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Djavin novienta (talk | contribs)
Exploration Loadout: Removed call to deleted template.
 
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=== Result Sites  ===
=== Result Sites  ===
E-UNI WiKi : http://wiki.eveuniversity.org/Exploration
E-UNI WiKi : http://wiki.eveuniversity.org/Exploration<br>
EvE WiKi: http://wiki.eveonline.com/en/wiki/Exploration
EvE WiKi: http://wiki.eveonline.com/en/wiki/Exploration


{| width="90%" cellspacing="3" cellpadding="1" border="0" style="margin:20px; margin-top:5px; empty-cells:hide;"
== Sensor Strength ==
|- style="color:black; background:#BBBBBB;"
collections on how to estimatethe scan results from the percentage
! width="20%" align="center" | &nbsp;Name
 
! width="10%" align="center" | &nbsp;Type
LINKS:
! width="5%" align="center" | &nbsp; ship restr.<br>
http://www.wormnav.com/base/sighelp.php<br>
! width="5%" align="center" | DED rating
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1000820&page=2#52<br>
! width="20%" align="center" | &nbsp;More
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1019121<br>
|- style="color:white;"
http://siggy.borkedlabs.com/info/strength_calculator<br>
| valign="top" align="left" | Angel Lookout
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1023548<br>
| valign="top" align="left" | CS:Combat
http://siggy.borkedlabs.com/info/<br>
| valign="top" align="left" | BC
| valign="top" align="left" |
| valign="top" align="left" | http://wiki.eveuniversity.org/Angel_Lookout <br> http://wiki.eveonline.com/en/wiki/Angel_Lookout
|- style="color:white;"
| valign="top" align="left" | Angel Lookout
| valign="top" align="left" | CS:Combat
| valign="top" align="left" | BC
| valign="top" align="left" |
| valign="top" align="left" | http://wiki.eveuniversity.org/Angel_Lookout <br> http://wiki.eveonline.com/en/wiki/Angel_Lookout
|}


== Exploration Loadout ==
== Exploration Loadout ==
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All ships have one in common: they need scanning equipment. Best for that is a frigate with scanning bonuses. But for the role of running all-in-one other ships need to be fitted. So the question is how much sensor strenght do I need to scan down my quicy sites?
All ships have one in common: they need scanning equipment. Best for that is a frigate with scanning bonuses. But for the role of running all-in-one other ships need to be fitted. So the question is how much sensor strenght do I need to scan down my quicy sites?
The answer is: around 70, or higher (todo add math)
The answer is: around 70, or higher (todo add math)


Now lets see how one can find out what sensor strength a fit has:
Now lets see how one can find out what sensor strength a fit has:
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Lazy L3 Lex:
Lazy L3 Lex:
Astrometrics IV (needs to be at IV to get the Pinpointing Skill)
Astrometrics IV (needs to be at IV to get the Pinpointing Skill)
Pinpointing, Aquisition, Rangefinding all to III
Pinpointing, Aquisition, Rangefinding all to III


'''NOTE: the rest of the stats are at all lvl V!'''
'''NOTE: the rest of the stats are at all lvl V!'''
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=== Highsec Radar ===
=== Highsec Radar ===


{{ShipGuideFittings
=== Lowsec Radar ===
|name=Imicus, PvE HighSec Radar Explorer


|high=
=== Highsec AllInOne ===
Core Probe Launcher I<br>
Prototype Cloaking Device
* Gila
|mid=
Codebreaker I<br>
Cold-Gas I Arcjet Thrusters
|low=
Damage Control II<br>
Small Armor Repairer II
 
|charges=
Sisters Core Scanner Probe I
|drones=
Hobgoblin II x3
|rigs=
Small Gravity Capacitor Upgrade I<br>
Small Gravity Capacitor Upgrade I<br>
[empty rig slot]
 
|required1=
|required2=
|required3=
 
|recommended1=
|recommended2=
|recommended3=
 
|notes=
* this is a speed tanker (896 m/s) with a bit of armor repair (23 reinforced defense)
* cap stable with AR off, remember the AR is only for pulsing
* 59 dps with drones
* the cloak is just for the habit of scnning while cloaked and if you need to make a few jumps into lowsec to get to your highsec spots, ofc it can be changed to a turrent (projectile best because of cap) to get aggro and let the drones do the rest
* Lazy L3 Lexs' ScanStrengh: 89
}}


=== Lowsec Radar ===
* Pilgrim


=== Highsec AllInOne ===
* Arbitrator


=== Lowsec AllInOne ===
=== Lowsec AllInOne ===
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== Useful Links ==
== Useful Links ==
http://go-dl1.eve-files.com/media/1012x/e-uni-routes.pdf
* common E-Uni routes: http://go-dl1.eve-files.com/media/1012x/e-uni-routes.pdf
* self updating gas pricesheet: https://docs.google.com/spreadsheet/ccc?authkey=CNHqq-MI&key=0Ats5DfimIT9EdGJVeXFrd0NOdG1KWnFiSzczTlNRZUE&authkey=CNHqq-MI#gid=10

Latest revision as of 17:28, 28 April 2017

Working on my Profile...

Scanning Result Summary condensed for lazy Lex

Result Types

Type Description Module / Ship needed More Info
CS:Mag
Archaeology or Salvage
Salvager & Analyzer

CS:Rad
Hacking
Code Breaker
http://wiki.eveuniversity.org/Hacking#Hacking
CS:Lad
Gas Cloud
Gas Harvester

CS:Grav
Asteroid Belt
Asteroid Mining

CS:Combat
Cosmic Signatur Combat Site
Pew Pew

CA:Combat
Cosmic Anomaly Combat Site
low level Pew Pew

CS:WH
Cosmic Signatur Wormhole
depends












Result Sites

E-UNI WiKi : http://wiki.eveuniversity.org/Exploration
EvE WiKi: http://wiki.eveonline.com/en/wiki/Exploration

Sensor Strength

collections on how to estimatethe scan results from the percentage

LINKS: http://www.wormnav.com/base/sighelp.php
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1000820&page=2#52
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1019121
http://siggy.borkedlabs.com/info/strength_calculator
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1023548
http://siggy.borkedlabs.com/info/

Exploration Loadout

Here I collect all the info i can get on loadouts for exploration ships. Note a dual setup: scanner / site runner is always better esp. in lowsec, but not always at hand.

Sensor Strength

All ships have one in common: they need scanning equipment. Best for that is a frigate with scanning bonuses. But for the role of running all-in-one other ships need to be fitted. So the question is how much sensor strenght do I need to scan down my quicy sites? The answer is: around 70, or higher (todo add math)


Now lets see how one can find out what sensor strength a fit has: http://explorationalmanac.blogspot.com/2010/06/how-do-i-check-my-probes-sensor.html

Items to improve the sensor strength when fitting:

  • Sisters Launchers
  • Sisters Probes
  • Gravimetric Rigs
  • Skills
  • Implants

To give comparison values on sensor strenght we need a character with realistic skills (all V is not very realistic, although getting the scanning skills up should be on your plan)

Lazy L3 Lex: Astrometrics IV (needs to be at IV to get the Pinpointing Skill)

Pinpointing, Aquisition, Rangefinding all to III


NOTE: the rest of the stats are at all lvl V!

Highsec Radar

Lowsec Radar

Highsec AllInOne

  • Gila
  • Pilgrim
  • Arbitrator

Lowsec AllInOne

Completed Recorded Classes

  • Introduction to Eve University
  • Anti Hulkageddon Briefing
  • Minmatar Ships 101
  • Armour Tanking
  • Introduction to Industry
  • Logistics Ships 101
  • Black Ops and Scamming
  • Gunnery 101
  • Guest Lecture - Le Soltuer
  • Caldari Ships 101
  • Introduction to PvP
  • Uni Fleet Ravens
  • Fleet Command
  • Frigates
  • DataCore Farming
  • Missioning 101
  • Boosters
  • Caldari Ships 101
  • Bookmarks 101
  • Electronic Warfare 101
  • Passive Tanking 101
  • Drones 101
  • Drones 102
  • Combat and Logisic Drones
  • Shield Tanking
  • Going Realy Fast
  • Caldari 101
  • Station Trading
  • Station Trading2
  • Fitting 101
  • Trading 101 (Sun Win)
  • Trading (Dr Deus)
  • Eve Careers 101
  • Messing With Your Head
  • Fleet 102 (Levanon)
  • Advanced Trading
  • Fleets 101 (recording from May 05 2010)
  • Q&A Nior Hellscream
  • Disco Uncertainty - The Dark Side of EVE
  • The Mittani - The necessity of Esionage
  • Guest Lecture Piracy Q&A

Completed Live Classes

Basic Training Requirement Classes BG3

AAR's

since I did not make records until 11.04.11 this list starts from this day...

Useful Links