Difference between revisions of "Pirate Radio"

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(Corrected standing loss information.)
 
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{{Missiondetails
 
{{Missiondetails
 
|Level=3
 
|Level=3
|Type=Storyline
+
|Type=
 +
|Storyline= yes
 
|Objective=Destroy FTL Transmitter
 
|Objective=Destroy FTL Transmitter
 
|Faction1=Minmatar Republic
 
|Faction1=Minmatar Republic
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|WebPoint=
 
|WebPoint=
 
|EWAR=
 
|EWAR=
|ShipSizeLimit=Battlecruisers or smaller
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|ShipSizeLimit=T2 Battlecruisers or smaller
 
|ShipSuggestion=HAC, Battlecruiser
 
|ShipSuggestion=HAC, Battlecruiser
 
|Rewards=  
 
|Rewards=  
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}}
 
}}
  
*Blitz: Destroy the FTL Transmitter (note: This might be inaccurate; further testing need--see discussion page)
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Destroy all hostile ships (incl. the industrial) in the initial spawn and the FTL Transmitter to complete the mission.
  
===Single Pocket===
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The reinforcement spawns are on an unknown timer. A Gnosis can clear the mission before they spawn.
 +
 
 +
Total standing loss for destroying the ships in the initial spawn + Radio Telescope is 0.305 (unadjusted). -0.003 Minmatar faction standing for destroying the reinforcement spawns.
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 +
=== Single Pocket ===
  
 
{{NPCTableHead|Initial Group, 10-25km}}
 
{{NPCTableHead|Initial Group, 10-25km}}
 
{{NPCTableRow|Cruiser|5-6|Freedom Patriot|note=Very strong, uses Turrets that deal exp and EM dmg, and uses heavy EM missiles.}}
 
{{NPCTableRow|Cruiser|5-6|Freedom Patriot|note=Very strong, uses Turrets that deal exp and EM dmg, and uses heavy EM missiles.}}
{{NPCTableRow|Structure|1|FTL Transmitter|trigger=Taking this structure to 10% armor triggers 3rd Reinforcement}}
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{{NPCTableRow|Structure|1|FTL Transmitter}}
 
{{NPCTableRow|Sentry|1|Minmatar Heavy Missile Battery}}
 
{{NPCTableRow|Sentry|1|Minmatar Heavy Missile Battery}}
 
{{NPCTableRow|Industrial|1|Republic Courier|drop=Passengers}}
 
{{NPCTableRow|Industrial|1|Republic Courier|drop=Passengers}}
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{{MessageBox|In local after you attack the FTL Transmitter:|As you open fire on the transmitter, you intercept a distress call from the station to the Minmatar Navy calling for help; the message gets an affirmative response. It looks like you don't have much time before they arrive in force.|collapsed=yes}}
 
{{MessageBox|In local after you attack the FTL Transmitter:|As you open fire on the transmitter, you intercept a distress call from the station to the Minmatar Navy calling for help; the message gets an affirmative response. It looks like you don't have much time before they arrive in force.|collapsed=yes}}
  
{{NPCTableHead|2rd Reinforcement, spawns at Minmatar Starbase Control Tower}}
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{{NPCTableHead|2nd Reinforcement, spawns at Minmatar Starbase Control Tower}}
 
{{NPCTableRow|Destroyer|4-5|Republic Tribal Faxi/Austri}}
 
{{NPCTableRow|Destroyer|4-5|Republic Tribal Faxi/Austri}}
 
{{NPCTableRow|Elite Cruiser|1|Chief Republic Rodul/Manadis}}
 
{{NPCTableRow|Elite Cruiser|1|Chief Republic Rodul/Manadis}}
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|}
 
|}
  
{{NPCTableHead|3nd Reinforcement, spawns at a Scordite asteroid}}
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{{NPCTableHead|3rd Reinforcement, spawns at a Scordite asteroid}}
 
{{NPCTableRow|Cruiser|4|Republic Tribal Manadis/Jarpur}}
 
{{NPCTableRow|Cruiser|4|Republic Tribal Manadis/Jarpur}}
 
{{NPCTableRow|Battleship|2|Republic Jarl/Pytara}}
 
{{NPCTableRow|Battleship|2|Republic Jarl/Pytara}}
 
|}
 
|}
  
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=== Notes ===
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* Structures do not drop loot.
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* Scordite asteroids are present.
  
 
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== Loot ==
 
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This mission drops a tag for each ship killed in the reinforcement spawns, corresponding to its class and firepower. The following were obtained from a full sweep:<br>
===Notes===
 
*Structures do not drop loot.
 
*Scordite asteroids are present.
 
 
 
 
 
==Loot==
 
This mission drops a tag for each ship killed, corresponding to its class and firepower. The following were obtained from a full sweep:<br>
 
  
 
Republic Fleet Captain Insignia I x2<br>
 
Republic Fleet Captain Insignia I x2<br>
 
 
Republic Fleet Commander Insignia I x2<br>
 
Republic Fleet Commander Insignia I x2<br>
 
 
Republic Fleet High Captain Insignia I x15<br>
 
Republic Fleet High Captain Insignia I x15<br>
 
 
Republic Fleet Private Insignia II x4<br>
 
Republic Fleet Private Insignia II x4<br>
  
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{{Missionrelated}}
 
{{Missionrelated}}
[[Category:Mission reports]]
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 +
[[Category:Security missions]]
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[[Category:Storyline missions]]

Latest revision as of 07:29, 12 June 2024


Level 3 Storyline
Objective Destroy FTL Transmitter
Faction Minmatar Republic
Best damage to deal Explosive damage ExKinetic damage Kin
Damage to resist Explosive damage ExKinetic damage Kin
Ship size limit T2 Battlecruisers or smaller
Ship suggestion HAC, Battlecruiser
Mission briefing
In the last few weeks, we've become aware of an FTL transmitter in the area which has been broadcasting anti-corporate propaganda into the State. Usually, the Federation isn't quite this bold in its slander of our state, so a number of corporate intelligence offices looked into the matter and found to our surprise that this transmitter is actually being run by someone we are all too familiar with: Melarius Torvil and his so-called “Brothers of Freedom.”

Obviously, we cannot allow this situation to continue. Torvil's persistent ability to elude capture by Caldari authorities is frustrating enough, but we cannot simply stand by while he rubs it in our faces. Frankly, the fact that the Republic is allowing this kind of dangerous nonsense makes me thankful our militia capsuleers are giving them a hard time.

Anyway, we would like you to fly to the transmitter in Hageken: Destroy it and any Minmatar vessels in the area. If the Republic Navy sends any ships to assist, feel free to eliminate them as well, but it isn't necessary; I don't think they'll be willing to stick their necks out over what is a rather diplomatically shady activity anyway.

What do you say? Can you handle this for me?


The Brothers of Freedom Formerly an extremist labor movement in the State, the Brothers of Freedom led a widespread revolt against corporate security forces on a number of Caldari planets a number of years ago -- some time before Tibus Heth's vastly more successful revolt of a similar nature -- after 65,000 protesters were killed by Caldari paramilitary forces while trying to force their way onto a CEP station in the New Caldari system. After months of dogged pursuit by Caldari authorities, the riots were put down and most of the leaders were killed or arrested.

Some of the leadership, including the ringleader Melarius Torvil, did manage to escape the final Caldari Navy operation that crushed the Brothers' movement. Torvil and a small group of associates fled to the Minmatar Republic and applied for asylum from Caldari persecution, which was granted by then-President Midular's Gallente-friendly government.

Today, though they have been largely eliminated as a major force in the State, the Brothers of Freedom continue to spread anti-corporate propaganda and speak out against the CEP's government in the Gallente Federation and the Minmatar Nation, as well as outlying State settlements and facilities.

Destroy all hostile ships (incl. the industrial) in the initial spawn and the FTL Transmitter to complete the mission.

The reinforcement spawns are on an unknown timer. A Gnosis can clear the mission before they spawn.

Total standing loss for destroying the ships in the initial spawn + Radio Telescope is 0.305 (unadjusted). -0.003 Minmatar faction standing for destroying the reinforcement spawns.

Single Pocket

Initial Group, 10-25km
WD EWAR L


Cruiser 5-6 x Cruiser Freedom Patriot Very strong, uses Turrets that deal exp and EM dmg, and uses heavy EM missiles.
Structure 1 x FTL Transmitter
Sentry 1 x Sentry Minmatar Heavy Missile Battery
Hauler 1 x Industrial Republic Courier Passengers
In local after you attack the FTL Transmitter:
As you open fire on the transmitter, you intercept a distress call from the station to the Minmatar Navy calling for help; the message gets an affirmative response. It looks like you don't have much time before they arrive in force.


2nd Reinforcement, spawns at Minmatar Starbase Control Tower
WD EWAR L


Destroyer 4-5 x Destroyer Republic Tribal Faxi/Austri
Elite Cruiser 1 x Elite Cruiser Chief Republic Rodul/Manadis
Battlecruiser 4-5 x Battlecruiser Republic Tribal Norn/Venis Last BC destroyed triggers 3rd Reinforcement


3rd Reinforcement, spawns at a Scordite asteroid
WD EWAR L


Cruiser 4 x Cruiser Republic Tribal Manadis/Jarpur
Battleship 2 x Battleship Republic Jarl/Pytara

Notes

  • Structures do not drop loot.
  • Scordite asteroids are present.

Loot

This mission drops a tag for each ship killed in the reinforcement spawns, corresponding to its class and firepower. The following were obtained from a full sweep:

Republic Fleet Captain Insignia I x2
Republic Fleet Commander Insignia I x2
Republic Fleet High Captain Insignia I x15
Republic Fleet Private Insignia II x4


In addition, various other loot is dropped in the form of meta modules and assorted Minmatar ammo. Salvage is also decent. Total loot value comes up to about 29,300,000 ISK. Most of this value, 27 million of it, comes from the tags, with salvage of 1.3 million, and 1 million of modules.

https://evepraisal.com/a/11pide (no salvage)