m Aberzhulan en gravonere moved page Smuggler Interception (Serpentis) (level 3) to Smuggler Interception (Serpentis) (Level 3) |
reword blitz: the proposed blitz still works, but it is was probably not clear that you need to kill all ships from group 2 and not just the transports |
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{{NPCTableCSS}}{{MissionLinks}}{{hatnote|This article details the Level 3 Serpentis variant of this mission. For other variants, see [[Smuggler Interception|Smuggler Interception (disambiguation)]].}} | |||
{{Missiondetails | |||
|Level= 3 | |||
|Type= Encounter | |||
|Objective= Destroy convoy and return with cargo to agent. ''10x Militants(20{{m3}})'' | |||
|Faction1= Serpentis | |||
|EWAR= Sensor Dampening | |||
|ShipSizeLimit= Battleship | |||
Video: [[ | |ShipSuggestion= Battlecruiser | ||
}} | |||
{{MissionBriefing | |||
|A convoy was spotted in a nearby system, apparently en route straight through <System>. This is a perfect chance for you to show us what you're worth. This convoy comes with a fairly large escort, but I'm pretty sure you have the firepower to take them out. I want you to intercept the convoy after it makes the jump into <System.; Destroy the ships if they don't surrender their goods, and bring anything you can salvage back to me. I'll split the loot. Sounds fair eh? | |||
}} | |||
Video: [[https://www.youtube.com/watch?v=htPqOpaO-I0 Cerberus] April 2014] | |||
'''Blitz:''' Take already unlocked gate in 1st pocket. Destroy all ships from group 2 in 2nd pocket. Loot militants from one of the transports. | |||
No hostiles at initial gate. | |||
=== 1st Pocket === | |||
No automatic aggro. Gate is unlocked so you can skip the room. | |||
{{NPCTableHead|Structures}} | |||
{{NPCTableRow|Acceleration Gate||Acceleration Gate (63km)}} | |||
|} | |||
Group 1 | {{NPCTableHead|Initial. Flanking the gate.}} | ||
50- | {{NPCTableSeparator|Group 1 (50-70 km)}} | ||
{{NPCTableRow|Frigate|6-7|Coreli Spy/Agent/Guard/Safeguard}} | |||
{{NPCTableRow|Cruiser|1|Corelum Chief Guard/Safeguard|ewar= Damp}} | |||
Group 2 | {{NPCTableSeparator|Group 2 (65-75 km)}} | ||
65- | {{NPCTableRow|Frigate|4-5|Coreli Guard/Safeguard}} | ||
{{NPCTableRow|Cruiser|2|Corelum Chief Defender/Protector}} | |||
|} | |||
{{NPCTableHead|Mining}} | |||
{{NPCTableRow|Asteroid|33|Veldspar}} | |||
|} | |||
=== 2nd Pocket === | |||
No automatic aggro. | |||
{{NPCTableHead|}} | |||
{{NPCTableSeparator|Group 1 (Left, 45-55 km)}} | |||
{{NPCTableRow|Frigate|3|Coreli Infantry/Soldier}} | |||
{{NPCTableRow|Cruiser|2|Corelum Chief Defender/Protector}} | |||
{{NPCTableSeparator|Group 2 (Middle, 45-55 km)}} | |||
{{NPCTableRow|Cruiser|2|Serpentis Personnel Transport|cargo= Drops 10 militants}} | |||
{{NPCTableRow|Cruiser|5|Corelum Chief Watchman/Patroller|ewar= Damp}} | |||
{{NPCTableRow|Battlecruiser|1|Corelatis Platoon Leader/Squad Leader}} | |||
{{NPCTableSeparator|Group 3 (Right, 45-55 km)}} | |||
{{NPCTableRow|Frigate|9|Coreli Spy/Agent/Guard/Safeguard}} | |||
{{NPCTableRow|Destroyer|3|Corelior Infantry/Soldier}} | |||
|} | |||
{{NPCTableHead|Mining}} | |||
{{NPCTableRow|Asteroid|86|Veldspar}} | |||
|} | |||
{{Missionrelated}} | |||
[[Category:Security missions]] | |||
[[Category: | |||
Latest revision as of 00:55, 14 February 2024
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| Missions |
|---|
| Mission Reports |
| Mission Guides |
| Special Missions |
| Helpful Links |
- This article details the Level 3 Serpentis variant of this mission. For other variants, see Smuggler Interception (disambiguation).
| Mission briefing |
|---|
| A convoy was spotted in a nearby system, apparently en route straight through <System>. This is a perfect chance for you to show us what you're worth. This convoy comes with a fairly large escort, but I'm pretty sure you have the firepower to take them out. I want you to intercept the convoy after it makes the jump into <System.; Destroy the ships if they don't surrender their goods, and bring anything you can salvage back to me. I'll split the loot. Sounds fair eh? |
Video: [Cerberus April 2014]
Blitz: Take already unlocked gate in 1st pocket. Destroy all ships from group 2 in 2nd pocket. Loot militants from one of the transports.
No hostiles at initial gate.
1st Pocket
No automatic aggro. Gate is unlocked so you can skip the room.
Structures
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
Acceleration Gate (63km) | |||
Initial. Flanking the gate.
Mining
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
33 x Veldspar | |||
2nd Pocket
No automatic aggro.
Mining
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
86 x Veldspar | |||
| ||||||||||||||
