Difference between revisions of "DUST 514"

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DUST 514 is the upcoming First Person Shooter game from [[CCP Games]], developers of EVE Online.
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{{HistoricalDUST}}
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'''DUST 514''' was a first-person shooter (FPS) game partially integrated with EVE Online and also made by [[CCP Games]]. Like EVE DUST was set in [[New Eden]], but rather than following capsuleers in space, it put players into the boots of clone soldiers fighting on planets.
  
This article is intended to be a knowledgebase of sorts as to what information is known so far about DUST 514. When editing, remember to cite sources and include links!
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DUST and EVE had a shared pool of usernames and permitted some interactions between soldiers on the ground (playing DUST) and capsuleers in space (playing EVE), including orbital bombardments. Teams of DUST players could take on mercenary contracts from EVE players to fight battles with (limited) implications within EVE. CCP hoped to increase the interactivity between the two games over time, forming them into one community.
  
= Release & Publishing =
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DUST 514 was announced on August 18, 2009, and was released on Playstation 3 on May 14, 2013. The game was free-to-play with microtransactions; it had skill training and fitting mechanics reminiscent of EVE's, though players were fitting out individual soldiers' equipment rather than spaceships. Several game modes were available, modeled on common FPS formats.
  
* Expected release Spring 2013<ref name="2011-06-07-ccps-dust-514-is-psn-only">[http://www.gamesindustry.biz/articles/2011-06-07-ccps-dust-514-is-psn-only GamesIndustry.biz: CCP's Dust 514 is F2P, PSN-only 2011.06.07]</ref>
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On release, reviewers praised the ambition of CCP's attempt to integrate two different games but criticised graphics and gameplay that they judged uninspiring. The game ran for three years but was shut down in May 2016.
* Closed Beta ongoing (as of Fall 2012).<ref name="2011-06-07-ccps-dust-514-is-psn-only" />
 
* Open Beta from January 22nd 2013
 
* Exclusive to PlayStation Network on PlayStation 3<ref name="2011-06-07-ccps-dust-514-is-psn-only" />
 
* "Free to Play" (no subscription) and funded by in-game purchases.<ref name="2011-06-07-ccps-dust-514-is-psn-only" />
 
* "Will charge real money for in-game items at a "virtual items marketplace"."<ref name="dust-514-to-use-micro-transations">[http://www.eurogamer.net/articles/dust-514-to-use-micro-transations Eurogamer: DUST 514 to use micro-transations 2009.10.03]</ref>
 
* XBOX 360 release unlikely, due to restrictions with XBOX LIVE<ref name="2011-06-09-will-ps3-exclusive-dust-514-head-to-xbox">[http://www.eurogamer.net/articles/2011-06-09-will-ps3-exclusive-dust-514-head-to-xbox Eurogamer: Will PS3 exclusive Dust 514 head to Xbox? 2011.09.06]</ref>
 
* Regarding PSN Integration: "We're going to be managing most of it. We're using PlayStation just for credentials, stuff like that. Then it's all our stuff." <ref name="2011-06-09-will-ps3-exclusive-dust-514-head-to-xbox" />
 
* "Will Dust ever come to PC? "We're exclusive on the PS3 right now and we're focusing on making a really good game there," Fannar said. "But I can't speak to what's going to happen in the future, so...""<ref name="2011-06-09-will-ps3-exclusive-dust-514-head-to-xbox" />
 
  
= Gameplay =
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In 2018, Dust 514 veterans were given the opportunity to claim a single character name by 28 October 2018, as all unclaimed characters and accounts were reset and their unique names will be made available to other players in a future FPS project. Any potential DUST 514 Veteran Rewards will only be made available to accounts that have a claimed character and unclaimed names will be wiped with no chance of Veteran Rewards.
  
== Weapons ==
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For more details [https://en.wikipedia.org/wiki/Dust_514 see Wikipedia's entry for DUST 514].
 
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[[Category:DUST University]]
== Armor ==
 
 
 
== Vehicles ==
 
* Halldór, CTO:
 
** "There is a number of different vehicles, all of them are land based" <ref name="videogamegeek-interview">[http://www.youtube.com/watch?v=RBDxkYsJKjg Dust 514 Interview - VideoGameGeek @ E3 2011]</ref>
 
** A 'command unit' (looks like a space ship) is used to signify the control that you have over a certain region. In some of the battles your goal will be to take this unit out. Apparently this unit is not under direct control of players.  <ref name="videogamegeek-interview" />
 
** Flying deployment vehicles deploying troops on the battlefield, apparently these units are not under direct control of the players. <ref name="videogamegeek-interview" />
 
** Ground based vehicles are the ones that can be controlled by players, you can "jump into them". <ref name="videogamegeek-interview" />
 
** Vehicles can be "fitted". <ref name="videogamegeek-interview" />
 
 
 
== Infrastructure ==
 
* Halldór, CTO: "Dust Mercenaries can also install infrastructure on the planet (..) and can be gaining resources and money from that." <ref name="videogamegeek-interview" />
 
 
 
== Fittings and Loadouts ==
 
 
 
== Progression ==
 
* "Advancement will be through the accumulation of wealth, and an "achievement matrix" that unlocks new customisable weapons and vehicles."<ref name="dust-514-to-use-micro-transations" />
 
* "There will be no character classes, players' abilities being defined by their equipment."<ref name="dust-514-to-use-micro-transations" />
 
 
 
= Corporations / Clans =
 
 
 
= Integration with EVE Online =
 
* [[Hilmar]]: "We're taking a console shooter and connecting it directly to a PC MMO."<ref name="2011-06-07-ccps-dust-514-is-psn-only" />
 
* DUST players will "be able to communicate with EVE players in-game or via the New Eden social network, and join the same Corporations and Alliances."<ref name="dust-514-to-use-micro-transations" />
 
* Halldór Fannar Guðjónsson, CTO:
 
** Characters build in EVE will not be used in Dust, they are "very different characters" <ref name="videogamegeek-interview" />
 
** Characters in Dust and EVE share the same namespace, hence all names will be unique across the games. This allows features like shared chat and corporations. <ref name="videogamegeek-interview" />
 
** There will be "real time fighting between the two games, so from EVE you can order an orbital strike and from DUST you will be able to fire an artillery gun into space, to shoot back. However these features will be somewhat limited at launch." <ref name="videogamegeek-interview" />
 
** "In a lot of cases, POD pilots will be putting up contracts for the mercenaries to bail." "There are no NPCs, we do have some AI systems to take care of situations were there aren't enough contracts being offered. All the characters in the game are controlled by humans." <ref name="videogamegeek-interview" />
 
 
 
= Development =
 
* Developed in both CCP Shanghai and Gatehead UK offices <ref name="eve-online-developer-ccp-opens-uk-office">[http://www.gamesindustry.biz/articles/eve-online-developer-ccp-opens-uk-offices GamesIndustry.biz: EVE Online developer CCP opens UK office 2010.02.25]
 
</ref>
 
 
 
= References & Sources=
 
 
 
== Sources ==
 
 
 
== References ==
 
 
 
<references/>
 

Latest revision as of 01:30, 27 May 2022

E-UNI Emblem.png This page provides information on the history of DUST University.
DUST 514, a game for Playstation 3, was shut down by CCP Games on May 30, 2016.

DUST 514 was a first-person shooter (FPS) game partially integrated with EVE Online and also made by CCP Games. Like EVE DUST was set in New Eden, but rather than following capsuleers in space, it put players into the boots of clone soldiers fighting on planets.

DUST and EVE had a shared pool of usernames and permitted some interactions between soldiers on the ground (playing DUST) and capsuleers in space (playing EVE), including orbital bombardments. Teams of DUST players could take on mercenary contracts from EVE players to fight battles with (limited) implications within EVE. CCP hoped to increase the interactivity between the two games over time, forming them into one community.

DUST 514 was announced on August 18, 2009, and was released on Playstation 3 on May 14, 2013. The game was free-to-play with microtransactions; it had skill training and fitting mechanics reminiscent of EVE's, though players were fitting out individual soldiers' equipment rather than spaceships. Several game modes were available, modeled on common FPS formats.

On release, reviewers praised the ambition of CCP's attempt to integrate two different games but criticised graphics and gameplay that they judged uninspiring. The game ran for three years but was shut down in May 2016.

In 2018, Dust 514 veterans were given the opportunity to claim a single character name by 28 October 2018, as all unclaimed characters and accounts were reset and their unique names will be made available to other players in a future FPS project. Any potential DUST 514 Veteran Rewards will only be made available to accounts that have a claimed character and unclaimed names will be wiped with no chance of Veteran Rewards.

For more details see Wikipedia's entry for DUST 514.