m Change objective. Add {{MissionBriefing}}. Remove value for ore asteroids, market dependent. |
reword blitz: the proposed blitz still works, but it is was probably not clear that you need to kill all ships from group 2 and not just the transports |
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Video: [[https://www.youtube.com/watch?v=htPqOpaO-I0 Cerberus] April 2014] | Video: [[https://www.youtube.com/watch?v=htPqOpaO-I0 Cerberus] April 2014] | ||
'''Blitz:''' Destroy group 2 in 2nd pocket. Loot the transports. | '''Blitz:''' Take already unlocked gate in 1st pocket. Destroy all ships from group 2 in 2nd pocket. Loot militants from one of the transports. | ||
No hostiles at initial gate. | No hostiles at initial gate. | ||
| Line 23: | Line 21: | ||
=== 1st Pocket === | === 1st Pocket === | ||
No automatic aggro. Gate is unlocked so you can skip the room. | No automatic aggro. Gate is unlocked so you can skip the room. | ||
{{NPCTableHead|Group 1 (50-70 km)}} | {{NPCTableHead|Structures}} | ||
{{NPCTableRow|Acceleration Gate||Acceleration Gate (63km)}} | |||
|} | |||
{{NPCTableHead|Initial. Flanking the gate.}} | |||
{{NPCTableSeparator|Group 1 (50-70 km)}} | |||
{{NPCTableRow|Frigate|6-7|Coreli Spy/Agent/Guard/Safeguard}} | {{NPCTableRow|Frigate|6-7|Coreli Spy/Agent/Guard/Safeguard}} | ||
{{NPCTableRow|Cruiser|1|Corelum Chief Guard/Safeguard|ewar= Damp}} | {{NPCTableRow|Cruiser|1|Corelum Chief Guard/Safeguard|ewar= Damp}} | ||
{{ | {{NPCTableSeparator|Group 2 (65-75 km)}} | ||
{{NPCTableRow|Frigate|4-5|Coreli Guard/Safeguard}} | {{NPCTableRow|Frigate|4-5|Coreli Guard/Safeguard}} | ||
{{NPCTableRow|Cruiser|2|Corelum Chief Defender/Protector}} | {{NPCTableRow|Cruiser|2|Corelum Chief Defender/Protector}} | ||
|} | |} | ||
Mining | {{NPCTableHead|Mining}} | ||
{{NPCTableRow|Asteroid|33|Veldspar}} | |||
|} | |||
=== 2nd Pocket === | === 2nd Pocket === | ||
No automatic aggro. | No automatic aggro. | ||
{{NPCTableHead|Group 1 (Left, 45-55 km)}} | {{NPCTableHead|}} | ||
{{NPCTableSeparator|Group 1 (Left, 45-55 km)}} | |||
{{NPCTableRow|Frigate|3|Coreli Infantry/Soldier}} | {{NPCTableRow|Frigate|3|Coreli Infantry/Soldier}} | ||
{{NPCTableRow|Cruiser|2|Corelum Chief Defender/Protector}} | {{NPCTableRow|Cruiser|2|Corelum Chief Defender/Protector}} | ||
{{ | {{NPCTableSeparator|Group 2 (Middle, 45-55 km)}} | ||
{{NPCTableRow|Cruiser|2|Serpentis Personnel Transport|cargo= Drops 10 militants}} | {{NPCTableRow|Cruiser|2|Serpentis Personnel Transport|cargo= Drops 10 militants}} | ||
{{NPCTableRow|Cruiser|5|Corelum Chief Watchman/Patroller|ewar= Damp}} | {{NPCTableRow|Cruiser|5|Corelum Chief Watchman/Patroller|ewar= Damp}} | ||
{{NPCTableRow|Battlecruiser|1|Corelatis Platoon Leader/Squad Leader}} | {{NPCTableRow|Battlecruiser|1|Corelatis Platoon Leader/Squad Leader}} | ||
{{ | {{NPCTableSeparator|Group 3 (Right, 45-55 km)}} | ||
{{NPCTableRow|Frigate|9|Coreli Spy/Agent/Guard/Safeguard}} | {{NPCTableRow|Frigate|9|Coreli Spy/Agent/Guard/Safeguard}} | ||
{{NPCTableRow|Destroyer|3|Corelior Infantry/Soldier}} | {{NPCTableRow|Destroyer|3|Corelior Infantry/Soldier}} | ||
|} | |} | ||
Mining | {{NPCTableHead|Mining}} | ||
{{NPCTableRow|Asteroid|86|Veldspar}} | |||
|} | |||
{{Missionrelated}} | {{Missionrelated}} | ||
[[Category:Security missions]] | [[Category:Security missions]] | ||
Latest revision as of 00:55, 14 February 2024
|
| Missions |
|---|
| Mission Reports |
| Mission Guides |
| Special Missions |
| Helpful Links |
- This article details the Level 3 Serpentis variant of this mission. For other variants, see Smuggler Interception (disambiguation).
| Mission briefing |
|---|
| A convoy was spotted in a nearby system, apparently en route straight through <System>. This is a perfect chance for you to show us what you're worth. This convoy comes with a fairly large escort, but I'm pretty sure you have the firepower to take them out. I want you to intercept the convoy after it makes the jump into <System.; Destroy the ships if they don't surrender their goods, and bring anything you can salvage back to me. I'll split the loot. Sounds fair eh? |
Video: [Cerberus April 2014]
Blitz: Take already unlocked gate in 1st pocket. Destroy all ships from group 2 in 2nd pocket. Loot militants from one of the transports.
No hostiles at initial gate.
1st Pocket
No automatic aggro. Gate is unlocked so you can skip the room.
Structures
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
Acceleration Gate (63km) | |||
Initial. Flanking the gate.
Mining
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
33 x Veldspar | |||
2nd Pocket
No automatic aggro.
Mining
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
86 x Veldspar | |||
| ||||||||||||||
