m Add disambiguation link, formatting |
m Bot: Automated text replacement (-Category:Mission reports + ); cosmetic changes |
||
| (One intermediate revision by the same user not shown) | |||
| Line 1: | Line 1: | ||
{{NPCTableCSS}}{{MissionLinks}}{{hatnote|This article details the Level 4 Gallente & Sansha variant of this mission. For other variants, see [[Worlds Collide|Worlds Collide (disambiguation)]].}} | {{NPCTableCSS}}{{MissionLinks}}{{hatnote|This article details the Level 4 Gallente & Sansha variant of this mission. For other variants, see [[Worlds Collide|Worlds Collide (disambiguation)]].}} | ||
===Mission Details=== | === Mission Details === | ||
{{Missiondetails | {{Missiondetails | ||
|Level= 4 | |Level= 4 | ||
| Line 22: | Line 22: | ||
===Pocket 1 (War Zone)=== | === Pocket 1 (War Zone) === | ||
Each gate is locked until you kill a trigger from each group. Gates can, however, be activated, before killing the trigger, by using a Zbikoki's Hacker Card.<br> | Each gate is locked until you kill a trigger from each group. Gates can, however, be activated, before killing the trigger, by using a Zbikoki's Hacker Card.<br> | ||
| Line 41: | Line 41: | ||
===Pocket 2 (Federation Base)=== | === Pocket 2 (Federation Base) === | ||
{{NPCTableHead|Initial Spawn}} | {{NPCTableHead|Initial Spawn}} | ||
| Line 52: | Line 52: | ||
|} | |} | ||
===Pocket 2 (Sansha Base)=== | === Pocket 2 (Sansha Base) === | ||
{{NPCTableHead|First Group}} | {{NPCTableHead|First Group}} | ||
| Line 72: | Line 72: | ||
===Pocket 3 (Pirate Stash)=== | === Pocket 3 (Pirate Stash) === | ||
Groups aggro when engaged or on proximity. Initial auto-aggro will vary, depending on which group you land closest to. | Groups aggro when engaged or on proximity. Initial auto-aggro will vary, depending on which group you land closest to. | ||
| Line 95: | Line 95: | ||
{{Missionrelated}}[[Category: | {{Missionrelated}} | ||
[[Category:Security missions]] | |||
Latest revision as of 16:15, 27 August 2022
|
| Missions |
|---|
| Mission Reports |
| Mission Guides |
| Special Missions |
| Helpful Links |
- This article details the Level 4 Gallente & Sansha variant of this mission. For other variants, see Worlds Collide (disambiguation).
Mission Details
Blitz:
- Pocket 1: Approach the Sansha gate kill the triggers or use Zbikoki's Hacker Card to jump in. (the card is consumed in process)
- Pocket 2: Kill web frigates with your guns/missiles then approach the acceleration gate (be sure that you don't go near group 2 or group 3 in order to do that go to smaller end of acceleration gate) and use it.
- Pocket 3: Kill all Ships. (sometimes the cargo is unlocked before you kill all ships)
Pocket 1 (War Zone)
Each gate is locked until you kill a trigger from each group. Gates can, however, be activated, before killing the trigger, by using a Zbikoki's Hacker Card.
Groups aggro individually and will not fly further than 30km from their control towers.
Strongly recommend using Thermal missiles against the Federation Navy Orion, even if you're flying a Drake or Tengu, as they'll deal 2x the damage, even after the 25% damage bonus from the hull / offensive subsystem is taken into account.
Gallente Group
Pocket 2 (Federation Base)
Initial Spawn
Pocket 2 (Sansha Base)
First Group
Pocket 3 (Pirate Stash)
Groups aggro when engaged or on proximity. Initial auto-aggro will vary, depending on which group you land closest to.
Group 1
| ||||||||||||||
