Difference between revisions of "Natural Resists"

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== Natural enemies  ==
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#REDIRECT [[Natural_resistances]]
 
 
Before going into ship types you need to know the races, and more importantly who are enemies to each other in order to understand how the natural resists work.
 
 
 
Amarr VS Minmatar
 
 
 
Gallente VS Caldari
 
 
 
== Each race has a dominant dmg type  ==
 
 
 
=== Amarr  ===
 
 
 
[[Image:Lasers.jpg|thumb|right|text-top|200px|Lasers]]  
 
 
 
Amarr deal both EM and explosive, but does more EM damage throughout all ammo types. This makes EM the dominant Amarr Damage type
 
 
 
=== Minmatar  ===
 
 
 
[[Image:Projectiles.jpg|thumb|right|text-top|200px|Projectiles]]
 
 
 
Minmatar deal all damage types depending on ammo, but 6 out of the 8 ammo types you will find some explosive damage. Most people will argue that projectile ammo can be interchanged to deal any damage type, however for the sake of this topic; we will stick to Explosive as the Minmatar dominant damage type.
 
 
 
<br>
 
 
 
=== Gallente  ===
 
 
 
[[Image:Hybrid.jpg|thumb|right|text-top|200px|Hybrid]]
 
 
 
Gallente deal high kinetic and thermal. It is clear that Gallente have thermal as highest damage type, however fot the sake of this topic lets assume that the dominant Gallente damage type is thermal.&nbsp;
 
 
 
<br>
 
 
 
=== Caldari  ===
 
 
 
[[Image:Missiles.jpg|thumb|right|text-top|200px|Missiles]]
 
 
 
<br> Caldari missiles have the versatility to deal all damage types equally well. However, three of their most popular ships also have bonuses to kinetic damage. So it is safe to say that Caldari have kinetic as the dominant damage type.
 
 
 
<br> <br>
 
 
 
{| cellspacing="1" cellpadding="1" border="1" style="width: 212px; height: 100px;"
 
|-
 
| Race<br>
 
| Dominant Damage Type<br>
 
|-
 
| Amarr<br>
 
| EM<br>
 
|-
 
| Minmatar<br>
 
| Explosive<br>
 
|-
 
| Gallente<br>
 
| Thermal<br>
 
|-
 
| Caldari<br>
 
| Kinetic<br>
 
|}
 
 
 
== Tech 1 Ships  ==
 
 
 
Generally all Tech 1 ships (and faction ship) follow a general pattern when it comes to resists. For a given race, all tech 1 ships and faction ships have the same resists, be it a tech 1 frigate or a titan. A Punisher has the same exact resistance attributes as an Avatar.
 
 
 
All tech 1 ships have an EM shield hole and an explosive armor hole.
 
 
 
All tech 1 ships and faction ships have the same shield resist. However, armor resists between different races vary slightly, mainly to compensate for the dominating enemy race damage type.
 
 
 
Lets take a look at the different tech 1 ship resists by comparing them to their natural enemies.
 
 
 
<br>
 
 
 
=== Amarr VS Minmatar  ===
 
 
 
[[Image:T1 AVSM.png|500px|T1 AVSM.png]]
 
 
 
As you can see, the Minmatar tech 1 ships have a slightly higher EM armor resist to compensate for the dominant Amarr damage type. Likewise, the Amarr tech 1 ships have a slightly increased explosive resist to compensate for the dominant Minmatar damage type.
 
 
 
=== Gallente VS Caldari  ===
 
 
 
[[Image:T1 GVSCv2.0.jpg|500px|T1 GVSCv2.0.jpg]]
 
 
 
The Caldari tech 1 ships have a slightly higher higher thermal armor resist, again to compensate for the dominant Gallente damage type. The Gallente however opted for a balanced kinetic/thermal resistance attribute.
 
 
 
<br>
 
 
 
== Tech 2 Ships  ==
 
 
 
=== Assault frigates  ===
 
 
 
=== Electronic Attack Ships  ===
 
 
 
=== Stealth Bombers  ===
 
 
 
=== Covert-Ops  ===
 
 
 
=== Interceptors  ===
 
 
 
=== Interdictors  ===
 
 
 
=== Heavy Interdictors  ===
 
 
 
=== Heavy Assault Cruisers  ===
 
 
 
=== Command ships  ===
 
 
 
=== Marauders  ===
 
 
 
=== Black-ops  ===
 
 
 
=== Deep space Hauler  ===
 
 
 
=== Blockade Runner ===
 

Latest revision as of 20:33, 18 April 2017