* Attacking each wave will trigger the next reinforcement.
* It will help to destroy the waves in the order they spawn. If you form a fleet with yourself, you can tag waves of ships as they appear to keep track of them.
'''Summary:''' Retrieve the Communications Logs (0.1 m3)
'''Tips:'''
* You will need a Data Analyzer module to hack the Encrypted Communications Array. The mission does not provide you with one, so you'll have to get one yourself.
* This is not a combat mission. It is not necessary to destroy any NPC ships.
|}
{{StructureTable|
{{StructureTableRow|Hackable|1|Encrypted Communications Array|cargo=1 x Communications Logs}}
*You'll be told to fly to a structure (about 20k away). Then you watch for a minute, and the mission completes. Do not engage any of the ships that appear.
{{NPCTableRow|Battleship|6|Independent Abaddon/Armageddon/Apocalypse|trigger=Last ship destroyed completes the mission objective}}
{{NPCTableFoot}}
{{StructureTable|
{{StructureTableRow|Structure|1|Amarr Chapel}}
}}
Mina Darabi spawns near the Amarr Chapel.
====Additional Spawn====
If the mission is not completed within 30 minutes after Mina Darabi is collected, the following message will appear:
{{MessageBox|Pop-up message:
|I know salvaging is fun, but there are several hostile ships inbound. I suggest we retreat now. Mina Darabi is too valuable an informant to lose.}}
Approximately 5-10 seconds after that message appears, a new battle group will spawn. There are no bounties and relatively poor salvage from this spawn.
This spawn is incredibly strong. It is suggested that pilots bring additional fleet members with logistics. Ships do not award bounties, but may drop faction tags and loot/salvage.
{{StructureTableRow|Structure|1|Sansha Battletower|note=Destroying unlocks the Acceleration Gate}}
}}
===Room 2===
On warp in, you will receive a message from Rahsa:
{{MessageBox|Message from Rahsa:
|A Deal: Well, you're quite the formidable one, aren't you? I have a proposal for you. When you report back to your agent, tell him that you've destroyed my forces, and that I should be executed. Yes, I'm a capsuleer too, but he doesn't need to know that. Do this and I'll make sure you get introduced to one of my friends. The Nation treats its friends well.}}
{{NPCTableHead}}
{{NPCTableRow|Battleship|1|Rahsa's Battleship|cargo=1 x Rahsa, Sansha Commander}}
"For over a century the mighty Amarr Empire has been at an uneasy peace with the enigmatic Sansha's Nation. But the Sansha are pushing further into Amarr space without warning or explanation. Ministry of Internal Order agent Kandus Sandar enlists you to be his primary investigator, to uncover plots and annihilate threats as only a capsuleer can."
Requirements
To start the Amarr Epic Arc you must have standings of 5.0 or higher with the Ministry of Internal Order corporation or the Amarr Empire faction. In addition to being comfortable with level 4 missions, you should have the Hacking skill trained and bring a Data Analyzer module.
Rewards
During this Epic Mission Arc you will decide whether to work for the Amarr Empire or for Sansha's Nation. The Amarr Empire will award you
+10% Amarr Empire faction standing (12.5% at Social V)
1 x Imperial Navy Modified 'Noble' Implant
Sansha's Nation will award you
+10% Sansha's Nation faction standing (12.5% at Social V)
1 x Sansha Modified 'Gnome' Implant
After you complete the arc, be sure to check that you have received the faction standing increase, because there have been many cases of people not receiving the increase. If your standing has not changed, file a petition. It may help to include a link to CCP Dropbear's post in the old forums.
Enemies
You will face mostly Sansha's Nation and Amarr Empire ships, so you should tank your ship approximately equally against EM and Thermal damage, and ideally you would do EM damage (Thermal secondary). Some of the battleships' missiles do Kinetic damage, but this is relatively insignificant. In one mission you will encounter Mercenaries in Mordus ships and should refit for Kinetic/Thermal resistance and damage for that mission.
Most frigates you encounter are able to web and warp scramble, but this behavior is inconsistent. Many of the cruisers and battleships and a few of the frigates have tracking disruption, and you should expect to encounter this in every combat mission. Also, in some of the missions there is neuting, but anything serious should be mentioned in the summaries below.
Other Comments
Rewards are listed using Negotiation III, but even so bonuses will vary.
Right to Rule is started by speaking with Karde Romu. You can accept remotely so no need to go to the MIO Agent beacon in the Kor-Azor Prime system, one jump out of Amarr. ("Beacons" and "Agents in Space" must be visible on the overview.)
This chapter takes place in the Nimedaz constellation. Remember that most missions can be completed - and the next accepted - remotely, minimizing travel time.
Summary: Destroy all enemy ships and loot 1 Sansha Command Signal Receiver (1.0 m3)
Tips:
To control incoming dps, kill all ships in the initial group except for one cruiser and one battleship, then eliminate all cruiser waves before eliminating the battleship waves.
Template:NPCTableFoot
The last ship destroyed flags the mission objective completed. The Sansha Command Signal Receiver will spawn in a container next to the last ship destroyed.
Note: If the route from Mission 15 to Mission 16 takes you through or near the Palas system, it may save time to leave your combat ship in Palas and continue to the Mission 16 destination in a shuttle or rookie ship.
Summary: Travel to destination, and watch the explosion.
Summary: Engage in combat, and meet one of several conditions to rout the enemy.
Tips:
Incoming damage is low, but the Neutralizer Sentry has a lot of HP and neuts pretty effectively. If you have an active tank and your dps isn't really high, consider fitting a cap booster so you'll be able to warp out if your capacitor is drained.
Destroying the last ship of a particular hull group (e.g. frigate, cruiser, etc.) will spawn a duplicate group. This will repeat a specific number of times.