Difference between revisions of "Mass Drivers (Amarr)"

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{{survival copy}}{{NPCTableCSS}}{{MissionLinks}}
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{{NPCTableCSS}}{{MissionLinks}}
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{{Missiondetails
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|Name=
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|Level= 5
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|Type= Encounter
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|Objective=
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|Faction1= Amarr Empire
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|DamageToDeal1=
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|DamageToResist1=
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|WebPoint= All Frigates
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|EWAR= Energy Neutralizer Sentries, NOS, Tracking Disrupter, Web
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|ShipSizeLimit=
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|ShipSuggestion= (1) Maelstrom w/ Passive Tank, and (1) Maelstrom w/ 4 Shield Transporters, but recommend more DPS if you want to complete this mission within the 1.3 hour time bonus
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|Rewards=
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|StandingLoss=
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|Extra=
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}}
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Space type: Deadspace with gates
  
{{Missiondetails}}name=Mass Drivers, Level 5
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=== Warp-in ===
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[https://i609.photobucket.com/albums/tt174/climb22033/MassDrivers5am-1.jpg Warp-in - Gate positions]
  
Faction: Amarr<br>
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Upon Warp-In you find yourself surrounded by eight gates whose relative positions form the shape of a cube around your ship. Each gate takes you into the same pocket, but each one leaves you at different position in relation to the centralized NPC targets.
Mission type: Encounter<br>
 
Space type: Deadspace with gates<br>
 
Web/scramble: Stasis Tower, All Frigates  <br>
 
Extras: Energy Neutralizer Sentries, NOS, Tracking Disrupter<br>
 
Damage dealt: EM 55%, Therm 45%<br>
 
Recommended damage dealing: EM, Therm<br>
 
Recommended ships: (1) Maelstrom w/ Passive Tank, and (1) Maelstrom w/ 4 Shield Transporters, but recommend more DPS if you want to complete this mission within the 1.3 hour time bonus<br>
 
  
===Gate Pocket===
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=== Single pocket ===
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The landing sites are in the same configuration as the original gates and form a cube around the NPC targets.
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[https://i609.photobucket.com/albums/tt174/climb22033/MassDrivers5am-2.jpg Warp-in landing spots]
  
[https://i609.photobucket.com/albums/tt174/climb22033/MassDrivers5am-1.jpg Gate Pocket - All lead to Pocket 1]<br>
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'''Tips:'''
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* Use a Passive Tank or plan a capacitor that receives an extra 80 GJ/sec
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* Neutralizer Sentries re-target if you reach 100km but rarely hit past that
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* Lower gates land you slightly farther from the Initial Group’s center than the upper gates
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* Maximum damage dealing of all ships in initial group 2356 HP/s (EM: 57%, TH: 43%)
  
Upon Warp-In you find yourself surrounded by eight gates whose relative positions form the shape of a cube around your ship. Each gate takes you into the same pocket, but each one leaves you at different position in relation to the centralized NPC targets.
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{{NPCTableHead|Initial Group (35-60km - aggro immediately)}}
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{{NPCTableRow|Elite Frigate|6|Divine Imperial Paladin/Valok/Napat*|point= yes|ewar= Web|ewar2= TD|trigger= Napat triggers reinforcement 1-1|note= Napat does TD}}
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{{NPCTableRow|Elite Cruiser|4|Divine Imperial Justicar/Champion|note= Orbits at 14k/32k}}
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{{NPCTableRow|Battlecruiser|3|Imperial Templar Phalanx|note= Orbits at 22k}}
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{{NPCTableRow|Battleship|9|Imperial Templar Dominator/Judgement/Diviner/Martyr|ewar= Neut|trigger= Martyr triggers reinforcement 2-1|note= Diviner use NOS}}
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{{NPCTableRow|Sentry|1|Amarr Heavy Missile Battery}}
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{{NPCTableRow|Sentry|3|Amarr Cruise Missile Battery}}
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{{NPCTableRow|Sentry|1|Amarr Stasis Tower|ewar= Web}}
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{{NPCTableRow|Sentry|2|Amarr Energy Neutralizer Sentry II|ewar= Neut}}
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{{NPCTableRow|Sentry|1|Amarr Energy Neutralizer Sentry III|ewar= Neut}}
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|}
  
===Pocket 1===
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{{NPCTableHead|Reinforcement 1-1}}
The landing sites are in the same configuration as the original gates and form a cube around the NPC targets.
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{{NPCTableRow|Battlecruiser|3|Imperial Templar Seer|ewar= TD|note= Orbits at 22k|trigger= Triggers reinforcement 1-2}}
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|}
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{{NPCTableHead|Reinforcement 1-2}}
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{{NPCTableRow|Battlecruiser|4|Imperial Templar Justicar|note= Orbits at 10k|trigger= Triggers reinforcement 1-3}}
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|}
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{{NPCTableHead|Reinforcement 1-3}}
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{{NPCTableRow|Battlecruiser|4|Imperial Champion/Imperial Templar Justicar|note= Orbits at 22k}}
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|}
  
Initial Group:<br>
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{{NPCTableHead|Reinforcement 2-1}}
Ships 35-60km away, all aggro immediately:<br>
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{{NPCTableRow|Battleship|5|Imperial Templar Dominator/Ultara|note= Orbits at 17k/49k|trigger= Triggers reinforcement 2-2}}
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|}
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{{NPCTableHead|Reinforcement 2-2}}
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{{NPCTableRow|Battleship|5|Imperial Templar Torah/Ultara|note= Orbits at 44k/49k}}
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|}
  
[https://i609.photobucket.com/albums/tt174/climb22033/MassDrivers5am-2.jpg Pocket 1 - Warp-in landing spots]<br>
 
  
6 x Frigates (Divine Imperial Paladin/Valok/Napat*) '''Web/Scramble, *30% Tracking Disrupter, (*Trigger 1)'''
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{{Missionrelated}}
4 x Cruisers (Divine Imperial Justicar/Champion) orbits at 14k/32k
 
3 x Battlecruisers (Imperial Templar Phalanx) orbits at 22k
 
9 x Battleships (Imperial Templar Dominator/Judgment/Diviner*/Martyr^^) '''*NOS, (^^Trigger 2)'''
 
1 x Amarr Heavy Missile Battery
 
3 x Amarr Cruise Missile Battery
 
1 x Amarr Stasis Tower
 
2 x Amarr Energy Neutralizer Sentry II
 
1 x Amarr Energy Neutralizer Sentry III
 
 
 
Spawn 1a:<br>
 
3 x Battlecruisers (Imperial Templar Seer) orbits at 22k, '''NOS, 8% Tracking Disrupter (Trigger 1b)'''
 
 
 
Spawn 1b:<br>
 
4 x Battlecruisers (Imperial Templar Justicar) orbits at 10k, '''(Trigger 1c)'''
 
 
 
Spawn 1c:<br>
 
4 x Battlecruisers (Imperial Champion/Imperial Templar Justicar) orbits at 22k/10k
 
 
 
Spawn 2a:<br>
 
5 x Battleships (Imperial Templar Dominator/Ultara) orbits at 17k/49k, '''(Trigger 2b)'''
 
 
 
Spawn 2b:<br>
 
5 x Battleships (Imperial Templar Torah/Ultara) orbits at 44k/49k
 
 
 
'''Tips:'''<br>
 
- Use a Passive Tank or plan a capacitor that receives an extra 80 units/sec<br>
 
- Neutralizer Sentries re-target if you reach 100km but rarely hit past that<br>
 
- Lower gates land you slightly farther from the Initial Group’s center than the upper gates<br>
 
- Maximum damage dealing of all ships in initial group 2356 hp/s (EM: 57%, TH: 43%)<br><br>
 
  
{{Missionrelated}}
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[[Category:Security missions]]
[[Category:Mission reports]]
 

Latest revision as of 11:44, 25 December 2022


Level 5
Type Encounter
Faction Amarr Empire
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
Warp disruption All Frigates
EWAR Energy Neutralizer Sentries, NOS, Tracking Disrupter, Web
Ship suggestion (1) Maelstrom w/ Passive Tank, and (1) Maelstrom w/ 4 Shield Transporters, but recommend more DPS if you want to complete this mission within the 1.3 hour time bonus

Space type: Deadspace with gates

Warp-in

Warp-in - Gate positions

Upon Warp-In you find yourself surrounded by eight gates whose relative positions form the shape of a cube around your ship. Each gate takes you into the same pocket, but each one leaves you at different position in relation to the centralized NPC targets.

Single pocket

The landing sites are in the same configuration as the original gates and form a cube around the NPC targets. Warp-in landing spots

Tips:

  • Use a Passive Tank or plan a capacitor that receives an extra 80 GJ/sec
  • Neutralizer Sentries re-target if you reach 100km but rarely hit past that
  • Lower gates land you slightly farther from the Initial Group’s center than the upper gates
  • Maximum damage dealing of all ships in initial group 2356 HP/s (EM: 57%, TH: 43%)


Initial Group (35-60km - aggro immediately)
WD EWAR L


Elite Frigate 6 x Elite Frigate Divine Imperial Paladin/Valok/Napat* Napat does TD Napat triggers reinforcement 1-1 Warp Disruptor Stasis Webifier Tracking Disruptor
Elite Cruiser 4 x Elite Cruiser Divine Imperial Justicar/Champion Orbits at 14k/32k
Battlecruiser 3 x Battlecruiser Imperial Templar Phalanx Orbits at 22k
Battleship 9 x Battleship Imperial Templar Dominator/Judgement/Diviner/Martyr Diviner use NOS Martyr triggers reinforcement 2-1 Energy Neutralizer
Sentry 1 x Sentry Amarr Heavy Missile Battery
Sentry 3 x Sentry Amarr Cruise Missile Battery
Sentry 1 x Sentry Amarr Stasis Tower Stasis Webifier
Sentry 2 x Sentry Amarr Energy Neutralizer Sentry II Energy Neutralizer
Sentry 1 x Sentry Amarr Energy Neutralizer Sentry III Energy Neutralizer


Reinforcement 1-1
WD EWAR L


Battlecruiser 3 x Battlecruiser Imperial Templar Seer Orbits at 22k Triggers reinforcement 1-2 Tracking Disruptor
Reinforcement 1-2
WD EWAR L


Battlecruiser 4 x Battlecruiser Imperial Templar Justicar Orbits at 10k Triggers reinforcement 1-3
Reinforcement 1-3
WD EWAR L


Battlecruiser 4 x Battlecruiser Imperial Champion/Imperial Templar Justicar Orbits at 22k


Reinforcement 2-1
WD EWAR L


Battleship 5 x Battleship Imperial Templar Dominator/Ultara Orbits at 17k/49k Triggers reinforcement 2-2
Reinforcement 2-2
WD EWAR L


Battleship 5 x Battleship Imperial Templar Torah/Ultara Orbits at 44k/49k