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Returning Players: Difference between revisions

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Many players take extended breaks from EVE Online and later return to a game that has changed significantly in their absence. This page provides an overview of key considerations for returning players, with links to relevant resources to help get reacquainted with the game.
 
== Account and Character Re-Access ==
 
* '''Account Recovery''': Accounts may be recovered via [https://secure.eveonline.com/AccountRecovery/ CCP's account recovery tools].
* '''Alpha and Omega Status''': All accounts now have either Alpha (free-to-play) or Omega (subscribed) status. Alpha clones have limited skill access and slower training speed.
* '''Skill Training Changes''': Skill queues can now hold up to 50 entries. Omega accounts train at full speed; Alpha accounts at reduced speed and with skill restrictions.
* '''Skill Injectors and Extractors''': These allow skill points to be transferred between characters. Useful for re-specializing after a long absence.
 
== Major Game Changes ==
 
Rather than summarizing here, this comprehensive external summary details all major updates and systems changes:
 
* [https://www.wckg.net/Vet Detailed summary of changes for returning players]
 
== Game Systems to Review ==
 
Returning players should pay special attention to the following areas, which may have changed significantly:
 
=== User Interface and Navigation ===
 
* '''Photon UI''': The new default interface, Photon UI, is modular and customizable.
* '''Overview Setup''': Default overviews may be missing useful filters. Community-made overview packs are recommended.
* '''Agency and Activities Window''': Replaced many older mission and exploration systems with a centralized activity hub.
 
=== Ships and Modules ===
 
* '''Module Tiericide''': Many modules have been renamed or rebalanced. Old naming conventions (e.g., “Meta 4”) may no longer apply.
* '''Ship Balance Changes''': Several ship classes have been significantly rebalanced or reworked.
 
=== Skills and Implants ===
 
* '''Attributes Removed''': Learning attributes were removed; remaps and attribute implants are no longer relevant.
* '''Skill Plans''': Players can now create and share structured skill plans. Career-based plans are included in the UI.
* '''Implants''': Implants are more specialized and some older sets may be deprecated or replaced.
 
== Useful Resources ==
 
* [https://www.eveonline.com/patch-notes EVE Online Patch Notes]
* [https://www.wckg.net/Vet Detailed summary of changes for returning players]
* [[Classes]]


[[Category:Getting Started]]
[[Category:Getting Started]]
[[Category:Player Guides]]
[[Category:Player Guides]]

Revision as of 23:32, 4 September 2025

Many players take extended breaks from EVE Online and later return to a game that has changed significantly in their absence. This page provides an overview of key considerations for returning players, with links to relevant resources to help get reacquainted with the game.

Account and Character Re-Access

  • Account Recovery: Accounts may be recovered via CCP's account recovery tools.
  • Alpha and Omega Status: All accounts now have either Alpha (free-to-play) or Omega (subscribed) status. Alpha clones have limited skill access and slower training speed.
  • Skill Training Changes: Skill queues can now hold up to 50 entries. Omega accounts train at full speed; Alpha accounts at reduced speed and with skill restrictions.
  • Skill Injectors and Extractors: These allow skill points to be transferred between characters. Useful for re-specializing after a long absence.

Major Game Changes

Rather than summarizing here, this comprehensive external summary details all major updates and systems changes:

Game Systems to Review

Returning players should pay special attention to the following areas, which may have changed significantly:

User Interface and Navigation

  • Photon UI: The new default interface, Photon UI, is modular and customizable.
  • Overview Setup: Default overviews may be missing useful filters. Community-made overview packs are recommended.
  • Agency and Activities Window: Replaced many older mission and exploration systems with a centralized activity hub.

Ships and Modules

  • Module Tiericide: Many modules have been renamed or rebalanced. Old naming conventions (e.g., “Meta 4”) may no longer apply.
  • Ship Balance Changes: Several ship classes have been significantly rebalanced or reworked.

Skills and Implants

  • Attributes Removed: Learning attributes were removed; remaps and attribute implants are no longer relevant.
  • Skill Plans: Players can now create and share structured skill plans. Career-based plans are included in the UI.
  • Implants: Implants are more specialized and some older sets may be deprecated or replaced.

Useful Resources