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| {| style="margin: 1em; max-width: 600px;" class="wikitable {{#ifeq:{{{collapsed|no}}}|yes|mw-collapsible mw-collapsed|}}" | | {{NPCTableCSS}} {{Infobox agent |
| ! style="font-size:0.9em; background-color:#000000; padding: 0.25em 0.5em;font-weight:normal;text-align:left" | {{{1|Akelf Ortar}}}
| | | name = Akelf Ortar |
| |- | | | image = Akelf Ortar.jpg |
| | style="background-color:#222222; padding: 1em;" | {{{2|[[File:Akelf Ortar.jpg|thumb]]<br> Akelf Ortar is a [[COSMOS|COSMOS Mission]] Agent for Minmatar Republic Justice Department. He is located in her own Armageddon in the [https://evemaps.dotlan.net/system/DUO-51 DUO-51] System (-0.5) in the Wicked Creek region. (Low Sec Warning!)}}} | | | type = COSMOS |
| |}
| | | level = 4 |
| | | system = DUO-51 |
| | | beacon = The Tain |
| | | corporation = Republic Justice Department |
| | }} '''Akelf Ortar''' is a level 4 [[Minmatar COSMOS]] agent, located in DUO-51. |
| | {{Toclimit|2}} |
| | == Family (Part 1 of 2) == |
| | {{:Family (Part 1 of 2)}} |
|
| |
|
| == Family == | | == Family (2 of 2) == |
| | {{:Family (Part 2 of 2)}} |
|
| |
|
| === Family (Part 1 of 2) ===
| | [[Category:COSMOS agents]] |
| | |
| {{Missiondetails
| |
| |Name= Family (Part 1 of 2)
| |
| |Level= 4
| |
| |Type= Security
| |
| |Objective= Rescue the harvester's niece from the Angel Jakora Mopen by bringing 1 x Sidura Meisana (0.1 m³) to -0.5 DUO-51 (Low Sec Warning!)
| |
| |Faction1=
| |
| |DamageToDeal=
| |
| |DamageToResist=
| |
| |WebPoint=
| |
| |EWAR=
| |
| |ShipSizeLimit=
| |
| |ShipSuggestion=
| |
| |Rewards= 1 x Gas Cloud Harvester I. Bonus reward: 5,500,000 ISK (3 hours).
| |
| |StandingLoss=
| |
| |Extra= This site contains special ship restrictions.
| |
| }}
| |
| | |
| {{MissionBriefing|I've been contacted by one of the mining harvesters working in the vicinity. It's a private matter, and the poor man is desperate for assistance. His niece, a good-looking but rather quiet woman, lives with him and takes care of their living quarters, but when he got home a few days back, she was gone. After much searching, he discovered that she had been kidnapped by the Angel Cartel, in an operation led by the pirate captain Rubin Sozar. We need you to go find the girl. Her uncle is beside himself with worry and is willing to give up all his savings for her safe retrieval, along with the destruction of the man who put him through all this grief. It is imperative that you get his niece back to us before going after Rubin Sozar, because if anything goes wrong with the rescue we will need him alive to barter for her return. Needless to say, her uncle's savings will not go to you unless the young woman is back where she belongs, safe and sound.}}
| |
| | |
| {{CMBSiteInfo
| |
| |name= Family (1 of 2)
| |
| |type= COSMOS
| |
| |rating= Unrated
| |
| |location= -0.5 DUO-51. (Low Sec Warning!)
| |
| |ship limit=
| |
| |faction= Angel Cartel
| |
| |signature strength=
| |
| }}
| |
| | |
| ==== Room 1 ====
| |
| | |
| The acceleration gate in this room is locked until all enemies have been defeated. New waves of enemies will spawn after certain intervals of time.
| |
| | |
| [[File:Family (1 of 2) Room 1 Wave 1.png|thumb]]
| |
| | |
| {{NPCTableHead|Room 1, Wave 1}}
| |
| {{NPCTableRow|Frigate|2|Gistii Impaler}}
| |
| {{NPCTableRow|Battlecruiser|1|Gistatis Legionnaire}}
| |
| {{NPCTableRow|Battleship|2|Gist Nephilim}}
| |
| {{NPCTableRow|Battleship|1|Gist Seraphim}}
| |
| |}
| |
| | |
| Soon another wave will spawn with the message: "Reinforcements have arrived!"
| |
| | |
| [[File:Family (1 of 2) Room 1 wave 2.png|thumb]]
| |
| | |
| {{NPCTableHead|Room 1, Wave 2}}
| |
| {{NPCTableRow|Battleship|3|Gist Throne}}
| |
| |}
| |
| | |
| [[File:Family (1 of 2) Room 1 Wave 3.png|thumb]]
| |
| | |
| {{NPCTableHead|Room 1, Wave 3}}
| |
| {{NPCTableRow|Battleship|2|Gist War General}}
| |
| {{NPCTableRow|Battleship|2|Gist Warlord}}
| |
| |}
| |
| | |
| ==== Room 2 ====
| |
| | |
| [[File:Family (1 of 2) Room 2 Wave 1.png|thumb]]
| |
| | |
| {{NPCTableHead|Room 2, Wave 1}}
| |
| {{NPCTableRow|Battlecruiser|1|Gistatis Tribuni}}
| |
| {{NPCTableRow|Battlecruiser|1|Gistatis Tribunus}}
| |
| {{NPCTableRow|Battleship|2|Gist Seraphim}}
| |
| |}
| |
| | |
| [[File:Family (1 of 2) Room 2 Wave 2.png|thumb]]
| |
| | |
| {{NPCTableHead|Room 2, Wave 2}}
| |
| {{NPCTableRow|Frigate|2|Arch Gistii Nomad}}
| |
| {{NPCTableRow|Frigate|2|Arch Gistii Ruffian}}
| |
| {{NPCTableRow|Battlecruiser|2|Gistatis Primus}}
| |
| {{NPCTableRow|Battlecruiser|2|Gistatis Legionnaire}}
| |
| |}
| |
| | |
| [[File:Family (1 of 2) Room 2 Wave 3.png|thumb]] | |
| | |
| {{NPCTableHead|Room 2, Wave 3}}
| |
| {{NPCTableRow|Battleship|3|Gist Seraphim}}
| |
| {{NPCTableRow|Battleship|1|Overlord Jakora Mopen|loot=Domination modules}}
| |
| |}
| |
| | |
| Defeating Jakora Mopen automatically places Sidura Meisana in your cargo hold and triggers the completion of the mission.
| |
| | |
| === Family (2 of 2) ===
| |
| | |
| {{Missiondetails
| |
| |Name= Family (Part 1 of 2)
| |
| |Level= 4
| |
| |Type= Security
| |
| |Objective= Kill the pirate captain Rubin Sozar in -0.5 DUO-51. (Low Sec Warning!)
| |
| |Faction1=
| |
| |DamageToDeal=
| |
| |DamageToResist=
| |
| |WebPoint=
| |
| |EWAR=
| |
| |ShipSizeLimit=
| |
| |ShipSuggestion=
| |
| |Rewards= 1 x Republic Fleet EM Armor Hardener. Bonus reward: 10,500,000 ISK (3 hours).
| |
| |StandingLoss=
| |
| |Extra= This is an important mission, which will have significant impact on your faction standings. This site contains special ship restrictions.
| |
| }}
| |
| | |
| {{MissionBriefing|I'm very glad you returned the young woman to her proper place. Under normal circumstances that would be the end of it and we'd all live happily ever after, if perhaps a little poorer in her uncle's case. As it turns out, these are anything but normal circumstances. His niece wasn't kidnapped by a pirate captain; she eloped with him. Rubin Sozar had promised her that once he had finished some business nearby, they would start a new life together and that she would be treated like a princess. It's all a lie, of course - these people are no more capable of civilized behavior or affection than some wild animal would be. You have to find that pirate and kill him, or he will simply trick the poor, deluded girl into eloping again. Her uncle assures me that she was treated horribly at the hands of these pirates, so badly, in fact, that he has been forced to lock her up in a section of his quarters and refuse to let anyone speak to her. He says she will remain there until she comes to her senses.}}
| |
| | |
| {{MessageBox|Additional Information
| |
| |Rubin Sozar was appointed into the Angel Cartel a few years ago, having defected from the Minmatar Navy after having been involved in a scandal that tarnished his reputation and prevented him from advancing further in the ranks of the military. He is an excellent pilot and naval commander, and has served the Cartel well in his few years of service. Threat level: Deadly.
| |
| |collapsed=yes}}
| |
| | |
| {{CMBSiteInfo
| |
| |name= Family (1 of 2)
| |
| |type= COSMOS
| |
| |rating= Unrated
| |
| |location= -0.5 DUO-51. (Low Sec Warning!)
| |
| |ship limit=
| |
| |faction= Angel Cartel
| |
| |signature strength=
| |
| }}
| |
| | |
| ==== Room 1 ====
| |
|
| |
| [[File:Family (2 of 2) Room 1 wave 1.png|thumb]]
| |
| | |
| {{NPCTableHead|Room 1, Wave 1}}
| |
| {{NPCTableRow|Frigate|2|Arch Gistii Rogue}}
| |
| {{NPCTableRow|Frigate|1|Arch Gistii Thug}}
| |
| {{NPCTableRow|Frigate|1|Arch Gistii Outlaw}}
| |
| {{NPCTableRow|Battleship|2|Gist Nephilim}}
| |
| {{NPCTableRow|Battleship|1|Gist Saint}}
| |
| |}
| |
| | |
| The next wave will spawn, possibly upon killing all the frigates.
| |
| | |
| [[File:Family (2 of 2) Room 1 wave 2.png|thumb]]
| |
| | |
| {{NPCTableHead|Room 1, Wave 2}}
| |
| {{NPCTableRow|Frigate|1|Gistii Ambusher}}
| |
| {{NPCTableRow|Frigate|1|Gistii Impaler}}
| |
| {{NPCTableRow|Frigate|1|Gistii Raider}}
| |
| {{NPCTableRow|Frigate|3|Arch Gistii Nomad}}
| |
| {{NPCTableRow|Battleship|1|Gist Malakim}}
| |
| {{NPCTableRow|Battleship|1|Gist Throne}}
| |
| |}
| |
| | |
| The next wave will spawn when you are 20km from the acceleration gate.
| |
| | |
| [[File:Family (2 of 2) Room 1 Wave 3.png|thumb]]
| |
| | |
| {{NPCTableHead|Room 1, Wave 3}}
| |
| {{NPCTableRow|Frigate|3|Arch Gistii Thug}}
| |
| {{NPCTableRow|Frigate|1|Arch Gistii Rogue}}
| |
| {{NPCTableRow|Battlecruiser|2|Gistatis Legatus}}
| |
| {{NPCTableRow|Battlecruiser|1|Gistatis Tribunus}}
| |
| |}
| |
| | |
| ==== Room 2 ====
| |
| | |
| The first wave will spawn 10km from the acceleration gate, which is locked until all enemy combatants have been defeated.
| |
| | |
| [[File:Family (2 of 2) Room 2 Wave 1.png|thumb]]
| |
| | |
| {{NPCTableHead|Room 2, Wave 1}}
| |
| {{NPCTableRow|Frigate|3|Gistii Ambusher}}
| |
| {{NPCTableRow|Frigate|2|Gistii Impaler}}
| |
| {{NPCTableRow|Frigate|1|Gistii Raider}}
| |
| {{NPCTableRow|Frigate|1|Gistii Hunter}}
| |
| {{NPCTableRow|Frigate|2|Arch Gistii Nomad}}
| |
| {{NPCTableRow|Frigate|2|Arch Gistii Impaler}}
| |
| {{NPCTableRow|Frigate|2|Arch Gistii Hunter}}
| |
| {{NPCTableRow|Frigate|1|Ach Gistii Ruffian}}
| |
| {{NPCTableRow|Cruiser|1|Arch Gistum Breaker}}
| |
| |}
| |
| | |
| Upon destroying the Arch Gistum Breaker, the next wave appears.
| |
| | |
| [[File:Family (2 of 2) Room 2 Wave 2.png|thumb]]
| |
| | |
| {{NPCTableHead|Room 2, Wave 2}}
| |
| {{NPCTableRow|Battleship|2|Gist War General}}
| |
| {{NPCTableRow|Battleship|1|Gist Warlord}}
| |
| |}
| |
| | |
| Upon defeating the battleships, another wave appears.
| |
| | |
| [[File:Family (2 of 2) Room 2 Wave 3.png|thumb]]
| |
| | |
| {{NPCTableHead|Room 2, Wave 3}}
| |
| {{NPCTableRow|Cruiser|1|Arch Gistum Phalanx}}
| |
| {{NPCTableRow|Cruiser|1|Arch Gistum Marauder}}
| |
| {{NPCTableRow|Cruiser|1|Arch Gistum Centurion}}
| |
| {{NPCTableRow|Battleship|2|Gist Seraphim}}
| |
| {{NPCTableRow|Battleship|1|Gist Cherubim}}
| |
| |}
| |
| | |
| ==== Room 3 ====
| |
| | |
| The first wave of enemies begins to appear slowly.
| |
| | |
| [[File:Family (2 of 2) Room 3 Wave 1.png|thumb]]
| |
| | |
| {{NPCTableHead|Room 3, Wave 1}}
| |
| {{NPCTableRow|Frigate|3|Arch Gistii Ruffian}}
| |
| {{NPCTableRow|Sentry|5|Angel Cruise Missile Battery}}
| |
| {{NPCTableRow|Sentry|1|Angel Stasis Tower}}
| |
| |}
| |
| | |
| Pirates now begin to spawn rather quickly.
| |
| | |
| [[File:Family (2 of 2) Room 3 Wave 2?.png|thumb]]
| |
| | |
| {{NPCTableHead|Room 3, Wave 2}}
| |
| {{NPCTableRow|Frigate|2|Arch Gistii Hunter}}
| |
| {{NPCTableRow|Frigate|2|Arch Gistii Impaler}}
| |
| {{NPCTableRow|Destroyer|2|Gistior Defiler}}
| |
| {{NPCTableRow|Cruiser|2|Arch Gistum Phalanx}}
| |
| {{NPCTableRow|Cruiser|3|Arch Gistum Centurion}}
| |
| {{NPCTableRow|Cruiser|1|Arch Gistum Marauder}}
| |
| {{NPCTableRow|Cruiser|1|Arch Gistum Liquidator}}
| |
| {{NPCTableRow|Battlecruiser|3|Gistatis Tribunus}}
| |
| {{NPCTableRow|Battlecruiser|2|Gistatis Legatus}}
| |
| |}
| |
| | |
| [[File:Family (2 of 2) Room 3 Wave 3.png|thumb]]
| |
| | |
| {{NPCTableHead|Room 3, Wave 3}}
| |
| {{NPCTableRow|Frigate|1|Arch Gistii Rogue}}
| |
| {{NPCTableRow|Frigate|1|Arch Gistii Hijacker}}
| |
| {{NPCTableRow|Battleship|2|Gist Saint}}
| |
| |}
| |
| | |
| Destroying the battleships triggers the final wave.
| |
| | |
| [[File:Family (2 of 2) Room 3 Wave 4.png|thumb]]
| |
| | |
| {{NPCTableHead|Room 3, Wave 4}}
| |
| {{NPCTableRow|Battlecruiser|1|Gistatis Legatus}}
| |
| {{NPCTableRow|Battleship|3|Gist Malakim}}
| |
| {{NPCTableRow|Battleship|1|Rubin Sozar|drop= 1000 x Arch Angel Carbonized Lead L, 1 x Domination Diamond Tag, 1 x Domination Explosive Coating}}
| |
| | |
| {{MessageBox|Debriefing
| |
| |Excellent. The girl's uncle assures me that he will take good care of her from now on. Very good care indeed.
| |
| |collapsed=yes}}
| |
Akelf Ortar
 |
| Type |
COSMOS |
|---|
| Level |
4 |
|---|
| Location |
DUO-51 (-0.5) Wicked Creek |
|---|
| Beacon |
The Tain |
|---|
| Affiliation |
Republic Justice Department Minmatar Republic |
Akelf Ortar is a level 4 Minmatar COSMOS agent, located in DUO-51.
Family (Part 1 of 2)
| Level | 4 |
| Type | Encounter |
| Objective | Retrieve 1 x Sidura Meisana (0.1 m³) |
| Faction |
Angel Cartel |
| Best damage to deal |
Ex Kin |
| Damage to resist |
Ex Kin |
| Ship size limit | This site contains special ship restrictions. |
| Rewards | 1x Gas Cloud Harvester I + 5,500,000 ISK (3 hours). |
| Mission briefing
|
| I've been contacted by one of the mining harvesters working in the vicinity. It's a private matter, and the poor man is desperate for assistance. His niece, a good-looking but rather quiet woman, lives with him and takes care of their living quarters, but when he got home a few days back, she was gone. After much searching, he discovered that she had been kidnapped by the Angel Cartel, in an operation led by the pirate captain Rubin Sozar. We need you to go find the girl. Her uncle is beside himself with worry and is willing to give up all his savings for her safe retrieval, along with the destruction of the man who put him through all this grief. It is imperative that you get his niece back to us before going after Rubin Sozar, because if anything goes wrong with the rescue we will need him alive to barter for her return. Needless to say, her uncle's savings will not go to you unless the young woman is back where she belongs, safe and sound.
|
Room 1
The acceleration gate in this room is locked until all enemies have been defeated. New waves of enemies will spawn after certain intervals of time.
Wave 1
Soon another wave will spawn with the message: "Reinforcements have arrived!"
Wave 2
|
|
WD
|
EWAR
|
L
|
|
3 x Battleship Gist Throne
|
|
|
|
Wave 3
|
|
WD
|
EWAR
|
L
|
|
2 x Battleship Gist War General
|
|
|
|
|
2 x Battleship Gist Warlord
|
|
|
|
Room 2
Wave 1
Wave 2
Wave 3
Defeating Jakora Mopen automatically places Sidura Meisana in your cargo hold and triggers the completion of the mission.
Family (2 of 2)
| Level | 4 |
| Type | Security |
| Objective | Kill Rubin Sozar |
| Faction |
Angel Cartel |
| Best damage to deal |
Ex Kin |
| Damage to resist |
Ex Kin |
| Rewards | Minmatar faction standing gain + 1 x Republic Fleet EM Armor Hardener + Bonus reward: 10,500,000 ISK (3 hours). |
| Mission briefing
|
| I'm very glad you returned the young woman to her proper place. Under normal circumstances that would be the end of it and we'd all live happily ever after, if perhaps a little poorer in her uncle's case. As it turns out, these are anything but normal circumstances. His niece wasn't kidnapped by a pirate captain; she eloped with him. Rubin Sozar had promised her that once he had finished some business nearby, they would start a new life together and that she would be treated like a princess. It's all a lie, of course - these people are no more capable of civilized behavior or affection than some wild animal would be. You have to find that pirate and kill him, or he will simply trick the poor, deluded girl into eloping again. Her uncle assures me that she was treated horribly at the hands of these pirates, so badly, in fact, that he has been forced to lock her up in a section of his quarters and refuse to let anyone speak to her. He says she will remain there until she comes to her senses.
|
| Additional Information
|
| Rubin Sozar was appointed into the Angel Cartel a few years ago, having defected from the Minmatar Navy after having been involved in a scandal that tarnished his reputation and prevented him from advancing further in the ranks of the military. He is an excellent pilot and naval commander, and has served the Cartel well in his few years of service. Threat level: Deadly.
|
Room 1
Wave 1
The next wave will spawn, possibly upon killing all the frigates.
Wave 2
The next wave will spawn when you are 20km from the acceleration gate.
Wave 3
Room 2
The first wave will spawn 10km from the acceleration gate, which is locked until all enemy combatants have been defeated.
Wave 1
Upon destroying the Arch Gistum Breaker, the next wave appears.
Wave 2
|
|
WD
|
EWAR
|
L
|
|
2 x Battleship Gist War General
|
|
|
|
|
1 x Battleship Gist Warlord
|
|
|
|
Upon defeating the battleships, another wave appears.
Wave 3
Room 3
The first wave of enemies begins to appear slowly.
Wave 1
Pirates now begin to spawn rather quickly.
Wave 2
Wave 3
Destroying the battleships triggers the final wave.
Wave 4
| Debriefing
|
| Excellent. The girl's uncle assures me that he will take good care of her from now on. Very good care indeed.
|