Difference between revisions of "Archive:Wartime Standard Operating Procedures"

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# '''All''' other rules as Default SOP
 
# '''All''' other rules as Default SOP
  
=== Promoted Activities ===
+
== Non Fleet Operations and Lockdowns ==
It is expected that the majority of those declaring war on E-UNI will fail to prosecute it fully, leaving times when there are no war-targets to hunt. With this in mind, the following options are available at all times:
+
 
 +
=== Non Fleet Operations ===
 +
Non fleet operations are those which are not conducted in a fleet, such as testing ship loadouts, setting bookmarks and configuring the overview. These are the defaults, unless overridden with a lockdown for the specific area.
 +
* You may undock, but any activity which leaves you stationary or with split focus '''must''' be done at the POS.
 +
* At all times that you are undocked, you must watch the local chat channel and must either dock or enter the POS shield if war-targets enter the system.
 +
* Travelling (as in moving alone between systems) must either be done in a [[Shuttle]], [[Starter Frigate]] or [[Tackler frigate]], and you '''must''' ensure there are no war-targets in local at each system you enter.
 +
* If moving in any other ships, you must be travel fit until you reach your destination. This means all low-slots are filled with [[Warp Core Stabiliser]]s and the mid-slots are filled with [[Shield Extenders]]. Normal fittings should be carried in the hold.
 +
 
 +
=== Lockdowns ===
 +
From time to time it may be necessary for ILN Officers or [[Director]]s to issue a 'lockdown' in a specific system or region due to a current threat from war-targets in a specific area. In extreme circumstances (such as server instability) a full Eve-wide lockdown may be issued. A lockdown means that:
 +
* When the lockdown is called, those within the affected area should dock immediately unless already in an active fleet.
 +
* Those within the specified area must be in an active fleet '''before''' they undock.
 +
* Traveling or moving any ships in the area specified is prohibited without an active fleet.
 +
* Lockdowns are in place until lifted by an ILN Officer or [[Director]].
 +
 
 +
== Promoted Activities ==
 +
It is expected that the majority of those declaring war on E-UNI will fail to prosecute it fully, leaving times when there are no war-targets to hunt. With this in mind, the following options are available at all times, including during lockdowns:
 
# Fleet operations in [[LoSec]] and [[NullSec]]. There are always pirates and other hostiles to hunt.
 
# Fleet operations in [[LoSec]] and [[NullSec]]. There are always pirates and other hostiles to hunt.
 
# [[Wormhole]] Operations. Fleets must remain fit for combat, and still may not mine.
 
# [[Wormhole]] Operations. Fleets must remain fit for combat, and still may not mine.
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# Dropping from E-UNI for the duration of the war. There are '''no''' penalties for this, and those doing so retain access to the channels and majority of resources of E-UNI.
 
# Dropping from E-UNI for the duration of the war. There are '''no''' penalties for this, and those doing so retain access to the channels and majority of resources of E-UNI.
  
== Pickets and Scouting. ==
+
= Violations =
 
+
In the event of a violation of the above restrictions, ILN personnel are to follow the process below, leading to destruction of a members ship and pod if they do not respond.
=== Pickets ===
 
# Pickets should typically be flying a tackler frigate fitted with a T1 cloak and modules.
 
# Their purpose is to provide information on what is at specific location, provide early warning regarding hostiles.
 
 
 
=== Scouting ===
 
# Scouts must be flying a T2 [[Ship Classes|CovOps Frigates]] with an appropriate cloak. a stealth bomber is not a scout.
 
# Scouts must be attached to a fleet - scouting on your own is not scouting.
 
# Scouts do not engage in combat at any time. They stay invisible at all times.
 
# Because they should *never* be visible, scouts flying T2 CovOps ships may use a Faction probe launcher at their discrescion.
 
 
 
== Lockdowns ==
 
Lockdowns are typically called in a specific system or region, due to direct threat from hostiles. In extreme circumstances only (server instability) a full lockdown may be issued, in which case everyone should stay docked.
 
=== Not during lockdowns ===
 
* You can undock to test a ship loadout with the help of corp members, set bookmarks and similar, but any activity which means you must be stationary must be done at the POS. Watch local and dock up or otherwise make yourself safe if hostiles enter the system.
 
* Travelling (as in moving alone between systems) must be done in a newbie ship or tackler-class frigate, and you MUST ensure there are no wartargets in local at each system you enter -- everything else moves too slow
 
=== During Lockdowns ===
 
* You must be in an active fleet before you undock in the area, and the fleet must be hunting the hostiles.
 
* Traveling in the area specified is prohibited without an active fleet.
 
  
== Communications ==
+
If at any time the subject 'wakes up', then must be ordered to dock immediately, or if the subject refuses to co-operate, or a war-target appears on-grid, then the personnel are authorised to skip straight to destructions of the subjects ship or pod.
# We don't discuss the war anywhere other than official E-UNI channels.
+
# Try to convo, evemail and get their attention via alliance and corp chat.
# Directors, ILN Captains and above may talk to hostiles, but nobody else may do. Our guns do the talking.
 
# FCs are allowed to put GF (good fight) in local after combat, or to answer questions from neutrals that the fleet is because E-UNI is at War. That's it.
 
# Actions or behavior that damages the morale of the Uni will not be permitted. If you don't like the restrictions then leave for the duration. Repeated problems with this may end up with a director doing this for you.
 
 
 
== Violations ==
 
ILN Personnel only are to do the below. If the targets 'wakes up' then they will be ordered to dock immediately. If they refuse, then skip to step 8.
 
# Try to convo, evemail and get their attention via alliance and corp Chat.
 
 
# Fire a single warning shot.
 
# Fire a single warning shot.
 
# Wait 30 seconds.
 
# Wait 30 seconds.
# Warp scram and web target, Fire second shot.
+
# Warp scram and web target, fire second shot.
 
# Wait 30 seconds.
 
# Wait 30 seconds.
 
# Destroy ship.
 
# Destroy ship.
# Collect loot, vaporize wreck and put loot on contract to the person destroyed.
+
# Collect loot, vaporize or salvage the wreck immediately and place the remains on contract to the subject.
 
# Repeat with Pod if needed.
 
# Repeat with Pod if needed.
 +
This may seem harsh, but denying the war-targets kills of the 'easy targets' they expect has shown to end the war significantly quicker than normal, and there can be no excuse for not knowing the rules.
 +
 +
= Clarifications =
 +
Below are expanded and clarified elements of the [[Ivy League Policies]] and SOP.
 +
== Communications ==
 +
# It is important that all members ensure they do not discuss the war anywhere other than official E-UNI channels.
 +
# Directors, ILN Captains and above may talk to war-targets in the local channel. Let your modules do the talking.
 +
# Fleet Commanders are authorised to say "GF" (good fight) in local after combat, or to answer questions from neutrals regarding the fleet. That is all.
 +
# Actions or behavior that damages the morale of E-UNI is not be permitted. If you don't like the restrictions then you my leave for the duration and still retain access to the majority of resources. Repeated issues may end up with a director doing this for you, and my adversely effect your ability to return.
 +
 +
== Pickets and Scouting. ==
 +
Commonly confused, pickets and scouting are similar with with differing purposes.
 +
=== Picketing ===
 +
A picket will typically sit static and cloaked on the far side of a gate or similar location, providing early warning in the event of an incoming war-target. Pickets should typically be flying a tackler frigate fitted with a T1 cloak similar and modules.
 +
=== Scouting ===
 +
Scouting is the act of moving ahead of a fleet, providing intel as to the state of the next location, or following the fleet one jumb behind, to identify any pursuing targets. Scouts must fly a T2 [[Ship Classes|Covert Ops Frigate]] with an appropriate cloak only. Stealth bombers are not to be used as scouts. Scouts must be attached to a fleet at all time - scouting solo is pointless - and scouts do not engage in combat at any time, maintaining their cloak at all times. Because they should never be visible, experienced scouts flying the relevant ship may use a Faction probe launcher at their discretion.

Revision as of 13:04, 10 February 2010

NOTE: THIS IS NOT CURRENTLY LIVE AND IS A WORK IN PROGRESS

Eve University and Ivy League uses a strict set of Standard Operating Procedures (SOP) during wars. These deny the attackers any targets which would be worth their while, while focussing the majority of our force against them. Over the last three years, this has been developed into its current state, which ends wars quickly and with the minimum of losses.

Restrictions and Requirements

When the IVY Defence Status, listed on the message of the day in Chat.E-UNI, is DEFCON 1, the following rules are place:

  1. If you are in space at any time, you must be connected to Teamspeak.
  2. Autopilot must not be used other than to highlight stargates for navigation.
  3. Missions, Ratting, Complexes, Exploration sites are prohibited in k-space.
  4. Hauling, Mining, and similar activities are prohibited in all locations.
  5. You must not go AFK while in space. Either log out or ensure you are docked before you leave.
  6. All combat must be while in a fleet of at least two pilots.
  7. Some Ships, Modules are Fittings are restricted without explicit written permission from the Fleet Admiral.

During Relaxed SOP Only

The Relaxed SOP allows E-UNI members to engage in limited PvE missions without dropping form the corporation. In the event of a relaxed SOP being declared by the directors, it will be listed in the Message of the Day on Chat.E-UNI, and emailed to members in the Alliance.

  1. Missioning (agent missions) may be run in a fleet of at least 3 E-UNI members.
  2. All fleet members MUST be in the same mission space and together at all times.
  3. All ships must be fitted for PvP combat, and be ready to engage a hostile target.
  4. Courier/mining/non-combat missions must be done using an out-of-corp alt.
  5. Ratting, Complexes, Exploration sites are still prohibited in k-space.
  6. All other rules as Default SOP

Non Fleet Operations and Lockdowns

Non Fleet Operations

Non fleet operations are those which are not conducted in a fleet, such as testing ship loadouts, setting bookmarks and configuring the overview. These are the defaults, unless overridden with a lockdown for the specific area.

  • You may undock, but any activity which leaves you stationary or with split focus must be done at the POS.
  • At all times that you are undocked, you must watch the local chat channel and must either dock or enter the POS shield if war-targets enter the system.
  • Travelling (as in moving alone between systems) must either be done in a Shuttle, Starter Frigate or Tackler frigate, and you must ensure there are no war-targets in local at each system you enter.
  • If moving in any other ships, you must be travel fit until you reach your destination. This means all low-slots are filled with Warp Core Stabilisers and the mid-slots are filled with Shield Extenders. Normal fittings should be carried in the hold.

Lockdowns

From time to time it may be necessary for ILN Officers or Directors to issue a 'lockdown' in a specific system or region due to a current threat from war-targets in a specific area. In extreme circumstances (such as server instability) a full Eve-wide lockdown may be issued. A lockdown means that:

  • When the lockdown is called, those within the affected area should dock immediately unless already in an active fleet.
  • Those within the specified area must be in an active fleet before they undock.
  • Traveling or moving any ships in the area specified is prohibited without an active fleet.
  • Lockdowns are in place until lifted by an ILN Officer or Director.

It is expected that the majority of those declaring war on E-UNI will fail to prosecute it fully, leaving times when there are no war-targets to hunt. With this in mind, the following options are available at all times, including during lockdowns:

  1. Fleet operations in LoSec and NullSec. There are always pirates and other hostiles to hunt.
  2. Wormhole Operations. Fleets must remain fit for combat, and still may not mine.
  3. Trading while docked in a station. Remember that moving items is prohibited.
  4. Use of an out-of-corp character or alt for Missions, Mining and Hauling.
  5. Dropping from E-UNI for the duration of the war. There are no penalties for this, and those doing so retain access to the channels and majority of resources of E-UNI.

Violations

In the event of a violation of the above restrictions, ILN personnel are to follow the process below, leading to destruction of a members ship and pod if they do not respond.

If at any time the subject 'wakes up', then must be ordered to dock immediately, or if the subject refuses to co-operate, or a war-target appears on-grid, then the personnel are authorised to skip straight to destructions of the subjects ship or pod.

  1. Try to convo, evemail and get their attention via alliance and corp chat.
  2. Fire a single warning shot.
  3. Wait 30 seconds.
  4. Warp scram and web target, fire second shot.
  5. Wait 30 seconds.
  6. Destroy ship.
  7. Collect loot, vaporize or salvage the wreck immediately and place the remains on contract to the subject.
  8. Repeat with Pod if needed.

This may seem harsh, but denying the war-targets kills of the 'easy targets' they expect has shown to end the war significantly quicker than normal, and there can be no excuse for not knowing the rules.

Clarifications

Below are expanded and clarified elements of the Ivy League Policies and SOP.

Communications

  1. It is important that all members ensure they do not discuss the war anywhere other than official E-UNI channels.
  2. Directors, ILN Captains and above may talk to war-targets in the local channel. Let your modules do the talking.
  3. Fleet Commanders are authorised to say "GF" (good fight) in local after combat, or to answer questions from neutrals regarding the fleet. That is all.
  4. Actions or behavior that damages the morale of E-UNI is not be permitted. If you don't like the restrictions then you my leave for the duration and still retain access to the majority of resources. Repeated issues may end up with a director doing this for you, and my adversely effect your ability to return.

Pickets and Scouting.

Commonly confused, pickets and scouting are similar with with differing purposes.

Picketing

A picket will typically sit static and cloaked on the far side of a gate or similar location, providing early warning in the event of an incoming war-target. Pickets should typically be flying a tackler frigate fitted with a T1 cloak similar and modules.

Scouting

Scouting is the act of moving ahead of a fleet, providing intel as to the state of the next location, or following the fleet one jumb behind, to identify any pursuing targets. Scouts must fly a T2 Covert Ops Frigate with an appropriate cloak only. Stealth bombers are not to be used as scouts. Scouts must be attached to a fleet at all time - scouting solo is pointless - and scouts do not engage in combat at any time, maintaining their cloak at all times. Because they should never be visible, experienced scouts flying the relevant ship may use a Faction probe launcher at their discretion.