Difference between revisions of "Wildfire"

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==Requirements==
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'''Wildfire''' is the [[Minmatar Republic]] Epic Arc which takes place near the Minmatar High Security Regions.
To start the Minmatar Epic Arc you must have standings of 5.0 or higher with the Brutor Tribe corporation or the Minmatar Republic faction.  In addition to being comfortable with level 4 missions, you should have the Hacking and Archaeology skills trained (Hacking III (minimum III required) and Archaeology I are sufficient).
 
  
==Rewards==
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== Overview ==
At the end of this Epic Mission Arc you will decide whether to cooperate with a Gallente historian or with the Defiants, a splinter group of the Republic Fleet.  The Defiants will award you
 
*+5% Minmatar Republic faction standing (6.25% at Social V)
 
*10 x RSS Core Scanner Probes
 
The Gallente historian will award you
 
*+10% Minmatar Republic faction standing (12.5% at Social V)
 
After you complete the arc, be sure to check that you have received the faction standing increase, because there have been many cases of people not receiving the increase.  If your standing has not changed, file a petition.  It may help to include a link to [http://eve-search.com/thread/1548420-0/author/CCP CCP Dropbear's post] in the old forums.
 
  
==Enemies==
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You will fight:
You will face mostly Angels with some Mercenaries, Amarr, and Ammatar.
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* everything up to and including powerful Elite Battleships
  
You will receive few minor standing hits towards Amarr and Ammatar if you engage their ships. Luckily none of them need to be destroyed.
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You will get:
 +
* 10% Minmatar Republic Faction Standing (with no derived standings) and 25M ISK if you chose [[Revelation (mission)|Revelation]]
 +
*  5% Minmatar Republic Faction Standing (with no derived standings) and 10x RSS Core Scanner Probes if you chose [[Retraction]]
 +
* ~120M ISK
 +
* ~20% Krusual Tribe and Republic Security Services Corporation Standing
 +
* ~30% Brutor Tribe Corporation Standing
  
== Ships and fits ==
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You will lose:
 +
* 3% Angel Cartel Faction Standing (mostly avoidable)
 +
* minor amount of Ammatar Faction Standing (avoidable)
  
In this arc you will be mostly fighting against [[Angel Cartel]] ships. Few missions will also have [[Amarr Empire]] ships but you don't need to fight them, just tank.
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== Preparation ==
  
Shield tanked ships are recommended for their better native Ex/Kin resistances.
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Consider buying:
 +
* an Olfei Medallion from the Local Market before venturing to Minmatar Regions
 +
* a Data Analyzer
 +
* a spare Relic Analyzer in case you misplace the one given to you by the Agent during the Epic Arc
 +
** a Battleship equipped with long range weapons and Micro Jump Drive to lure enemies away from the objective or
 +
** an Armor Battlecruiser with long range weapons for powering through the damage while you rush for the objective
  
The third chapter has multiple missions where you need to hack while being shot at by Amarr ships. If you want to make things easy you should bring a heavily armor tanked battlecruiser. You can keep the battlecruiser parked in Tanoo system as all the hacking missions are near it. The hacker fit should have a relic analyzer, MJD, MWD or oversized AB and EM/Th tank with Ex/Kin refit in cargo.
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== Starting Agent ==
 +
{| class="wikitable"
 +
|+ Wildfire Starting Agent
 +
|-
 +
! Agent<ref name="Standing"></ref> !! Corporation<ref name="Standing"></ref> !! Faction<ref name="Standing"></ref> !! System !! Region !! Mission
 +
|-
 +
| Arsten Takalo || Brutor Tribe || Minmatar Republic || Frarn<ref name="Beacon"></ref> || Heimatar || [[A Demonstration]]
 +
|}
  
==Blitzing==
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<small><references><ref name="Standing">You need at least -2.00 Standing with all and at least 5.00 Standing with the Agent, their Corporation or Faction.</ref>
Most of the missions can be blitzed. For best results you will need a combat ship and a heavy tanked hacking ship. If your combat ship is armor tanked battleship it can do both jobs.
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<ref name="Beacon">Brutor Tribe Community Area Beacon.</ref></references></small>
  
'''Combat ship''' is needed in the missions where you kill things. This ship is needed in all three chapters. You will be fighting Angels (Ex best damage to deal, Kin secondary damage to deal. Same to tank) and mercenaries (Kin/Th best damage to deal, same to tank). Short and long ranged weapons both work. You will want to carry MJD and data analyzer in cargo for refitting for few missions.  
+
== Blitzing ==
 +
Most of the missions can be blitzed. For best results you will need a combat ship and a heavy tanked hacking ship. If your combat ship is an armor tanked battleship then it can do both jobs.
 +
 
 +
'''Combat ship''' is needed in the missions where you kill things. This ship is needed in all three chapters. You will be fighting Angels (Ex best damage to deal, Kin secondary damage to deal. Same to tank) and mercenaries (Th/Kin best damage to deal, same to tank). Short and long ranged weapons both work. You will want to carry MJD and data analyzer in cargo for refitting for few missions.  
  
 
The incoming damage can be quite high so don't go light on tank. Burst tank is more important than sustained tank since all of the combat missions allow you to bounce within the pocket.
 
The incoming damage can be quite high so don't go light on tank. Burst tank is more important than sustained tank since all of the combat missions allow you to bounce within the pocket.
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If your combat ship is an armor tanked battleship you can refit it for hacking.  If you do fighting in shield battleship it is best to buy a battlecruiser with large number of low slots works for this. Fit for high resists (depending on mission either EM/TH or EX/KIN) and two armor repairers, MJD, AB/MWD and relic analyzer. Free slots for capacitor and rigs for repair/capacitor. Armor tanked ships are better for this since you need mid slots for other than tanking.
 
If your combat ship is an armor tanked battleship you can refit it for hacking.  If you do fighting in shield battleship it is best to buy a battlecruiser with large number of low slots works for this. Fit for high resists (depending on mission either EM/TH or EX/KIN) and two armor repairers, MJD, AB/MWD and relic analyzer. Free slots for capacitor and rigs for repair/capacitor. Armor tanked ships are better for this since you need mid slots for other than tanking.
  
If you have dedicated ship for this keep it parked in system of Tanoo for running the hacking in third arc.
+
If you have a dedicated ship for this keep it parked in system of Tanoo for running the hacking in third arc.
  
==External Links/Guides==
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== External Links/Guides ==
  
[http://eve-survival.org/wikka.php?wakka=Wildfire4p1 EVE-Survival]
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* [http://games.chruker.dk/eve_online/mission_view.php?id=191 Games Chruker Wildfire Guide]
 +
* [https://eve-survival.org/wikka.php?wakka=Wildfire4p1 EVE-Survival]
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* [https://eve-files.com/media/corp/jowen/minmatar_epic_arc_guide_by_jowen_datloran_v1.0.pdf Minmatar Epic Arc guide by Jowen Datloran (pdf)]
 +
* Praxis run: [https://forum.eveuniversity.org/viewtopic.php?f=43&t=119516 Forum post], [https://youtu.be/Z3tI1EGZzK0 Chapter 1], [https://youtu.be/Dvg3W_Vu6e0 Chapter 2], [https://youtu.be/QTrfm_b8NsE Chapter 3] by Chris
 +
* [https://www.youtube.com/watch?v=OpTm9dVup5Y Full Playthrough] by JPNS (Youtube, 2023)
  
[[Category:Guides]]
 
 
[[Category:Epic Arcs]]
 
[[Category:Epic Arcs]]

Latest revision as of 04:12, 25 September 2023


"The Brutor tribe stands in to support an historical research effort being undertaken by the Republic University, a move bolstered by the presence of a powerful and capable capsuleer - that is, you. Repeatedly denied access to an important historical artifact, the academics are pitted in a constant struggle to uncover ancient truths, and it will be your mission to help them. The histories of conquered civilizations are seldom told in full by the victors, and many organizations will do their best to keep things that way."

Wildfire is the Minmatar Republic Epic Arc which takes place near the Minmatar High Security Regions.

Overview

You will fight:

  • everything up to and including powerful Elite Battleships

You will get:

  • 10% Minmatar Republic Faction Standing (with no derived standings) and 25M ISK if you chose Revelation
  • 5% Minmatar Republic Faction Standing (with no derived standings) and 10x RSS Core Scanner Probes if you chose Retraction
  • ~120M ISK
  • ~20% Krusual Tribe and Republic Security Services Corporation Standing
  • ~30% Brutor Tribe Corporation Standing

You will lose:

  • 3% Angel Cartel Faction Standing (mostly avoidable)
  • minor amount of Ammatar Faction Standing (avoidable)

Preparation

Consider buying:

  • an Olfei Medallion from the Local Market before venturing to Minmatar Regions
  • a Data Analyzer
  • a spare Relic Analyzer in case you misplace the one given to you by the Agent during the Epic Arc
    • a Battleship equipped with long range weapons and Micro Jump Drive to lure enemies away from the objective or
    • an Armor Battlecruiser with long range weapons for powering through the damage while you rush for the objective

Starting Agent

Wildfire Starting Agent
Agent[1] Corporation[1] Faction[1] System Region Mission
Arsten Takalo Brutor Tribe Minmatar Republic Frarn[2] Heimatar A Demonstration
  1. ^ a b c You need at least -2.00 Standing with all and at least 5.00 Standing with the Agent, their Corporation or Faction.
  2. ^ Brutor Tribe Community Area Beacon.

Blitzing

Most of the missions can be blitzed. For best results you will need a combat ship and a heavy tanked hacking ship. If your combat ship is an armor tanked battleship then it can do both jobs.

Combat ship is needed in the missions where you kill things. This ship is needed in all three chapters. You will be fighting Angels (Ex best damage to deal, Kin secondary damage to deal. Same to tank) and mercenaries (Th/Kin best damage to deal, same to tank). Short and long ranged weapons both work. You will want to carry MJD and data analyzer in cargo for refitting for few missions.

The incoming damage can be quite high so don't go light on tank. Burst tank is more important than sustained tank since all of the combat missions allow you to bounce within the pocket.

Heavy hacker is needed in the third chapter. There are multiple missions where you need to hack under fire without shooting yourself at all.

If your combat ship is an armor tanked battleship you can refit it for hacking. If you do fighting in shield battleship it is best to buy a battlecruiser with large number of low slots works for this. Fit for high resists (depending on mission either EM/TH or EX/KIN) and two armor repairers, MJD, AB/MWD and relic analyzer. Free slots for capacitor and rigs for repair/capacitor. Armor tanked ships are better for this since you need mid slots for other than tanking.

If you have a dedicated ship for this keep it parked in system of Tanoo for running the hacking in third arc.

External Links/Guides