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User:Budda Sereda/CombatCareers: Difference between revisions

From EVE University Wiki
Created a placeholder for future Combat Careers page, to be split further into smaller articles
 
Added more details about Sites Types
 
(2 intermediate revisions by the same user not shown)
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=Combat careers=
This page will describe fits, tactics, and recommendations on combat related PvE activities
 
=K-Space=
 
==Asteroid Belts Ratting==


This page will describe fits, tactics, and recommendations on combat related PvE activities
==Running Security Missions==
 
==Running Combat Sites==
 
==Running Cosmic Anomalies==
 
==Running DED Sites==
 
==Incursions==
 
==Faction Warfare==
 
=WH-Space=
 
Ratting in WH-space (also known as J-space) is more rewarding, yet possesses much bigger risk. Main profit comes from:
 
* Blue Loot - special items dropped by Sleepers - NPCs leaving in WH-space. Blue loot - is not used in game for any other purpose other than selling to NPC traders.
* Salvage - used for T2 and T3 production (https://wiki.eveuniversity.org/User:Dama_arishe/Wormholes_100 Sleeper loot and salvage)
 
Main differences:


==K-Space==
* No local - you don't see if there is anybody else in system
* Need to understand WH-mechanic: https://wiki.eveuniversity.org/Wormholes, https://wiki.eveuniversity.org/User:Dama_arishe/Wormholes_100


===Asteroid Belts Ratting===
==General Safety Recommendations===


===Running Security Missions===
* You need to be paranoid
* Keep DScanning CONSTANTLY
* If there are signatures further than 14 AU - this is not enough
* Watch signatures - as soon as new spawned - check it
* more in at https://wiki.eveuniversity.org/User:Dama_arishe/Wormholes_100 How to be (somewhat) safe in w-space


===Running Cosmic Anomalies===
==Sites Types==


===Running Combat Sites===
* '''Combat Anomalies''' - similar to Combat Sites in K-Space: don't require to be scanned


===Running DED Sites===
* '''Ore Anomalies''' - asteroid belts in WH-space


===Incursions===
* '''Gas Signatures''' - gas sites, contains gas; sleepers are spawned at 15-25 minute after site activation


==WH-Space==
* '''Data Signatures''' - data sites, have sleepers which are main source of profit; contain cans which are usually worthless hacking (exception is only Server DataBank site which has "Talocan Battleship" relic container worth hacking only)


===General Safety Recommendations===
* '''Relic Signatures''' - relic sites, similar to data sites are worthless hacking, but have good income from killing sleepers


===Combat Sites===
* '''Ghost Sites''' - exploration sites that are hard to hack and almost impossible to combat, more details are: https://wiki.eveuniversity.org/Ghost_Sites


===Anomalies===
* More details at https://wiki.eveuniversity.org/User:Dama_arishe/Wormholes_100 "Cosmic anomalies and signatures" and https://wiki.eveuniversity.org/Wormhole_sites


===C1===
==Running C1 sites==


Required: T1 CR...
Required: T1 CR...


===C2===
==Running C2 sites==


Required: T1 BC...
Required: T1 BC...


===C3===
==Running C3 sites==


====Solo====
===Solo===


Required: HighSkilled T1 BC...
Required: HighSkilled T1 BC...
Better: Gila, Tengu, T2 HAC
Better: Gila, Tengu, T2 HAC


====Fleet====
===Fleet===


Required and enough: 3-6 T1 BC with 2 T1 CR Logies
Required and enough: 3-6 T1 BC with 2 T1 CR Logies
Good option: Rasharing
Good option: Rasharing


===C4===
==Running C4 sites==


Not recommended to run in small groups: profit similar to C3, risk is much higher.
Not recommended to run in small groups: profit similar to C3, risk is much higher.


===C5===
==Running C5 sites==


====Solo====
===Solo===


Required: HighSkilled Rattlesnake
Required: HighSkilled Rattlesnake


====Fleet====
===Fleet===


Required: 2-4 RR Rattlesnake
Required: 2-4 RR Rattlesnake


===C6===
==Running C6 sites==


Not recommended to run in small groups: profit similar to C5, risk is much higher.
Not recommended to run in small groups: profit similar to C5, risk is much higher.

Latest revision as of 01:46, 16 May 2017

This page will describe fits, tactics, and recommendations on combat related PvE activities

K-Space

Asteroid Belts Ratting

Running Security Missions

Running Combat Sites

Running Cosmic Anomalies

Running DED Sites

Incursions

Faction Warfare

WH-Space

Ratting in WH-space (also known as J-space) is more rewarding, yet possesses much bigger risk. Main profit comes from:

Main differences:

General Safety Recommendations=

Sites Types

  • Combat Anomalies - similar to Combat Sites in K-Space: don't require to be scanned
  • Ore Anomalies - asteroid belts in WH-space
  • Gas Signatures - gas sites, contains gas; sleepers are spawned at 15-25 minute after site activation
  • Data Signatures - data sites, have sleepers which are main source of profit; contain cans which are usually worthless hacking (exception is only Server DataBank site which has "Talocan Battleship" relic container worth hacking only)
  • Relic Signatures - relic sites, similar to data sites are worthless hacking, but have good income from killing sleepers

Running C1 sites

Required: T1 CR...

Running C2 sites

Required: T1 BC...

Running C3 sites

Solo

Required: HighSkilled T1 BC... Better: Gila, Tengu, T2 HAC

Fleet

Required and enough: 3-6 T1 BC with 2 T1 CR Logies Good option: Rasharing

Running C4 sites

Not recommended to run in small groups: profit similar to C3, risk is much higher.

Running C5 sites

Solo

Required: HighSkilled Rattlesnake

Fleet

Required: 2-4 RR Rattlesnake

Running C6 sites

Not recommended to run in small groups: profit similar to C5, risk is much higher.