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{{NPCTableCSS}}{{MissionLinks}}{{hatnote|This article details the Level 3 Angel variant of this mission. For other variants, see [[The Score|The Score (disambiguation)]].}} | {{NPCTableCSS}} {{MissionLinks}} {{hatnote|This article details the Level 3 Angel variant of this mission. For other variants, see [[The Score|The Score (disambiguation)]].}} | ||
{{Missiondetails | {{Missiondetails | ||
|Level=3 | |Level= 3 | ||
|Type=Encounter | |Type= Encounter | ||
|Objective= | |Objective= Time to settle the score. Go and destroy all the ships at the encounter. Your main target will be lurking around the radio telescope, seek and destroy then return to me. | ||
|Faction1=Angel Cartel | |Faction1= Angel Cartel | ||
| | |DamageToDeal1= | ||
| | |DamageToResist1= | ||
|WebPoint= | |WebPoint= | ||
|EWAR=Target Painting (Gistii Ruffian, Gistum Crusher/Defeater/Smasher) | |EWAR= Target Painting (Gistii Ruffian, Gistum Crusher/Defeater/Smasher) | ||
|ShipSizeLimit= | |ShipSizeLimit= | ||
|ShipSuggestion=Battlecruiser | |ShipSuggestion= Battlecruiser | ||
|Rewards= | |Rewards= | ||
|StandingLoss= | |StandingLoss= | ||
|Extra= | |Extra= | ||
}} | }} | ||
{{MissionBriefing | {{MissionBriefing | ||
|Something just came up that's right up your alley. | |Something just came up that's right up your alley. | ||
Aye I do, | Aye I do, <Pilot> . We got reports of an Angel Cartel patrol in this sector. Our surveillance patrol reports they are scouts providing intel back to their leaders for a much larger raiding party. We cannot have them discover our weak points or gather any intel on our convoy travel routes. Teach them a lesson for us, <Pilot>. | ||
}} | }} | ||
=== 1st Pocket === | === 1st Pocket === | ||
Full room aggro upon attacking. | Full room aggro upon attacking. | ||
{{NPCTableHead| | {{NPCTableHead|Single Group}} | ||
{{NPCTableRow|Frigate|7|Gistii Ambusher/Nomad/Raider/Ruffian|ewar=TP}} | {{NPCTableRow|Frigate|7|Gistii Ambusher/Nomad/Raider/Ruffian|ewar= TP}} | ||
{{NPCTableRow|Destroyer|2|Gistior Defacer/Haunter}} | {{NPCTableRow|Destroyer|2|Gistior Defacer/Haunter}} | ||
{{NPCTableRow|Cruiser|8|Gistum Crusher/Defeater/Depredator/Smasher|ewar=TP}} | {{NPCTableRow|Cruiser|8|Gistum Crusher/Defeater/Depredator/Smasher|ewar= TP}} | ||
|} | |} | ||
=== 2nd Pocket === | === 2nd Pocket === | ||
Group 1 is the mission objective and engaging it causes full pocket aggro. | Group 1 is the mission objective and engaging it causes full pocket aggro. | ||
{{NPCTableHead| | {{NPCTableHead|}} | ||
{{NPCTableSeparator|Group 1, 60-70km [Left]}} | |||
{{NPCTableRow|Frigate|6|Gistii Ambusher/Raider/Thug}} | {{NPCTableRow|Frigate|6|Gistii Ambusher/Raider/Thug}} | ||
{{NPCTableRow|Cruiser|4|Gistum Centurion/Liquidator/Marauder/Phalanx}} | {{NPCTableRow|Cruiser|4|Gistum Centurion/Liquidator/Marauder/Phalanx}} | ||
{{NPCTableRow|Battlecruiser|1|Gistatis Prime/Tribuni}} | {{NPCTableRow|Battlecruiser|1|Gistatis Prime/Tribuni}} | ||
{{NPCTableSeparator| | {{NPCTableSeparator|Group 2, 60-65km [Right]}} | ||
{{NPCTableRow|Frigate|2|Gistii Ambusher/Outlaw/Raider/Thug}} | {{NPCTableRow|Frigate|2|Gistii Ambusher/Outlaw/Raider/Thug}} | ||
{{NPCTableRow|Cruiser|2|Gistum Centurion/Liquidator/Marauder/Phalanx}} | {{NPCTableRow|Cruiser|2|Gistum Centurion/Liquidator/Marauder/Phalanx}} | ||
|} | |} | ||
=== Mining === | === Mining === | ||
The first room contains minable asteroids. Remember that, in general, the activation of mining lasers can spawn [[Belt rat|hostiles]] regardless of other context.<br> | |||
{{NPCTableHead|1st Pocket}} | {{NPCTableHead|1st Pocket}} | ||
{{NPCTableRow|Asteroid|8|Veldspar | {{NPCTableRow|Asteroid|8|Veldspar 199,996 units total (19,999.6 m^3)}} | ||
{{NPCTableRow|Asteroid|6|Plagioclase | {{NPCTableRow|Asteroid|6|Plagioclase 173,925 units total (60,873.75 m^3)}} | ||
{{NPCTableRow|Asteroid|6|Pyroxeres | {{NPCTableRow|Asteroid|6|Pyroxeres 191,877 units total (57,563.1 m^3)}} | ||
|} | |} | ||
Latest revision as of 23:54, 20 May 2025
|
| Missions |
|---|
| Mission Reports |
| Mission Guides |
| Special Missions |
| Helpful Links |
- This article details the Level 3 Angel variant of this mission. For other variants, see The Score (disambiguation).
| Mission briefing |
|---|
| Something just came up that's right up your alley.
Aye I do, <Pilot> . We got reports of an Angel Cartel patrol in this sector. Our surveillance patrol reports they are scouts providing intel back to their leaders for a much larger raiding party. We cannot have them discover our weak points or gather any intel on our convoy travel routes. Teach them a lesson for us, <Pilot>. |
1st Pocket
Full room aggro upon attacking.
Single Group
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
7 x Frigate Gistii Ambusher/Nomad/Raider/Ruffian | |
||
| |
2 x Destroyer Gistior Defacer/Haunter | |||
| |
8 x Cruiser Gistum Crusher/Defeater/Depredator/Smasher | |
||
2nd Pocket
Group 1 is the mission objective and engaging it causes full pocket aggro.
Mining
The first room contains minable asteroids. Remember that, in general, the activation of mining lasers can spawn hostiles regardless of other context.
1st Pocket
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
8 x Veldspar 199,996 units total (19,999.6 m^3) | |||
| |
6 x Plagioclase 173,925 units total (60,873.75 m^3) | |||
| |
6 x Pyroxeres 191,877 units total (57,563.1 m^3) | |||
| ||||||||||||||
