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Locke Gogiko (talk | contribs) No edit summary |
m Bot: Adding category Security missions; cosmetic changes |
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===1st Pocket=== | === 1st Pocket === | ||
Full room aggro after 5 seconds.<br> | Full room aggro after 5 seconds.<br> | ||
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===2nd Pocket=== | === 2nd Pocket === | ||
[http://i609.photobucket.com/albums/tt174/climb22033/RecoverTheContainers5ca-2.jpg Initial Group and databanks.]<br> | [http://i609.photobucket.com/albums/tt174/climb22033/RecoverTheContainers5ca-2.jpg Initial Group and databanks.]<br> | ||
Reinforcement spawns appear to be timed and appear in the Debris Field.<br> | Reinforcement spawns appear to be timed and appear in the Debris Field.<br> | ||
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===3rd Pocket=== | === 3rd Pocket === | ||
{{NPCTableHead|Initial Group (auto-aggro)}} | {{NPCTableHead|Initial Group (auto-aggro)}} | ||
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===4th Pocket=== | === 4th Pocket === | ||
[http://i609.photobucket.com/albums/tt174/climb22033/RecoverTheContainers5ca-4.jpg Initial Group at Warp-In]<br> | [http://i609.photobucket.com/albums/tt174/climb22033/RecoverTheContainers5ca-4.jpg Initial Group at Warp-In]<br> | ||
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===Notes=== | === Notes === | ||
*Using Auto-Targeting missiles and setting drones to "aggressive" may help with target jammers. | * Using Auto-Targeting missiles and setting drones to "aggressive" may help with target jammers. | ||
*Each room's databanks contain 1 of the 3 Sealed Containers. | * Each room's databanks contain 1 of the 3 Sealed Containers. | ||
*Databanks are trapped and can explode if you fail a hack attempt. (Each explosion will cause 350 HP of proximity damage!) | * Databanks are trapped and can explode if you fail a hack attempt. (Each explosion will cause 350 HP of proximity damage!) | ||
*The 2nd Pocket's maximum damage dealing of all ships is 2,130 HP/s (82% Kin, 17% Therm). | * The 2nd Pocket's maximum damage dealing of all ships is 2,130 HP/s (82% Kin, 17% Therm). | ||
{{Missionrelated}} | {{Missionrelated}} | ||
[[Category:Mission reports]] | [[Category:Mission reports]] | ||
[[Category:Security missions]] | |||
Revision as of 12:55, 27 August 2022
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| Missions |
|---|
| Mission Reports |
| Mission Guides |
| Special Missions |
| Helpful Links |
1st Pocket
Full room aggro after 5 seconds.
Initial Group
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
2 x Sentry Tower Sentry Caldari III | |||
| |
4 x Sentry Caldari Cruise Missile Battery | |||
| |
7 x Sentry Caldari Stasis Tower |
|||
*Each of the 4 closest Stasis Towers spawns 1 Energy Neutralizer when destroyed.
Tower Reinforcement
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
4 x Sentry Caldari Energy Neutralizer Sentry III | |
||
2nd Pocket
Initial Group and databanks.
Reinforcement spawns appear to be timed and appear in the Debris Field.
Initial Group (auto-aggro)
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
2 x Sentry Tower Sentry Caldari III | |||
| |
6 x Sentry Caldari Cruise Missile Battery | |||
| |
2 x Elite Cruiser Taibu State Samurai | |||
| |
3 x Battlecruiser State Shukuro Bajo | |||
| |
5 x Battleship State Shukuro Shogun | |||
Timed Reinforcements
Most of the databanks, upon hacking, will spawn reinforcements.
Hacking Reinforcements
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
2 x Elite Frigate Taibu State Wakizashi/Nagasa | |
|
|
3rd Pocket
Initial Group (auto-aggro)
Tower Reinforcement
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
3 x Sentry Tower Sentry Caldari III | |||
Hacking the correct databank spawns a reinforcement.
Hacking Reinforcement
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
2 x Elite Frigate Taibu State Wakizashi/Nagasa/Shinai | |
|
|
| |
5 x Elite Cruiser Taibu State Bajo/Samurai | |||
4th Pocket
Initial Group (auto-aggro)
Sentry Reinforcement
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
4 x Sentry Caldari Cruise Missile Battery | |||
1st Reinforcement
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
2 x Elite Frigate Taibu State Nagasa/Shinai | |
|
|
2nd Reinforcement
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
2 x Elite Cruiser Taibu State Bajo/Samurai | |||
3rd Reinforcement
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
2 x Elite Cruiser Taibu State Bajo/Samurai | |||
| |
3 x Battlecruiser State Shukuro Bajo/Samurai | |||
4th Reinforcement
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
4 x Cruiser State Shukuro Bajo/Samurai | |||
| |
3 x Battleship State Shukuro Shogun | |||
Notes
- Using Auto-Targeting missiles and setting drones to "aggressive" may help with target jammers.
- Each room's databanks contain 1 of the 3 Sealed Containers.
- Databanks are trapped and can explode if you fail a hack attempt. (Each explosion will cause 350 HP of proximity damage!)
- The 2nd Pocket's maximum damage dealing of all ships is 2,130 HP/s (82% Kin, 17% Therm).
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