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{{ | {{Mission stub}} | ||
{{MissionLinks}} {{NPCTableCSS}} | |||
{{Missiondetails | {{Missiondetails | ||
|Name= | |Name= | ||
|Level= | |Level= 5 | ||
|Type=Encounter | |Type= Encounter | ||
|Objective= | |Objective= | ||
|Faction1= Caldari | |||
|Faction1=Caldari | |DamageToDeal1= | ||
| | |DamageToResist1= | ||
| | |WebPoint= All Frigates 25-35% chance each | ||
|WebPoint=All Frigates 25-35% chance each | |EWAR= Energy Neutralizer Sentry IIIs, Jamming | ||
|EWAR= | |ShipSizeLimit= | ||
|ShipSizeLimit= | |ShipSuggestion= Ishtar with Osprey Shield Repping. Osprey was only needed for last room. | ||
|ShipSuggestion=Ishtar with Osprey Shield Repping. Osprey was only needed for last room. | |Rewards= | ||
|Rewards= | |Extra= | ||
|Extra= | |||
}} | }} | ||
Space type: Deadspace, multiple pockets with gates | |||
Two Remote Cloaking Array's must be destroyed before a hidden gate that leads to the Enemy Base will appear | |||
=== Pocket 1 - Entry Point === | |||
Empty pocket with 3 gates that lead to the combat pockets: | |||
* Top Gate - Gate to Remote Cloaking Array Pocket 2 | |||
===Entry Point | * Bottom Gate - Gate to Remote Cloaking Array Pocket 3 | ||
Empty pocket with 3 gates that lead to the combat pockets: | * Middle Gate - Gate to Pocket 4 | ||
Top Gate | [https://i609.photobucket.com/albums/tt174/climb22033/HiddenEnemyBase5am-1.jpg Entry Point - Pocket 1, 3 Gates lead to the action] | ||
Bottom Gate | |||
Middle Gate | |||
=== Pocket 2 === | |||
Pocket 2 | |||
via Top Gate (Heavy Web, Scramble) | via Top Gate (Heavy Web, Scramble) | ||
{{NPCTableHead}} | |||
{{NPCTableRow|Elite Frigate|9|Taibu State Tachi/Shuriken|point= scram|ewar= Web|ewar2= ECM|note= 25-27.5% Jamming for 20 seconds. Shuriken Scram and Web}} | |||
{{NPCTableRow|Elite Cruiser|5|Taibu State Shugo/Tendai|ewar= ECM|note= 30-35% Jamming for 20 seconds}} | |||
{{NPCTableRow|Sentry|8|Caldari Stasis Tower|ewar= Web|note= Web speed multiplier of 0.665 each}} | |||
|} | |||
Destroy the Remote Cloaking Array (50,000 HP) and take the Gate to return to the Entry Point Pocket | Destroy the Remote Cloaking Array (50,000 HP) and take the Gate to return to the Entry Point Pocket | ||
Pocket 3 | |||
=== Pocket 3 === | |||
via Bottom Gate | via Bottom Gate | ||
{{NPCTableHead}} | |||
{{NPCTableRow|Elite Frigate|10|Taibu State State Nagasa/Shinai/Shirasaya/Suriage|point= scram|ewar= Web}} | |||
{{NPCTableRow|Battleship|2|State Shukuro Daijo/Taisho}} | |||
2 | {{NPCTableRow|Sentry|3|Caldari Energy Neutralizer Sentry I|ewar= Neut}} | ||
{{NPCTableRow|Sentry|5|Caldari Energy Neutralizer Sentry II|ewar= Neut}} | |||
|} | |||
Destroy the Remote Cloaking Array (50,000 HP) and take the Gate to return to the Entry Point Pocket | Destroy the Remote Cloaking Array (50,000 HP) and take the Gate to return to the Entry Point Pocket | ||
Pocket 4 | |||
=== Pocket 4 === | |||
via Middle Gate | via Middle Gate | ||
{{NPCTableHead|}} | |||
6 | {{NPCTableRow|Battlecruiser|6|State Shukuro Bajo}} | ||
6 | {{NPCTableRow|Battleship|6|State Shukuro Shogun}} | ||
A gate to pocket 5 will be visible here if you destroyed the two Remote Cloaking Arrays | {{NPCTableRow|Sentry|1|Caldari Energy Neutralizer III|ewar= Neut}} | ||
Pocket 5 | |} | ||
A gate to pocket 5 will be visible here if you destroyed the two Remote Cloaking Arrays in pocket 2 and 3. | |||
=== Pocket 5 === | |||
Takes 30 seconds for all 10 cruisers to spawn | |||
{{NPCTableHead|}} | |||
{{NPCTableRow|Elite Cruiser|10|Taibu State Bajo/Samurai}} | |||
{{NPCTableRow|Sentry|5|Caldari Heavy Missile Battery}} | |||
|} | |||
A gate will take you to the final pocket 6 | A gate will take you to the final pocket 6 | ||
Pocket 6 - Enemy Base | |||
=== Pocket 6 - Enemy Base === | |||
{{NPCTableHead|}} | |||
2 | {{NPCTableRow|Elite Frigate|2|Taibu State Nagasa|point= scram|ewar= Web|trigger= Reinforcements|note= This doesn't happen if the towers are all destroyed}} | ||
{{NPCTableRow|Elite Frigate|2|Taibu State Tachi|ewar= ECM|note= 27.5% Jam for 20 seconds}} | |||
{{NPCTableRow|Elite Cruiser|2|Taibu State Sohei/Tendai|ewar= ECM|note= 32.5% Jam for 20 seconds}} | |||
{{NPCTableRow|Battlecruiser|5|State Shukuro Bajo/Samurai}} | |||
5 | {{NPCTableRow|Battleship|10|State Shukuro Shogun/Bishamon}} | ||
10 | {{NPCTableRow|Sentry|4|Caldari Heavy Missile Battery}} | ||
{{NPCTableRow|Sentry|2|Caldari Energy Neutralizer II|ewar= Neut}} | |||
{{NPCTableRow|Sentry|2|Caldari Energy Neutralizer III|ewar= Neut}} | |||
|} | |||
{{NPCTableHead|Reinforcements}} | |||
{{NPCTableRow|Elite Frigates|2|Taibu State Tachi|ewar= ECM|note= 27.5 Jam for 20 seconds. This doesn't happen if the towers are all destroyed}} | |||
|} | |||
Destroy the Caldari Station (150,000 hp). Mission is flagged complete when the station is destroyed. | Destroy the Caldari Station (150,000 hp). Mission is flagged complete when the station is destroyed. | ||
The station drops a T1 named turret or launcher. | The station drops a T1 named turret or launcher. | ||
=== Tips === | |||
* Use a Passive Tank and save time by not having to destroy Energy Neutralizer Sentries. | |||
* Set drones to aggressive for any jamming ships (especially Room 2). | |||
* For Pockets 5 & 6, wait until all ships have spawned before bringing in a logistics ship. | |||
* Suggest using a Drake instead of logistics if not needed. Really speeds up the process. | |||
Thanks to JohnnyMnemonic. I borrowed a good portion of his page and changed what I needed to for the Caldari version. | |||
{{Missionrelated}} | {{Missionrelated}} | ||
[[Category: | |||
[[Category:Security missions]] | |||
Latest revision as of 11:58, 28 May 2025
|
| Missions |
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Space type: Deadspace, multiple pockets with gates
Two Remote Cloaking Array's must be destroyed before a hidden gate that leads to the Enemy Base will appear
Pocket 1 - Entry Point
Empty pocket with 3 gates that lead to the combat pockets:
- Top Gate - Gate to Remote Cloaking Array Pocket 2
- Bottom Gate - Gate to Remote Cloaking Array Pocket 3
- Middle Gate - Gate to Pocket 4
Entry Point - Pocket 1, 3 Gates lead to the action
Pocket 2
via Top Gate (Heavy Web, Scramble)
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
9 x Elite Frigate Taibu State Tachi/Shuriken |
|
|
|
| |
5 x Elite Cruiser Taibu State Shugo/Tendai |
|
||
| |
8 x Sentry Caldari Stasis Tower |
|
||
Destroy the Remote Cloaking Array (50,000 HP) and take the Gate to return to the Entry Point Pocket
Pocket 3
via Bottom Gate
Destroy the Remote Cloaking Array (50,000 HP) and take the Gate to return to the Entry Point Pocket
Pocket 4
via Middle Gate
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
6 x Battlecruiser State Shukuro Bajo | |||
| |
6 x Battleship State Shukuro Shogun | |||
| |
1 x Sentry Caldari Energy Neutralizer III | |
||
A gate to pocket 5 will be visible here if you destroyed the two Remote Cloaking Arrays in pocket 2 and 3.
Pocket 5
Takes 30 seconds for all 10 cruisers to spawn
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
10 x Elite Cruiser Taibu State Bajo/Samurai | |||
| |
5 x Sentry Caldari Heavy Missile Battery | |||
A gate will take you to the final pocket 6
Pocket 6 - Enemy Base
| WD | EWAR | L
| ||
|---|---|---|---|---|
| 2 x Elite Frigates Taibu State Tachi |
|
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Destroy the Caldari Station (150,000 hp). Mission is flagged complete when the station is destroyed.
The station drops a T1 named turret or launcher.
Tips
- Use a Passive Tank and save time by not having to destroy Energy Neutralizer Sentries.
- Set drones to aggressive for any jamming ships (especially Room 2).
- For Pockets 5 & 6, wait until all ships have spawned before bringing in a logistics ship.
- Suggest using a Drake instead of logistics if not needed. Really speeds up the process.
Thanks to JohnnyMnemonic. I borrowed a good portion of his page and changed what I needed to for the Caldari version.
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