Difference between revisions of "WHC System Naming Scheme"

From EVE University Wiki
Jump to: navigation, search
(updated to new system)
 
(52 intermediate revisions by 24 users not shown)
Line 1: Line 1:
The Wormhole Campus uses a set of rules and guidelines to generate logical names for the many [[Wormhole Space]] systems it might be connected to. The original names of the systems (aka J-Sig) are difficult to convey over comms and chat. These rules are collectively referred to as our ''mapping scheme'' and ''bookmarking scheme''.
+
{{eunispecific}}
 +
{{Wormhole Links}}
 +
The Wormhole Community uses a set of rules and guidelines to generate logical names for the many [[wormhole space]] systems it might be connected to. The original names of the systems (aka J-Sig) are difficult to convey over comms and chat, so we use better ones!
  
* Reference: [[WHC Mapper]]
+
* This system naming scheme explains how we NAME SYSTEMS in wormhole space
 +
* The [[WHC Bookmarking Scheme|bookmark naming scheme]] explains how we NAME BOOKMARKS in wormhole space
 +
* The [[WHC What To Bookmark Guide|what to bookmark guide]] explains WHAT SHOULD BE BOOKMARKED in wormhole space
  
{{TOClimit}}
 
  
==Scheme & Examples==
+
== Scheme ==
[[File:WHCMapperConcepts2.png|450px|thumb|right|Basic concepts of the WHC mapping scheme. Systems are assigned a codename based on their position in a chain, and the chains which lead to that chain.]]
 
 
=== Basic Concepts ===
 
=== Basic Concepts ===
* '''System names'''
+
==== System Names ====
** All systems (in K- or W-space) on the mapper have assigned short, unique, code names.
+
* All systems (in K- or W-space) on the mapper have assigned short, unique, code names.
** Their name depends on their position in a ''chain''.
+
* Their name depends on their position in a <em>chain</em>.
** Our home system is named ''Innuendo'' (often shortened to '''Innu''').
+
* Our home system is named <em>Cake</em>.
** Our static C3 is always named ''Bacon'' and takes '''B''' as a root name.
+
* Our static C2 is always named <em>Alpha</em> and takes <em>A</em> as a root name.
** Our static Highsec is always named ''Eggs'' and takes '''E''' as a root name.
+
* Our static C3 is always named <em>Bravo</em> and takes <em>B</em> as a root name.
* '''Chain'''
 
** A chain is a list of systems each connected to the next by a wormhole.
 
** Each chain has a unique identifier (usually a single letter, chosen in reverse alphabetical order).
 
** Eggs and Bacon are technically '''1 E1''' and '''1 B1''', but the numbers can be omitted.
 
** All other incoming or outgoing wormholes from Innuendo are assigned a unique letter to the map.
 
** Position numbers get higher as you move further away from Innuendo.
 
  
=== Rules ===
 
* Every bookmark is made in the form: '''''D RW(S)'''''
 
# '''''D'''''  : The Depth of the chain - the number of jumps away from Innuendo.
 
# '''''R''''' : The Root of the chain - selected only for connections to Innuendo. (B is reserved for Bacon, and E is reserved for Eggs, all other letters are selcted in reverse alphabetical order)
 
# '''''W''''' : The Width of the chain - representative of number of subchains / connections within a system.
 
# '''''S''''' : The Security Status of the system - this is only relevant for K-space systems [('''H''')ighsec, ('''L''')owsec, ('''N''')ullsec]
 
* Certain letters are reserved or are not used for chain names.
 
** '''B''' - This is reserved for Bacon, and while it is used in our naming scheme, it is to only be used for Bacon and the Bacon chain.
 
** '''C''' - "C" is the prefix for the class of wormhole, and should not be used for a chain.
 
** '''E''' - This is reserved for Eggs, and while it is used in our naming scheme, it is to only be used for Eggs and the Eggs chain.
 
** '''H''' - "H" is reserved for indicating a system is a highsec system.
 
** '''L''' - "L" is reserved for indicating a system is a lowsec system.
 
** '''N''' - "N" is reserved for indicating a system is a nullsec system.
 
** '''X''' - "X" sounds too similar to "Eggs" on voice comms.
 
** '''J''' - "J" is already the embedded Eve name for a Wormhole system.
 
  
* We give names to ALL Connections, even if its a gated connection! (this included EOL connections)
+
==== Chain ====
 +
* A chain is a list of systems each connected to the next by a wormhole.
 +
* Each chain has a unique identifier called the root name (usually a single letter, chosen in reverse alphabetical order).
 +
* Alpha and Bravo are technically <em>1 A1</em> and <em>1 B1</em>, but the numbers can be omitted.
 +
* All other incoming or outgoing wormholes from Cake are assigned a unique letter to the map.
 +
* Position numbers get higher as you move further away from Cake.
  
Each W-Space system is named as a derivative of the previously discovered adjacent system. Wormholes are bookmarked in order of discovery or the scanners preference. Every connection away from Innuendo increments the '''D''' number by one.
+
==== Connections ====
Each wormhole discovered in a system increments the '''W''' number by one.
+
* We give names to ALL Connections, even if it's a gated connection! (this includes EOL connections)
K-Space systems and wormholes are suffixed with ''H'' (for highsec), ''L'' (for lowsec), ''N'' (for nullsec). If the chain has more than one defining letter, separate the last chain defining letter from the rest with "/" (forward slash).
 
  
Here is a easier to read version of the decision making process. Note that it doesn't include the bookmarking scheme format.
+
=== Syntax ===
#1. Scan system
+
[[File:WHC Naming Convention Pathfinder Final Final.png|thumb|alt=Screenshot of EVE UNI Mapper showing an example of how system names change with chain depth|Basic Mapper Naming Conventions]]
#2. Ignore the wormhole that leads back
+
Every bookmark is made in the form:
#3. Warp to wormhole
+
: <math>D\ RW(S)</math>
#4. Check where it leads to
+
Where:
#*IF it is the first wormhole you're checking;
+
* <math>D</math> : The Depth of the chain - the number of jumps away from Cake.
#**Name it as <current system name> and increment the '''D''' value by one
+
* <math>R</math> : The Root of the chain - selected only for connections to Cake. (A is reserved for Alpha, and B is reserved for Bravo, all other letters are selected in reverse alphabetical order)
#**AND replace the '''W''' value with '1'
+
* <math>W</math> : The Width of the chain - representative of the number of connections at that depth.
#**IF it leads to K-Space add H, L or N for highsec, lowsec or nullsec respectively
+
* <math>S</math> : The Security Status of the system or if it leads to Triglavian controlled space.
#**RETURN TO POINT 3
+
** {{Co|lime|<em>H</em>}}ighsec
#*ELSE
+
** {{Co|yellow|<em>L</em>}}owsec
#**Name it as <current system name> and increment the '''D''' value by one
+
** {{Co|red|<em>N</em>}}ullsec
#**AND replace the '''W''' value with '[the number of connections you've already named] +1'
+
** {{Co|cyan|<em>T</em>}}riglavian
#**IF it leads to K-Space add H, L or N for highsec, lowsec or nullsec respectively
 
#**RETURN TO POINT 3
 
  
===Examples===
+
==== Examples ====
=====Assume you are scanning=====
+
* <big>'''2 B1L'''</big> Represents
[[File:WHCMapperExample2.png|237px|thumb|right|A scanner has scanned the B system and added the connecting systems.]]in a fresh system. You have entered the system from 1 B1 (aka Bacon). You find 3 unscouted wormholes and the 4th is your way back. You ignore the one that goes back towards Innuendo;
+
** <math>D</math> : System is 2 jumps out of Cake so Depth is 2
*The first wormhole you find leads to lowsec. You should name the system behind it 2 B1L.
+
** <math>R</math> : The root system is named B (aka Bravo)
**2: because 2 comes after 1 (1+1=2)
+
** <math>W</math> : This is the first connection of this depth
**B: because you are in the B chain
+
** <math>S</math> : {{Co|yellow|<em>L</em>}} tells us that this is a low security system named Reyi
**1: because it is the first (1st) system you're naming
 
**L: because it leads to lowsec
 
*The second wormhole you find leads to "dangerous unknown space". You should name the system 2 B2.
 
**2: because 2 comes after 1 (1+1=2)
 
**B: because you are in the B chain
 
**2: because it is the second (2nd) system you're naming
 
*The third wormhole you find leads to another C3. You should name the system 2B3.
 
**2: because 2 comes after 1 (1+1=2)
 
**B: because you are in the B chain
 
**3: because it is the third (3st) system you're naming
 
  
===Pros & Cons===
+
* <big>'''3 A2'''</big> Represents
Unsurprisingly, any mapping structure has certain trade-offs in readability, standalone performance, ease of naming as well as quite a few other considerations. Here's a list of the advantages and disadvantages to our mapping scheme.
+
** <math>D</math> : System is 3 jumps out of Cake so Depth is 3
=====Advantages=====
+
** <math>R</math> : The root system is named A
*'''Maneuverable without a mapper''': If the mapper were to crash we could still call out system names and expect people to end up there with relative ease.
+
** <math>W</math> : This is the second connection of this depth
*'''Compact''': Compared to other schemes with the aforementioned quality, this scheme generates relatively compact names.
+
** <math>S</math> : No special designation means it is a wormhole system
*'''Unique System Names''': Each W-Space system can be called out with its characters without fear of leading campers to the wrong system. K-Space systems are unique with their last 3 characters.
 
  
=====Disadvantages=====
+
=== Naming ===
*'''Difficult to Learn''': Compared to mapping schemes where each chain isn't differentiated, our scheme takes more time to learn.
+
==== Root Name ====
*'''Prone to Mistakes''': Due to its longer decision making requirements, scanners are more likely to make mistakes while naming systems. However, practice makes perfect so this isn't an issue in the mid-long run.
+
Only the following letters may be used to name the root of a new chain starting off from Cake, which isn't one of the static connections Alpha or Bravo.
*'''26 Letter Alphabet''': If WHC were to get connections with 22 splits generating new chains we would run out of letters to use. However, this is an extremely rare occurence.
+
{| class="wikitable"
 +
|-
 +
| style="color: lime; font-size: larger;" | Z
 +
| style="color: lime; font-size: larger;" | Y
 +
| style="color: lime; font-size: larger;" | W
 +
| style="color: lime; font-size: larger;" | U
 +
| style="color: lime; font-size: larger;" | S
 +
| style="color: lime; font-size: larger;" | R
 +
| style="color: lime; font-size: larger;" | Q
 +
| style="color: lime; font-size: larger;" | O
 +
| style="color: lime; font-size: larger;" | M
 +
| style="color: lime; font-size: larger;" | K
 +
| style="color: lime; font-size: larger;" | I
 +
| style="color: lime; font-size: larger;" | E
 +
| style="color: lime; font-size: larger;" | D
 +
|}
  
=====Advantages over the old system=====
+
===== Reserved Letters =====
*Easier to understand bookmarking system
+
Certain letters are reserved or are not used for chain names.
*Faster when generating new bookmarks
+
{| class="wikitable"
*Greater similarity to Tripwire's default bookmarking scheme (futureproof)
+
|-
 +
| style="padding: 5px; color: red;" | A || Reserved for Alpha, and while it is used in our naming scheme, it is only to be used for Alpha and the Alpha chain.
 +
|-
 +
| style="padding: 5px; color: red;" | B || Reserved for Bravo, and while it is used in our naming scheme, it is only to be used for Bravo and the Bravo chain.
 +
|-
 +
| style="padding: 5px; color: red;" | C || The prefix for the class of wormhole, and should not be used for a chain.
 +
|-
 +
| style="padding: 5px; color: red;" | F || Reserved as it may be used on some mappers to denote a 'frigate' or small ships connection.
 +
|-
 +
| style="padding: 5px; color: red;" | G || Logistical terminology concerns, also sounds like both B and E.
 +
|-
 +
| style="padding: 5px; color: red;" | H || Reserved for indicating a system is a highsec system.
 +
|-
 +
| style="padding: 5px; color: red;" | J || Already embedded in the EVE name for a Wormhole system.
 +
|-
 +
| style="padding: 5px; color: red;" | L || Reserved for indicating a system is a lowsec system.
 +
|-
 +
| style="padding: 5px; color: red;" | N || Reserved for indicating a system is a nullsec system.
 +
|-
 +
| style="padding: 5px; color: red;" | P || Sounds too similar to "B" on voice comms.
 +
|-
 +
| style="padding: 5px; color: red;" | T || Reserved for indicating a system is in the [[Pochven]] region.
 +
|-
 +
| style="padding: 5px; color: red;" | X || Sounds too similar to "Eggs" on voice comms, the previous name for the Echo chain.
 +
|-
 +
| style="padding: 5px; color: red;" | V || Sounds too similar to "B" on voice comms.
 +
|}
  
=====Disadvantages over the old system=====
+
==== System Names in Chain ====
- Depends more on having the map in front of you
+
Each W-Space system is named as a derivative of the previously discovered adjacent system. Wormholes are bookmarked in order of discovery or the scanner's preference.
- Slightly longer names
 
  
 +
* Every connection away from Cake increments the <math>D</math> number by one.
 +
* Each wormhole discovered in all systems at that depth increments the <math>W</math> number by one.
 +
* K-Space systems and wormholes are suffixed with {{Co|lime|<em>H</em>}} (for highsec), {{Co|yellow|<em>L</em>}} (for lowsec), {{Co|red|<em>N</em>}} (for nullsec) and {{Co|cyan|<em>T</em>}} (for Triglavian space)
 +
* If the chain has more than one defining letter, separate the last chain defining letter from the rest with "/" (forward slash). (Example: 2 B1/3 A2, when the same system is part of both Bravo and Alpha chains)
 +
 +
==== System Naming Process ====
 +
Here is a easier to read version of the decision making process. Note that it doesn't include the bookmarking scheme format. See [[WHC Bookmark Naming Scheme]] for how to name bookmarks.
 +
# Scan system
 +
# Warp to newly scanned wormhole
 +
# Check wormhole info for where it leads to
 +
# Increment <math>D</math> by 1 relative to current system
 +
# Keep <math>R</math> the same as current system
 +
# Check Locations in Neocom to find the first available <math>W</math> at that depth for the current chain, otherwise set <math>W</math> to 1.
 +
#* Remember to set {{Co|lime|<em>H</em>}}/{{Co|yellow|<em>L</em>}}/{{Co|red|<em>N</em>}}/{{Co|cyan|<em>T</em>}} for highsec/lowsec/nullsec/triglavian respectively if the destination is known space
 +
# Go back to point 2
 +
 +
===== Example =====
 +
Assume you are scanning in a fresh system. You have entered the system from <em>1 B1</em> (aka <em>Bravo</em>). You find 3 unexplored wormholes and the 4th is your way back. You ignore the one that goes back towards Cake. If you were deeper in the chain, you would have checked Locations for the width of the chain at your current depth.
 +
 +
* The first wormhole you find leads to lowsec. You should name the system behind it <em>2 B1L</em>.
 +
** 2: because 2 comes after 1 (1+1=2)
 +
** B: because you are in the B chain
 +
** 1: because it is the first (1st) system you're naming
 +
** L: because it leads to lowsec
 +
 +
* The second wormhole you find leads to "dangerous unknown space". You should name the system <em>2 B2</em>.
 +
** 2: because 2 comes after 1 (1+1=2)
 +
** B: because you are in the B chain
 +
** 2: because it is the second (2nd) system you're naming
 +
 +
* The third wormhole you find leads to "unknown space". You should name the system <em>2 B3</em>.
 +
** 2: because 2 comes after 1 (1+1=2)
 +
** B: because you are in the B chain
 +
** 3: because it is the third (3rd) system you're naming
 +
 +
== Pros & Cons ==
 +
Unsurprisingly, any mapping structure has certain trade-offs in readability, standalone performance, ease of naming as well as quite a few other considerations.
 +
 +
==== Advantages ====
 +
* <strong>Compact</strong>: Compared to other schemes with the aforementioned quality, this scheme generates relatively compact names.
 +
* <strong>Unique System Names</strong>: Each system has a unique name so you can give a call out without fear of people going to a different system.
 +
 +
==== Disadvantages ====
 +
* <strong>Difficult to Learn</strong>: Compared to mapping schemes where each chain isn't differentiated, players might end up going through 2 B1 to get to 3 B2 but it might actually be in 2 B2
 +
* <strong>Prone to Mistakes</strong>: Due to the chance of having multiple scanners naming a system will need to be called out over comms and in fleet chat so that somebody knows that the name has been taken and does not get used.
 +
* <strong>Difficult to Navigate</strong>: Names can be reserved for any width at a certain depth, making it harder to navigate the full path without understanding the short form.
 +
 +
[[Category:Wormholes]]
 
[[Category:WHC]]
 
[[Category:WHC]]

Latest revision as of 11:09, 19 April 2024

E-UNI Emblem.png This page is specific to EVE University. Other corporations or groups in the game may operate differently.
For a summary of EVE University's rules and code of conduct, see EVE University Rules.

The Wormhole Community uses a set of rules and guidelines to generate logical names for the many wormhole space systems it might be connected to. The original names of the systems (aka J-Sig) are difficult to convey over comms and chat, so we use better ones!

  • This system naming scheme explains how we NAME SYSTEMS in wormhole space
  • The bookmark naming scheme explains how we NAME BOOKMARKS in wormhole space
  • The what to bookmark guide explains WHAT SHOULD BE BOOKMARKED in wormhole space


Scheme

Basic Concepts

System Names

  • All systems (in K- or W-space) on the mapper have assigned short, unique, code names.
  • Their name depends on their position in a chain.
  • Our home system is named Cake.
  • Our static C2 is always named Alpha and takes A as a root name.
  • Our static C3 is always named Bravo and takes B as a root name.


Chain

  • A chain is a list of systems each connected to the next by a wormhole.
  • Each chain has a unique identifier called the root name (usually a single letter, chosen in reverse alphabetical order).
  • Alpha and Bravo are technically 1 A1 and 1 B1, but the numbers can be omitted.
  • All other incoming or outgoing wormholes from Cake are assigned a unique letter to the map.
  • Position numbers get higher as you move further away from Cake.

Connections

  • We give names to ALL Connections, even if it's a gated connection! (this includes EOL connections)

Syntax

Screenshot of EVE UNI Mapper showing an example of how system names change with chain depth
Basic Mapper Naming Conventions

Every bookmark is made in the form:

[math]D\ RW(S)[/math]

Where:

  • [math]D[/math] : The Depth of the chain - the number of jumps away from Cake.
  • [math]R[/math] : The Root of the chain - selected only for connections to Cake. (A is reserved for Alpha, and B is reserved for Bravo, all other letters are selected in reverse alphabetical order)
  • [math]W[/math] : The Width of the chain - representative of the number of connections at that depth.
  • [math]S[/math] : The Security Status of the system or if it leads to Triglavian controlled space.
    • Highsec
    • Lowsec
    • Nullsec
    • Triglavian

Examples

  • 2 B1L Represents
    • [math]D[/math] : System is 2 jumps out of Cake so Depth is 2
    • [math]R[/math] : The root system is named B (aka Bravo)
    • [math]W[/math] : This is the first connection of this depth
    • [math]S[/math] : L tells us that this is a low security system named Reyi
  • 3 A2 Represents
    • [math]D[/math] : System is 3 jumps out of Cake so Depth is 3
    • [math]R[/math] : The root system is named A
    • [math]W[/math] : This is the second connection of this depth
    • [math]S[/math] : No special designation means it is a wormhole system

Naming

Root Name

Only the following letters may be used to name the root of a new chain starting off from Cake, which isn't one of the static connections Alpha or Bravo.

Z Y W U S R Q O M K I E D
Reserved Letters

Certain letters are reserved or are not used for chain names.

A Reserved for Alpha, and while it is used in our naming scheme, it is only to be used for Alpha and the Alpha chain.
B Reserved for Bravo, and while it is used in our naming scheme, it is only to be used for Bravo and the Bravo chain.
C The prefix for the class of wormhole, and should not be used for a chain.
F Reserved as it may be used on some mappers to denote a 'frigate' or small ships connection.
G Logistical terminology concerns, also sounds like both B and E.
H Reserved for indicating a system is a highsec system.
J Already embedded in the EVE name for a Wormhole system.
L Reserved for indicating a system is a lowsec system.
N Reserved for indicating a system is a nullsec system.
P Sounds too similar to "B" on voice comms.
T Reserved for indicating a system is in the Pochven region.
X Sounds too similar to "Eggs" on voice comms, the previous name for the Echo chain.
V Sounds too similar to "B" on voice comms.

System Names in Chain

Each W-Space system is named as a derivative of the previously discovered adjacent system. Wormholes are bookmarked in order of discovery or the scanner's preference.

  • Every connection away from Cake increments the [math]D[/math] number by one.
  • Each wormhole discovered in all systems at that depth increments the [math]W[/math] number by one.
  • K-Space systems and wormholes are suffixed with H (for highsec), L (for lowsec), N (for nullsec) and T (for Triglavian space)
  • If the chain has more than one defining letter, separate the last chain defining letter from the rest with "/" (forward slash). (Example: 2 B1/3 A2, when the same system is part of both Bravo and Alpha chains)

System Naming Process

Here is a easier to read version of the decision making process. Note that it doesn't include the bookmarking scheme format. See WHC Bookmark Naming Scheme for how to name bookmarks.

  1. Scan system
  2. Warp to newly scanned wormhole
  3. Check wormhole info for where it leads to
  4. Increment [math]D[/math] by 1 relative to current system
  5. Keep [math]R[/math] the same as current system
  6. Check Locations in Neocom to find the first available [math]W[/math] at that depth for the current chain, otherwise set [math]W[/math] to 1.
    • Remember to set H/L/N/T for highsec/lowsec/nullsec/triglavian respectively if the destination is known space
  7. Go back to point 2
Example

Assume you are scanning in a fresh system. You have entered the system from 1 B1 (aka Bravo). You find 3 unexplored wormholes and the 4th is your way back. You ignore the one that goes back towards Cake. If you were deeper in the chain, you would have checked Locations for the width of the chain at your current depth.

  • The first wormhole you find leads to lowsec. You should name the system behind it 2 B1L.
    • 2: because 2 comes after 1 (1+1=2)
    • B: because you are in the B chain
    • 1: because it is the first (1st) system you're naming
    • L: because it leads to lowsec
  • The second wormhole you find leads to "dangerous unknown space". You should name the system 2 B2.
    • 2: because 2 comes after 1 (1+1=2)
    • B: because you are in the B chain
    • 2: because it is the second (2nd) system you're naming
  • The third wormhole you find leads to "unknown space". You should name the system 2 B3.
    • 2: because 2 comes after 1 (1+1=2)
    • B: because you are in the B chain
    • 3: because it is the third (3rd) system you're naming

Pros & Cons

Unsurprisingly, any mapping structure has certain trade-offs in readability, standalone performance, ease of naming as well as quite a few other considerations.

Advantages

  • Compact: Compared to other schemes with the aforementioned quality, this scheme generates relatively compact names.
  • Unique System Names: Each system has a unique name so you can give a call out without fear of people going to a different system.

Disadvantages

  • Difficult to Learn: Compared to mapping schemes where each chain isn't differentiated, players might end up going through 2 B1 to get to 3 B2 but it might actually be in 2 B2
  • Prone to Mistakes: Due to the chance of having multiple scanners naming a system will need to be called out over comms and in fleet chat so that somebody knows that the name has been taken and does not get used.
  • Difficult to Navigate: Names can be reserved for any width at a certain depth, making it harder to navigate the full path without understanding the short form.