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Crooked Cop: Difference between revisions

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Mal kard (talk | contribs)
Created page with "name=Crooked Cop, Level 3 __NOTOC__{{survival copy}} {{Missiondetails |Level=3 |Type=Encounter |Objective= |Faction=Serpentis |Faction1=Serpentis |DamageToDeal=kin/therm |Dama..."
 
Clarified the mission is in an ungated deadspace with hostiles at initial warp-in.
Tags: Mobile edit Mobile web edit
 
(12 intermediate revisions by 7 users not shown)
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name=Crooked Cop, Level 3
{{NPCTableCSS}}{{MissionLinks}}
__NOTOC__{{survival copy}}
 
{{Missiondetails
{{Missiondetails
|Level=3
|Level=3
|Type=Encounter
|Type=Encounter
|Objective=
|Objective=
|Faction=Serpentis
|Faction1=Serpentis
|Faction1=Serpentis
|DamageToDeal=kin/therm
|DamageToDeal=
|DamageToResist=Kin/therm
|DamageToResist=
|WebPoint=
|WebPoint=
|EWAR=
|EWAR=Corelum Chief Patroller/Scout (Sensor Dampening)
|ShipSizeLimit=
|ShipSizeLimit=
|ShipSuggestion=Brutix, Hurricane, Drake
|ShipSuggestion=Battlecruiser
|Rewards=
|Rewards=  
|Extra=Damp (Corelum Chief Patroller, Corelum Chief Scout)
|StandingLoss= No Amarr Empire or Serpentis standing loss
|Extra=  
}}
}}


'''Blitz: Destroy Imperial Industrial'''
Mission is in an ungated deadspace.  All enemies spawn close to the warp-in point.  If some initial distance is desired for combat (for example: railguns, artillery, beam lasers, and/or sentry drones), then warp to the mission "to within" a distance.
=== Single Pocket ===
{{NPCTableHead|Initial Spawn, auto-aggro, 10 km north}}
{{NPCTableRow|Frigate|5|Coreli Guard}}
{{NPCTableRow|Cruiser|2~3|Corelum Chief Scout/Spy|trigger=Spawns Reinforcement}}
{{NPCTableRow|Industrial|1|Imperial Industrial}}
|}
{{NPCTableHead|Reinforcement, 5-10 km north}}
{{NPCTableRow|Destroyer|3|Corelior ?}}
{{NPCTableRow|Cruiser|3|Corelum Chief Patroller/Scout|ewar=Damp}}
|}
{{Missionrelated}}


Space type: Normal space<br>
[[Category:Security missions]]
===Warp-In===
(auto aggro)
5 Frigates (killing last guard triggers next spawn)
3 Cruisers
1 Industrial
===Spawn 1===
3 Destroyers
3 Cruisers (damp)
===Blitz===
Kill Imperial Industrial.
[[Category:Mission reports]]

Latest revision as of 01:14, 3 June 2025


Level 3
Type Encounter
Faction Serpentis
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Thermal damage ThKinetic damage Kin
EWAR Corelum Chief Patroller/Scout (Sensor Dampening)
Ship suggestion Battlecruiser
Standing loss No Amarr Empire or Serpentis standing loss


Blitz: Destroy Imperial Industrial

Mission is in an ungated deadspace. All enemies spawn close to the warp-in point. If some initial distance is desired for combat (for example: railguns, artillery, beam lasers, and/or sentry drones), then warp to the mission "to within" a distance.

Single Pocket

Initial Spawn, auto-aggro, 10 km north
WD EWAR L


Frigate 5 x Frigate Coreli Guard
Cruiser 2~3 x Cruiser Corelum Chief Scout/Spy Spawns Reinforcement
Hauler 1 x Industrial Imperial Industrial


Reinforcement, 5-10 km north
WD EWAR L


Destroyer 3 x Destroyer Corelior ?
Cruiser 3 x Cruiser Corelum Chief Patroller/Scout Remote Sensor Dampener