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Crooked Cop: Difference between revisions

From EVE University Wiki
Rayanth (talk | contribs)
m Reverted edits by Rayanth (talk) to last revision by Felyza
Clarified the mission is in an ungated deadspace with hostiles at initial warp-in.
Tags: Mobile edit Mobile web edit
 
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|DamageToResist=
|DamageToResist=
|WebPoint=
|WebPoint=
|EWAR=Corelum Chief Patroller/Scount (Sensor Dampening)
|EWAR=Corelum Chief Patroller/Scout (Sensor Dampening)
|ShipSizeLimit=
|ShipSizeLimit=
|ShipSuggestion=Battlecruiser
|ShipSuggestion=Battlecruiser
|Rewards=  
|Rewards=  
|StandingLoss=
|StandingLoss= No Amarr Empire or Serpentis standing loss
|Extra=  
|Extra=  
}}
}}
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'''Blitz: Destroy Imperial Industrial'''
'''Blitz: Destroy Imperial Industrial'''


===Single Pocket===
Mission is in an ungated deadspace.  All enemies spawn close to the warp-in point.  If some initial distance is desired for combat (for example: railguns, artillery, beam lasers, and/or sentry drones), then warp to the mission "to within" a distance.
{{NPCTableHead|Initial Spawn, auto-aggro}}
 
=== Single Pocket ===
{{NPCTableHead|Initial Spawn, auto-aggro, 10 km north}}
{{NPCTableRow|Frigate|5|Coreli Guard}}
{{NPCTableRow|Frigate|5|Coreli Guard}}
{{NPCTableRow|Cruiser|3|Corelum Chief Defender/Infantry?|trigger=Spawns Reinforcement}}
{{NPCTableRow|Cruiser|2~3|Corelum Chief Scout/Spy|trigger=Spawns Reinforcement}}
{{NPCTableRow|Cruiser|1|Imperial Industrial}}
{{NPCTableRow|Industrial|1|Imperial Industrial}}
|}
|}


{{NPCTableHead|Reinforcement}}
{{NPCTableHead|Reinforcement, 5-10 km north}}
{{NPCTableRow|Destroyer|3|Corelior ?}}
{{NPCTableRow|Destroyer|3|Corelior ?}}
{{NPCTableRow|Cruiser|3|Corelum Chief Patroller/Scout|ewar=Damp}}
{{NPCTableRow|Cruiser|3|Corelum Chief Patroller/Scout|ewar=Damp}}
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{{Missionrelated}}
{{Missionrelated}}
[[Category:Mission reports]]
 
[[Category:Security missions]]

Latest revision as of 01:14, 3 June 2025


Level 3
Type Encounter
Faction Serpentis
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Thermal damage ThKinetic damage Kin
EWAR Corelum Chief Patroller/Scout (Sensor Dampening)
Ship suggestion Battlecruiser
Standing loss No Amarr Empire or Serpentis standing loss


Blitz: Destroy Imperial Industrial

Mission is in an ungated deadspace. All enemies spawn close to the warp-in point. If some initial distance is desired for combat (for example: railguns, artillery, beam lasers, and/or sentry drones), then warp to the mission "to within" a distance.

Single Pocket

Initial Spawn, auto-aggro, 10 km north
WD EWAR L


Frigate 5 x Frigate Coreli Guard
Cruiser 2~3 x Cruiser Corelum Chief Scout/Spy Spawns Reinforcement
Hauler 1 x Industrial Imperial Industrial


Reinforcement, 5-10 km north
WD EWAR L


Destroyer 3 x Destroyer Corelior ?
Cruiser 3 x Cruiser Corelum Chief Patroller/Scout Remote Sensor Dampener