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{{NPCTableCSS}}{{MissionLinks}}{{hatnote|This article details the Level 4 Gallente & Sansha variant of this mission. For other variants, see [[Worlds Collide|Worlds Collide (disambiguation)]].}} | |||
=== Mission Details === | |||
{{Missiondetails | |||
|Level= 4 | |||
|Type= Encounter | |||
|Faction1= Gallente Federation | |||
|Faction2= Sansha's Nation | |||
|DamageToDeal= | |||
|DamageToResist= | |||
|WebPoint= Elite frigates point & web | |||
|EWAR= Centus Plague Lords tracking disrupt | |||
|ShipSizeLimit= | |||
|ShipSuggestion= | |||
}} | |||
Blitz: | |||
* Pocket 1: Approach the Sansha gate kill the triggers or use Zbikoki's Hacker Card to jump in. (the card is consumed in process) | |||
* Pocket 2: Kill web frigates with your guns/missiles then approach the acceleration gate (be sure that you don't go near group 2 or group 3 in order to do that go to smaller end of acceleration gate) and use it. | |||
* Pocket 3: Kill all Ships. (sometimes the cargo is unlocked before you kill all ships) | |||
=== Pocket 1 (War Zone) === | |||
Each gate is locked until you kill a trigger from each group. Gates can, however, be activated, before killing the trigger, by using a Zbikoki's Hacker Card.<br> | |||
Groups aggro individually and will not fly further than 30km from their control towers.<br> | |||
Strongly recommend using Thermal missiles against the Federation Navy Orion, even if you're flying a Drake or Tengu, as they'll deal 2x the damage, even after the 25% damage bonus from the hull / offensive subsystem is taken into account.<br> | |||
{{NPCTableHead|Gallente Group}} | |||
{{NPCTableRow|Frigate|3|Federeration Navy Gamma I Support Frigate}} | |||
{{NPCTableRow|Cruiser|4|Federation Navy Thorax}} | |||
{{NPCTableRow|Battleship|5|Federation Navy Dominix/Orion|trigger=Orion is Gate Unlock trigger}} | |||
{{NPCTableSeparator|Sansha Group}} | |||
{{NPCTableRow|Elite Frigate|3|Centi Loyal Ravener/Scavanger|point=yes|ewar=Web}} | |||
{{NPCTableRow|Battlecruiser|3|Centatis Specter}} | |||
{{NPCTableRow|Battleship|3|Centus Mutant Lord/Savage Lord|trigger=Centus Savage Lord is Gate Unlock trigger}} | |||
|} | |||
=== Pocket 2 (Federation Base) === | |||
{{NPCTableHead|Initial Spawn}} | |||
{{NPCTableRow|Sentry|3|Tower Sentry Gallente III}} | |||
{{NPCTableRow|Frigate|5|Federation Navy Soldier}} | |||
{{NPCTableRow|Elite Frigate|5|Federation Navy Delta II Support Frigate|point=yes|ewar=Web}} | |||
{{NPCTableRow|Cruiser|6|Federation Navy Detective/Thorax|note=Detectives deal EM damage}} | |||
{{NPCTableRow|Battleship|5|Federation Navy Dominix/Megathron/Orion}} | |||
{{NPCTableRow|Battleship|1|Republic Fleet Tempest}} | |||
|} | |||
=== Pocket 2 (Sansha Base) === | |||
{{NPCTableHead|First Group}} | |||
{{NPCTableRow|Frigate|2|Sansha Spy|ewar=Web}} | |||
{{NPCTableRow|Battleship|3|Centus Dread Lord/Savage Lord/Dark Lord/Beast Lord}} | |||
{{NPCTableSeparator|Second Group}} | |||
{{NPCTableRow|Destroyer|5|Centus Monster/Abomination}} | |||
{{NPCTableRow|Battleship|4|Centus Dark Lord/Beast Lord/Overlord}} | |||
===Pocket 3 (Pirate Stash)=== | {{NPCTableSeparator|Third Group}} | ||
{{NPCTableRow|Elite Frigate|4|Centii Loyal Scavanger/Ravener|point=yes|ewar=Web}} | |||
{{NPCTableRow|Elite Cruiser|5|Centum Loyal Hellhound/Fiend}} | |||
{{NPCTableRow|Battleship|3|Centus Savage Lord/Plague Lord/Mutant Lord/Slave Lord}} | |||
{{NPCTableSeparator|Random Spawn}} | |||
{{NPCTableRow|Battleship|1|Sansha’s Overseer}} | |||
|} | |||
=== Pocket 3 (Pirate Stash) === | |||
Groups aggro when engaged or on proximity. Initial auto-aggro will vary, depending on which group you land closest to. | Groups aggro when engaged or on proximity. Initial auto-aggro will vary, depending on which group you land closest to. | ||
Group 1 | {{NPCTableHead|Group 1}} | ||
{{NPCTableRow|Elite Frigate|4|Centii Loyal Scavanger/Ravener|point=yes|ewar=Web}} | |||
{{NPCTableRow|Battlecruiser|3|Centatis Behemoth/Daemon}} | |||
{{NPCTableRow|Battleship|2|Centus Tyrant/Mutant Lord}} | |||
{{NPCTableSeparator|Group 2}} | |||
{{NPCTableRow|Destroyer|5|Centior Monster}} | |||
{{NPCTableRow|Battleship|2|Centus Plague Lord/Savage Lord|ewar=TD}} | |||
Group | {{NPCTableSeparator|Group 3}} | ||
{{NPCTableRow|Battlecruiser|6|Centatis Specter/Phantasm}} | |||
{{NPCTableRow|Battleship|1|Centus Dark Lord}} | |||
Group | {{NPCTableSeparator|Group 4}} | ||
{{NPCTableRow|Destroyer|4|Centior Monster}} | |||
{{NPCTableRow|Battleship|1|Centus Plague Lord/Savage Lord|ewar=TD}} | |||
|} | |||
{{Missionrelated}} | |||
[[Category: | [[Category:Security missions]] | ||
Latest revision as of 16:15, 27 August 2022
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- This article details the Level 4 Gallente & Sansha variant of this mission. For other variants, see Worlds Collide (disambiguation).
Mission Details
Blitz:
- Pocket 1: Approach the Sansha gate kill the triggers or use Zbikoki's Hacker Card to jump in. (the card is consumed in process)
- Pocket 2: Kill web frigates with your guns/missiles then approach the acceleration gate (be sure that you don't go near group 2 or group 3 in order to do that go to smaller end of acceleration gate) and use it.
- Pocket 3: Kill all Ships. (sometimes the cargo is unlocked before you kill all ships)
Pocket 1 (War Zone)
Each gate is locked until you kill a trigger from each group. Gates can, however, be activated, before killing the trigger, by using a Zbikoki's Hacker Card.
Groups aggro individually and will not fly further than 30km from their control towers.
Strongly recommend using Thermal missiles against the Federation Navy Orion, even if you're flying a Drake or Tengu, as they'll deal 2x the damage, even after the 25% damage bonus from the hull / offensive subsystem is taken into account.
Gallente Group
Pocket 2 (Federation Base)
Initial Spawn
Pocket 2 (Sansha Base)
First Group
Pocket 3 (Pirate Stash)
Groups aggro when engaged or on proximity. Initial auto-aggro will vary, depending on which group you land closest to.
Group 1
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