Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Raid: Difference between revisions

From EVE University Wiki
Added HomefrontOperationsLinks
Page skeleton
Line 4: Line 4:
{{HomefrontOperationsLinks}}
{{HomefrontOperationsLinks}}


{{HomefrontOperation
Raids are Homefront Operations found throughough high-security Empire space. They are designed for a fleet of 5 pilots. There are differences between the 4 regional variants: Narcotics Lab, Deserters Hideout, Black Market, and Hall of Sacrifice.
| name              = Raid: Deserters Hideout
| description      = Deserters who joined the Ashes of Turnur stole our military supplies as they left. We’ve found their hiding spot and we want those supplies back. We expect the Ashes carrying the supplies to run, so they will need to be tackled and destroyed before too many escape.
| ship restrictions = {{HomefrontOperationFleet5}}
| objective        = Tackle Plunder Wreathes as they try to escape, destroy them, and haul their M.R.F Supplies to the Fenrir Quartermaster before too many escape.
| time to complete  = 20 minutes
| hostiles          = Ashes of Turnur
| friendlies        = Fenrir Quartermaster
| fleet size        = 4-5 pilots
| roles            = Haulers, Tacklers, Enforcers
| module types      = Warp disruption modules for Tacklers. Haulers should have sufficient cargo space.
}}


The operation takes place in a [[Deadspace|deadspace pocket]] with an acceleration gate. The gate allows these ships:
* T1 Frigate (including Navy and Faction)
* T1 Destroyer (including Navy and Faction)
* T1 Cruisers (excluding Navy and faction)
* T1 Haulers
* Venture
* Noctis
The pocket contains a structure, an NPC Freighter, and a defending hostile fleet. Hostile haulers will spawn near the structure and attempt to warp out, the goal of the site is to destroy 3 of these haulers and deliver their cargo to the freighter before the 20 minute time limit runs out.
==Regional Differences==
==Hostiles==
==Rewards==
[[File:Graph_ISK_Payout_per_Pilot_vs._Number_of_Pilots_(5-person_Homefronts).svg|alt=Graph showing ISK Payout per Pilot vs Number of Pilots for 5-person Homefronts, max is 15,486,410 ISK at 5 players|500px]]


[[Category:Homefront Operations]]
[[Category:Homefront Operations]]

Revision as of 22:29, 20 August 2025

This page is a work in progress.
Notes: Creating new pages for each HF site

This article or section is in the process of an expansion or major restructuring. You are welcome to assist in its construction by editing it as well.
If this article or section has not been edited in several days, please remove this template.
Main article: Homefront operation


Raids are Homefront Operations found throughough high-security Empire space. They are designed for a fleet of 5 pilots. There are differences between the 4 regional variants: Narcotics Lab, Deserters Hideout, Black Market, and Hall of Sacrifice.

The operation takes place in a deadspace pocket with an acceleration gate. The gate allows these ships:

  • T1 Frigate (including Navy and Faction)
  • T1 Destroyer (including Navy and Faction)
  • T1 Cruisers (excluding Navy and faction)
  • T1 Haulers
  • Venture
  • Noctis

The pocket contains a structure, an NPC Freighter, and a defending hostile fleet. Hostile haulers will spawn near the structure and attempt to warp out, the goal of the site is to destroy 3 of these haulers and deliver their cargo to the freighter before the 20 minute time limit runs out.

Regional Differences

Hostiles

Rewards

Graph showing ISK Payout per Pilot vs Number of Pilots for 5-person Homefronts, max is 15,486,410 ISK at 5 players