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The Score (Serpentis) (Level 4): Difference between revisions

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name=The Score, level 4
{{NPCTableCSS}} {{MissionLinks}}
__NOTOC__{{survival copy}}
{{hatnote|This article details the Level 4 Serpentis variant of this mission. For other variants, see [[The Score|The Score (disambiguation)]].}}


Faction: Serpentis<br>
{{Missiondetails
Mission type: Encounter<br>
|Level= 4
Space type: Deadspace with gates<br>
|Type= Encounter
Damage dealt: Thermal/ Kinetic<br>
|Objective=
Recommended damage dealing: Kinetic/ Thermal<br>
|Faction1= Serpentis
Recommended ships: Rattlesnake, Machariel, Sleipnir, Megathron, Ishtar, Dominix, Drake, Raven, Astarte, Maelstrom, Abaddon, Tengu<br>
|DamageToResist=
Recommended fit: Afterburner for warp gates 61km and 44km away.<br>
|WebPoint=
Difficulty: Easy<br>
|EWAR= Sensor dampening
Video: [[http://youtu.be/0II5p-q0b9U Cerberus]], [[http://www.youtube.com/watch?v=C1haMNaD7AU Machariel]], [[http://www.youtube.com/watch?v=g3ezMO8iyDg Maelstrom]]<br>
|ShipSizeLimit=
|ShipSuggestion=  
}}


No Hostiles at initial gate.
Video: [[http://www.youtube.com/watch?v=C1haMNaD7AU Machariel] March 2013], [[http://www.youtube.com/watch?v=g3ezMO8iyDg Maelstrom] April 2013], [[https://youtu.be/MRXlutIQPHc Gila] April 2021], [[https://www.youtube.com/watch?v=f7Mt1EkwRQ0 Praxis] June 2024]


===1st Pocket ===
It is recommended to fit AB or MWD as the acceleration gates are 60 and 45 km away and the rats in last room are 80 km away.


1st Group (29- 32km):<br>
No hostiles at warp-in area.
2x Destroyer (Corelior Infantry/ Soldier)<br>
4x Cruiser (Corelum Chief Defender/ Protector)<br>
1x Battlecruiser (Corelatis Platoon Leader)<br>


2nd Group (52- 80km):<br>
'''Blitz:''' Clear the 1st and 2nd rooms, kill the 4 Battleships in the final room.
8x Frigate (Coreli Guard/ Safeguard)<br>
4x Destroyer (Corelior Infantry/ Soldier)<br>
4x Cruiser (Corelum Chief Protector)<br>
3x Battlecruiser (Corelatis Squad Leader/ Platoon Leader)<br>


Acceleration gate to next pocket is at 60- 62km and is locked until all hostiles are cleared.
== 1st Pocket ==


=== 2nd Pocket ===
Acceleration gate to next pocket is at 60 km and is locked until all hostiles are cleared. Group 2 and 3 are almost together but can be aggro separately if careful.


1st Group (40- 44km):<br>
{{NPCTableHead|}}
2x Destroyer (Corelior Soldier)<br>
{{NPCTableSeparator|Group 1 (40 km)}}
6x Cruiser (Corelum Chief Defender/ Protector)<br>
{{NPCTableRow|Destroyer|2|Corelior Infantry/...}}
2x Battlecruiser (Corelatis Squad Leader)<br>
{{NPCTableRow|Elite Cruiser|4|Corelum Guardian Chief Defender/...}}
{{NPCTableRow|Battlecruiser|1|Corelatis Platoon Leader}}


2nd Group (53- 56km):<br>
{{NPCTableSeparator|Group 2 (50-80 km)}}
4x Cruiser (Corelum Chief Defender/ Protector)<br>
{{NPCTableRow|Frigate|4|Coreli Guard/...}}
1x Battleship (Core Port Admiral)<br>
{{NPCTableRow|Elite Cruiser|4|Corelum Chief Protector}}
{{NPCTableRow|Battlecruiser|3|Corelatis Squad/Platoon Leader}}


3rd Group (50- 52km):<br>
{{NPCTableSeparator|Group 3 (50-80 km)}}
3x Battleship (Core Commodore/ Port Admiral) <br>
{{NPCTableRow|Frigate|4|Coreli Guard/...}}
{{NPCTableRow|Destroyer|4|Corelior Infantry/...}}
|}


Acceleration gate to next pocket is at 41- 44km from warp in.
== 2nd Pocket ==


=== 3rd Pocket ===
Acceleration gate to next pocket is 40km from warp. The gate is locked until all ships are destroyed. Aggroing group 3 will also aggro group 2.


1st Group (65- 90km):<br>
{{NPCTableHead|}}
4x Frigate (Coreli Guard)<br>
{{NPCTableSeparator|Group 1 (50 km)}}
2x Destroyer (Corelior Soldier)<br>
{{NPCTableRow|Destroyer|2|Corelior Soldier}}
{{NPCTableRow|Elite Cruiser|6|Corelum Guardian Chief Defender/...}}
{{NPCTableRow|Battlecruiser|2|Corelatis Squad Leader}}


2nd Group (72- 77km, Lone Ships):<br>
{{NPCTableSeparator|Group 2 (50 km)}}
2x Battleship (Core Baron/ Commodore)<br>
{{NPCTableRow|Battleship|3|Core Commodore/...}}


3rd Group (78- 86km):<br>
{{NPCTableSeparator|Group 3 (50 km)}}
4x Cruiser (Corelum Chief Protector/ Defender)<br>
{{NPCTableRow|Elite Cruiser|4|Corelum Chief Protector/...}}
2x Battlecruiser (Corelatis Squad Leader/ Platoon Leader)<br>
{{NPCTableRow|Battleship|1|Corelatis Rear Admiral/Core Port Admiral}}
2x Battleship (Core Baron/ Commodore/ Port Admiral)<br>
|}


'''Blitz:'''<br>
== 3rd Pocket ==
Clear the 1st room, then kill the 4 Battleships in the final room.


'''Optional Approach:'''<br>
Third and final pocket. Destroy the battleships to complete the mission.
Cleared all pockets from warp in with a T2 fit Dominix (T2 Sentries), without a scratch (592 DPS).


''' Mining:'''<br>
The ships are clustered around an asteroid installation 80 km from warpin.
1st Pocket: 36 Pyroxeres asteroids (27- 59km, 1.47 mil units).<br>
2nd Pocket: 26 Veldspar asteroids (9- 40km).<br>
3rd Pocket: 39 Veldspar asteroids (77- 90km).<br>


'''Loot and Bounty:'''<br>
{{NPCTableHead|}}
Loot + Salvage: [[http://evepraisal.com/e/16501892 13.2 mil]]<br>
{{NPCTableRow|Frigate|4|Coreli Guard}}
Bounty: 6.4 mil.<br>
{{NPCTableRow|Destroyer|2|Corelior Soldier}}
{{NPCTableRow|Elite Cruiser|4|Corelum Chief Protector/Defender}}
{{NPCTableRow|Battlecruiser|2|Corelatis Squad/Platoon Leader}}
{{NPCTableRow|Battleship|4|Core Baron/...|trigger =Mission completion trigger}}
|}


[[Category:Mission reports]]
== Loot ==
'''Bounty:'''<br>
6,379,889 ISK
 
'''Loot:'''<br>
± 1.7m ISK
 
'''Salvage:'''<br>
± 7.7m Mil ISK
 
== Mining ==
1st Pocket: 36 Pyroxeres asteroids (27-90km, 1.47 mil units).<br>
2nd Pocket: 26 Veldspar asteroids (9-40km, 1.29 mil units).<br>
3rd Pocket: 39 Veldspar asteroids (77-90km).
 
Minable asteroids confirmed to still exist as of 2025-08-19.
 
{{Missionrelated}}
 
[[Category:Security missions]]

Latest revision as of 21:18, 19 August 2025

This article details the Level 4 Serpentis variant of this mission. For other variants, see The Score (disambiguation).


Level 4
Type Encounter
Faction Serpentis
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Thermal damage ThKinetic damage Kin
EWAR Sensor dampening


Video: [Machariel March 2013], [Maelstrom April 2013], [Gila April 2021], [Praxis June 2024]

It is recommended to fit AB or MWD as the acceleration gates are 60 and 45 km away and the rats in last room are 80 km away.

No hostiles at warp-in area.

Blitz: Clear the 1st and 2nd rooms, kill the 4 Battleships in the final room.

1st Pocket

Acceleration gate to next pocket is at 60 km and is locked until all hostiles are cleared. Group 2 and 3 are almost together but can be aggro separately if careful.


WD EWAR L
Group 1 (40 km)
Destroyer 2 x Destroyer Corelior Infantry/...
Elite Cruiser 4 x Elite Cruiser Corelum Guardian Chief Defender/...
Battlecruiser 1 x Battlecruiser Corelatis Platoon Leader
Group 2 (50-80 km)
Frigate 4 x Frigate Coreli Guard/...
Elite Cruiser 4 x Elite Cruiser Corelum Chief Protector
Battlecruiser 3 x Battlecruiser Corelatis Squad/Platoon Leader
Group 3 (50-80 km)
Frigate 4 x Frigate Coreli Guard/...
Destroyer 4 x Destroyer Corelior Infantry/...

2nd Pocket

Acceleration gate to next pocket is 40km from warp. The gate is locked until all ships are destroyed. Aggroing group 3 will also aggro group 2.


WD EWAR L
Group 1 (50 km)
Destroyer 2 x Destroyer Corelior Soldier
Elite Cruiser 6 x Elite Cruiser Corelum Guardian Chief Defender/...
Battlecruiser 2 x Battlecruiser Corelatis Squad Leader
Group 2 (50 km)
Battleship 3 x Battleship Core Commodore/...
Group 3 (50 km)
Elite Cruiser 4 x Elite Cruiser Corelum Chief Protector/...
Battleship 1 x Battleship Corelatis Rear Admiral/Core Port Admiral

3rd Pocket

Third and final pocket. Destroy the battleships to complete the mission.

The ships are clustered around an asteroid installation 80 km from warpin.


WD EWAR L


Frigate 4 x Frigate Coreli Guard
Destroyer 2 x Destroyer Corelior Soldier
Elite Cruiser 4 x Elite Cruiser Corelum Chief Protector/Defender
Battlecruiser 2 x Battlecruiser Corelatis Squad/Platoon Leader
Battleship 4 x Battleship Core Baron/... Mission completion trigger

Loot

Bounty:
6,379,889 ISK

Loot:
± 1.7m ISK

Salvage:
± 7.7m Mil ISK

Mining

1st Pocket: 36 Pyroxeres asteroids (27-90km, 1.47 mil units).
2nd Pocket: 26 Veldspar asteroids (9-40km, 1.29 mil units).
3rd Pocket: 39 Veldspar asteroids (77-90km).

Minable asteroids confirmed to still exist as of 2025-08-19.