Difference between revisions of "Core Skills"

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#redirect [[Basic skills]]
[[Category:Skills]]
 
 
 
This pages lists some of the more fundamental skills in eve for the given categories. It serves as an overview to show some "core" skills that are likely trained sooner or later by every pilot. These need to be trained to use common modules or increase basic attributes of ships or piloting attributes (e.g. targeting). It leaves many of the more specialized skills that are either depended on specific weapon types or used later in your eve career as well as all the skill needed to fly specific ship classes out.
 
 
 
For in-depth descriptions of skill training mechanics, and discussion of training strategies, consult [[Skills and Learning]].
 
 
 
For a list of skills you would want to learn as a beginner see [[Basic Skills]].
 
 
 
== Ship Attributes ==
 
* [[Skills:Engineering#CPU_Management|CPU Management]] - 5% Bonus to CPU output per level.
 
* [[Skills:Engineering#Power_Grid_Management|Power Grid Management]] - 5% Bonus to powergrid output per level.
 
* [[Skills:Engineering#Capacitor_Management|Capacitor Management]] - 5% Bonus to capacitor capacity per level.
 
* [[Skills:Engineering#Capacitor_Systems_Operation|Capacitor Systems Operation]] - 5% Reduction in capacitor recharge time per level.
 
* [[Skills:Shields#Shield_Management|Shield Management]] - 5% Bonus to shield capacity per level
 
* [[Skills:Shields#Shield_Operation|Shield Operation]] - 5% Reduction in shield recharge time per level. Allows use of shield boosters.
 
* [[Skills:Armor#Hull_Upgrades|Hull Upgrades]] - 5% Bonus to armor hit points per level. Allows use of expanded cargoholds.
 
* [[Skills:Armor#Mechanics|Mechanics]] - 5% Bonus to structure hit points per level.
 
 
 
== Ship Handling ==
 
* [[Skills:Navigation#Navigation|Navigation]] - 5% Bonus to sub-warp velocity per level.
 
* [[Skills:Navigation#Warp_Drive_Operation|Warp Drive Operation]] - 10% reduction to capacitor needed to warp per level.
 
* [[Skills:Navigation#Evasive_Maneuvering|Evasive Maneuvering]] - 5% bonus to ship agility per level.
 
* [[Skills:Spaceship Command#Spaceship_Command|Spaceship Command]] - 2% bonus to ship agility per level.
 
 
 
== Targeting  ==
 
* [[Skills:Targeting#Signature_Analysis|Signature Analysis]] - 5% reduction in targeting time per level.
 
* [[Skills:Targeting#Target_Management|Target Management]] - Increases maximum number of targets by 1 per level.
 
* [[Skills:Targeting#Long_Range_Targeting|Long Range Targeting]] - Increases targeting range by 5% per level.
 
 
 
== Self Shield/Armor Repairs ==
 
* [[Skills:Armor#Repair_Systems|Repair Systems]] - 5% reduction in repair systems duration per level. Allows use of armor/hull repair modules.
 
* [[Skills:Shields#Shield_Compensation|Shield Compensation]] - 2% reduction of capacitor use in shield boosters per level.
 
 
 
== Cap/CPU Resource Reduction Modules  ==
 
* [[Skills:Engineering#Energy_Grid_Upgrades|Energy Grid Upgrades]] - CPU use of capacitor batteries and power diagnostic units reduced by 5% per level.
 
* [[Skills:Engineering#Electronics_Upgrades|Electronics Upgrades]] - CPU use of signal amplifier, Co-Processors and backup sensor array reduced by 5% per level.
 
* [[Skills:Gunnery#Weapon_Upgrades|Weapon Upgrades]] - CPU use of turrets and launchers reduced by 5% per level.
 
* [[Skills:Resource Processing#Mining_Upgrades|Mining Upgrades]] - CPU penalty of mining upgrade modules reduced by 5% per level.
 
* [[Skills:Shields#Shield_Upgrades|Shield Upgrades]] - Powergrid use of shield extenders and shield rechargers reduced by 5% per level. Allows use of shield upgrade modules.
 
* [[Skills:Gunnery#Advanced_Weapon_Upgrades|Advanced Weapon Upgrade]] - Powergrid usage for turret and missile systems reduced by 2% per level.  Requires Weapon Upgrades V.
 
 
 
== Skills for Common Items and Tasks ==
 
* [[Skills:Corporation Management#Anchoring|Anchoring]] - Allows anchoring of containers in space.
 
* [[Skills:Electronic_Systems#Cloaking|Cloaking]] - Allows use of cloaking devices.
 
* [[Skills:Neural_Enhancement#Cybernetics|Cybernetics]] - Allows use of advanced [[Implants|implants]]
 
* [[Skills:Resource Processing#Salvaging|Salvaging]] - Increase in chance of successful salvage per level. Allows use of salvagers.
 
* [[Skills:Science#Science|Science]] - Allows use of tractor beams.
 
* [[Skills:Neural_Enhancement#Infomorph_Psychology|Infomorph Psychology]] - 1 additional jump clone per level. Allows use of jump clones.
 
 
 
== Turret Based Skills ==
 
* [[Skills:Gunnery#Gunnery|Gunnery]] - 2% bonus to turret rate of fire per level. Allows use of turrets.
 
* [[Skills:Gunnery#Motion_Prediction|Motion Prediction]] - 5% bonus to turret tracking (increases accuracy) per level.
 
* [[Skills:Gunnery#Rapid_Firing|Rapid Firing]] - 4% bonus to turret rate of fire per level.
 
* [[Skills:Gunnery#Sharpshooter|Sharpshooter]] - 5% bonus to turret optimal range per level.
 
* [[Skills:Gunnery#Surgical_Strike|Surgical Strike]] - 3% bonus to turret damage per level.
 
* [[Skills:Gunnery#Trajectory_Analysis|Trajectory Analysis]] - 5% bonus to turret falloff range per level.
 
 
 
== Missile Based Skills ==
 
* [[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] - 2% bonus to rate of fire per level. Allows use of Missile Launchers.
 
* [[Skills:Missiles#Missile_Bombardment|Missile Bombardment]] - 10% bonus to missile flight time (increases range) per level.
 
* [[Skills:Missiles#Missile_Projection|Missile Projection]] - 10% bonus to missile velocity (increases range) per level.
 
* [[Skills:Missiles#Rapid_Launch|Rapid Launch]] - 3% bonus to missile launcher rate of fire per level.
 
* [[Skills:Missiles#Target_Navigation_Prediction|Target Navigation Prediction]] - More damage against fast moving targets.
 
* [[Skills:Missiles#Warhead_Upgrades|Warhead Upgrades]] - 2% bonus to missile damage per level.
 
 
 
== Drone Skills ==
 
* [[Skills:Drones#Drones|Drones]] - 1 additional drone may be controlled per level. Allows use of drones.
 
* [[Skills:Drones#Drone_Avionics|Drone Avionics]] 5000 meter bonus to drone control range per level.
 
* [[Skills:Drones#Drone_Durability|Drone Durability]] 5% bonus to drone hit points per level.
 
* [[Skills:Drones#Drone_Interfacing|Drone Interfacing]] 10% bonus to drone damage and mining yield per level.
 
* [[Skills:Drones#Drone_Navigation|Drone Navigation]] 5% bonus to drone maximum speed per level.
 
* [[Skills:Drones#Drone_Sharpshooting|Drone Sharpshooting]] 5% bonus to drone optimal range per level.
 
 
 
== Standings and Mission rewards ==
 
* [[Skills:Social#Social|Social]] - 5% boost to standings increases with NPCs, NPC corporations and NPC factions per level.
 
* [[Skills:Social#Connections|Connections]] - 4% boost to NPC standing per level.
 
* [[Skills:Social#Fast_Talk|Fast Talk]] - 5% bonus to security standing increases per level.
 
* [[Skills:Social#Negotiation|Negotiation]] - 5% increase to ISK and loyalty point rewards offered by mission agents per level.
 
 
 
== Mining and Refining ==
 
* [[Skills:Resource Processing#Mining|Mining]] - 5% bonus to mining yield per level. Allows use of mining turrets.
 
* [[Skills:Resource Processing#Astrogeology|Astrogeology]] - 5% bonus to mining turret yield per level.
 
* [[Skills:Resource Processing#Reprocessing|Reprocessing]] - 3% bonus to reprocessor efficiency per level.
 
* [[Skills:Resource Processing#Reprocessing_Efficiency|Reprocessing Efficiency]] - 2% bonus to reprocessor efficiency per level.
 
 
 
== Production ==
 
* [[Skills:Production#Industry|Industry]] - 4% reduction in manufacturing time per skill level.
 
* [[Skills:Production#Mass_Production|Mass Production]] - 1 additional manufacturing job may be run per skill level.
 
 
 
== Research ==
 
* [[Skills:Science#Science|Science]] - 5% bonus to blueprint copying speed per level.
 
* [[Skills:Science#Research|Research]] - 5% bonus to blueprint manufacturing time research speed per level.
 
* [[Skills:Science#Metallurgy|Metallurgy]] - 5% bonus to material efficiency research speed per level.
 
* [[Skills:Science#Laboratory_Operation|Laboratory Operation]] - 1 additional research job may be run per skill level.
 
 
 
== Trading ==
 
* [[Skills:Trade#Trade|Trade]] - 4 extra market orders become possible at the same time per skill level.
 
* [[Skills:Trade#Accounting|Accounting]] - 10% reduction of sales tax per skill level.
 
* [[Skills:Trade#Broker_Relations|Broker Relations]] - 5% reduction of fee to put up market orders per skill level.
 

Latest revision as of 18:21, 21 April 2017

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