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Abyssal modules: Difference between revisions

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Added lists, reordered sections, converted table of tables into tabs containing a table. Added raw CSS as a stopgap solution before creating a Template
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{{Triglavian links}}
{{Abyssal Deadspace links}}
[[image:Abyssal module tooltip.png|thumb|Tooltip of an abyssal module, showing the original module and mutaplasmid, the attributes which were mutated, and how great the mutations were]]
[[image:Abyssal module tooltip.png|thumb|Tooltip of an abyssal module, showing the original module and mutaplasmid, the attributes which were mutated, and how great the mutations were]]
'''Abyssal modules''' are modules that have been mutated with mutaplasmids. The result is that some of their stats have been increased or decreased. Abyssal modules have the same skill requirements as a T2 module regardless of the module's skill requirements before the mutation.
'''Abyssal modules''' are modules that have been mutated with mutaplasmids. The result is that some of their stats have been increased or decreased. Abyssal modules have the same skill requirements as a T2 module regardless of the module's skill requirements before the mutation.
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== Creating abyssal modules ==
== Creating abyssal modules ==
[[File:Mutating widnow.png|thumb|450px|The abyssal module creation window will show the possible range for modified stats. Hovering over the module slot will show what modules are compatible with this mutaplasmid.]]
[[File:Mutating widnow.png|thumb|450px|The abyssal module creation window will show the possible range for modified stats. Hovering over the module slot will show what modules are compatible with this mutaplasmid.]]
Two items are required to create an abyssal module:
Two items are required to create an abyssal module:
Line 30: Line 29:
Once mutated, the new module is a unique Abyssal module, and cannot be repackaged or sold on the market (although it can be Reprocessed into the minerals of a T1 variant). Abyssal modules can, however, be traded via [[Contracts]], and the Contract window specifically allows for viewing the stats of mutated modules by hovering the mouse over the contract.
Once mutated, the new module is a unique Abyssal module, and cannot be repackaged or sold on the market (although it can be Reprocessed into the minerals of a T1 variant). Abyssal modules can, however, be traded via [[Contracts]], and the Contract window specifically allows for viewing the stats of mutated modules by hovering the mouse over the contract.


There are out-of-game websites and servers, such as [https://mutaplasmid.space/ mutaplasmid.space], which allow for better searching and comparing available contracts for abyssal modules. This all also means that Abyssal modules have no inherent ISK value, and so for any killmails which include Abyssal modules there is no good way of knowing how strong, weak, cheap, or valuable those modules were.
There are out-of-game websites and servers, such as [https://mutamarket.com/ mutamarket.com], which allow for better searching and comparing available contracts for abyssal modules. This all also means that Abyssal modules have no inherent ISK value, and so for any killmails which include Abyssal modules there is no good way of knowing how strong, weak, cheap, or valuable those modules were.


== Mutaplasmids ==
== Mutaplasmids ==
Mutaplasmids are acquired either from Triglavian Bioadaptive Caches found in [[Abyssal Deadspace]], or in the wrecks of Invading Precursors found in [[Triglavian Invasion]] systems.
Mutaplasmids are acquired either from Triglavian Bioadaptive Caches found in [[Abyssal Deadspace]], or in the wrecks of Invading Precursors found in [[Triglavian Invasion]] systems.


Mutaplasmids come in three strengths:
Mutaplasmids come in three base strengths:
* Decayed mutaplasmids are the most common, and offer the smallest possible benefits but also have the lowest possible penalties
* Decayed mutaplasmids are the most common, and offer the smallest possible benefits but also have the lowest possible penalties
* Gravid mutaplasmids are intermediate, offering greater possible benefits and marginally greater possible penalties
* Gravid mutaplasmids are intermediate, offering greater possible benefits and marginally greater possible penalties
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* Radical mutaplasmids mutates Drone Damage Amplifiers and Fighter Support Units
* Radical mutaplasmids mutates Drone Damage Amplifiers and Fighter Support Units
* Exigent mutaplasmids mutates [[Drones]]
* Exigent mutaplasmids mutates [[Drones]]
The Revenant expansion added further variation: Glorified mutaplasmids. These are manufactured using various types of mutaplasmid residue, made by reprocessing mutated modules. Decayed, Gravid, and Unstable, Radical and Exigent mutaplasmids all have these variants, with their BPCs dropping in Abyssal Deadspace. The Glorified version isn't strictly better, as it expands the modification range in both the positive and negative effect direction.
The order of effect size is:
* Decayed
* Glorified Decayed
* Gravid
* Glorified Gravid
* Unstable
* Glorified Unstable


== Modifiable modules ==
== Modifiable modules ==
Mutaplasmids exist only for certain module types and only certain module attributes are modified by mutaplasmids.
Mutaplasmids exist only for certain module types and only certain module attributes are modified by mutaplasmids.


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The table below lists different types of mutaplasmids and what stats each mutaplasmid modifies.
The table below lists different types of mutaplasmids and what stats each mutaplasmid modifies.
 
{{Clear}}
<tabs>
<tabs>
<tab name="Armor">
<tab name="Armor">
{|class=wikitable
{|class="wikitable" style="text-align: center;"
|+ style="text-align:left;" | [[File:Icon armor plate.png|link=|64px]] Armor Plate Mutaplasmids
|- style="background-color: #222222;"
! style="color:wheat; width:15em" | Attribute Changes
! style="width: 10em; color:wheat;" |[[File:Decayed_ArmorPlate_Mutaplasmid.png|link=|40px]]Decayed
! style="width: 10em; color:wheat;" |[[File:Gravid_ArmorPlate_Mutaplasmid.png|link=|40px]]Gravid
! style="width: 10em; color:wheat;" |[[File:Unstable_ArmorPlate_Mutaplasmid.png|link=|40px]]Unstable
|-
|-
| colspan= 2 style="text-align: center; background-color: #222222;" | Armor mutaplasmids
| Armor HP bonus || {{co|red|-5%}} - {{co|green|+10%}} || {{co|red|-10%}} - {{co|green|+20%}} || {{co|red|-30%}} - {{co|green|+30%}}
|-
|-
|style="width: 64px"|[[File:Icon armor plate.png|link=]]
| Mass          || {{co|red|+20%}} - {{co|green|-15%}} || {{co|red|+30%}} - {{co|green|-20%}} || {{co|red|+40%}} - {{co|green|-40%}}  
|'''{{co|wheat|Armor plate mutaplasmid}}'''
* Armor HP bonus
* Mass
* CPU usage
* PG usage
|-
|-
|[[File:Icon armor repairer i.png|link=]]
| CPU usage      || {{co|red|+25%}} - {{co|green|-5%}} || {{co|red|+30%}} - {{co|green|-15%}} || {{co|red|+50%}} - {{co|green|-20%}}
|'''{{co|wheat|Armor repairer mutaplasmid}}'''
* Activation cost
* Activation duration
* Armor hitpoints repaired
* CPU usage
* PG usage
|-
|-
|[[File:Icon armor repairer i.png|link=]]
| PG usage      || {{co|red|+25%}} - {{co|green|-5%}}  || {{co|red|+30%}} - {{co|green|-15%}} || {{co|red|+50%}} - {{co|green|-20%}}
|'''{{co|wheat|Ancillary armor repairer mutaplasmid}}'''
|}
* Activation cost
 
* Activation duration
{|class="wikitable" style="text-align: center;"
* Armor hitpoints repaired
|+ style="text-align:left;" | [[File:Icon armor repairer i.png|link=|64px]] Armor Repairer Mutaplasmids
* Reload time
|- style="background-color: #222222;"
* CPU usage
! style="color:wheat; width:15em" | Attribute Changes
* PG usage
! style="width: 10em; color:wheat;" |[[File:Decayed_ArmorRepairer_Mutaplasmid.png|link=|40px]]Decayed
! style="width: 10em; color:wheat;" |[[File:Gravid_ArmorRepairer_Mutaplasmid.png|link=|40px]]Gravid
! style="width: 10em; color:wheat;" |[[File:Unstable_ArmorRepairer_Mutaplasmid.png|link=|40px]]Unstable
|-
| Activation cost || {{co|red|+20%}} - {{co|green|-15%}} || {{co|red|+15%}} - {{co|green|-10%}} || {{co|red|+20%}} - {{co|green|-20%}}
|-
| Activation duration || {{co|red|+2%}} - {{co|green|-5%}} || {{co|red|+5%}} - {{co|green|-7%}} || {{co|red|+10%}} - {{co|green|-10%}}
|-
| Armor hitpoints repaired || {{co|red|-5%}} - {{co|green|+10%}} || {{co|red|-10%}} - {{co|green|+15%}} || {{co|red|-20%}} - {{co|green|+20%}}
|-
| CPU usage || {{co|red|+25%}} - {{co|green|-5%}} || {{co|red|+30%}} - {{co|green|-15%}} || {{co|red|+50%}} - {{co|green|-20%}}
|-
| PG usage || {{co|red|+25%}} - {{co|green|-5%}} || {{co|red|+30%}} - {{co|green|-15%}} || {{co|red|+50%}} - {{co|green|-20%}}
|}
 
{|class="wikitable" style="text-align: center;"
|+ style="text-align:left;" | [[File:Icon armor repairer i.png|link=|64px]] Ancillary Armor Repairer Mutaplasmids
|- style="background-color: #222222;"
! style="color:wheat; width:15em" | Attribute Changes
! style="width: 10em; color:wheat;" |[[File:Unstable_ArmorRepairer_Mutaplasmid.png|link=|40px]]Unstable
|-
| Activation cost || {{co|red|+40%}} - {{co|green|-40%}}
|-
| Activation duration || {{co|red|+20%}} - {{co|green|-20%}}
|-
| Armor hitpoints repaired || {{co|red|-20%}} - {{co|green|+20%}}
|-
| Reload time || {{co|red|+30%}} - {{co|green|-30%}}
|-
| CPU usage || {{co|red|+50%}} - {{co|green|-20%}}
|-
| PG usage || {{co|red|+50%}} - {{co|green|-20%}}
|}
|}
</tab>
</tab>
<tab name="Shield">
<tab name="Shield">
{|class=wikitable
{|class="wikitable" style="text-align: center;"
|+  style="text-align:left;" | [[File:Icon shield extender.png|link=|64px]] Shield Extender Mutaplasmids
|- style="background-color: #222222;"
! style="color:wheat; width:15em" | Attribute Changes
! style="width: 10em; color:wheat;" | [[File:Decayed_ShieldExtender_Mutaplasmid.png|40px]]Decayed
! style="width: 10em; color:wheat;" | [[File:Gravid_ShieldExtender_Mutaplasmid.png|40px]]Gravid
! style="width: 10em; color:wheat;" | [[File:Unstable_ShieldExtender_Mutaplasmid.png|40px]]Unstable
|-
| Shield Hitpoint Bonus || {{co|red|-5%}} - {{co|green|+10%}} || {{co|red|-10%}} - {{co|green|+20%}} || {{co|red|-30%}} - {{co|green|+30%}}
|-
| CPU usage || {{co|red|+25%}} - {{co|green|-5%}} || {{co|red|+30%}} - {{co|green|-15%}} || {{co|red|+50%}} - {{co|green|-20%}}
|-
| Powergrid Usage || {{co|red|+25%}} - {{co|green|-5%}} || {{co|red|+30%}} - {{co|green|-15%}} || {{co|red|+50%}} - {{co|green|-20%}}
|-
| Signature Radius Modifier || {{co|red|+30%}} - {{co|green|-10%}} || {{co|red|+40%}} - {{co|green|-20%}} || {{co|red|+50%}} - {{co|green|-30%}}
|}
 
{|class="wikitable" style="text-align: center;"
|+  style="text-align:left;" | [[File:Icon shield glow.png|link=|64px]] Shield Booster Mutaplasmids
|- style="background-color: #222222;"
! style="color:wheat; width:15em" | Attribute Changes
! style="width: 10em; color:wheat;" | [[File:Decayed_ShieldBooster_Mutaplasmid.png|40px]]Decayed
! style="width: 10em; color:wheat;" | [[File:Gravid_ShieldBooster_Mutaplasmid.png|40px]]Gravid
! style="width: 10em; color:wheat;" | [[File:Unstable_ShieldBooster_Mutaplasmid.png|40px]]Unstable
|-
| Activation time / duration || {{co|red|+2%}} - {{co|green|-5%}} || {{co|red|+5%}} - {{co|green|-7%}} || {{co|red|+10%}} - {{co|green|-10%}}
|-
|-
| colspan = 2 style="text-align: center; background-color: #222222;" | Shield mutaplasmids
| CPU usage || {{co|red|+25%}} - {{co|green|-5%}} || {{co|red|+30%}} - {{co|green|-15%}} || {{co|red|+50%}} - {{co|green|-20%}}
|-
|-
|[[File:Icon shield extender.png|link=]]
| Shield Bonus || {{co|red|-5%}} - {{co|green|+10%}} || {{co|red|-10%}} - {{co|green|+15%}} || {{co|red|-20%}} - {{co|green|+20%}}
|'''{{co|wheat|Shield extender mutaplasmid}}'''
* Shield hitpoint bonus
* Signature radius modifier
* CPU usage
* PG usage
|-
|-
|[[File:Icon shield glow.png|link=]]
| Activation Cost || {{co|red|+20%}} - {{co|green|-15%}} || {{co|red|+30%}} - {{co|green|-20%}} || {{co|red|+40%}} - {{co|green|-40%}}
|'''{{co|wheat|Shield booster mutaplasmid}}'''
* Activation cost
* Activation duration
* Shield hitpoints repaired
* CPU usage
* PG usage
|-
|-
|[[File:Icon ancillary shield booster.png|link=]]
| Powergrid Usage || {{co|red|+25%}} - {{co|green|-5%}} || {{co|red|+30%}} - {{co|green|-15%}} || {{co|red|+50%}} - {{co|green|-20%}}
|'''{{co|wheat|Ancillary shield booster mutaplasmid}}'''
|}
* Activation cost
 
* Activation duration
{|class="wikitable" style="text-align: center;"
* Shield hitpoints repaired
|+  style="text-align:left;" | [[File:Icon ancillary shield booster.png|link=|64px]] Ancillary Shield Booster Mutaplasmids
* Reload time
|- style="background-color: #222222;"
* CPU usage
! style="color:wheat; width:15em" | Attribute Changes
* PG usage
! style="width: 10em; color:wheat;" | [[File:Unstable_ShieldBooster_Mutaplasmid.png|40px]]Unstable
|-
| Activation time / duration || {{co|red|+20%}} - {{co|green|-20%}}
|-
| CPU usage || {{co|red|+50%}} - {{co|green|-20%}}
|-
| Shield Bonus || {{co|red|-20%}} - {{co|green|+20%}}
|-
| Activation Cost || {{co|red|+40%}} - {{co|green|-40%}}
|-
| Powergrid Usage || {{co|red|+50%}} - {{co|green|-20%}}
|-
| Reload Time || {{co|red|+30%}} - {{co|green|-30%}}
|}
|}
</tab>
</tab>
<tab name="Hull">
<tab name="Hull">
{|class=wikitable
{|class="wikitable" style="text-align: center;"
|+  style="text-align:left;" | [[File:Icon module damage control.png|link=|64px]] Damage Control Mutaplasmids
|- style="background-color: #222222;"
! style="color:wheat; width:15em" | Attribute Changes
! style="width: 10em; color:wheat;" | [[File:Decayed_DamageControl_Mutaplasmid.png|40px]]Decayed
! style="width: 10em; color:wheat;" | [[File:Gravid_DamageControl_Mutaplasmid.png|40px]]Gravid
! style="width: 10em; color:wheat;" | [[File:Unstable_DamageControl_Mutaplasmid.png|40px]]Unstable
|-
|-
| colspan = 2 style="text-align: center; background-color: #222222;" | Hull mutaplasmids
| Structure Kinetic Damage Resistance || {{co|red|-10%}} - {{co|green|+5%}} || {{co|red|-20%}} - {{co|green|+10%}} || {{co|red|-30%}} - {{co|green|+30%}}
|-
|-
|[[File:Icon module damage control.png|link=]]
| Structure Thermal Damage Resistance || {{co|red|-10%}} - {{co|green|+5%}} || {{co|red|-20%}} - {{co|green|+10%}} || {{co|red|-30%}} - {{co|green|+30%}}
|'''{{co|wheat|Damage control mutaplasmid}}'''
* Structure EM resist
* Structure thermal resist
* Structure kinetic resist
* Structure explosive resist
* CPU usage
|-
|-
|[[File:Icon assault damage control.png|link=]]
| CPU usage || {{co|red|+25%}} - {{co|green|-5%}} || {{co|red|+30%}} - {{co|green|-15%}} || {{co|red|+50%}} - {{co|green|-20%}}
|'''{{co|wheat|Assault Damage control mutaplasmid}}'''
|-
* Cycle duration
| Structure EM Damage Resistance || {{co|red|-10%}} - {{co|green|+5%}} || {{co|red|-20%}} - {{co|green|+10%}} || {{co|red|-30%}} - {{co|green|+30%}}
* Structure EM resist
|-
* Structure thermal resist
| Structure Explosive Damage Resistance || {{co|red|-10%}} - {{co|green|+5%}} || {{co|red|-20%}} - {{co|green|+10%}} || {{co|red|-30%}} - {{co|green|+30%}}
* Structure kinetic resist
|}
* Structure explosive resist
 
* CPU usage
{|class="wikitable" style="text-align: center;"
|+  style="text-align:left;" | [[File:Icon assault damage control.png|link=|64px]] Assault Damage Control Mutaplasmids
|- style="background-color: #222222;"
! style="color:wheat; width:15em" | Attribute Changes
! style="width: 10em; color:wheat;" | [[File:Decayed_AssaultDamageControl_Mutaplasmid.png|40px]]Decayed
! style="width: 10em; color:wheat;" | [[File:Gravid_AssaultDamageControl_Mutaplasmid.png|40px]]Gravid
! style="width: 10em; color:wheat;" | [[File:Unstable_AssaultDamageControl_Mutaplasmid.png|40px]]Unstable
|-
| Activation time / duration || {{co|red|-5%}} - {{co|green|+8%}} || {{co|red|-10%}} - {{co|green|+15%}} || {{co|red|-20%}} - {{co|green|+20%}}
|-
| Structure EM Damage Resistance || {{co|red|-10%}} - {{co|green|+5%}} || {{co|red|-20%}} - {{co|green|+10%}} || {{co|red|-30%}} - {{co|green|+30%}}
|-
| Structure Explosive Damage Resistance || {{co|red|-10%}} - {{co|green|+5%}} || {{co|red|-20%}} - {{co|green|+10%}} || {{co|red|-30%}} - {{co|green|+30%}}
|-
| Structure Kinetic Damage Resistance || {{co|red|-10%}} - {{co|green|+5%}} || {{co|red|-20%}} - {{co|green|+10%}} || {{co|red|-30%}} - {{co|green|+30%}}
|-
| Structure Thermal Damage Resistance || {{co|red|-10%}} - {{co|green|+5%}} || {{co|red|-20%}} - {{co|green|+10%}} || {{co|red|-30%}} - {{co|green|+30%}}
|-
| CPU usage || {{co|red|+25%}} - {{co|green|-5%}} || {{co|red|+30%}} - {{co|green|-15%}} || {{co|red|+50%}} - {{co|green|-20%}}
|}
|}
</tab>
</tab>
<tab name="Astronautics">
<tab name="Astronautics">
{|class=wikitable
{|class="wikitable" style="text-align: center;"
|+  style="text-align:left;" | [[File:Module icon afterburner tech1.png|link=|64px]] Afterburner Mutaplasmids
|- style="background-color: #222222;"
! style="color:wheat; width:15em" | Attribute Changes
! style="width: 10em; color:wheat;" | [[File:Decayed_Afterburner_Mutaplasmid.png|40px]]Decayed
! style="width: 10em; color:wheat;" | [[File:Gravid_Afterburner_Mutaplasmid.png|40px]]Gravid
! style="width: 10em; color:wheat;" | [[File:Unstable_Afterburner_Mutaplasmid.png|40px]]Unstable
|-
| CPU usage || {{co|red|+25%}} - {{co|green|-5%}} || {{co|red|+30%}} - {{co|green|-15%}} || {{co|red|-50%}} - {{co|green|-20%}}
|-
| Maximum Velocity Bonus || {{co|red|-5%}} - {{co|green|+10%}} || {{co|red|-5%}} - {{co|green|+15%}} || {{co|red|-20%}} - {{co|green|+20%}}
|-
| Activation Cost || {{co|red|+20%}} - {{co|green|-15%}} || {{co|red|+30%}} - {{co|green|-20%}} || {{co|red|+40%}} - {{co|green|-40%}}
|-
| Powergrid Usage || {{co|red|+25%}} - {{co|green|-5%}} || {{co|red|+30%}} - {{co|green|-15%}} || {{co|red|+50%}} - {{co|green|-20%}}
|}
 
{|class="wikitable" style="text-align: center;"
|+  style="text-align:left;" | [[File:Module icon microwarpdrive tech1.png|link=|64px]] Microwarpdrive Mutaplasmids
|- style="background-color: #222222;"
! style="color:wheat; width:15em" | Attribute Changes
! style="width: 10em; color:wheat;" | [[File:Decayed_Microwarpdrive_Mutaplasmid.png|40px]]Decayed
! style="width: 10em; color:wheat;" | [[File:Gravid_Microwarpdrive_Mutaplasmid.png|40px]]Gravid
! style="width: 10em; color:wheat;" | [[File:Unstable_Microwarpdrive_Mutaplasmid.png|40px]]Unstable
|-
| CPU usage || {{co|red|+25%}} - {{co|green|-5%}} || {{co|red|+30%}} - {{co|green|-15%}} || {{co|red|-50%}} - {{co|green|-20%}}
|-
|-
| colspan= 2 style="text-align: center; background-color: #222222;" | Astronautics mutaplasmids
| Activation Cost || {{co|red|+20%}} - {{co|green|-15%}} || {{co|red|+30%}} - {{co|green|-20%}} || {{co|red|+40%}} - {{co|green|-40%}}
|-
|-
|[[File:Module icon afterburner tech1.png|link=]]
| Maximum Velocity Bonus || {{co|red|-3%}} - {{co|green|+3%}} || {{co|red|-5%}} - {{co|green|+7%}} || {{co|red|-10%}} - {{co|green|+10%}}
|'''{{co|wheat|Afterburner mutaplasmid}}'''
* Activation cost
* Velocity bonus
* PG usage
* CPU usage
|-
|-
|[[File:Module icon microwarpdrive tech1.png|link=]]
| Signature Radius Modifier || {{co|red|-5%}} - {{co|green|+10%}} || {{co|red|+10%}} - {{co|green|-20%}} || {{co|red|+30}} - {{co|green|-30%}}
|'''{{co|wheat|Microwarpdrive mutaplasmid}}'''
|-
* Activation cost
| Powergrid Usage || {{co|red|+25%}} - {{co|green|-5%}} || {{co|red|+30%}} - {{co|green|-15%}} || {{co|red|+50%}} - {{co|green|-20%}}
* Velocity bonus
* Signature radius modifier
* PG usage
* CPU usage
|}
|}
</tab>
</tab>
<tab name="Capacitor">
<tab name="Capacitor">
{|class=wikitable
{|class="wikitable" style="text-align: center;"
|+  style="text-align:left;" | [[File:Icon cap battery.png|link=|64px]] Capacitor Batteries Mutaplasmids
|- style="background-color: #222222;"
! style="color:wheat; width:15em" | Attribute Changes
! style="width: 10em; color:wheat;" | [[File:Decayed_Battery_Mutaplasmid.png|40px]]Decayed
! style="width: 10em; color:wheat;" | [[File:Gravid_Battery_Mutaplasmid.png|40px]]Gravid
! style="width: 10em; color:wheat;" | [[File:Unstable_Battery_Mutaplasmid.png|40px]]Unstable
|-
|-
| colspan= 2 style="text-align: center; background-color: #222222;" | Capacitor mutaplasmids
| CPU usage || {{co|red|+25%}} - {{co|green|-5%}} || {{co|red|+30%}} - {{co|green|-15%}} || {{co|red|+50%}} - {{co|green|-20%}}
|-
|-
|[[File:Icon cap battery.png|link=]]
| Capacitor Bonus || {{co|red|-5%}} - {{co|green|+10%}} || {{co|red|-10%}} - {{co|green|+20%}} || {{co|red|-30%}} - {{co|green|+30%}}
|'''{{co|wheat|Capacitor battery mutaplasmid}}'''
* Capacitor bonus
* Capacitor warfare resistance bonus
* PG usage
* CPU usage
Note: Mutaplasmids can not be used with a 'Micro' Cap Battery
|-
|-
|[[File:Icon energy neutralizer i.png|link=]]
| Powergrid Usage || {{co|red|+25%}} - {{co|green|-5%}} || {{co|red|+30%}} - {{co|green|-15%}} || {{co|red|+50%}} - {{co|green|-20%}}
|'''{{co|wheat|Energy neutralizer mutaplasmid}}'''
|-
* Activation cost
| Capacitor Warfare Resistance Bonus || {{co|red|-5%}} - {{co|green|+10%}} || {{co|red|-10%}} - {{co|green|+20%}} || {{co|red|-30%}} - {{co|green|+30%}}
* Neutralization amount
|}
* Optimal range
 
* PG usage
{|class="wikitable" style="text-align: center;"
* CPU usage
|+  style="text-align:left;" | [[File:Icon energy neutralizer i.png|link=|64px]] Energy Neutralizer Mutaplasmids
|- style="background-color: #222222;"
! style="color:wheat; width:15em" | Attribute Changes
! style="width: 10em; color:wheat;" | [[File:Decayed_Neutralizer_Mutaplasmid.png|40px]]Decayed
! style="width: 10em; color:wheat;" | [[File:Gravid_Neutralizer_Mutaplasmid.png|40px]]Gravid
! style="width: 10em; color:wheat;" | [[File:Unstable_Neutralizer_Mutaplasmid.png|40px]]Unstable
|-
| Neutralization Amount || {{co|red|-5%}} - {{co|green|+10%}} || {{co|red|-10%}} - {{co|green|+20%}} || {{co|red|-30%}} - {{co|green|+30%}}
|-
| CPU usage || {{co|red|+25%}} - {{co|green|-5%}} || {{co|red|+30%}} - {{co|green|-15%}} || {{co|red|+50%}} - {{co|green|-20%}}
|-
| Activation Cost || {{co|red|+20%}} - {{co|green|-15%}} || {{co|red|+30%}} - {{co|green|-20%}} || {{co|red|+40%}} - {{co|green|-40%}}
|-
| Powergrid Usage || {{co|red|+25%}} - {{co|green|-5%}} || {{co|red|+30%}} - {{co|green|-15%}} || {{co|red|+50%}} - {{co|green|-20%}}
|-
| Optimal Range || {{co|red|-15%}} - {{co|green|+20%}} || {{co|red|-20%}} - {{co|green|+30%}} || {{co|red|-40%}} - {{co|green|+40%}}
|}
 
 
{|class="wikitable" style="text-align: center;"
|+ style="text-align:left;" | [[File:Vamp.png|link=|64px]] Small Energy Nosferatu Mutaplasmid
|- style="background-color: #222222;"
! style="color:wheat; width:15em" | Attribute Changes
! style="width: 10em; color:wheat;" | [[File:Decayed_Nosferatu_Mutaplasmid.png|40px]]Decayed
! style="width: 10em; color:wheat;" | [[File:Gravid_Nosferatu_Mutaplasmid.png|40px]]Gravid
! style="width: 10em; color:wheat;" | [[File:Unstable_Nosferatu_Mutaplasmid.png|40px]]Unstable
|-
| CPU usage || {{co|red|+25%}} - {{co|green|-5%}} || {{co|red|+30%}} - {{co|green|-15%}} || {{co|red|+50%}} - {{co|green|-20%}}
|-
| Powergrid Usage || {{co|red|+25%}} - {{co|green|-5%}} || {{co|red|+30%}} - {{co|green|-15%}} || {{co|red|+50%}} - {{co|green|-20%}}
|-
| Energy transfer amount || {{co|red|-5%}} - {{co|green|+10%}} || {{co|red|-10%}} - {{co|green|+20%}} || {{co|red|-30%}} - {{co|green|+30%}}
|-
| Optimal Range || {{co|red|-15%}} - {{co|green|+20%}} || {{co|red|-20%}} - {{co|green|+30%}} || {{co|red|-40%}} - {{co|green|+40%}}
|}
|}
</tab>
</tab>
<tab name="Special">
<tab name="Special">
{|class=wikitable
{|class="wikitable" style="text-align: center;"
|+  style="text-align:left;" | [[File:Icon siege.png|link=|64px]] Siege Module Mutaplasmids
|- style="background-color: #222222;"
! style="color:wheat; width:15em" | Attribute Changes
! style="width: 10em; color:wheat;" | [[File:Decayed_DPS_Mutaplasmid.png|40px]]Decayed
! style="width: 10em; color:wheat;" | [[File:Gravid_DPS_Mutaplasmid.png|40px]]Gravid
! style="width: 10em; color:wheat;" | [[File:Unstable_DPS_Mutaplasmid.png|40px]]Unstable
|-
| Turret Damage Bonus || 0% - {{co|green|+1%}} || {{co|red|-2%}} - {{co|green|+1%}} || {{co|red|-2%}} - {{co|green|+2%}}
|-
| Siege Missile Damage Bonus || {{co|red|-1%}} - {{co|green|+1%}} || {{co|red|-3%}} - {{co|green|+2%}} || {{co|red|-3%}} - {{co|green|+3%}}
|-
| Armor Repairer / Shield Booster Amount Bonus || {{co|red|-5%}} - {{co|green|+2%}} || {{co|red|-10%}} - {{co|green|+15%}} || {{co|red|-20%}} - {{co|green|+20%}}
|-
|-
| colspan= 2 style="text-align: center; background-color: #222222;" | Special module mutaplasmids
| Armor Repairer / Shield Booster Duration Bonus || {{co|red|+2%}} - {{co|green|-5%}} || {{co|red|+5%}} - {{co|green|-7%}} || {{co|red|+10%}} - {{co|green|-10%}}
|-
|-
|[[File:Icon siege.png|link=]]
| Powergrid Usage || {{co|red|+25%}} - {{co|green|-5%}} || {{co|red|+30%}} - {{co|green|-15%}} || {{co|red|+50%}} - {{co|green|-20%}}
|'''{{co|wheat|Siege Module mutaplasmid}}'''
* Turret Damage bonus
* Armor Repairer / Shield Booster Duration bonus
* Armor Repairer / Shield Booster Amount bonus
* Missile Damage bonus
* PG usage
|}
|}
</tab>
</tab>
<tab name="Tackling">
<tab name="Tackling">
{|class=wikitable
{|class="wikitable" style="text-align: center;"
|+  style="text-align:left;" | [[File:Icon stasis webifier i.png|link=|64px]] Stasis Webifier Mutaplasmid
|- style="background-color: #222222;"
! style="color:wheat; width:15em" | Attribute Changes
! style="width: 10em; color:wheat;" | [[File:Decayed_Webifier_Mutaplasmid.png|40px]]Decayed
! style="width: 10em; color:wheat;" | [[File:Gravid_Webifier_Mutaplasmid.png|40px]]Gravid
! style="width: 10em; color:wheat;" | [[File:Unstable_Webifier_Mutaplasmid.png|40px]]Unstable
|-
| CPU usage || {{co|red|+25%}} - {{co|green|-5%}} || {{co|red|+30%}} - {{co|green|-15%}} || {{co|red|+50%}} - {{co|green|-20%}}
|-
| Maximum Velocity Bonus || {{co|red|-3%}} - {{co|green|+3%}} || {{co|red|-5%}} - {{co|green|+7%}} || {{co|red|-10%}} - {{co|green|+10%}}
|-
| Activation Cost || {{co|red|+40%}} - {{co|red|+80%}} || {{co|red|+100%}} - 0% || {{co|red|+150%}} - {{co|green|-10%}}
|-
|-
| colspan= 2 style="text-align: center; background-color: #222222;" | Tackling mutaplasmids
| Optimal Range || {{co|red|-5%}} - {{co|green|+8%}} || {{co|red|-10%}} - {{co|green|+15%}} || {{co|red|-20%}} - {{co|green|+20%}}
|}
 
{|class="wikitable" style="text-align: center;"
|+  style="text-align:left;" | [[File:Icon warp scrambler i.png|link=|64px]] Warp Scrambler Mutaplasmid
|- style="background-color: #222222;"
! style="color:wheat; width:15em" | Attribute Changes
! style="width: 10em; color:wheat;" | [[File:Decayed_Scrambler_Mutaplasmid.png|40px]]Decayed
! style="width: 10em; color:wheat;" | [[File:Gravid_Scrambler_Mutaplasmid.png|40px]]Gravid
! style="width: 10em; color:wheat;" | [[File:Unstable_Scrambler_Mutaplasmid.png|40px]]Unstable
|-
|-
|[[File:Icon stasis webifier i.png|link=]]
| CPU usage || {{co|red|+25%}} - {{co|green|-5%}} || {{co|red|+30%}} - {{co|green|-15%}} || {{co|red|+50%}} - {{co|green|-20%}}
|'''{{co|wheat|Stasis webifier mutaplasmid}}'''
* Activation cost
* Maximum velocity penalty
* Optimal range
* PG usage
* CPU usage
|-
|-
|[[File:Icon warp disruptor i.png|link=]]
| Activation Cost || {{co|red|+80%}} - {{co|red|+40%}} || {{co|red|+100%}} - 0% || {{co|red|+100%}} - {{co|green|-10%}}
|'''{{co|wheat|Warp disruptor mutaplasmid}}'''
* Optimal range
* PG usage
* CPU usage
|-
|-
|[[File:Icon warp scrambler i.png|link=]]
| Optimal Range || {{co|red|-5%}} - {{co|green|+8%}} || {{co|red|-10%}} - {{co|green|+15%}} || {{co|red|-20%}} - {{co|green|+20%}}
|'''{{co|wheat|Warp scrambler mutaplasmid}}'''
|}
* Optimal range
 
* PG usage
{|class="wikitable" style="text-align: center;"
* CPU usage
|+  style="text-align:left;" | [[File:Icon warp disruptor i.png|link=|64px]] Warp Disruptor Mutaplasmid
|- style="background-color: #222222;"
! style="color:wheat; width:15em" | Attribute Changes
! style="width: 10em; color:wheat;" | [[File:Decayed_Disruptor_Mutaplasmid.png|40px]]Decayed
! style="width: 10em; color:wheat;" | [[File:Gravid_Disruptor_Mutaplasmid.png|40px]]Gravid
! style="width: 10em; color:wheat;" | [[File:Unstable_Disruptor_Mutaplasmid.png|40px]]Unstable
|-
| CPU usage || {{co|red|+25%}} - {{co|green|-5%}} || {{co|red|+30%}} - {{co|green|-15%}} || {{co|red|+50%}} - {{co|green|-20%}}
|-
| Activation Cost || {{co|red|+80%}} - {{co|red|+40%}} || {{co|red|+100%}} - 0% || {{co|red|+100%}} - {{co|green|-10%}}
|-
| Optimal Range || {{co|red|-5%}} - {{co|green|+8%}} || {{co|red|-10%}} - {{co|green|+15%}} || {{co|red|-20%}} - {{co|green|+20%}}
|}
|}
</tab>
</tab>
<tab name="Weapon upgrade">
<tab name="Weapon upgrade">
{|class=wikitable
{|class="wikitable" style="text-align: center;"
|+  style="text-align:left;" | [[File:Icon gyrostablizer.png|link=|64px]][[File:Icon ballistic control system.png|link=|64px]][[File:Icon vorton tuning system.png|link=]] Weapon upgrade mutaplasmids
|- style="background-color: #222222;"
! style="color:wheat; width:15em" | Attribute Changes
! style="width: 12em; color:wheat;" | [[File:Decayed_DPS_Mutaplasmid.png|40px]]/[[File:Decayed_BCS_Mutaplasmid.png|40px]]Decayed
! style="width: 12em; color:wheat;" | [[File:Gravid_DPS_Mutaplasmid.png|40px]]/[[File:Gravid_BCS_Mutaplasmid.png|40px]]Gravid
! style="width: 12em; color:wheat;" | [[File:Unstable_DPS_Mutaplasmid.png|40px]]/[[File:Unstable_BCS_Mutaplasmid.png|40px]]Unstable
|-
|-
| colspan= 2 style="text-align: center; background-color: #222222;"| Weapon upgrade mutaplasmids
| Damage Modifier || {{co|red|+0%}} - {{co|green|+1%}} || {{co|red|-1%}} - {{co|green|+1%}} || {{co|red|-2%}} - {{co|green|+2%}}
|-
|-
|[[File:Icon ballistic control system.png|link=]]
| Rate of Fire bonus || {{co|red|-1%}} - {{co|green|+1%}} || {{co|red|-2%}} - {{co|green|+1%}} || {{co|red|-2%}} - {{co|green|+2%}}
|'''{{co|wheat|Ballistic control system mutaplasmid}}'''
* Missile damage bonus
* Missile launcher rate of fire bonus
* CPU usage
|-
|-
|[[File:Icon gyrostablizer.png|link=]]
| CPU usage || {{co|red|+25%}} - {{co|green|-5%}} || {{co|red|+30%}} - {{co|green|-15%}} || {{co|red|+50%}} - {{co|green|-20%}}
|'''{{co|wheat|Gyrostabilizer mutaplasmid}}'''
|}
* Projectile turret damage modifier
</tab>
* Projectile turret rate of fire bonus
<tab name="Drone">
* CPU usage
{|class="wikitable" style="text-align: center;"
|+  style="text-align:left;" | [[File:Icon drone link augmentor i.png|link=|64px]] Drone Mutaplasmids
|- style="background-color: #222222;"
! style="color:wheat; width:15em" | Attribute Changes
! style="width: 10em; color:wheat;" | [[File:Exigent_DroneDurability_Mutaplasmid.png|40px]]Exigent<br>Durability
! style="width: 10em; color:wheat;" | [[File:Exigent_DroneFirepower_Mutaplasmid.png|40px]]Exigent<br>Firepower
! style="width: 10em; color:wheat;" | [[File:Exigent_DroneNavigation_Mutaplasmid.png|40px]]Exigent<br>Navigation
! style="width: 10em; color:wheat;" | [[File:Exigent_DroneProjection_Mutaplasmid.png|40px]]Exigent<br>Projection
|-
| Damage Modifier || {{co|red|-30%}} - {{co|green|+10%}} || 0% - {{co|green|+20%}} || {{co|red|-30%}} - {{co|green|+10%}} || {{co|red|-30%}} - {{co|green|+10%}}
|-
|-
|[[File:Icon gyrostablizer.png|link=]]
| Turret Tracking || {{co|red|-30%}} - {{co|green|+15%}} || {{co|red|-30%}} - {{co|green|+15%}} || 0% - {{co|green|+30%}} || {{co|red|-30%}} - {{co|green|+15%}}
|'''{{co|wheat|Heatsink mutaplasmid}}'''
* Energy turret damage modifier
* Energy turret rate of fire bonus
* CPU usage
|-
|-
|[[File:Icon gyrostablizer.png|link=]]
| Maximum Velocity || {{co|red|-30%}} - {{co|green|+15%}} || {{co|red|-30%}} - {{co|green|+15%}} || 0% - {{co|green|+30%}} || {{co|red|-30%}} - {{co|green|+15%}}
|'''{{co|wheat|Magnetic field stabilizer mutaplasmid}}'''
* Hybrid turret damage modifier
* Hybrid turret rate of fire bonus
* CPU usage
|-
|-
|[[File:Icon gyrostablizer.png|link=]]
| Shield Capacity || 0% - {{co|green|+30%}} || {{co|red|-30%}} - {{co|green|+15%}} || {{co|red|-30%}} - {{co|green|+15%}} || {{co|red|-30%}} - {{co|green|+15%}}
|'''{{co|wheat|Entropic radiation sink mutaplasmid}}'''
|-
* Entropic Disintegrator damage modifier
| Structure Hitpoints || 0% - {{co|green|+30%}} || {{co|red|-30%}} - {{co|green|+15%}} || {{co|red|-30%}} - {{co|green|+15%}} || {{co|red|-30%}} - {{co|green|+15%}}
* Entropic Disintegrator rate of fire bonus
|-
* CPU usage
| Optimal Range || {{co|red|-30%}} - {{co|green|+15%}} || {{co|red|-30%}} - {{co|green|+15%}} || {{co|red|-30%}} - {{co|green|+15%}} || 0% - {{co|green|+30%}}
|-
| Armor Hitpoints || 0% - {{co|green|+30%}} || {{co|red|-30%}} - {{co|green|+15%}} || {{co|red|-30%}} - {{co|green|+15%}} || {{co|red|-30%}} - {{co|green|+15%}}
|-
| Accuracy Falloff || {{co|red|-30%}} - {{co|green|+15%}} || {{co|red|-30%}} - {{co|green|+15%}} || {{co|red|-30%}} - {{co|green|+15%}} || 0% - {{co|green|+30%}}
|}
 
{|class="wikitable" style="text-align: center;"
|+  style="text-align:left;" | [[File:Icon drone damage amplifier.png|link=|64px]] Drone Damage Amplifier Mutaplasmid
|- style="background-color: #222222;"
! style="color:wheat; width:15em" | Attribute Changes
! style="width: 10em; color:wheat;" | [[File:Radical DDA Mutaplasmid.png|40px]]Radical
|-
| CPU Usage || {{co|red|+50%}} - {{co|green|-30%}}
|-
| Drone Damage Bonus || {{co|red|-20%}} - {{co|green|+20%}}
|}
|}
</tab>
 
<tab name="Drone">
{|class="wikitable" style="text-align: center;"
{|class=wikitable
|+  style="text-align:left;" | [[File:Icon fighter support unit.png|link=|64px]] Fighter Support Unit Mutaplasmid
|- style="background-color: #222222;"
! style="color:wheat; width:15em" | Attribute Changes
! style="width: 10em; color:wheat;" | [[File:Radical DDA Mutaplasmid.png|40px]]Radical
|-
| CPU Usage || {{co|red|+50%}} - {{co|green|-30%}}
|-
| Fighter ROF Bonus || {{co|red|-1%}} - {{co|green|+13%}}
|-
| Fighter Shield Bonus || {{co|red|-1%}} - {{co|green|+1%}}
|-
|-
| colspan= 2 style="text-align: center; background-color: #222222;" | Drone mutaplasmids
| Fighter Shield Recharge Bonus|| {{co|red|-1%}} - {{co|green|+1%}}
|-
|-
|[[File:Icon drone damage amplifier.png|link=]]
| Fighter Velocity Bonus || {{co|red|-1%}} - {{co|green|+1%}}
|'''{{co|wheat|Drone damage amplifier mutaplasmid}}'''
* Drone damage bonus
* CPU usage
|-
|-
|[[File:Icon fighter support unit.png|link=]]
| Powergrid Usage|| {{co|red|+50%}} - {{co|green|-30%}}
|'''{{co|wheat|Fighter support unit mutaplasmid}}'''
* CPU usage
* Fighter ROF Bonus
* Fighter Shield Bonus
* Fighter Shield Recharge Bonus
* Fighter Velocity Bonus
* Powergrid Usage
|}
|}
</tab>
</tab>

Latest revision as of 23:44, 10 April 2025

Tooltip of an abyssal module, showing the original module and mutaplasmid, the attributes which were mutated, and how great the mutations were

Abyssal modules are modules that have been mutated with mutaplasmids. The result is that some of their stats have been increased or decreased. Abyssal modules have the same skill requirements as a T2 module regardless of the module's skill requirements before the mutation.

Abyssal modules can be identified from the "Abyssal" in their name and from the symbol at the corner of the module icon.

Creating abyssal modules

The abyssal module creation window will show the possible range for modified stats. Hovering over the module slot will show what modules are compatible with this mutaplasmid.

Two items are required to create an abyssal module:

  • a Mutaplasmid
  • a module that is compatible with that mutaplasmid

The module used can be of any tech or meta level, and will determine the resulting abyssal module's base stats.

To create (or "Roll" or "Mutate") the abyssal module:

  1. Either double-click on or right-click and Use the mutaplasmid. This will open a window with a slot that can accept a module.
  2. Drag and drop the chosen module into the slot, or hover over the slot to view a list of all compatible modules. Modules in that list that are in the same hangar as the mutaplasmid are highlighted and can be selected from the list.
  3. The right side of the window will then display a list of the possible stat changes the module can receive.
  4. Pressing the Mutate button will combine the module and mutaplasmid to create a new abyssal module. The window will display the module's newly adjusted stats.

Each stat that is modified by the mutaplasmid is modified independently, from a flat random distribution across the possible range. This means that:

  • Unstable mutaplasmids have the highest possible bonuses, but they also have the highest chances of getting penalties
  • Gravid mutaplasmids have the best odds of creating some degree of positive effect on a module

Multiple modules cannot be mutated simultaneously, however, if there are multiple available mutaplasmids of the same type the mutation window will give the option to immediately use another.

Mutating a module can only be done once, and cannot be undone.

Once mutated, the new module is a unique Abyssal module, and cannot be repackaged or sold on the market (although it can be Reprocessed into the minerals of a T1 variant). Abyssal modules can, however, be traded via Contracts, and the Contract window specifically allows for viewing the stats of mutated modules by hovering the mouse over the contract.

There are out-of-game websites and servers, such as mutamarket.com, which allow for better searching and comparing available contracts for abyssal modules. This all also means that Abyssal modules have no inherent ISK value, and so for any killmails which include Abyssal modules there is no good way of knowing how strong, weak, cheap, or valuable those modules were.

Mutaplasmids

Mutaplasmids are acquired either from Triglavian Bioadaptive Caches found in Abyssal Deadspace, or in the wrecks of Invading Precursors found in Triglavian Invasion systems.

Mutaplasmids come in three base strengths:

  • Decayed mutaplasmids are the most common, and offer the smallest possible benefits but also have the lowest possible penalties
  • Gravid mutaplasmids are intermediate, offering greater possible benefits and marginally greater possible penalties
  • Unstable mutaplasmids are the most in-demand, offering both the largest possible benefits and by far the largest possible penalties

Two special types of mutaplasmids have only one strength:

  • Radical mutaplasmids mutates Drone Damage Amplifiers and Fighter Support Units
  • Exigent mutaplasmids mutates Drones

The Revenant expansion added further variation: Glorified mutaplasmids. These are manufactured using various types of mutaplasmid residue, made by reprocessing mutated modules. Decayed, Gravid, and Unstable, Radical and Exigent mutaplasmids all have these variants, with their BPCs dropping in Abyssal Deadspace. The Glorified version isn't strictly better, as it expands the modification range in both the positive and negative effect direction.

The order of effect size is:

  • Decayed
  • Glorified Decayed
  • Gravid
  • Glorified Gravid
  • Unstable
  • Glorified Unstable

Modifiable modules

Mutaplasmids exist only for certain module types and only certain module attributes are modified by mutaplasmids.

Modules with multiple size variations will have separate mutaplasmid for each size class. For example 1MN. 10MN and 100MN afterburners have separate mutaplasmids.

The table below lists different types of mutaplasmids and what stats each mutaplasmid modifies.

Armor Plate Mutaplasmids
Attribute Changes Decayed Gravid Unstable
Armor HP bonus -5% - +10% -10% - +20% -30% - +30%
Mass +20% - -15% +30% - -20% +40% - -40%
CPU usage +25% - -5% +30% - -15% +50% - -20%
PG usage +25% - -5% +30% - -15% +50% - -20%
Armor Repairer Mutaplasmids
Attribute Changes Decayed Gravid Unstable
Activation cost +20% - -15% +15% - -10% +20% - -20%
Activation duration +2% - -5% +5% - -7% +10% - -10%
Armor hitpoints repaired -5% - +10% -10% - +15% -20% - +20%
CPU usage +25% - -5% +30% - -15% +50% - -20%
PG usage +25% - -5% +30% - -15% +50% - -20%
Ancillary Armor Repairer Mutaplasmids
Attribute Changes Unstable
Activation cost +40% - -40%
Activation duration +20% - -20%
Armor hitpoints repaired -20% - +20%
Reload time +30% - -30%
CPU usage +50% - -20%
PG usage +50% - -20%
Shield Extender Mutaplasmids
Attribute Changes Decayed Gravid Unstable
Shield Hitpoint Bonus -5% - +10% -10% - +20% -30% - +30%
CPU usage +25% - -5% +30% - -15% +50% - -20%
Powergrid Usage +25% - -5% +30% - -15% +50% - -20%
Signature Radius Modifier +30% - -10% +40% - -20% +50% - -30%
Shield Booster Mutaplasmids
Attribute Changes Decayed Gravid Unstable
Activation time / duration +2% - -5% +5% - -7% +10% - -10%
CPU usage +25% - -5% +30% - -15% +50% - -20%
Shield Bonus -5% - +10% -10% - +15% -20% - +20%
Activation Cost +20% - -15% +30% - -20% +40% - -40%
Powergrid Usage +25% - -5% +30% - -15% +50% - -20%
Ancillary Shield Booster Mutaplasmids
Attribute Changes Unstable
Activation time / duration +20% - -20%
CPU usage +50% - -20%
Shield Bonus -20% - +20%
Activation Cost +40% - -40%
Powergrid Usage +50% - -20%
Reload Time +30% - -30%
Damage Control Mutaplasmids
Attribute Changes Decayed Gravid Unstable
Structure Kinetic Damage Resistance -10% - +5% -20% - +10% -30% - +30%
Structure Thermal Damage Resistance -10% - +5% -20% - +10% -30% - +30%
CPU usage +25% - -5% +30% - -15% +50% - -20%
Structure EM Damage Resistance -10% - +5% -20% - +10% -30% - +30%
Structure Explosive Damage Resistance -10% - +5% -20% - +10% -30% - +30%
Assault Damage Control Mutaplasmids
Attribute Changes Decayed Gravid Unstable
Activation time / duration -5% - +8% -10% - +15% -20% - +20%
Structure EM Damage Resistance -10% - +5% -20% - +10% -30% - +30%
Structure Explosive Damage Resistance -10% - +5% -20% - +10% -30% - +30%
Structure Kinetic Damage Resistance -10% - +5% -20% - +10% -30% - +30%
Structure Thermal Damage Resistance -10% - +5% -20% - +10% -30% - +30%
CPU usage +25% - -5% +30% - -15% +50% - -20%
Afterburner Mutaplasmids
Attribute Changes Decayed Gravid Unstable
CPU usage +25% - -5% +30% - -15% -50% - -20%
Maximum Velocity Bonus -5% - +10% -5% - +15% -20% - +20%
Activation Cost +20% - -15% +30% - -20% +40% - -40%
Powergrid Usage +25% - -5% +30% - -15% +50% - -20%
Microwarpdrive Mutaplasmids
Attribute Changes Decayed Gravid Unstable
CPU usage +25% - -5% +30% - -15% -50% - -20%
Activation Cost +20% - -15% +30% - -20% +40% - -40%
Maximum Velocity Bonus -3% - +3% -5% - +7% -10% - +10%
Signature Radius Modifier -5% - +10% +10% - -20% +30 - -30%
Powergrid Usage +25% - -5% +30% - -15% +50% - -20%
Capacitor Batteries Mutaplasmids
Attribute Changes Decayed Gravid Unstable
CPU usage +25% - -5% +30% - -15% +50% - -20%
Capacitor Bonus -5% - +10% -10% - +20% -30% - +30%
Powergrid Usage +25% - -5% +30% - -15% +50% - -20%
Capacitor Warfare Resistance Bonus -5% - +10% -10% - +20% -30% - +30%
Energy Neutralizer Mutaplasmids
Attribute Changes Decayed Gravid Unstable
Neutralization Amount -5% - +10% -10% - +20% -30% - +30%
CPU usage +25% - -5% +30% - -15% +50% - -20%
Activation Cost +20% - -15% +30% - -20% +40% - -40%
Powergrid Usage +25% - -5% +30% - -15% +50% - -20%
Optimal Range -15% - +20% -20% - +30% -40% - +40%


Small Energy Nosferatu Mutaplasmid
Attribute Changes Decayed Gravid Unstable
CPU usage +25% - -5% +30% - -15% +50% - -20%
Powergrid Usage +25% - -5% +30% - -15% +50% - -20%
Energy transfer amount -5% - +10% -10% - +20% -30% - +30%
Optimal Range -15% - +20% -20% - +30% -40% - +40%
Siege Module Mutaplasmids
Attribute Changes Decayed Gravid Unstable
Turret Damage Bonus 0% - +1% -2% - +1% -2% - +2%
Siege Missile Damage Bonus -1% - +1% -3% - +2% -3% - +3%
Armor Repairer / Shield Booster Amount Bonus -5% - +2% -10% - +15% -20% - +20%
Armor Repairer / Shield Booster Duration Bonus +2% - -5% +5% - -7% +10% - -10%
Powergrid Usage +25% - -5% +30% - -15% +50% - -20%
Stasis Webifier Mutaplasmid
Attribute Changes Decayed Gravid Unstable
CPU usage +25% - -5% +30% - -15% +50% - -20%
Maximum Velocity Bonus -3% - +3% -5% - +7% -10% - +10%
Activation Cost +40% - +80% +100% - 0% +150% - -10%
Optimal Range -5% - +8% -10% - +15% -20% - +20%
Warp Scrambler Mutaplasmid
Attribute Changes Decayed Gravid Unstable
CPU usage +25% - -5% +30% - -15% +50% - -20%
Activation Cost +80% - +40% +100% - 0% +100% - -10%
Optimal Range -5% - +8% -10% - +15% -20% - +20%
Warp Disruptor Mutaplasmid
Attribute Changes Decayed Gravid Unstable
CPU usage +25% - -5% +30% - -15% +50% - -20%
Activation Cost +80% - +40% +100% - 0% +100% - -10%
Optimal Range -5% - +8% -10% - +15% -20% - +20%
Weapon upgrade mutaplasmids
Attribute Changes /Decayed /Gravid /Unstable
Damage Modifier +0% - +1% -1% - +1% -2% - +2%
Rate of Fire bonus -1% - +1% -2% - +1% -2% - +2%
CPU usage +25% - -5% +30% - -15% +50% - -20%
Drone Mutaplasmids
Attribute Changes Exigent
Durability
Exigent
Firepower
Exigent
Navigation
Exigent
Projection
Damage Modifier -30% - +10% 0% - +20% -30% - +10% -30% - +10%
Turret Tracking -30% - +15% -30% - +15% 0% - +30% -30% - +15%
Maximum Velocity -30% - +15% -30% - +15% 0% - +30% -30% - +15%
Shield Capacity 0% - +30% -30% - +15% -30% - +15% -30% - +15%
Structure Hitpoints 0% - +30% -30% - +15% -30% - +15% -30% - +15%
Optimal Range -30% - +15% -30% - +15% -30% - +15% 0% - +30%
Armor Hitpoints 0% - +30% -30% - +15% -30% - +15% -30% - +15%
Accuracy Falloff -30% - +15% -30% - +15% -30% - +15% 0% - +30%
Drone Damage Amplifier Mutaplasmid
Attribute Changes Radical
CPU Usage +50% - -30%
Drone Damage Bonus -20% - +20%
Fighter Support Unit Mutaplasmid
Attribute Changes Radical
CPU Usage +50% - -30%
Fighter ROF Bonus -1% - +13%
Fighter Shield Bonus -1% - +1%
Fighter Shield Recharge Bonus -1% - +1%
Fighter Velocity Bonus -1% - +1%
Powergrid Usage +50% - -30%

Mutated drones

Main article: Mutated drones

The process of combining a mutaplasmid and an existing T1, T2, or Faction combat drone mutates it into a unique Abyssal drone with the original drone's stats randomly mutated (for better or worse). The new drone will have the word Mutated inserted into its name such as Sentry Mutated Drone, and it will have unique stats and thus cannot be traded on the Market (you can trade them via Contracts etc.)

The mutaplasmids follow the standard nomenclature reflecting size and type: Exigent [size] Drone [attribute] Mutaplasmid