Difference between revisions of "Sansha Acquisition"

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Image: [https://i609.photobucket.com/albums/tt174/climb22033/SanshaAcquisition5-1.jpg Battletower] after all ships have spawned.
 
Image: [https://i609.photobucket.com/albums/tt174/climb22033/SanshaAcquisition5-1.jpg Battletower] after all ships have spawned.
===Single Pocket===
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=== Single Pocket ===
 
{{NPCTableHead|Initial Group, 50km (auto-aggro)}}
 
{{NPCTableHead|Initial Group, 50km (auto-aggro)}}
 
{{NPCTableRow|Sentry|1|Sansha Stasis Tower|ewar=Web}}
 
{{NPCTableRow|Sentry|1|Sansha Stasis Tower|ewar=Web}}
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===Notes===
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=== Notes ===
*Reinforcements spawn every 30 seconds for 5 minutes. The amount/combination listed is the total.
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* Reinforcements spawn every 30 seconds for 5 minutes. The amount/combination listed is the total.
*Maximum damage dealing of all ships is 2,204 HP/s (64% EM, 36% Therm)
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* Maximum damage dealing of all ships is 2,204 HP/s (64% EM, 36% Therm)
*Mission is flagged complete when the Battletower is destroyed. There are no prisoners to return, despite what the mission states.
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* Mission is flagged complete when the Battletower is destroyed. There are no prisoners to return, despite what the mission states.
  
 
{{Missionrelated}}
 
{{Missionrelated}}
[[Category:Mission reports]]
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[[Category:Security missions]]

Latest revision as of 15:39, 27 August 2022


Level 5
Type Encounter
Faction Sansha's Nation
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
Warp disruption Centii Loyal Minion (Web, Scram)
EWAR Centii Loyal Savage/Slavehunter/Slaughterer/Execrator (Tracking Disrupt)
Ship suggestion Active Battleship + Logistics Battleship, Capital (no gates), Sentry HAC
Mission briefing
I do, yes. It's quite sensitive, actually, so I'd appreciate it if this matter remained between us. It seems some cybernetics experts among the Caldari and the god-fearing Amarr have recently made efforts to acquire Sansha mindslave technology. Now, we don't know what they're after, specifically, but we can't afford to let them jump ahead of us. We have a couple of sympathizers among them who we think we can convince to defect, so maybe they can keep us up to date on what has transpired with this Sansha research.

Anyway, we know of a Sansha base in <mission location>, and a friend of mine in the Admiralty tells me the Navy is apparently planning to move against this base very soon, so I've devised a plan. Our window of opportunity is narrow, so you'd need to be ready to move fast. We'd be doing the authorities a favor, and allowing our people to remain abreast of the most current scientific theory.

You seem a little confused. Oh, I guess I haven't really filled you in on my little brainstorm… Heh. Ok, here it is: Go out there, destroy the Sansha tower, and pick up some prisoners to bring back here. Easy enough, right?

Video: Blitz

Blitz: Destroy Sansha's Battletower (280,000 HP).

Image: Battletower after all ships have spawned.

Single Pocket

Initial Group, 50km (auto-aggro)
WD EWAR L


Sentry 1 x Sentry Sansha Stasis Tower Stasis Webifier
Battlecruiser 4 x Battlecruiser Centatis Wraith/Behemoth/Phantasm/Devil
Battleship 4 x Battleship Centus Dread Lord/Tyrant
Structure 1 x Sansha's Battletower
Reinforcements
WD EWAR L


Sentry 6 x Sentry Sansha Cruise Missile Battery Battery Reinforcement
Elite Frigate 12 x Elite Frigate Centii Loyal Minion/Savage/Slavehunter Warp Scrambler Tracking Disruptor Stasis Webifier
Destroyer 9 x Destroyer Centior Abomination/Devourer/Misshape/Monster
Elite Cruiser 13 x Elite Cruiser Centum Fiend/Hellhound/Loyal Mutilator/Loyal Torturer Only Loyal Mutilator/Loyal Torturer are elite
Battlecruiser 6 x Battlecruiser Centatis Behemoth/Daemon/Specter
Battleship 7 x Battleship Centus Dread Lord/Tyrant
Battery Reinforcement
WD EWAR L


Elite Cruiser 6 x Elite Cruiser Centum Loyal Slaughterer/Execrator Tracking Disruptor

Notes

  • Reinforcements spawn every 30 seconds for 5 minutes. The amount/combination listed is the total.
  • Maximum damage dealing of all ships is 2,204 HP/s (64% EM, 36% Therm)
  • Mission is flagged complete when the Battletower is destroyed. There are no prisoners to return, despite what the mission states.