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{{NPCTableCSS}}{{Missiondetails | |||
|Name= | |||
Faction | |Level= 5 | ||
|Type= Encounter | |||
|Objective= Destroy the Amarrian Breeding Facility | |||
|Faction= | |||
|Faction1= Amarr Empire | |||
|WebPoint= | |||
|EWAR= Web, energy neutralizer, tracking disruption | |||
|ShipSizeLimit= | |||
|ShipSuggestion= | |||
|Rewards= | |||
|StandingLoss= Variable loss with Amarr Empire | |||
|Extra= | |||
}} | |||
Each energy neutralizer sentry does 40gj/s for a combined 160gj/s in this mission. | |||
===Warp- | ===Warp-in=== | ||
There are many triggers to be aware of in the initial group. The Stasis tower each cause a Wave 2 to spawn. Each neutralizer tower also causes a Wave 3 to spawn. In addition there is also a timed spawn Wave 1. | |||
{{ | {{NPCTableHead|Group 1 }} | ||
{{NPCTableRow|Elite Frigate|6|Divine Imperial Napat|ewar = TD}} | |||
{{NPCTableRow|Destroyer|12|Imperial Templar Caius/Crusader}} | |||
{{NPCTableRow|Sentry|2|Amarr Stasis Tower|ewar=Web|trigger = Wave 2}} | |||
{{NPCTableRow|Sentry|4|Amarr Energy Neutralizer Sentry III|ewar=Neut|trigger = Wave 3}} | |||
{{NPCTableRow|Sentry|16|Amarr Cruise Missile Battery}} | |||
|} | |||
The Amarr Slave Transports do not always spawn, and will warp out after three minutes. | |||
{{NPCTableHead|Wave 1 (After 4 minutes)}} | |||
4 minutes | {{NPCTableRow|Industrial|3|Amarr Slave Transport Ships|drop = Random goods}} | ||
{{NPCTableRow|Battleship|2|Imperial Templar Martyr}} | |||
|} | |||
2 | {{NPCTableHead|Wave 2 (For each Stasis Tower destroyed)}} | ||
{{NPCTableRow|Battlecruiser|2|Imperial Templar Justicar}} | |||
{{NPCTableRow|Battleship|1|Imperial Templar Martyr}} | |||
|} | |||
{{NPCTableHead|Wave 3 (For each Neutralizer Tower attacked)}} | |||
{{NPCTableRow|Cruiser|3|Divine Imperial Champion/Justicar}} | |||
{{NPCTableRow|Battlecruiser|2|Imperial Templar Justicar}} | |||
|} | |||
{{NPCTableHead|Wave 4 (On attacking Amarrian Breeding Facility)}} | |||
{{NPCTableRow|Battleship|3|Imperial Templar Dominator/Marytr}} | |||
{{NPCTableHead|Structures}} | |||
{{NPCTableRow|Structure|1|Amarrian Breeding Facility|trigger = Mission completed on destruction}} | |||
|} | |||
{{Missionrelated}}[[Category:Mission reports]] | |||
[[Category:Mission reports]] | |||
Revision as of 18:40, 7 May 2018
Each energy neutralizer sentry does 40gj/s for a combined 160gj/s in this mission.
Warp-in
There are many triggers to be aware of in the initial group. The Stasis tower each cause a Wave 2 to spawn. Each neutralizer tower also causes a Wave 3 to spawn. In addition there is also a timed spawn Wave 1.
Group 1
The Amarr Slave Transports do not always spawn, and will warp out after three minutes.
Wave 1 (After 4 minutes)
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
3 x Industrial Amarr Slave Transport Ships | |
||
| |
2 x Battleship Imperial Templar Martyr | |||
Wave 2 (For each Stasis Tower destroyed)
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
2 x Battlecruiser Imperial Templar Justicar | |||
| |
1 x Battleship Imperial Templar Martyr | |||
Wave 3 (For each Neutralizer Tower attacked)
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
3 x Cruiser Divine Imperial Champion/Justicar | |||
| |
2 x Battlecruiser Imperial Templar Justicar | |||
Wave 4 (On attacking Amarrian Breeding Facility)
Structures
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
3 x Battleship Imperial Templar Dominator/Marytr | |||
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
1 x Amarrian Breeding Facility |
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