More actions
Created page with "name=Recover the Containers, Level 5 __NOTOC__{{survival copy}} Faction: Caldari<br> Mission type: Encounter<br> Space type: Deadspace<br> Web/Scramble: Stasis Towers, All Fr..." |
No edit summary |
||
| Line 2: | Line 2: | ||
__NOTOC__{{survival copy}} | __NOTOC__{{survival copy}} | ||
<div style="margin:0; background-color:#333322; border:1px solid #888888; font-style:normal; text-align:left; padding:1em 1em 1em 1em; overflow:hidden; color:#ffffff; margin-right:100px; margin-left:100px">Please do final edit and remove Survival Headers tag</div> | |||
==Recover the Containers== | |||
{{Template:Missiondetails | |||
|Level= 5 | |||
|Type= Encounter | |||
|Objective= Sealed Containers | |||
|Faction= Caldari | |||
|DamageToDeal= {{Damagetype|Th|Kin}} | |||
|DamageToResist= {{Damagetype|Th|Kin}} | |||
|WebPoint= Stasis Towers, All Frigates 25-50% chances of Web and/or Scramble | |||
|EWAR= Caldari Energy Neutralizer Sentry IIIs, ECM Jamming | |||
|ShipSizeLimit= | |||
|ShipSuggestion= Completed in (1) Maelstrom w/ passive tank and (1) Maelstrom w/ 2 Shield Transporters, but recommend more DPS. Industrial needed for hauling. | |||
|Rewards= | |||
|Extra= Deadspace | |||
}} | |||
{{NPCTableCSS}} | |||
<div style="margin:0; background-color:#333322; border:1px solid #888888; font-style:normal; text-align:left; padding:1em 1em 1em 1em; overflow:hidden; color:#ffffff; margin-right:100px; margin-left:100px">Mission requires the player to be able to use a Codebreaker module for hacking.</div> | |||
Direct warp into Deadspace. No initial gate. | Direct warp into Deadspace. No initial gate. | ||
| Line 17: | Line 28: | ||
===Warp-In Pocket 1=== | ===Warp-In Pocket 1=== | ||
[http://i609.photobucket.com/albums/tt174/climb22033/RecoverTheContainers5ca-2.jpg Initial Group and time released Spawns] | |||
2 | |||
{{NPCTableHead|Initial Group}} | |||
{{NPCTableRow| Tower Sentry Caldari IIIs|2|}} | |||
{{NPCTableRow| Caldari Cruise Missile Batteries|4 |}} | |||
{{NPCTableRow| Caldari Stasis Towers '''Trigger'''|7|}} | |||
|} | |||
Full Room Aggro begins 5 seconds after warp-in. | |||
{{NPCTableHead|Spawn 1}} | |||
{{NPCTableRow| Caldari Energy Neutralizer Sentry IIIs|4| }} | |||
|} | |||
Each of the 4 closest Stasis Towers spawn one Energy Neutralizer replacement when destroyed. | |||
===Pocket 2=== | ===Pocket 2=== | ||
{{NPCTableHead|Initial Group}} | |||
{{NPCTableRow| Cruiser |2 |Taibu State Samurai }} | |||
{{NPCTableRow| Battlecruiser |3 |State Shukuro Bajo }} | |||
{{NPCTableRow| Battleship |5 |State Shukuro Shogun }} | |||
{{NPCTableRow| Tower Sentry Caldari IIIs|2| }} | |||
{{NPCTableRow| Caldari Cruise Missile Batteries|6 |}} | |||
|} | |||
Full Room Aggro at warp-in (Spawns appear to be timed). | |||
{{NPCTableHead|Spawn 1}} | |||
2 | {{NPCTableRow| Frigate |2 |Taibu State Katana/Wakizashi|point=yes }} | ||
3 | {{NPCTableRow| Battlecruiser |3 |State Oni/Kanpaku }} | ||
{{NPCTableRow| Battleship |2 |State Zen }} | |||
|} | |||
3 minutes after warp-in, there spawns in the Debris Field. | |||
{{NPCTableHead|Spawn 2}} | |||
{{NPCTableRow| Frigate |7 |Taibu State Katana/Wakizashi/Nagasa/Shinai/Tachi|point=tes|ewar=ECM }} | |||
{{NPCTableRow| Cruiser |2 |Taibu State Bajo/Samurai }} | |||
{{NPCTableRow| Battleship |3 |State Shukuro Daijo }} | |||
|} | |||
More ships spawn later in the same Debris Field. | |||
2 | {{NPCTableHead|Hacking Spawns}} | ||
{{NPCTableRow| Frigate |2 |Taibu State Wakizashi/Nagasa|point=yes }} | |||
|} | |||
Most of the Databanks, upon hacking, will create a spawn. | |||
===Pocket 3=== | ===Pocket 3=== | ||
Full Room Aggro at warp-in: | |||
Initial Group | {{NPCTableHead|Initial Group}} | ||
{{NPCTableRow| Battlecruiser |4 |State Shukuro Bajo }} | |||
{{NPCTableRow| Battleship |5 |State Shukuro Bishamon/Daijo/Tenno/State Oshiro }} | |||
4 | {{NPCTableRow| Tower Sentry Caldari IIIs|3 |}} | ||
5 | {{NPCTableRow| Caldari Cruise Missile Batteries|2|trigger=Trigger |}} | ||
{{NPCTableRow| Caldari Energy Neutralizer Sentry IIIs |2|trigger=Trigger |}} | |||
|} | |||
{{NPCTableHead|Spawn 1}} | |||
{{NPCTableRow| Tower Sentry Caldari IIIs|3 |}} | |||
|} | |||
Cruise Missile Batteries and a Neutralizer, when destroyed, spawn these. | |||
4 | {{NPCTableHead|Hacking Spawn}} | ||
5 | {{NPCTableRow| Frigate |4 |Taibu State Wakizashi/Nagasa/Shinai|point=yes }} | ||
{{NPCTableRow| Cruiser |5 |Taibu State Bajo/Samurai }} | |||
|} | |||
Hacking the correct Databank spawns these. | |||
===Pocket 4=== | ===Pocket 4=== | ||
[http://i609.photobucket.com/albums/tt174/climb22033/RecoverTheContainers5ca-4.jpg Initial Group at Warp-In] | |||
Full Room Aggro at warp-in. | |||
3 | {{NPCTableHead|Initial Group}} | ||
{{NPCTableRow| Frigate |3 |Taibu State Tachi|trigger=Trigger|point=yes|ewar=ECM }} | |||
{{NPCTableRow| Cruiser |3 |Taibu State Kanpaku/Oni|trigger=Trigger }} | |||
{{NPCTableRow| Battlecruiser |1 |State Shukuro Bajo|trigger=Trigger }} | |||
{{NPCTableRow| Battleship |6 |State Shukuro Bishamon/Daijo/Shogun|trigger=Trigger }} | |||
{{NPCTableRow| Caldari Cruise Missile Batteries|4|trigger=Trigger |}} | |||
{{NPCTableRow| Caldari Energy Neutralizer Sentry IIIs |4| }} | |||
|} | |||
Spawn | {{NPCTableHead|Spawn 1}} | ||
Upon destroying the | {{NPCTableRow| Frigate |3 |Taibu State Nagasa/Shinai |point=yes}} | ||
|} | |||
Upon destroying the frigates, these spawn. | |||
3 | {{NPCTableHead|Spawn 2}} | ||
{{NPCTableRow| Cruiser |3 |Taibu State Bajo/Samurai }} | |||
|} | |||
Upon destroying the Taibu State Kanpaku these spawn. | |||
Spawn | {{NPCTableHead|Spawn 3}} | ||
Upon destroying the | {{NPCTableRow| Battlecruiser |3 |State Shukuro Bajo/Samurai }} | ||
{{NPCTableRow| Cruiser |2 |Taibu State Bajo/Samurai }} | |||
|} | |||
Upon destroying the State Shukuro Bajo these spawn. | |||
4 | {{NPCTableHead|Spawn 4}} | ||
{{NPCTableRow| Battleship |3 |State Shukuro Shogun }} | |||
|} | |||
Upon destroying the final State Shukuro Bishamon these spawn. | |||
Spawn | {{NPCTableHead|Spawn 5}} | ||
{{NPCTableRow| Cruiser |4 |State Shukuro Bajo/Samurai }} | |||
|} | |||
Upon destroying the final State Shukuro Daijo these spawn | |||
{{NPCTableHead|Spawn 6}} | |||
{{NPCTableRow| Caldari Cruise Missile Batteries|4|}} | |||
|} | |||
As each original Cruise Missile Battery is destroyed, it spawns one replacement. | |||
===Notes=== | |||
*Consider FoF missiles and setting drones to “Aggressive” for when you are unable to target because of Jammers. | |||
*Spawns more often than not will aggro secondary teammates and drones; and often split aggro. | |||
*Each room’s Databanks contain 1 of the 3 Sealed Containers . | |||
*{{co|#ff7100|Databanks are “booby-trapped” and can explode when your Codebreaker fails on an attempt.}} Each explosion will cause 350hp of proximity damage, so plan your hacking ship for that and the hacking spawns. | |||
*Pocket 2's maximum damage dealing of all ships: 2,130hp/s (Kin: 82%, Therm: 17%) | |||
[[Category:Mission reports]] | [[Category:Mission reports]] | ||
Revision as of 23:42, 16 November 2017
name=Recover the Containers, Level 5 Template:Survival copy
Recover the Containers
Direct warp into Deadspace. No initial gate.
Warp-In Pocket 1
Initial Group and time released Spawns
| WD | EWAR | L
| ||
|---|---|---|---|---|
| 2 x Tower Sentry Caldari IIIs | ||||
| 4 x Caldari Cruise Missile Batteries | ||||
| 7 x Caldari Stasis Towers Trigger | ||||
Full Room Aggro begins 5 seconds after warp-in.
| WD | EWAR | L
| ||
|---|---|---|---|---|
| 4 x Caldari Energy Neutralizer Sentry IIIs | ||||
Each of the 4 closest Stasis Towers spawn one Energy Neutralizer replacement when destroyed.
Pocket 2
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
2 x Cruiser Taibu State Samurai | |||
| |
3 x Battlecruiser State Shukuro Bajo | |||
| |
5 x Battleship State Shukuro Shogun | |||
| 2 x Tower Sentry Caldari IIIs | ||||
| 6 x Caldari Cruise Missile Batteries | ||||
Full Room Aggro at warp-in (Spawns appear to be timed).
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
2 x Frigate Taibu State Katana/Wakizashi | |
||
| |
3 x Battlecruiser State Oni/Kanpaku | |||
| |
2 x Battleship State Zen | |||
3 minutes after warp-in, there spawns in the Debris Field.
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
7 x Frigate Taibu State Katana/Wakizashi/Nagasa/Shinai/Tachi | |
||
| |
2 x Cruiser Taibu State Bajo/Samurai | |||
| |
3 x Battleship State Shukuro Daijo | |||
More ships spawn later in the same Debris Field.
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
2 x Frigate Taibu State Wakizashi/Nagasa | |
||
Most of the Databanks, upon hacking, will create a spawn.
Pocket 3
Full Room Aggro at warp-in:
| WD | EWAR | L
| ||
|---|---|---|---|---|
| 3 x Tower Sentry Caldari IIIs | ||||
Cruise Missile Batteries and a Neutralizer, when destroyed, spawn these.
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
4 x Frigate Taibu State Wakizashi/Nagasa/Shinai | |
||
| |
5 x Cruiser Taibu State Bajo/Samurai | |||
Hacking the correct Databank spawns these.
Pocket 4
Full Room Aggro at warp-in.
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
3 x Frigate Taibu State Nagasa/Shinai | |
||
Upon destroying the frigates, these spawn.
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
3 x Cruiser Taibu State Bajo/Samurai | |||
Upon destroying the Taibu State Kanpaku these spawn.
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
3 x Battlecruiser State Shukuro Bajo/Samurai | |||
| |
2 x Cruiser Taibu State Bajo/Samurai | |||
Upon destroying the State Shukuro Bajo these spawn.
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
3 x Battleship State Shukuro Shogun | |||
Upon destroying the final State Shukuro Bishamon these spawn.
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
4 x Cruiser State Shukuro Bajo/Samurai | |||
Upon destroying the final State Shukuro Daijo these spawn
| WD | EWAR | L
| ||
|---|---|---|---|---|
| 4 x Caldari Cruise Missile Batteries | ||||
As each original Cruise Missile Battery is destroyed, it spawns one replacement.
Notes
- Consider FoF missiles and setting drones to “Aggressive” for when you are unable to target because of Jammers.
- Spawns more often than not will aggro secondary teammates and drones; and often split aggro.
- Each room’s Databanks contain 1 of the 3 Sealed Containers .
- Databanks are “booby-trapped” and can explode when your Codebreaker fails on an attempt. Each explosion will cause 350hp of proximity damage, so plan your hacking ship for that and the hacking spawns.
- Pocket 2's maximum damage dealing of all ships: 2,130hp/s (Kin: 82%, Therm: 17%)