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Abyssal modules: Difference between revisions

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fix a typo and note how these confuse killmails
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[[image:Abyssal module tooltip.png|300px|thumb|Tooltip of an abyssal module, showing the original module and mutaplasmid, the attributes which were modified, and how great the modifications were]]
{{Abyssal Deadspace links}}
'''Abyssal modules''' are modules that have been modified with mutaplasmids. The result is that some of their stats have been modified positively or negatively. Abyssal modules have same skill requirements as T2 module of that type even if the base module had easier skill requirements.
[[image:Abyssal module tooltip.png|thumb|Tooltip of an abyssal module, showing the original module and mutaplasmid, the attributes which were mutated, and how great the mutations were]]
'''Abyssal modules''' are modules that have been mutated with mutaplasmids. The result is that some of their stats have been increased or decreased. Abyssal modules have the same skill requirements as a T2 module regardless of the module's skill requirements before the mutation.


Abyssal modules can be identified from the "Abyssal" in their name and from the [[File:CornerTAbs.png]] symbol at the corner of the module icon.
Abyssal modules can be identified from the "Abyssal" in their name and from the [[File:CornerTAbs.png]] symbol at the corner of the module icon.
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== Creating abyssal modules ==
== Creating abyssal modules ==
[[File:Mutating widnow.png|thumb|450px|The abyssal module creation window will show the possible range for modified stats. Hovering over the module slot will show what modules are compatible with this mutaplasmid.]]
[[File:Mutating widnow.png|thumb|450px|The abyssal module creation window will show the possible range for modified stats. Hovering over the module slot will show what modules are compatible with this mutaplasmid.]]
Two items are required to create an abyssal module: a Mutaplasmid, and another module which is compatible with that mutaplasmid. The module used can be of any tech or meta level, and will determine the resulting abyssal module's base stats.
Two items are required to create an abyssal module:
* a Mutaplasmid
* a module that is compatible with that mutaplasmid


Mutaplasmids are acquired either from Triglavian Bioadaptive Caches found in Abyssal Deadspace, or in the wrecks of Invading Precursors found in Triglavian Invasion systems. Each mutaplasmid comes in three strengths: decayed, gravid and unstable.
The module used can be of any tech or meta level, and will determine the resulting abyssal module's base stats.
 
To create (or "Roll" or "Mutate") the abyssal module:
# Either double-click on or right-click and Use the mutaplasmid. This will open a window with a slot that can accept a module.
# Drag and drop the chosen module into the slot, or hover over the slot to view a list of all compatible modules. Modules in that list that are in the same hangar as the mutaplasmid are highlighted and can be selected from the list.
# The right side of the window will then display a list of the possible stat changes the module can receive.
# Pressing the Mutate button will combine the module and mutaplasmid to create a new abyssal module. The window will display the module's newly adjusted stats.
 
Each stat that is modified by the mutaplasmid is modified independently, from a flat random distribution across the possible range. This means that:
* Unstable mutaplasmids have the highest possible bonuses, but they also have the highest chances of getting penalties
* Gravid mutaplasmids have the best odds of creating some degree of positive effect on a module
 
Multiple modules cannot be mutated simultaneously, however, if there are multiple available mutaplasmids of the same type the mutation window will give the option to immediately use another.
 
Mutating a module can only be done once, and cannot be undone.
 
Once mutated, the new module is a unique Abyssal module, and cannot be repackaged or sold on the market (although it can be Reprocessed into the minerals of a T1 variant). Abyssal modules can, however, be traded via [[Contracts]], and the Contract window specifically allows for viewing the stats of mutated modules by hovering the mouse over the contract.
 
There are out-of-game websites and servers, such as [https://mutamarket.com/ mutamarket.com], which allow for better searching and comparing available contracts for abyssal modules. This all also means that Abyssal modules have no inherent ISK value, and so for any killmails which include Abyssal modules there is no good way of knowing how strong, weak, cheap, or valuable those modules were.
 
== Mutaplasmids ==
Mutaplasmids are acquired either from Triglavian Bioadaptive Caches found in [[Abyssal Deadspace]], or in the wrecks of Invading Precursors found in [[Triglavian Invasion]] systems.
 
Mutaplasmids come in three base strengths:
* Decayed mutaplasmids are the most common, and offer the smallest possible benefits but also have the lowest possible penalties
* Decayed mutaplasmids are the most common, and offer the smallest possible benefits but also have the lowest possible penalties
* Gravid mutaplasmids are intermediate, offering greater possible benefits and marginally greater possible penalties
* Gravid mutaplasmids are intermediate, offering greater possible benefits and marginally greater possible penalties
* Unstable mutaplasmids are the most in-demand, offering both the largest possible benefits and by far the largest possible penalties
* Unstable mutaplasmids are the most in-demand, offering both the largest possible benefits and by far the largest possible penalties


To create (or "Roll" as it is often said) the abyssal module, either double-click on, or right-click and Use the mutaplasmid. This will open a window with a slot that can accept a module. Drag and drop the chosen module into the slot, or hover over the slot to view a list of all compatible modules. (Modules in that list which are in the same hangar as the mutaplasmid are highlighted and can be selected from the list.) The right side of the window will then display a list of the possible stat changes the module can receive. At this point, pressing the Mutate button will combine the module and mutaplasmid to create a new abyssal module, and the window will display the module's newly adjusted stats.
Two special types of mutaplasmids have only one strength:
* Radical mutaplasmids mutates Drone Damage Amplifiers and Fighter Support Units
* Exigent mutaplasmids mutates [[Drones]]


Each stat which is modified by the mutaplasmid is modified independently, from a flat random distribution across the possible range. This means that, while Unstable mutaplasmids have the highest possible bonuses, they also have the highest chances of getting penalties; and that Gravid mutaplasmids have the best odds of creating some degree of positive effect on a module.
The Revenant expansion added further variation: Glorified mutaplasmids. These are manufactured using various types of mutaplasmid residue, made by reprocessing mutated modules. Decayed, Gravid, and Unstable, Radical and Exigent mutaplasmids all have these variants, with their BPCs dropping in Abyssal Deadspace. The Glorified version isn't strictly better, as it expands the modification range in both the positive and negative effect direction.


Mutating a module can only be done once, and cannot be un-done. Once mutated, the new module is a unique Abyssal module, and cannot be repackaged or sold on the market (although it can be Reprocessed into the minerals of a T1 variant). Abyssal modules can, however, be traded via [[Contracts]], and the Contract window specifically allows for viewing the stats of mutated modules by hovering the mouse over the contract. There are also out-of-game websites and servers, such as [https://mutaplasmid.space/ mutaplasmid.space], which allow for better searching and comparing available contracts for abyssal modules. This all also means that Abyssal modules have no inherent ISK value, and so for any killmails which include Abyssal modules there is no good way of knowing how strong, weak, cheap, or valuable those modules were.
The order of effect size is:
 
* Decayed
Multiple modules cannot be mutated simultaneously, however if there are multiple available mutaplasmids of the same type the mutation window will give the option to immediately use another.
* Glorified Decayed
* Gravid
* Glorified Gravid
* Unstable
* Glorified Unstable


== Modifiable modules ==
== Modifiable modules ==
Mutaplasmids exist only for certain module types and only certain module attributes are modified by mutaplasmids.
Mutaplasmids exist only for certain module types and only certain module attributes are modified by mutaplasmids.


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The table below lists different types of mutaplasmids and what stats each mutaplasmid modifies.
The table below lists different types of mutaplasmids and what stats each mutaplasmid modifies.
{{Clear}}
<tabs>
<tab name="Armor">
{|class="wikitable" style="text-align: center;"
|+ style="text-align:left;" | [[File:Icon armor plate.png|link=|64px]] Armor Plate Mutaplasmids
|- style="background-color: #222222;"
! style="color:wheat; width:15em" | Attribute Changes
! style="width: 10em; color:wheat;" |[[File:Decayed_ArmorPlate_Mutaplasmid.png|link=|40px]]Decayed
! style="width: 10em; color:wheat;" |[[File:Gravid_ArmorPlate_Mutaplasmid.png|link=|40px]]Gravid
! style="width: 10em; color:wheat;" |[[File:Unstable_ArmorPlate_Mutaplasmid.png|link=|40px]]Unstable
|-
| Armor HP bonus || {{co|red|-5%}} - {{co|green|+10%}} || {{co|red|-10%}} - {{co|green|+20%}} || {{co|red|-30%}} - {{co|green|+30%}}
|-
| Mass          || {{co|red|+20%}} - {{co|green|-15%}} || {{co|red|+30%}} - {{co|green|-20%}} || {{co|red|+40%}} - {{co|green|-40%}}
|-
| CPU usage      || {{co|red|+25%}} - {{co|green|-5%}} || {{co|red|+30%}} - {{co|green|-15%}} || {{co|red|+50%}} - {{co|green|-20%}}
|-
| PG usage      || {{co|red|+25%}} - {{co|green|-5%}}  || {{co|red|+30%}} - {{co|green|-15%}} || {{co|red|+50%}} - {{co|green|-20%}}
|}


{|class=wikitable style="width: 900px;background:#111111"
{|class="wikitable" style="text-align: center;"
|+ style="text-align:left;" | [[File:Icon armor repairer i.png|link=|64px]] Armor Repairer Mutaplasmids
|- style="background-color: #222222;"
! style="color:wheat; width:15em" | Attribute Changes
! style="width: 10em; color:wheat;" |[[File:Decayed_ArmorRepairer_Mutaplasmid.png|link=|40px]]Decayed
! style="width: 10em; color:wheat;" |[[File:Gravid_ArmorRepairer_Mutaplasmid.png|link=|40px]]Gravid
! style="width: 10em; color:wheat;" |[[File:Unstable_ArmorRepairer_Mutaplasmid.png|link=|40px]]Unstable
|-
| Activation cost || {{co|red|+20%}} - {{co|green|-15%}} || {{co|red|+15%}} - {{co|green|-10%}} || {{co|red|+20%}} - {{co|green|-20%}}
|-
| Activation duration || {{co|red|+2%}} - {{co|green|-5%}} || {{co|red|+5%}} - {{co|green|-7%}} || {{co|red|+10%}} - {{co|green|-10%}}
|-
|-
|style="text-align:center;background:#222222" colspan = 2| Armor mutaplasmids
| Armor hitpoints repaired || {{co|red|-5%}} - {{co|green|+10%}} || {{co|red|-10%}} - {{co|green|+15%}} || {{co|red|-20%}} - {{co|green|+20%}}
|-
|-
|style="width: 64px"|[[File:Icon armor plate.png|link=|]]
| CPU usage || {{co|red|+25%}} - {{co|green|-5%}} || {{co|red|+30%}} - {{co|green|-15%}} || {{co|red|+50%}} - {{co|green|-20%}}
|'''{{co|wheat|Armor plate mutaplasmid}}'''
* Armor HP bonus
* Mass
* CPU usage
* PG usage
|-
|-
| PG usage || {{co|red|+25%}} - {{co|green|-5%}} || {{co|red|+30%}} - {{co|green|-15%}} || {{co|red|+50%}} - {{co|green|-20%}}
|}


|[[File:Icon armor repairer i.png|link=|]]
{|class="wikitable" style="text-align: center;"
|'''{{co|wheat|Armor repairer mutaplasmid}}'''
|+ style="text-align:left;" | [[File:Icon armor repairer i.png|link=|64px]] Ancillary Armor Repairer Mutaplasmids
* Activation cost
|- style="background-color: #222222;"
* Activation duration
! style="color:wheat; width:15em" | Attribute Changes
* Armor hitpoints repaired
! style="width: 10em; color:wheat;" |[[File:Unstable_ArmorRepairer_Mutaplasmid.png|link=|40px]]Unstable
* CPU usage
|-
* PG usage
| Activation cost || {{co|red|+40%}} - {{co|green|-40%}}
|-
| Activation duration || {{co|red|+20%}} - {{co|green|-20%}}
|-
| Armor hitpoints repaired || {{co|red|-20%}} - {{co|green|+20%}}
|-
| Reload time || {{co|red|+30%}} - {{co|green|-30%}}
|-
|-
| CPU usage || {{co|red|+50%}} - {{co|green|-20%}}
|-
| PG usage || {{co|red|+50%}} - {{co|green|-20%}}
|}
</tab>
<tab name="Shield">
{|class="wikitable" style="text-align: center;"
|+  style="text-align:left;" | [[File:Icon shield extender.png|link=|64px]] Shield Extender Mutaplasmids
|- style="background-color: #222222;"
! style="color:wheat; width:15em" | Attribute Changes
! style="width: 10em; color:wheat;" | [[File:Decayed_ShieldExtender_Mutaplasmid.png|40px]]Decayed
! style="width: 10em; color:wheat;" | [[File:Gravid_ShieldExtender_Mutaplasmid.png|40px]]Gravid
! style="width: 10em; color:wheat;" | [[File:Unstable_ShieldExtender_Mutaplasmid.png|40px]]Unstable
|-
| Shield Hitpoint Bonus || {{co|red|-5%}} - {{co|green|+10%}} || {{co|red|-10%}} - {{co|green|+20%}} || {{co|red|-30%}} - {{co|green|+30%}}
|-
| CPU usage || {{co|red|+25%}} - {{co|green|-5%}} || {{co|red|+30%}} - {{co|green|-15%}} || {{co|red|+50%}} - {{co|green|-20%}}
|-
| Powergrid Usage || {{co|red|+25%}} - {{co|green|-5%}} || {{co|red|+30%}} - {{co|green|-15%}} || {{co|red|+50%}} - {{co|green|-20%}}
|-
| Signature Radius Modifier || {{co|red|+30%}} - {{co|green|-10%}} || {{co|red|+40%}} - {{co|green|-20%}} || {{co|red|+50%}} - {{co|green|-30%}}
|}


|[[File:Icon armor repairer i.png|link=|]]
{|class="wikitable" style="text-align: center;"
|'''{{co|wheat|Ancillary armor repairer mutaplasmid}}'''
|+  style="text-align:left;" | [[File:Icon shield glow.png|link=|64px]] Shield Booster Mutaplasmids
* Activation cost
|- style="background-color: #222222;"
* Activation duration
! style="color:wheat; width:15em" | Attribute Changes
* Armor hitpoints repaired
! style="width: 10em; color:wheat;" | [[File:Decayed_ShieldBooster_Mutaplasmid.png|40px]]Decayed
* Reload time
! style="width: 10em; color:wheat;" | [[File:Gravid_ShieldBooster_Mutaplasmid.png|40px]]Gravid
* CPU usage
! style="width: 10em; color:wheat;" | [[File:Unstable_ShieldBooster_Mutaplasmid.png|40px]]Unstable
* PG usage
|-
| Activation time / duration || {{co|red|+2%}} - {{co|green|-5%}} || {{co|red|+5%}} - {{co|green|-7%}} || {{co|red|+10%}} - {{co|green|-10%}}
|-
| CPU usage || {{co|red|+25%}} - {{co|green|-5%}} || {{co|red|+30%}} - {{co|green|-15%}} || {{co|red|+50%}} - {{co|green|-20%}}
|-
| Shield Bonus || {{co|red|-5%}} - {{co|green|+10%}} || {{co|red|-10%}} - {{co|green|+15%}} || {{co|red|-20%}} - {{co|green|+20%}}
|-
| Activation Cost || {{co|red|+20%}} - {{co|green|-15%}} || {{co|red|+30%}} - {{co|green|-20%}} || {{co|red|+40%}} - {{co|green|-40%}}
|-
|-
| Powergrid Usage || {{co|red|+25%}} - {{co|green|-5%}} || {{co|red|+30%}} - {{co|green|-15%}} || {{co|red|+50%}} - {{co|green|-20%}}
|}


|style="text-align:center;background:#222222" colspan = 2| Shield mutaplasmids
{|class="wikitable" style="text-align: center;"
|+  style="text-align:left;" | [[File:Icon ancillary shield booster.png|link=|64px]] Ancillary Shield Booster Mutaplasmids
|- style="background-color: #222222;"
! style="color:wheat; width:15em" | Attribute Changes
! style="width: 10em; color:wheat;" | [[File:Unstable_ShieldBooster_Mutaplasmid.png|40px]]Unstable
|-
| Activation time / duration || {{co|red|+20%}} - {{co|green|-20%}}
|-
| CPU usage || {{co|red|+50%}} - {{co|green|-20%}}
|-
| Shield Bonus || {{co|red|-20%}} - {{co|green|+20%}}
|-
| Activation Cost || {{co|red|+40%}} - {{co|green|-40%}}
|-
| Powergrid Usage || {{co|red|+50%}} - {{co|green|-20%}}
|-
| Reload Time || {{co|red|+30%}} - {{co|green|-30%}}
|}
</tab>
<tab name="Hull">
{|class="wikitable" style="text-align: center;"
|+  style="text-align:left;" | [[File:Icon module damage control.png|link=|64px]] Damage Control Mutaplasmids
|- style="background-color: #222222;"
! style="color:wheat; width:15em" | Attribute Changes
! style="width: 10em; color:wheat;" | [[File:Decayed_DamageControl_Mutaplasmid.png|40px]]Decayed
! style="width: 10em; color:wheat;" | [[File:Gravid_DamageControl_Mutaplasmid.png|40px]]Gravid
! style="width: 10em; color:wheat;" | [[File:Unstable_DamageControl_Mutaplasmid.png|40px]]Unstable
|-
| Structure Kinetic Damage Resistance || {{co|red|-10%}} - {{co|green|+5%}} || {{co|red|-20%}} - {{co|green|+10%}} || {{co|red|-30%}} - {{co|green|+30%}}
|-
| Structure Thermal Damage Resistance || {{co|red|-10%}} - {{co|green|+5%}} || {{co|red|-20%}} - {{co|green|+10%}} || {{co|red|-30%}} - {{co|green|+30%}}
|-
| CPU usage || {{co|red|+25%}} - {{co|green|-5%}} || {{co|red|+30%}} - {{co|green|-15%}} || {{co|red|+50%}} - {{co|green|-20%}}
|-
| Structure EM Damage Resistance || {{co|red|-10%}} - {{co|green|+5%}} || {{co|red|-20%}} - {{co|green|+10%}} || {{co|red|-30%}} - {{co|green|+30%}}
|-
|-
| Structure Explosive Damage Resistance || {{co|red|-10%}} - {{co|green|+5%}} || {{co|red|-20%}} - {{co|green|+10%}} || {{co|red|-30%}} - {{co|green|+30%}}
|}


|[[File:Icon shield extender.png|link=|]]
{|class="wikitable" style="text-align: center;"
|'''{{co|wheat|Shield extender mutaplasmid}}'''
|+  style="text-align:left;" | [[File:Icon assault damage control.png|link=|64px]] Assault Damage Control Mutaplasmids
* Shield hitpoint bonus
|- style="background-color: #222222;"
* Signature radius modifier
! style="color:wheat; width:15em" | Attribute Changes
* CPU usage
! style="width: 10em; color:wheat;" | [[File:Decayed_AssaultDamageControl_Mutaplasmid.png|40px]]Decayed
* PG usage
! style="width: 10em; color:wheat;" | [[File:Gravid_AssaultDamageControl_Mutaplasmid.png|40px]]Gravid
! style="width: 10em; color:wheat;" | [[File:Unstable_AssaultDamageControl_Mutaplasmid.png|40px]]Unstable
|-
| Activation time / duration || {{co|red|-5%}} - {{co|green|+8%}} || {{co|red|-10%}} - {{co|green|+15%}} || {{co|red|-20%}} - {{co|green|+20%}}
|-
| Structure EM Damage Resistance || {{co|red|-10%}} - {{co|green|+5%}} || {{co|red|-20%}} - {{co|green|+10%}} || {{co|red|-30%}} - {{co|green|+30%}}
|-
| Structure Explosive Damage Resistance || {{co|red|-10%}} - {{co|green|+5%}} || {{co|red|-20%}} - {{co|green|+10%}} || {{co|red|-30%}} - {{co|green|+30%}}
|-
| Structure Kinetic Damage Resistance || {{co|red|-10%}} - {{co|green|+5%}} || {{co|red|-20%}} - {{co|green|+10%}} || {{co|red|-30%}} - {{co|green|+30%}}
|-
| Structure Thermal Damage Resistance || {{co|red|-10%}} - {{co|green|+5%}} || {{co|red|-20%}} - {{co|green|+10%}} || {{co|red|-30%}} - {{co|green|+30%}}
|-
| CPU usage || {{co|red|+25%}} - {{co|green|-5%}} || {{co|red|+30%}} - {{co|green|-15%}} || {{co|red|+50%}} - {{co|green|-20%}}
|}
</tab>
<tab name="Astronautics">
{|class="wikitable" style="text-align: center;"
|+  style="text-align:left;" | [[File:Module icon afterburner tech1.png|link=|64px]] Afterburner Mutaplasmids
|- style="background-color: #222222;"
! style="color:wheat; width:15em" | Attribute Changes
! style="width: 10em; color:wheat;" | [[File:Decayed_Afterburner_Mutaplasmid.png|40px]]Decayed
! style="width: 10em; color:wheat;" | [[File:Gravid_Afterburner_Mutaplasmid.png|40px]]Gravid
! style="width: 10em; color:wheat;" | [[File:Unstable_Afterburner_Mutaplasmid.png|40px]]Unstable
|-
|-
| CPU usage || {{co|red|+25%}} - {{co|green|-5%}} || {{co|red|+30%}} - {{co|green|-15%}} || {{co|red|-50%}} - {{co|green|-20%}}
|-
| Maximum Velocity Bonus || {{co|red|-5%}} - {{co|green|+10%}} || {{co|red|-5%}} - {{co|green|+15%}} || {{co|red|-20%}} - {{co|green|+20%}}
|-
| Activation Cost || {{co|red|+20%}} - {{co|green|-15%}} || {{co|red|+30%}} - {{co|green|-20%}} || {{co|red|+40%}} - {{co|green|-40%}}
|-
| Powergrid Usage || {{co|red|+25%}} - {{co|green|-5%}} || {{co|red|+30%}} - {{co|green|-15%}} || {{co|red|+50%}} - {{co|green|-20%}}
|}


|[[File:Icon shield glow.png|link=|]]
{|class="wikitable" style="text-align: center;"
|'''{{co|wheat|Shield booster mutaplasmid}}'''
|+  style="text-align:left;" | [[File:Module icon microwarpdrive tech1.png|link=|64px]] Microwarpdrive Mutaplasmids
* Activation cost
|- style="background-color: #222222;"
* Activation duration
! style="color:wheat; width:15em" | Attribute Changes
* Shield hitpoints repaired
! style="width: 10em; color:wheat;" | [[File:Decayed_Microwarpdrive_Mutaplasmid.png|40px]]Decayed
* CPU usage
! style="width: 10em; color:wheat;" | [[File:Gravid_Microwarpdrive_Mutaplasmid.png|40px]]Gravid
* PG usage
! style="width: 10em; color:wheat;" | [[File:Unstable_Microwarpdrive_Mutaplasmid.png|40px]]Unstable
|-
|-
| CPU usage || {{co|red|+25%}} - {{co|green|-5%}} || {{co|red|+30%}} - {{co|green|-15%}} || {{co|red|-50%}} - {{co|green|-20%}}
|-
| Activation Cost || {{co|red|+20%}} - {{co|green|-15%}} || {{co|red|+30%}} - {{co|green|-20%}} || {{co|red|+40%}} - {{co|green|-40%}}
|-
| Maximum Velocity Bonus || {{co|red|-3%}} - {{co|green|+3%}} || {{co|red|-5%}} - {{co|green|+7%}} || {{co|red|-10%}} - {{co|green|+10%}}
|-
| Signature Radius Modifier || {{co|red|-5%}} - {{co|green|+10%}} || {{co|red|+10%}} - {{co|green|-20%}} || {{co|red|+30}} - {{co|green|-30%}}
|-
| Powergrid Usage || {{co|red|+25%}} - {{co|green|-5%}} || {{co|red|+30%}} - {{co|green|-15%}} || {{co|red|+50%}} - {{co|green|-20%}}
|}
</tab>
<tab name="Capacitor">
{|class="wikitable" style="text-align: center;"
|+  style="text-align:left;" | [[File:Icon cap battery.png|link=|64px]] Capacitor Batteries Mutaplasmids
|- style="background-color: #222222;"
! style="color:wheat; width:15em" | Attribute Changes
! style="width: 10em; color:wheat;" | [[File:Decayed_Battery_Mutaplasmid.png|40px]]Decayed
! style="width: 10em; color:wheat;" | [[File:Gravid_Battery_Mutaplasmid.png|40px]]Gravid
! style="width: 10em; color:wheat;" | [[File:Unstable_Battery_Mutaplasmid.png|40px]]Unstable
|-
| CPU usage || {{co|red|+25%}} - {{co|green|-5%}} || {{co|red|+30%}} - {{co|green|-15%}} || {{co|red|+50%}} - {{co|green|-20%}}
|-
| Capacitor Bonus || {{co|red|-5%}} - {{co|green|+10%}} || {{co|red|-10%}} - {{co|green|+20%}} || {{co|red|-30%}} - {{co|green|+30%}}
|-
| Powergrid Usage || {{co|red|+25%}} - {{co|green|-5%}} || {{co|red|+30%}} - {{co|green|-15%}} || {{co|red|+50%}} - {{co|green|-20%}}
|-
| Capacitor Warfare Resistance Bonus || {{co|red|-5%}} - {{co|green|+10%}} || {{co|red|-10%}} - {{co|green|+20%}} || {{co|red|-30%}} - {{co|green|+30%}}
|}


|[[File:Icon ancillary shield booster.png|link=|]]
{|class="wikitable" style="text-align: center;"
|'''{{co|wheat|Ancillary shield booster mutaplasmid}}'''
|+  style="text-align:left;" | [[File:Icon energy neutralizer i.png|link=|64px]] Energy Neutralizer Mutaplasmids
* Activation cost
|- style="background-color: #222222;"
* Activation duration
! style="color:wheat; width:15em" | Attribute Changes
* Shield hitpoints repaired
! style="width: 10em; color:wheat;" | [[File:Decayed_Neutralizer_Mutaplasmid.png|40px]]Decayed
* Reload time
! style="width: 10em; color:wheat;" | [[File:Gravid_Neutralizer_Mutaplasmid.png|40px]]Gravid
* CPU usage
! style="width: 10em; color:wheat;" | [[File:Unstable_Neutralizer_Mutaplasmid.png|40px]]Unstable
* PG usage
|-
|-
| Neutralization Amount || {{co|red|-5%}} - {{co|green|+10%}} || {{co|red|-10%}} - {{co|green|+20%}} || {{co|red|-30%}} - {{co|green|+30%}}
|-
| CPU usage || {{co|red|+25%}} - {{co|green|-5%}} || {{co|red|+30%}} - {{co|green|-15%}} || {{co|red|+50%}} - {{co|green|-20%}}
|-
| Activation Cost || {{co|red|+20%}} - {{co|green|-15%}} || {{co|red|+30%}} - {{co|green|-20%}} || {{co|red|+40%}} - {{co|green|-40%}}
|-
| Powergrid Usage || {{co|red|+25%}} - {{co|green|-5%}} || {{co|red|+30%}} - {{co|green|-15%}} || {{co|red|+50%}} - {{co|green|-20%}}
|-
| Optimal Range || {{co|red|-15%}} - {{co|green|+20%}} || {{co|red|-20%}} - {{co|green|+30%}} || {{co|red|-40%}} - {{co|green|+40%}}
|}


|style="text-align:center;background:#222222" colspan = 2| Hull mutaplasmids
 
{|class="wikitable" style="text-align: center;"
|+ style="text-align:left;" | [[File:Vamp.png|link=|64px]] Small Energy Nosferatu Mutaplasmid
|- style="background-color: #222222;"
! style="color:wheat; width:15em" | Attribute Changes
! style="width: 10em; color:wheat;" | [[File:Decayed_Nosferatu_Mutaplasmid.png|40px]]Decayed
! style="width: 10em; color:wheat;" | [[File:Gravid_Nosferatu_Mutaplasmid.png|40px]]Gravid
! style="width: 10em; color:wheat;" | [[File:Unstable_Nosferatu_Mutaplasmid.png|40px]]Unstable
|-
| CPU usage || {{co|red|+25%}} - {{co|green|-5%}} || {{co|red|+30%}} - {{co|green|-15%}} || {{co|red|+50%}} - {{co|green|-20%}}
|-
| Powergrid Usage || {{co|red|+25%}} - {{co|green|-5%}} || {{co|red|+30%}} - {{co|green|-15%}} || {{co|red|+50%}} - {{co|green|-20%}}
|-
| Energy transfer amount || {{co|red|-5%}} - {{co|green|+10%}} || {{co|red|-10%}} - {{co|green|+20%}} || {{co|red|-30%}} - {{co|green|+30%}}
|-
| Optimal Range || {{co|red|-15%}} - {{co|green|+20%}} || {{co|red|-20%}} - {{co|green|+30%}} || {{co|red|-40%}} - {{co|green|+40%}}
|}
</tab>
<tab name="Special">
{|class="wikitable" style="text-align: center;"
|+  style="text-align:left;" | [[File:Icon siege.png|link=|64px]] Siege Module Mutaplasmids
|- style="background-color: #222222;"
! style="color:wheat; width:15em" | Attribute Changes
! style="width: 10em; color:wheat;" | [[File:Decayed_DPS_Mutaplasmid.png|40px]]Decayed
! style="width: 10em; color:wheat;" | [[File:Gravid_DPS_Mutaplasmid.png|40px]]Gravid
! style="width: 10em; color:wheat;" | [[File:Unstable_DPS_Mutaplasmid.png|40px]]Unstable
|-
| Turret Damage Bonus || 0% - {{co|green|+1%}} || {{co|red|-2%}} - {{co|green|+1%}} || {{co|red|-2%}} - {{co|green|+2%}}
|-
| Siege Missile Damage Bonus || {{co|red|-1%}} - {{co|green|+1%}} || {{co|red|-3%}} - {{co|green|+2%}} || {{co|red|-3%}} - {{co|green|+3%}}
|-
| Armor Repairer / Shield Booster Amount Bonus || {{co|red|-5%}} - {{co|green|+2%}} || {{co|red|-10%}} - {{co|green|+15%}} || {{co|red|-20%}} - {{co|green|+20%}}
|-
| Armor Repairer / Shield Booster Duration Bonus || {{co|red|+2%}} - {{co|green|-5%}} || {{co|red|+5%}} - {{co|green|-7%}} || {{co|red|+10%}} - {{co|green|-10%}}
|-
|-
| Powergrid Usage || {{co|red|+25%}} - {{co|green|-5%}} || {{co|red|+30%}} - {{co|green|-15%}} || {{co|red|+50%}} - {{co|green|-20%}}
|}
</tab>
<tab name="Tackling">
{|class="wikitable" style="text-align: center;"
|+  style="text-align:left;" | [[File:Icon stasis webifier i.png|link=|64px]] Stasis Webifier Mutaplasmid
|- style="background-color: #222222;"
! style="color:wheat; width:15em" | Attribute Changes
! style="width: 10em; color:wheat;" | [[File:Decayed_Webifier_Mutaplasmid.png|40px]]Decayed
! style="width: 10em; color:wheat;" | [[File:Gravid_Webifier_Mutaplasmid.png|40px]]Gravid
! style="width: 10em; color:wheat;" | [[File:Unstable_Webifier_Mutaplasmid.png|40px]]Unstable
|-
| CPU usage || {{co|red|+25%}} - {{co|green|-5%}} || {{co|red|+30%}} - {{co|green|-15%}} || {{co|red|+50%}} - {{co|green|-20%}}
|-
| Maximum Velocity Bonus || {{co|red|-3%}} - {{co|green|+3%}} || {{co|red|-5%}} - {{co|green|+7%}} || {{co|red|-10%}} - {{co|green|+10%}}
|-
| Activation Cost || {{co|red|+40%}} - {{co|red|+80%}} || {{co|red|+100%}} - 0% || {{co|red|+150%}} - {{co|green|-10%}}
|-
| Optimal Range || {{co|red|-5%}} - {{co|green|+8%}} || {{co|red|-10%}} - {{co|green|+15%}} || {{co|red|-20%}} - {{co|green|+20%}}
|}


|[[File:Icon module damage control.png|link=|]]
{|class="wikitable" style="text-align: center;"
|'''{{co|wheat|Damage control mutaplasmid}}'''
|+  style="text-align:left;" | [[File:Icon warp scrambler i.png|link=|64px]] Warp Scrambler Mutaplasmid
* Structure EM resist
|- style="background-color: #222222;"
* Structure thermal resist
! style="color:wheat; width:15em" | Attribute Changes
* Structure kinetic resist
! style="width: 10em; color:wheat;" | [[File:Decayed_Scrambler_Mutaplasmid.png|40px]]Decayed
* Structure explosive resist
! style="width: 10em; color:wheat;" | [[File:Gravid_Scrambler_Mutaplasmid.png|40px]]Gravid
* CPU usage
! style="width: 10em; color:wheat;" | [[File:Unstable_Scrambler_Mutaplasmid.png|40px]]Unstable
|-
|-
| CPU usage || {{co|red|+25%}} - {{co|green|-5%}} || {{co|red|+30%}} - {{co|green|-15%}} || {{co|red|+50%}} - {{co|green|-20%}}
|-
| Activation Cost || {{co|red|+80%}} - {{co|red|+40%}} || {{co|red|+100%}} - 0% || {{co|red|+100%}} - {{co|green|-10%}}
|-
| Optimal Range || {{co|red|-5%}} - {{co|green|+8%}} || {{co|red|-10%}} - {{co|green|+15%}} || {{co|red|-20%}} - {{co|green|+20%}}
|}


|[[File:Icon assault damage control.png|link=|]]
{|class="wikitable" style="text-align: center;"
|'''{{co|wheat|Assault Damage control mutaplasmid}}'''
|+  style="text-align:left;" | [[File:Icon warp disruptor i.png|link=|64px]] Warp Disruptor Mutaplasmid
* Cycle duration
|- style="background-color: #222222;"
* Structure EM resist
! style="color:wheat; width:15em" | Attribute Changes
* Structure thermal resist
! style="width: 10em; color:wheat;" | [[File:Decayed_Disruptor_Mutaplasmid.png|40px]]Decayed
* Structure kinetic resist
! style="width: 10em; color:wheat;" | [[File:Gravid_Disruptor_Mutaplasmid.png|40px]]Gravid
* Structure explosive resist
! style="width: 10em; color:wheat;" | [[File:Unstable_Disruptor_Mutaplasmid.png|40px]]Unstable
* CPU usage
|-
| CPU usage || {{co|red|+25%}} - {{co|green|-5%}} || {{co|red|+30%}} - {{co|green|-15%}} || {{co|red|+50%}} - {{co|green|-20%}}
|-
| Activation Cost || {{co|red|+80%}} - {{co|red|+40%}} || {{co|red|+100%}} - 0% || {{co|red|+100%}} - {{co|green|-10%}}
|-
| Optimal Range || {{co|red|-5%}} - {{co|green|+8%}} || {{co|red|-10%}} - {{co|green|+15%}} || {{co|red|-20%}} - {{co|green|+20%}}
|}
</tab>
<tab name="Weapon upgrade">
{|class="wikitable" style="text-align: center;"
|+  style="text-align:left;" | [[File:Icon gyrostablizer.png|link=|64px]][[File:Icon ballistic control system.png|link=|64px]][[File:Icon vorton tuning system.png|link=]] Weapon upgrade mutaplasmids
|- style="background-color: #222222;"
! style="color:wheat; width:15em" | Attribute Changes
! style="width: 12em; color:wheat;" | [[File:Decayed_DPS_Mutaplasmid.png|40px]]/[[File:Decayed_BCS_Mutaplasmid.png|40px]]Decayed
! style="width: 12em; color:wheat;" | [[File:Gravid_DPS_Mutaplasmid.png|40px]]/[[File:Gravid_BCS_Mutaplasmid.png|40px]]Gravid
! style="width: 12em; color:wheat;" | [[File:Unstable_DPS_Mutaplasmid.png|40px]]/[[File:Unstable_BCS_Mutaplasmid.png|40px]]Unstable
|-
| Damage Modifier || {{co|red|+0%}} - {{co|green|+1%}} || {{co|red|-1%}} - {{co|green|+1%}} || {{co|red|-2%}} - {{co|green|+2%}}
|-
| Rate of Fire bonus || {{co|red|-1%}} - {{co|green|+1%}} || {{co|red|-2%}} - {{co|green|+1%}} || {{co|red|-2%}} - {{co|green|+2%}}
|-
|-
 
| CPU usage || {{co|red|+25%}} - {{co|green|-5%}} || {{co|red|+30%}} - {{co|green|-15%}} || {{co|red|+50%}} - {{co|green|-20%}}
|style="text-align:center;background:#222222" colspan = 2| Astronautics mutaplasmids
|}
</tab>
<tab name="Drone">
{|class="wikitable" style="text-align: center;"
|+  style="text-align:left;" | [[File:Icon drone link augmentor i.png|link=|64px]] Drone Mutaplasmids
|- style="background-color: #222222;"
! style="color:wheat; width:15em" | Attribute Changes
! style="width: 10em; color:wheat;" | [[File:Exigent_DroneDurability_Mutaplasmid.png|40px]]Exigent<br>Durability
! style="width: 10em; color:wheat;" | [[File:Exigent_DroneFirepower_Mutaplasmid.png|40px]]Exigent<br>Firepower
! style="width: 10em; color:wheat;" | [[File:Exigent_DroneNavigation_Mutaplasmid.png|40px]]Exigent<br>Navigation
! style="width: 10em; color:wheat;" | [[File:Exigent_DroneProjection_Mutaplasmid.png|40px]]Exigent<br>Projection
|-
| Damage Modifier || {{co|red|-30%}} - {{co|green|+10%}} || 0% - {{co|green|+20%}} || {{co|red|-30%}} - {{co|green|+10%}} || {{co|red|-30%}} - {{co|green|+10%}}
|-
| Turret Tracking || {{co|red|-30%}} - {{co|green|+15%}} || {{co|red|-30%}} - {{co|green|+15%}} || 0% - {{co|green|+30%}} || {{co|red|-30%}} - {{co|green|+15%}}
|-
| Maximum Velocity || {{co|red|-30%}} - {{co|green|+15%}} || {{co|red|-30%}} - {{co|green|+15%}} || 0% - {{co|green|+30%}} || {{co|red|-30%}} - {{co|green|+15%}}
|-
|-
 
| Shield Capacity || 0% - {{co|green|+30%}} || {{co|red|-30%}} - {{co|green|+15%}} || {{co|red|-30%}} - {{co|green|+15%}} || {{co|red|-30%}} - {{co|green|+15%}}
|[[File:Module icon afterburner tech1.png|link=|]]
|'''{{co|wheat|Afterburner mutaplasmid}}'''
* Activation cost
* Velocity bonus
* PG usage
* CPU usage
|-
|-
 
| Structure Hitpoints || 0% - {{co|green|+30%}} || {{co|red|-30%}} - {{co|green|+15%}} || {{co|red|-30%}} - {{co|green|+15%}} || {{co|red|-30%}} - {{co|green|+15%}}
|[[File:Module icon microwarpdrive tech1.png|link=|]]
|'''{{co|wheat|Microwarpdrive mutaplasmid}}'''
* Activation cost
* Velocity bonus
* Signature radius modifier
* PG usage
* CPU usage
|-
|-
 
| Optimal Range || {{co|red|-30%}} - {{co|green|+15%}} || {{co|red|-30%}} - {{co|green|+15%}} || {{co|red|-30%}} - {{co|green|+15%}} || 0% - {{co|green|+30%}}
|style="text-align:center;background:#222222" colspan = 2| Capacitor mutaplasmids
|-
|-
 
| Armor Hitpoints || 0% - {{co|green|+30%}} || {{co|red|-30%}} - {{co|green|+15%}} || {{co|red|-30%}} - {{co|green|+15%}} || {{co|red|-30%}} - {{co|green|+15%}}
|[[File:Icon cap battery.png|link=|]]
|'''{{co|wheat|Capacitor battery mutaplasmid}}'''
* Capacitor bonus
* Capacitor warfare resistance bonus
* PG usage
* CPU usage
|-
|-
| Accuracy Falloff || {{co|red|-30%}} - {{co|green|+15%}} || {{co|red|-30%}} - {{co|green|+15%}} || {{co|red|-30%}} - {{co|green|+15%}} || 0% - {{co|green|+30%}}
|}


|[[File:Icon energy neutralizer i.png|link=|]]
{|class="wikitable" style="text-align: center;"
|'''{{co|wheat|Energy neutralizer mutaplasmid}}'''
|+  style="text-align:left;" | [[File:Icon drone damage amplifier.png|link=|64px]] Drone Damage Amplifier Mutaplasmid
* Activation cost
|- style="background-color: #222222;"
* Neutralization ammount
! style="color:wheat; width:15em" | Attribute Changes
* Optimal range
! style="width: 10em; color:wheat;" | [[File:Radical DDA Mutaplasmid.png|40px]]Radical
* PG usage
* CPU usage
|-
|-
 
| CPU Usage || {{co|red|+50%}} - {{co|green|-30%}}
|[[File:Icon energy neutralizer i.png|link=|]]
|'''{{co|wheat|Energy nosferatu mutaplasmid}}'''
* Energy transfer ammount
* Optimal range
* PG usage
* CPU usage
|-
|-
| Drone Damage Bonus || {{co|red|-20%}} - {{co|green|+20%}}
|}


|style="text-align:center;background:#222222" colspan = 2| Tackling mutaplasmids
{|class="wikitable" style="text-align: center;"
|+  style="text-align:left;" | [[File:Icon fighter support unit.png|link=|64px]] Fighter Support Unit Mutaplasmid
|- style="background-color: #222222;"
! style="color:wheat; width:15em" | Attribute Changes
! style="width: 10em; color:wheat;" | [[File:Radical DDA Mutaplasmid.png|40px]]Radical
|-
|-
 
| CPU Usage || {{co|red|+50%}} - {{co|green|-30%}}
|[[File:Icon stasis webifier i.png|link=|]]
|'''{{co|wheat|Stasis webifier mutaplasmid}}'''
* Activation cost
* Maximum velocity penalty
* Optimal range
* PG usage
* CPU usage
|-
|-
 
| Fighter ROF Bonus || {{co|red|-1%}} - {{co|green|+13%}}
|[[File:Icon warp disruptor i.png|link=|]]
|'''{{co|wheat|Warp disruptor mutaplasmid}}'''
* Optimal range
* PG usage
* CPU usage
|-
|-
 
| Fighter Shield Bonus || {{co|red|-1%}} - {{co|green|+1%}}
|[[File:Icon warp scrambler i.png|link=|]]
|'''{{co|wheat|Warp scrambler mutaplasmid}}'''
* Optimal range
* PG usage
* CPU usage
|-
|-
 
| Fighter Shield Recharge Bonus|| {{co|red|-1%}} - {{co|green|+1%}}
|style="text-align:center;background:#222222" colspan = 2| Weapon upgrade mutaplasmids
|-
|-
 
| Fighter Velocity Bonus || {{co|red|-1%}} - {{co|green|+1%}}
|[[File:Icon ballistic control system.png|link=|]]
|'''{{co|wheat|Ballistic control system mutaplasmid}}'''
* Missile damage bonus
* Missile launcher rate of fire bonus
* CPU usage
|-
|-
| Powergrid Usage|| {{co|red|+50%}} - {{co|green|-30%}}
|}
</tab>
</tabs>


|[[File:Icon gyrostablizer.png|link=|]]
=== Mutated drones ===
|'''{{co|wheat|Gyrostabilizer mutaplasmid}}'''
{{main|Drones#Mutated (Abyssal) Drones|Mutated drones}}
* Projectile turret damage modifier
The process of combining a mutaplasmid and an existing T1, T2, or Faction combat drone mutates it into a unique Abyssal drone with the original drone's stats randomly mutated (for better or worse). The new drone will have the word Mutated inserted into its name such as Sentry Mutated Drone, and it will have unique stats and thus cannot be traded on the Market (you can trade them via Contracts etc.)
* Projectile turret rate of fire bonus
* CPU usage
|-


|[[File:Icon gyrostablizer.png|link=|]]
The mutaplasmids follow the standard nomenclature reflecting size and type: '''Exigent [size] Drone [attribute] Mutaplasmid'''
|'''{{co|wheat|Heatsink mutaplasmid}}'''  
* Energy turret damage modifier
* Energy turret rate of fire bonus
* CPU usage
|-


|[[File:Icon gyrostablizer.png|link=|]]
|'''{{co|wheat|Magnetic field stabilizer mutaplasmid}}'''
* Hybrid turret damage modifier
* Hybrid turret rate of fire bonus
* CPU usage
|-


|[[File:Icon gyrostablizer.png|link=|]]
{{#css:
|'''{{co|wheat|Entropic radiation sink mutaplasmid}}'''
.tabs-label {
* Entropic Disintegrator damage modifier
    background-color: #111111 !important;
* Entropic Disintegrator rate of fire bonus
  }
* CPU usage
}}
|}


[[Category:Items]]
[[Category:Items]]

Latest revision as of 23:44, 10 April 2025

Tooltip of an abyssal module, showing the original module and mutaplasmid, the attributes which were mutated, and how great the mutations were

Abyssal modules are modules that have been mutated with mutaplasmids. The result is that some of their stats have been increased or decreased. Abyssal modules have the same skill requirements as a T2 module regardless of the module's skill requirements before the mutation.

Abyssal modules can be identified from the "Abyssal" in their name and from the symbol at the corner of the module icon.

Creating abyssal modules

The abyssal module creation window will show the possible range for modified stats. Hovering over the module slot will show what modules are compatible with this mutaplasmid.

Two items are required to create an abyssal module:

  • a Mutaplasmid
  • a module that is compatible with that mutaplasmid

The module used can be of any tech or meta level, and will determine the resulting abyssal module's base stats.

To create (or "Roll" or "Mutate") the abyssal module:

  1. Either double-click on or right-click and Use the mutaplasmid. This will open a window with a slot that can accept a module.
  2. Drag and drop the chosen module into the slot, or hover over the slot to view a list of all compatible modules. Modules in that list that are in the same hangar as the mutaplasmid are highlighted and can be selected from the list.
  3. The right side of the window will then display a list of the possible stat changes the module can receive.
  4. Pressing the Mutate button will combine the module and mutaplasmid to create a new abyssal module. The window will display the module's newly adjusted stats.

Each stat that is modified by the mutaplasmid is modified independently, from a flat random distribution across the possible range. This means that:

  • Unstable mutaplasmids have the highest possible bonuses, but they also have the highest chances of getting penalties
  • Gravid mutaplasmids have the best odds of creating some degree of positive effect on a module

Multiple modules cannot be mutated simultaneously, however, if there are multiple available mutaplasmids of the same type the mutation window will give the option to immediately use another.

Mutating a module can only be done once, and cannot be undone.

Once mutated, the new module is a unique Abyssal module, and cannot be repackaged or sold on the market (although it can be Reprocessed into the minerals of a T1 variant). Abyssal modules can, however, be traded via Contracts, and the Contract window specifically allows for viewing the stats of mutated modules by hovering the mouse over the contract.

There are out-of-game websites and servers, such as mutamarket.com, which allow for better searching and comparing available contracts for abyssal modules. This all also means that Abyssal modules have no inherent ISK value, and so for any killmails which include Abyssal modules there is no good way of knowing how strong, weak, cheap, or valuable those modules were.

Mutaplasmids

Mutaplasmids are acquired either from Triglavian Bioadaptive Caches found in Abyssal Deadspace, or in the wrecks of Invading Precursors found in Triglavian Invasion systems.

Mutaplasmids come in three base strengths:

  • Decayed mutaplasmids are the most common, and offer the smallest possible benefits but also have the lowest possible penalties
  • Gravid mutaplasmids are intermediate, offering greater possible benefits and marginally greater possible penalties
  • Unstable mutaplasmids are the most in-demand, offering both the largest possible benefits and by far the largest possible penalties

Two special types of mutaplasmids have only one strength:

  • Radical mutaplasmids mutates Drone Damage Amplifiers and Fighter Support Units
  • Exigent mutaplasmids mutates Drones

The Revenant expansion added further variation: Glorified mutaplasmids. These are manufactured using various types of mutaplasmid residue, made by reprocessing mutated modules. Decayed, Gravid, and Unstable, Radical and Exigent mutaplasmids all have these variants, with their BPCs dropping in Abyssal Deadspace. The Glorified version isn't strictly better, as it expands the modification range in both the positive and negative effect direction.

The order of effect size is:

  • Decayed
  • Glorified Decayed
  • Gravid
  • Glorified Gravid
  • Unstable
  • Glorified Unstable

Modifiable modules

Mutaplasmids exist only for certain module types and only certain module attributes are modified by mutaplasmids.

Modules with multiple size variations will have separate mutaplasmid for each size class. For example 1MN. 10MN and 100MN afterburners have separate mutaplasmids.

The table below lists different types of mutaplasmids and what stats each mutaplasmid modifies.

Armor Plate Mutaplasmids
Attribute Changes Decayed Gravid Unstable
Armor HP bonus -5% - +10% -10% - +20% -30% - +30%
Mass +20% - -15% +30% - -20% +40% - -40%
CPU usage +25% - -5% +30% - -15% +50% - -20%
PG usage +25% - -5% +30% - -15% +50% - -20%
Armor Repairer Mutaplasmids
Attribute Changes Decayed Gravid Unstable
Activation cost +20% - -15% +15% - -10% +20% - -20%
Activation duration +2% - -5% +5% - -7% +10% - -10%
Armor hitpoints repaired -5% - +10% -10% - +15% -20% - +20%
CPU usage +25% - -5% +30% - -15% +50% - -20%
PG usage +25% - -5% +30% - -15% +50% - -20%
Ancillary Armor Repairer Mutaplasmids
Attribute Changes Unstable
Activation cost +40% - -40%
Activation duration +20% - -20%
Armor hitpoints repaired -20% - +20%
Reload time +30% - -30%
CPU usage +50% - -20%
PG usage +50% - -20%
Shield Extender Mutaplasmids
Attribute Changes Decayed Gravid Unstable
Shield Hitpoint Bonus -5% - +10% -10% - +20% -30% - +30%
CPU usage +25% - -5% +30% - -15% +50% - -20%
Powergrid Usage +25% - -5% +30% - -15% +50% - -20%
Signature Radius Modifier +30% - -10% +40% - -20% +50% - -30%
Shield Booster Mutaplasmids
Attribute Changes Decayed Gravid Unstable
Activation time / duration +2% - -5% +5% - -7% +10% - -10%
CPU usage +25% - -5% +30% - -15% +50% - -20%
Shield Bonus -5% - +10% -10% - +15% -20% - +20%
Activation Cost +20% - -15% +30% - -20% +40% - -40%
Powergrid Usage +25% - -5% +30% - -15% +50% - -20%
Ancillary Shield Booster Mutaplasmids
Attribute Changes Unstable
Activation time / duration +20% - -20%
CPU usage +50% - -20%
Shield Bonus -20% - +20%
Activation Cost +40% - -40%
Powergrid Usage +50% - -20%
Reload Time +30% - -30%
Damage Control Mutaplasmids
Attribute Changes Decayed Gravid Unstable
Structure Kinetic Damage Resistance -10% - +5% -20% - +10% -30% - +30%
Structure Thermal Damage Resistance -10% - +5% -20% - +10% -30% - +30%
CPU usage +25% - -5% +30% - -15% +50% - -20%
Structure EM Damage Resistance -10% - +5% -20% - +10% -30% - +30%
Structure Explosive Damage Resistance -10% - +5% -20% - +10% -30% - +30%
Assault Damage Control Mutaplasmids
Attribute Changes Decayed Gravid Unstable
Activation time / duration -5% - +8% -10% - +15% -20% - +20%
Structure EM Damage Resistance -10% - +5% -20% - +10% -30% - +30%
Structure Explosive Damage Resistance -10% - +5% -20% - +10% -30% - +30%
Structure Kinetic Damage Resistance -10% - +5% -20% - +10% -30% - +30%
Structure Thermal Damage Resistance -10% - +5% -20% - +10% -30% - +30%
CPU usage +25% - -5% +30% - -15% +50% - -20%
Afterburner Mutaplasmids
Attribute Changes Decayed Gravid Unstable
CPU usage +25% - -5% +30% - -15% -50% - -20%
Maximum Velocity Bonus -5% - +10% -5% - +15% -20% - +20%
Activation Cost +20% - -15% +30% - -20% +40% - -40%
Powergrid Usage +25% - -5% +30% - -15% +50% - -20%
Microwarpdrive Mutaplasmids
Attribute Changes Decayed Gravid Unstable
CPU usage +25% - -5% +30% - -15% -50% - -20%
Activation Cost +20% - -15% +30% - -20% +40% - -40%
Maximum Velocity Bonus -3% - +3% -5% - +7% -10% - +10%
Signature Radius Modifier -5% - +10% +10% - -20% +30 - -30%
Powergrid Usage +25% - -5% +30% - -15% +50% - -20%
Capacitor Batteries Mutaplasmids
Attribute Changes Decayed Gravid Unstable
CPU usage +25% - -5% +30% - -15% +50% - -20%
Capacitor Bonus -5% - +10% -10% - +20% -30% - +30%
Powergrid Usage +25% - -5% +30% - -15% +50% - -20%
Capacitor Warfare Resistance Bonus -5% - +10% -10% - +20% -30% - +30%
Energy Neutralizer Mutaplasmids
Attribute Changes Decayed Gravid Unstable
Neutralization Amount -5% - +10% -10% - +20% -30% - +30%
CPU usage +25% - -5% +30% - -15% +50% - -20%
Activation Cost +20% - -15% +30% - -20% +40% - -40%
Powergrid Usage +25% - -5% +30% - -15% +50% - -20%
Optimal Range -15% - +20% -20% - +30% -40% - +40%


Small Energy Nosferatu Mutaplasmid
Attribute Changes Decayed Gravid Unstable
CPU usage +25% - -5% +30% - -15% +50% - -20%
Powergrid Usage +25% - -5% +30% - -15% +50% - -20%
Energy transfer amount -5% - +10% -10% - +20% -30% - +30%
Optimal Range -15% - +20% -20% - +30% -40% - +40%
Siege Module Mutaplasmids
Attribute Changes Decayed Gravid Unstable
Turret Damage Bonus 0% - +1% -2% - +1% -2% - +2%
Siege Missile Damage Bonus -1% - +1% -3% - +2% -3% - +3%
Armor Repairer / Shield Booster Amount Bonus -5% - +2% -10% - +15% -20% - +20%
Armor Repairer / Shield Booster Duration Bonus +2% - -5% +5% - -7% +10% - -10%
Powergrid Usage +25% - -5% +30% - -15% +50% - -20%
Stasis Webifier Mutaplasmid
Attribute Changes Decayed Gravid Unstable
CPU usage +25% - -5% +30% - -15% +50% - -20%
Maximum Velocity Bonus -3% - +3% -5% - +7% -10% - +10%
Activation Cost +40% - +80% +100% - 0% +150% - -10%
Optimal Range -5% - +8% -10% - +15% -20% - +20%
Warp Scrambler Mutaplasmid
Attribute Changes Decayed Gravid Unstable
CPU usage +25% - -5% +30% - -15% +50% - -20%
Activation Cost +80% - +40% +100% - 0% +100% - -10%
Optimal Range -5% - +8% -10% - +15% -20% - +20%
Warp Disruptor Mutaplasmid
Attribute Changes Decayed Gravid Unstable
CPU usage +25% - -5% +30% - -15% +50% - -20%
Activation Cost +80% - +40% +100% - 0% +100% - -10%
Optimal Range -5% - +8% -10% - +15% -20% - +20%
Weapon upgrade mutaplasmids
Attribute Changes /Decayed /Gravid /Unstable
Damage Modifier +0% - +1% -1% - +1% -2% - +2%
Rate of Fire bonus -1% - +1% -2% - +1% -2% - +2%
CPU usage +25% - -5% +30% - -15% +50% - -20%
Drone Mutaplasmids
Attribute Changes Exigent
Durability
Exigent
Firepower
Exigent
Navigation
Exigent
Projection
Damage Modifier -30% - +10% 0% - +20% -30% - +10% -30% - +10%
Turret Tracking -30% - +15% -30% - +15% 0% - +30% -30% - +15%
Maximum Velocity -30% - +15% -30% - +15% 0% - +30% -30% - +15%
Shield Capacity 0% - +30% -30% - +15% -30% - +15% -30% - +15%
Structure Hitpoints 0% - +30% -30% - +15% -30% - +15% -30% - +15%
Optimal Range -30% - +15% -30% - +15% -30% - +15% 0% - +30%
Armor Hitpoints 0% - +30% -30% - +15% -30% - +15% -30% - +15%
Accuracy Falloff -30% - +15% -30% - +15% -30% - +15% 0% - +30%
Drone Damage Amplifier Mutaplasmid
Attribute Changes Radical
CPU Usage +50% - -30%
Drone Damage Bonus -20% - +20%
Fighter Support Unit Mutaplasmid
Attribute Changes Radical
CPU Usage +50% - -30%
Fighter ROF Bonus -1% - +13%
Fighter Shield Bonus -1% - +1%
Fighter Shield Recharge Bonus -1% - +1%
Fighter Velocity Bonus -1% - +1%
Powergrid Usage +50% - -30%

Mutated drones

Main article: Mutated drones

The process of combining a mutaplasmid and an existing T1, T2, or Faction combat drone mutates it into a unique Abyssal drone with the original drone's stats randomly mutated (for better or worse). The new drone will have the word Mutated inserted into its name such as Sentry Mutated Drone, and it will have unique stats and thus cannot be traded on the Market (you can trade them via Contracts etc.)

The mutaplasmids follow the standard nomenclature reflecting size and type: Exigent [size] Drone [attribute] Mutaplasmid