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Liberate the Miners (Caldari): Difference between revisions

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{{survival copy}}{{NPCTableCSS}}{{MissionLinks}}
{{NPCTableCSS}}{{MissionLinks}}
 
{{Missiondetails
{{Missiondetails}}name=Liberate the Miners, Level 5
|Name=  
 
|Level= 5
Faction: Caldari State<br>
|Type= Encounter
Mission type: Encounter<br>
|Objective=
Space type: Deadspace with Gate<br>
|Faction1= Caldari State
Web/Scramble: Stasis Towers, All Frigates 25-50% chances of Web and/or Scramble<br>
|DamageToDeal1=
Extras: Caldari Energy Neutralizer Sentry IIIs, ECM Jamming<br>
|DamageToResist1=
Damage dealt: Kinetic 79% / Therm 21%<br>
|WebPoint= Stasis Towers, All Frigates 25-50% chances of Web and/or Scramble
Recommended damage dealing: Kin/Th <br>
|EWAR= Caldari Energy Neutralizer Sentry IIIs, ECM Jamming
Recommended ships: Completed in Maelstrom w/ Passive Tank but recommend more support<br>
|ShipSizeLimit=
 
|ShipSuggestion= Completed in Maelstrom w/ Passive Tank but recommend more support
|Rewards=
|StandingLoss=
|Extra=
}}
Acceleration Gate into Deadspace
Acceleration Gate into Deadspace


===Single Pocket===
=== Single Pocket ===
All groups aggro within 10 seconds of warp-in
{{NPCTableHead|Group 1}}
{{NPCTableRow|Sentry|2|Caldari Heavy Missile Battery}}
{{NPCTableRow|Sentry|5|Caldari Cruise Missile Battery}}
{{NPCTableRow|Sentry|2|Tower Sentry Caldari III}}
{{NPCTableRow|Sentry|2|Caldari Stasis Tower|ewar= Web}}
{{NPCTableRow|Sentry|2|Caldari Energy Neutralizer Sentry III|ewar= Neut| note=Destroying Neutralizers will spawn replacements 3 times, after which there will spawn 6 jamming frigates}}
|}


{{image url="http://i609.photobucket.com/albums/tt174/climb22033/LiberateTheMiners5ca-1.jpg" title="Single Pocket" alt="text"}}<br>
{{NPCTableHead|Group 2}}
{{NPCTableRow|Battleship|4|State Shukuro Shogun}}
|}


Tower Sentries:<br>
{{NPCTableHead|Group 3}}
Between 25-80km away
{{NPCTableRow|Frigate|4|Taibu State Nagasa/Shinai|point= scram|ewar= Web}}
{{NPCTableRow|Frigate|2|Taibu State Tachi|point= scram|ewar= ECM}}
{{NPCTableRow|Battleship|4|State Shukuro Daijo/Bishamon}}
|}


2 x Caldari Heavy Missile Batteries
{{NPCTableHead|Group 4}}
5 x Caldari Cruise Missile Batteries
{{NPCTableRow|Battleship|4|State Shukuro Taisho/Tenno|ewar= ECM}}
2 x Tower Sentry Caldari IIIs
|}
2 x Caldari Stasis Towers
2 x Caldari Energy Neutralizer Sentry IIIs (Destroying Neutralizers will spawn replacements 3 times, after which there will spawn 6 jamming frigates)


Group 1 – Broken Metallic Crystal Asteroid:<br>
{{NPCTableHead|Spawns}}
70km from warp-in
{{NPCTableRow|Battleship|4|State Shukuro Shogun/Bishamon}}
{{NPCTableRow|Battleship|4|State Zen/Oshiro|ewar=ECM}}
{{NPCTableRow|Battleship|4|State Shukuro Bishamon/Shogun}}
{{NPCTableRow|Battleship|2|State Shukuro Nagashin}}
|}


4 x Battleships (State Shukuro Shogun) orbits at 33k
'''Notes:'''<br>
* Consider auto-targeting missiles and setting drones to “Aggressive” for when you are unable to target because of Jammers
* Use a Passive Tank and save time by not having to destroy Energy Neutralizer Sentries which re-spawn themselves 3 times, and then spawn frigates
* Or plan a capacitor that receives an additional 80 units/s
* Maximum damage dealing of initial groups are 1,740 hp/s (Kin: 84%, Therm: 16%)


Group 2 – Caldari Control Tower:<br>
* Final Nagashins quickly retreat to 68k orbits so try to be in close position before they spawn
45k from warp-in
* Mission flagged complete when all ships are destroyed


4 x Frigates (Taibu State Nagasa/Shinai) orbits at 3k, '''Web/Scramble'''
{{Missionrelated}}
2 x Frigates (Taibu State Tachi) (separate) orbits at 10k, '''Web/Scramble, 28% ECM Jammer'''
4 x Battleships (State Shukuro Daijo/Bishamon) orbits at 33k, '''(Trigger 1)'''
 
Group 3 – Cloven Grey Asteroid:<br>
55k from warp-in
 
4 x Battleships (State Shukuro Taisho/Tenno*) orbits at 50k/29k, '''*2% ECM Jammer, (Trigger 2)'''
 
- Spawn 1:<br><br>
Around Caldari Control Tower
 
4 x Battleships (State Shukuro Shogun/Bishamon) orbits at 33k
 
- Spawn 2:<br><br>
Around Cloven Grey Asteroid
 
4 x Battleships (State Zen/Oshiro*) orbits at 35k/29k, '''*2% ECM Jammer, Trigger 3'''
 
- Spawn 3:<br><br>
Around Cloven Grey Asteroid
 
4 x Battleships (State Shukuro Bishamon/Shogun) orbits at 33k, '''Trigger 4'''
 
- Spawn 4:<br><br>
Around Cloven Grey Asteroid
 
2 x Battleships (State Shukuro Nagashin) orbits at 68k
 
'''Tips:'''<br>
- Consider FoF missiles and setting drones to “Aggressive” for when you are unable to target because of Jammers<br>
- Use a Passive Tank and save time by not having to destroy Energy Neutralizer Sentries which re-spawn themselves 3 times, and then spawn frigates<br>
- Or plan a capacitor that receives an additional 80 units/s<br>
- Maximum damage dealing of initial groups are 1,740 hp/s (Kin: 84%, Therm: 16%)<br><br>
- Final Nagashins quickly retreat to 68k orbits so try to be in close position before they spawn<br>
- Mission flagged complete when all ships are destroyed<br>


{{Missionrelated}}
[[Category:Security missions]]
[[Category:Mission reports]]

Latest revision as of 20:18, 10 January 2023


Level 5
Type Encounter
Faction Caldari State
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage Th
Warp disruption Stasis Towers, All Frigates 25-50% chances of Web and/or Scramble
EWAR Caldari Energy Neutralizer Sentry IIIs, ECM Jamming
Ship suggestion Completed in Maelstrom w/ Passive Tank but recommend more support

Acceleration Gate into Deadspace

Single Pocket

Group 1
WD EWAR L


Sentry 2 x Sentry Caldari Heavy Missile Battery
Sentry 5 x Sentry Caldari Cruise Missile Battery
Sentry 2 x Sentry Tower Sentry Caldari III
Sentry 2 x Sentry Caldari Stasis Tower Stasis Webifier
Sentry 2 x Sentry Caldari Energy Neutralizer Sentry III Destroying Neutralizers will spawn replacements 3 times, after which there will spawn 6 jamming frigates Energy Neutralizer


Group 2
WD EWAR L


Battleship 4 x Battleship State Shukuro Shogun


Group 3
WD EWAR L


Frigate 4 x Frigate Taibu State Nagasa/Shinai Warp Scrambler Stasis Webifier
Frigate 2 x Frigate Taibu State Tachi Warp Scrambler Target Jammer
Battleship 4 x Battleship State Shukuro Daijo/Bishamon


Group 4
WD EWAR L


Battleship 4 x Battleship State Shukuro Taisho/Tenno Target Jammer


Spawns
WD EWAR L


Battleship 4 x Battleship State Shukuro Shogun/Bishamon
Battleship 4 x Battleship State Zen/Oshiro Target Jammer
Battleship 4 x Battleship State Shukuro Bishamon/Shogun
Battleship 2 x Battleship State Shukuro Nagashin

Notes:

  • Consider auto-targeting missiles and setting drones to “Aggressive” for when you are unable to target because of Jammers
  • Use a Passive Tank and save time by not having to destroy Energy Neutralizer Sentries which re-spawn themselves 3 times, and then spawn frigates
  • Or plan a capacitor that receives an additional 80 units/s
  • Maximum damage dealing of initial groups are 1,740 hp/s (Kin: 84%, Therm: 16%)
  • Final Nagashins quickly retreat to 68k orbits so try to be in close position before they spawn
  • Mission flagged complete when all ships are destroyed