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AEGIS Capital Ship Security Facility: Difference between revisions

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Sivaira Chen (talk | contribs)
m there can be more than 1 bs i'm so wrong
Sivaira Chen (talk | contribs)
m 2 Mar 2026, site run recorded 31M AEGIS database loot. Updated ISK range in rewards table to reflect this
 
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| resist2=  
| resist2=  
| signature strength=  
| signature strength=  
}}  The '''AEGIS Capital Ship Security Facility''' is a [[data site]] that appears as a level III cosmic signature in Low and Null security space of any region.
}}  The '''AEGIS Capital Ship Security Facility''' is a [[data site]] that appears as a level III cosmic signature in Low and Null security space. The site is not restricted to spawning in any specific region of space.


Site notes:
Site notes:
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* No combat is required, so exploration/covops frigates are sufficient to run the site. Covert ops frigates are the most optimal for this site due to 5 second cloak delay + covops cloak, plus the small signature radius and fast speed of frigates. You may run it with other ships but the cloak delay will be too long to attempt pulsing the MWD between decloak cycles without aggressing the NPCs in both rooms, and without a covert ops cloak the speed penalty will cause you to run out of time before the site despawns. Running the site without a cloak to begin with is impossible.
* No combat is required, so exploration/covops frigates are sufficient to run the site. Covert ops frigates are the most optimal for this site due to 5 second cloak delay + covops cloak, plus the small signature radius and fast speed of frigates. You may run it with other ships but the cloak delay will be too long to attempt pulsing the MWD between decloak cycles without aggressing the NPCs in both rooms, and without a covert ops cloak the speed penalty will cause you to run out of time before the site despawns. Running the site without a cloak to begin with is impossible.
* The proximity mines have an activation range of 10km and hurt. The mines in the second room do >30k damage (more than the Minefield in a Superior Sleeper Cache) - your little exploration frigate will not survive no matter how much tank you slap on it.
* The proximity mines have an activation range of 10km and hurt. The mines in the second room do >30k damage (more than the Minefield in a Superior Sleeper Cache) - your little exploration frigate will not survive no matter how much tank you slap on it.
* After acquiring the AEGIS Coded Security Key CSSF-ENS do not leave the facility or it will disappear from your cargo. Slow-boat to the next gate rather than warp out and back.
** The activation radius of the individual mines is visible as a dark red translucent sphere '''that is only visible when your camera is within 10-15 km of it.''' Careful manual piloting and avoiding reckless use of your MWD in the second room is crucial to survival, since one wrong move will slingshot you into a mine and cost you your ship. It is a good idea to spend a minute or two to stay still and map out a path to the Security Vault in the second room before you make any moves.
** If you are uncertain about the straight-line path between your ship and the containers you need to hack (or the gate) taking you into the path of a mine, toggle "Look At" on the hackable cans a few times. If your camera goes through a red sphere at any point as you are doing so, the path is blocked by a mine.
* All hostile NPCs in this site are diamond rats and are thus visible on the Directional Scanner. They will only spawn in once someone initiates warp to the site so a potential hunter might be able to tell if someone is attempting to run the site if the NPCs are visible on D-Scan and are lined up with the site.
* All hostile NPCs in this site are diamond rats and are thus visible on the Directional Scanner. They will only spawn in once someone initiates warp to the site so a potential hunter might be able to tell if someone is attempting to run the site if the NPCs are visible on D-Scan and are lined up with the site.
* All NPCs will pod players. Treat them as you would hostile capsuleers and have your pod saver tab ready to go if you are tackled and cannot escape.
* All NPCs will pod players. Treat them as you would hostile capsuleers and have your pod saver tab ready to go if you are tackled and cannot escape.
* Both rooms have '''AEGIS Security Scanner''' and '''AEGIS Security Deep Scanner''' structures that will periodically emit visible pulses that will decloak any ships within a 55 and 100 km radius, respectively. The decloaking pulses will bypass Cloak Stabilization timers. You will be notified if you are decloaked by one by the following unique message - "Your cloak deactivates due to proximity to a nearby object." - note the lack of a specific entity description in the reason for decloaking.
* Both rooms have '''AEGIS Security Scanner''' and '''AEGIS Security Deep Scanner''' structures which periodically emit blue energy pulses at intervals of ~30 seconds that will decloak any ships within a 55 and 100 km radius, respectively. The decloaking pulses will bypass Cloak Stabilization timers. You will be notified if you are decloaked by one by the following message - "Your cloak deactivates due to proximity to a nearby object." - note the lack of a specific entity description in the reason for decloaking.


=== Warp-in ===
=== Warp-in ===
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|A Data Analyzer module will be invaluable in uncovering the secrets that are likely hidden here. Discretion is advised.
|A Data Analyzer module will be invaluable in uncovering the secrets that are likely hidden here. Discretion is advised.
}}
}}
Acceleration Gate 17-20 km from warp-in. Any cruiser or smaller ship class can enter the site, including [[Tactical Destroyers]] and [[Strategic Cruisers]]. All T2 Frigate types permitted, except [[Stealth Bombers]].
Acceleration Gate 20 km from warp-in. Any ship class up to cruiser size can enter the site, including [[Tactical Destroyers]] and [[Strategic Cruisers]], but not [[Recon Ships#Force Recon Ships|Force Recons]] or [[Stealth Bombers]].
<div style="display: flex; flex-wrap: wrap;">
 
<div>[[File:AEGISCapital_Ship_Restrictions.png|thumb|right|250px]]</div>
: [[File:AEGISCapital_Ship_Restrictions.png|250px]]
</div>


=== Room 1 ===
=== Room 1 ===
Head to the AEGIS Encrypted Key Storage and hack it to get the key to the gate. After getting the key you can head to the gate provided you did not fail the hack at any point.  
Head to the AEGIS Encrypted Key Storage and hack it to get the '''AEGIS Coded Security Key CSSF-ENS''' to unlock the gate. After getting the key you can head to the gate provided you did not fail the hack at any point.
 
Note: the gate will be ~175km from the Key and you will be targeted by the Stasis Tower during hacking, meaning you can't cloak again after. '''Warping out of the site will cause the key to disappear from your cargo,''' so using fast ship with MWD (+ Overdrive Injector Systems to boost speed even further) to counteract the webifier is advised. The position of the mines around the Encrypted Key Storage is randomized between sites, but maintain the same position relative to each other. In other words, instead of burning to the gate to get out on one site, you might need to burn to the right or left on another.  


Note: the gate will be ~175km from the Key and you will be targeted by the Stasis Tower during hacking, meaning you can't cloak again after. You can't warp out of the site without losing the key so using fast ship with MWD (+ Overdrive Injector Systems to boost speed even further) to counteract the webifier is advised. The position of the mines around the Encrypted Key Storage is randomized between sites, but maintain the same position relative to each other. In other words, instead of burning to the gate to get out on one site, you might need to burn to the right or left on another.  
The Stasis Tower's web range is 250 km and it is usually around 230-35 km from the Key Storage, so if you are running a fast MWD frigate you may be able to burn away from it (if the mines are not blocking any safe path away) until it drops its web, then MWD back to the gate normally, saving crucial time in the first pocket. The tower will not re-web you after you go back within 250 km from it, but it will keep you yellow-boxed and thus still prevent you from cloaking.


{| style="border: 1px solid #333333; background-color:#350000; color: white;"
{| style="border: 1px solid #333333; background-color:#350000; color: white;"
| [[image:Icon_warning.png|56px|link=]]
| [[image:Icon_warning.png|56px|link=]]
| '''WARNING:''' Failing a single hacking attempt on the Encrypted Key Storage container will spawn a hostile response fleet. The response fleet composition is roughly the same as in the second room and will make it impossible to get to the gate safely, even if you manage to acquire the key afterwards. Consider the site forfeit if you fail the Key Storage hack. There is roughly a 10-15 second delay before the response fleet arrives - use that time to warp out and save your ship.
| '''WARNING:''' Failing a single hacking attempt on the Encrypted Key Storage container will spawn a hostile response fleet which will make it impossible to get to the gate safely, even if you manage to acquire the key afterwards. Consider the site forfeit if you fail the Key Storage hack. There is roughly a 10-15 second delay before the response fleet arrives - use that time to warp out immediately and save your ship. Once the fleet arrives they will lock you extremely quickly and immediately point you from long range, and their DPS will shred exploration frigates in seconds.
|}
|}


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{{NPCTableRow|Hackable|1|AEGIS Encrypted Key Storage|cargo= 1x AEGIS Coded Security Key CSSF-ENS|note= 90 Core HP Red Hack. Failing the hack will spawn sizable fleet. 100-120km from warp-in}}
{{NPCTableRow|Hackable|1|AEGIS Encrypted Key Storage|cargo= 1x AEGIS Coded Security Key CSSF-ENS|note= 90 Core HP Red Hack. Failing the hack will spawn sizable fleet. 100-120km from warp-in}}
{{NPCTableSeparator|Right side}}
{{NPCTableSeparator|Right side}}
{{NPCTableRow|Sentry|1|AEGIS Security Stasis GunStar|note= Targets ship once it's decloaked for ~10 seconds, infinite range, 75% speed reduction|ewar= Web}}
{{NPCTableRow|Sentry|1|AEGIS Security Stasis GunStar|note= Targets ship once it's decloaked for ~10 seconds, 250km range, 75% speed reduction|ewar= Web}}
{{NPCTableRow|Acceleration Gate|1|Acceleration Gate|note= You need the AEGIS Coded Security Key to use the gate, the key will be consumed.}}
{{NPCTableRow|Acceleration Gate|1|Acceleration Gate|note= You need the AEGIS Coded Security Key to use the gate, the key will be consumed.}}
|}
|}
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You should stay cloaked to not aggress the fleet before reaching the data can. You can uncloak for 5 seconds to activate the propulsion module, but note that active MWD enlarges your signature radius and makes you easier to target. The NPCs' scan resolution is low enough that they will ideally not be able to target you if you activate MWD '''provided you reactivate your cloak first.'''
You should stay cloaked to not aggress the fleet before reaching the data can. You can uncloak for 5 seconds to activate the propulsion module, but note that active MWD enlarges your signature radius and makes you easier to target. The NPCs' scan resolution is low enough that they will ideally not be able to target you if you activate MWD '''provided you reactivate your cloak first.'''


The minefield in this room is significantly denser than in the first room and you land in the middle of it on warp-in. The Security Vault will be around 100km away from warp-in but will almost always be surrounded from most angles by mines which will block you from simply burning to the container safely. You generally will need to burn out of the minefield and get close to the Vault from small gaps between the mines. The position of the mines can vary between sites, however on almost all occasions there will be a safe route to the Vault be it from above, below, or from the sides.
The minefield in this room is significantly denser than in the first room and you land in the middle of it on warp-in. The Security Vault will be around 100km away from warp-in but will almost always be surrounded from most angles by mines which will block you from simply burning to the container safely. You generally will need to burn out of the minefield and get close to the Vault from small gaps between the mines. The position of the mines can vary between sites, however on almost all occasions there will be a safe route to the Vault be it from above, below, or from the sides. The security scanner structures will be positioned randomly around the outside of the minefield and burning too far out of it will put you within their decloaking range if you are not careful.


Once you decloak to hack the Security Vault you will only have a safe time window to attempt ~2 hacks (as of 22 January 2026 unknown if failing a hack has any penalty) before the NPCs get close enough to point you. Those who are experienced with hacking and have the tools necessary (a 'Blackglass' Net Intrusion implant and a T2 Analyzer) can attempt up to 5 hacks while being wary of the range of the NPCs from their ship, though for most players this is impractical.  The Enforcers' warp disruption range is 56 km and they will approach you with a max speed of 1450m/s (though it is closer to 1200m/s in practice), leaving little more than a minute to grab your loot and escape after they've begun to aggress you ~8 seconds after decloaking.  
Once you decloak to hack the Security Vault you will only have a safe time window to attempt ~2 hacks before the NPCs get close enough to point you. (Failing the Vault hack has no penalty.) Those who are experienced with hacking and have the tools necessary (a 'Blackglass' Net Intrusion implant and a T2 Analyzer) can attempt up to 5 hacks while being wary of the range of the NPCs from their ship, though for most players this is impractical.  The Enforcers' warp disruption range is 56 km and they will approach you with a max speed of 1450m/s (though it is closer to 1200m/s in practice), leaving little more than a minute or two to grab your loot and escape after they've begun to aggress you.  


Lock time seems to be inconsistent as of time of writing (22 January 2026). [[Buzzard]] with no signature radius modifiers stayed decloaked for ~30 seconds to hack and warped out without ever being targeted. When running another site later, the same ship fit was target-locked immediately after starting the hack ~8 seconds after decloaking.
The NPC fleet's scan resolution is extremely inconsistent and can take anywhere from less than 5 to 40+ seconds to respond to your presence after decloaking.


{| style="background-color: #350000; color: var(--color-inverted-fixed); border: 1px solid #333333;"
{| style="background-color: #350000; color: var(--color-inverted-fixed); border: 1px solid #333333;"
| [[File:Icon_warning.png|56px|link=]]
| [[File:Icon_warning.png|56px|link=]]
| style="padding: 8px;" | '''WARNING:''' There is a random chance that the NPCs will sometimes near-instalock you in between cloak cycles, even with a 5 second cloak delay and a covert ops frigate with no signature radius modifiers (Shield Extenders, active MWD, Inertial Stabilizers, etc.). Unless you are extremely close to the Security Vault already, consider the site failed and immediately warp out - the NPCs will quickly destroy untanked frigates within seconds once they are within their ~60-80km optimal range.
| style="padding: 8px;" | '''WARNING:''' Due to the inconsistent lock times of the NPCs, there is a random chance that the NPCs will sometimes near-instalock you in between cloak cycles, even with a 5 second cloak delay and a covert ops frigate with no signature radius modifiers (Shield Extenders, active MWD, Inertial Stabilizers, etc.). Unless you are extremely close to the Security Vault already, consider the site failed and immediately warp out - the NPCs will quickly destroy untanked frigates within seconds once they are within their ~60-80km optimal range.
|}
|}


{{NPCTableHead}}
{{NPCTableHead}}
{{NPCTableRow|Structure|8|AEGIS Security Scanner|note= Decloaks ships within 55km when it activates.}}
{{NPCTableRow|Structure|20|AEGIS Security Scanner|note= Decloaks ships within 55km when it activates.}}
{{NPCTableRow|Structure|4|AEGIS Security Deep Scanner|note= Decloaks ships within 100km when it activates.}}
{{NPCTableRow|Structure|11|AEGIS Security Deep Scanner|note= Decloaks ships within 100km when it activates.}}
{{NPCTableRow|Structure|60|AEGIS Proximity Mine|note= DO NOT go within the visible red circle when you look at these. 20km range. They deal high smartbomb omni damage.}}
{{NPCTableRow|Structure|60|AEGIS Proximity Mine|note= DO NOT go within the visible red circle when you look at these. 20km range. They deal high smartbomb omni damage.}}
{{NPCTableSeparator|150km from Hackable}}
{{NPCTableSeparator|150km from Hackable}}
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== Loot ==
== Loot ==
The AEGIS Security Vault will always contain 1 Electro-Neural Signaller which is used to build capital ships, along with 30-50M ISK of AEGIS databases.
{| class="wikitable complex collapsible"
{| class="wikitable complex collapsible"
|-
|-

Latest revision as of 23:34, 2 March 2026

Site Details
AEGIS Capital Ship Security Facility
Found in Low and Nullsec
Max ship size T3 Cruiser

The AEGIS Capital Ship Security Facility is a data site that appears as a level III cosmic signature in Low and Null security space. The site is not restricted to spawning in any specific region of space.

Site notes:

  • The site has an invisible 30 minute timer which starts after warping into room 1. The site will despawn once that timer is up.
  • A data analyzer is required to access site rewards. The hackable key container is a 90 HP Red Core hack, the Security Vault in the second room is a 120 HP Red Core hack. (100 HP Firewall, 70 HP Antivirus, 70 HP Virus Suppressor, 90 HP Restoration Node). Tech II Data Analyzer and high hacking skills are strongly recommended. This site is not forgiving of piloting or hacking mistakes and should be given a wide berth by new explorers.
  • No combat is required, so exploration/covops frigates are sufficient to run the site. Covert ops frigates are the most optimal for this site due to 5 second cloak delay + covops cloak, plus the small signature radius and fast speed of frigates. You may run it with other ships but the cloak delay will be too long to attempt pulsing the MWD between decloak cycles without aggressing the NPCs in both rooms, and without a covert ops cloak the speed penalty will cause you to run out of time before the site despawns. Running the site without a cloak to begin with is impossible.
  • The proximity mines have an activation range of 10km and hurt. The mines in the second room do >30k damage (more than the Minefield in a Superior Sleeper Cache) - your little exploration frigate will not survive no matter how much tank you slap on it.
    • The activation radius of the individual mines is visible as a dark red translucent sphere that is only visible when your camera is within 10-15 km of it. Careful manual piloting and avoiding reckless use of your MWD in the second room is crucial to survival, since one wrong move will slingshot you into a mine and cost you your ship. It is a good idea to spend a minute or two to stay still and map out a path to the Security Vault in the second room before you make any moves.
    • If you are uncertain about the straight-line path between your ship and the containers you need to hack (or the gate) taking you into the path of a mine, toggle "Look At" on the hackable cans a few times. If your camera goes through a red sphere at any point as you are doing so, the path is blocked by a mine.
  • All hostile NPCs in this site are diamond rats and are thus visible on the Directional Scanner. They will only spawn in once someone initiates warp to the site so a potential hunter might be able to tell if someone is attempting to run the site if the NPCs are visible on D-Scan and are lined up with the site.
  • All NPCs will pod players. Treat them as you would hostile capsuleers and have your pod saver tab ready to go if you are tackled and cannot escape.
  • Both rooms have AEGIS Security Scanner and AEGIS Security Deep Scanner structures which periodically emit blue energy pulses at intervals of ~30 seconds that will decloak any ships within a 55 and 100 km radius, respectively. The decloaking pulses will bypass Cloak Stabilization timers. You will be notified if you are decloaked by one by the following message - "Your cloak deactivates due to proximity to a nearby object." - note the lack of a specific entity description in the reason for decloaking.

Warp-in

Message upon initiating warp
A Data Analyzer module will be invaluable in uncovering the secrets that are likely hidden here. Discretion is advised.

Acceleration Gate 20 km from warp-in. Any ship class up to cruiser size can enter the site, including Tactical Destroyers and Strategic Cruisers, but not Force Recons or Stealth Bombers.

Room 1

Head to the AEGIS Encrypted Key Storage and hack it to get the AEGIS Coded Security Key CSSF-ENS to unlock the gate. After getting the key you can head to the gate provided you did not fail the hack at any point.

Note: the gate will be ~175km from the Key and you will be targeted by the Stasis Tower during hacking, meaning you can't cloak again after. Warping out of the site will cause the key to disappear from your cargo, so using fast ship with MWD (+ Overdrive Injector Systems to boost speed even further) to counteract the webifier is advised. The position of the mines around the Encrypted Key Storage is randomized between sites, but maintain the same position relative to each other. In other words, instead of burning to the gate to get out on one site, you might need to burn to the right or left on another.

The Stasis Tower's web range is 250 km and it is usually around 230-35 km from the Key Storage, so if you are running a fast MWD frigate you may be able to burn away from it (if the mines are not blocking any safe path away) until it drops its web, then MWD back to the gate normally, saving crucial time in the first pocket. The tower will not re-web you after you go back within 250 km from it, but it will keep you yellow-boxed and thus still prevent you from cloaking.

WARNING: Failing a single hacking attempt on the Encrypted Key Storage container will spawn a hostile response fleet which will make it impossible to get to the gate safely, even if you manage to acquire the key afterwards. Consider the site forfeit if you fail the Key Storage hack. There is roughly a 10-15 second delay before the response fleet arrives - use that time to warp out immediately and save your ship. Once the fleet arrives they will lock you extremely quickly and immediately point you from long range, and their DPS will shred exploration frigates in seconds.
In local on warp-in to room 1
The vault's emergency lockdown procedures take roughly 30 minutes, after which it will be inaccessible.
WD EWAR L


Structure 2 x AEGIS Security Scanner Decloaks ships within 55km when it activates.
Structure 1 x AEGIS Security Deep Scanner Decloaks ships within 100km when it activates.
Left side
Structure 12 x AEGIS Proximity Mine DO NOT go within the visible red circle when you look at these. 10km Range. They deal high smartbomb omni damage. (40,000 damage total)
Hackable Structure 1 x AEGIS Encrypted Key Storage 90 Core HP Red Hack. Failing the hack will spawn sizable fleet. 100-120km from warp-in 1x AEGIS Coded Security Key CSSF-ENS
Right side
Sentry 1 x Sentry AEGIS Security Stasis GunStar Targets ship once it's decloaked for ~10 seconds, 250km range, 75% speed reduction Stasis Webifier
Acceleration Gate 1 x Acceleration Gate You need the AEGIS Coded Security Key to use the gate, the key will be consumed.


Room 2

You should stay cloaked to not aggress the fleet before reaching the data can. You can uncloak for 5 seconds to activate the propulsion module, but note that active MWD enlarges your signature radius and makes you easier to target. The NPCs' scan resolution is low enough that they will ideally not be able to target you if you activate MWD provided you reactivate your cloak first.

The minefield in this room is significantly denser than in the first room and you land in the middle of it on warp-in. The Security Vault will be around 100km away from warp-in but will almost always be surrounded from most angles by mines which will block you from simply burning to the container safely. You generally will need to burn out of the minefield and get close to the Vault from small gaps between the mines. The position of the mines can vary between sites, however on almost all occasions there will be a safe route to the Vault be it from above, below, or from the sides. The security scanner structures will be positioned randomly around the outside of the minefield and burning too far out of it will put you within their decloaking range if you are not careful.

Once you decloak to hack the Security Vault you will only have a safe time window to attempt ~2 hacks before the NPCs get close enough to point you. (Failing the Vault hack has no penalty.) Those who are experienced with hacking and have the tools necessary (a 'Blackglass' Net Intrusion implant and a T2 Analyzer) can attempt up to 5 hacks while being wary of the range of the NPCs from their ship, though for most players this is impractical. The Enforcers' warp disruption range is 56 km and they will approach you with a max speed of 1450m/s (though it is closer to 1200m/s in practice), leaving little more than a minute or two to grab your loot and escape after they've begun to aggress you.

The NPC fleet's scan resolution is extremely inconsistent and can take anywhere from less than 5 to 40+ seconds to respond to your presence after decloaking.

WARNING: Due to the inconsistent lock times of the NPCs, there is a random chance that the NPCs will sometimes near-instalock you in between cloak cycles, even with a 5 second cloak delay and a covert ops frigate with no signature radius modifiers (Shield Extenders, active MWD, Inertial Stabilizers, etc.). Unless you are extremely close to the Security Vault already, consider the site failed and immediately warp out - the NPCs will quickly destroy untanked frigates within seconds once they are within their ~60-80km optimal range.


WD EWAR L


Structure 20 x AEGIS Security Scanner Decloaks ships within 55km when it activates.
Structure 11 x AEGIS Security Deep Scanner Decloaks ships within 100km when it activates.
Structure 60 x AEGIS Proximity Mine DO NOT go within the visible red circle when you look at these. 20km range. They deal high smartbomb omni damage.
150km from Hackable
Frigate 4-5 x Frigate EDENCOM AEGIS Security Pacifier 13km Web range. Approaches at 600m/s Stasis Webifier
Cruiser 3-5 x Cruiser EDENCOM AEGIS Security Enforcer 56km warp disruption range. Approaches at 1450m/s Warp Disruptor
Battleship 1-3 x Battleship EDENCOM AEGIS Security Marshal Target Jammer Target Painter
Hackable
Hackable Structure 1 x AEGIS Security Vault Hardest difficulty, final node has 120 coherence. 1x Electro-Neural Signaller, AEGIS databases

Loot

The AEGIS Security Vault will always contain 1 Electro-Neural Signaller which is used to build capital ships, along with 30-50M ISK of AEGIS databases.

Item Name Est. Value Note
1x Electro-Neural Signaller ~170M (As of January 21, 2026) 100% drop rate
1-3x AEGIS Covert Operation Reports 10M Can be sold to NPCs in Null Sec (Curse, Venal, Fountain and Delve)
1-10x AEGIS Fortification Schematics 1M
1-15x AEGIS Personnel File Backups 500K
1-9x AEGIS Security Patrol Reports 50K

References