Difference between revisions of "User:Uryence/Jottings"

From EVE University Wiki
Jump to: navigation, search
(Created page with "* EVE's PvP is highly asymmetrical. ** ''Most'' fights are won ''before'' tackle happens, by positioning, intel and composition. ** Asymmetry doesn't always work for the sid...")
 
m
Line 1: Line 1:
 
* EVE's PvP is highly asymmetrical.  
 
* EVE's PvP is highly asymmetrical.  
 
** ''Most'' fights are won ''before'' tackle happens, by positioning, intel and composition.  
 
** ''Most'' fights are won ''before'' tackle happens, by positioning, intel and composition.  
** Asymmetry doesn't always work for the side with the ISK and the bigger guns. You can solo a Zealot in a Rifter and win: I have.
+
** Asymmetry doesn't always work for the side with the ISK and the bigger guns. You can solo a Zealot in a Rifter and win: I have. Once you close in, it's not a challenging task. The warp-in is the challenge.
 
** Of course, the "good fight" exists, when the thin margins of fit, tactics, piloting, and module management do make the difference. This is when you solo a Wolf in a Rifter (I've done that too).
 
** Of course, the "good fight" exists, when the thin margins of fit, tactics, piloting, and module management do make the difference. This is when you solo a Wolf in a Rifter (I've done that too).
 
** But the reason we're in the cult of good fights is that they're rare.
 
** But the reason we're in the cult of good fights is that they're rare.
 
* Fittings and on-grid performance are important, but they're also sometimes a distraction from the things that matter more, like warp-ins.
 
* Fittings and on-grid performance are important, but they're also sometimes a distraction from the things that matter more, like warp-ins.

Revision as of 23:18, 12 November 2021

  • EVE's PvP is highly asymmetrical.
    • Most fights are won before tackle happens, by positioning, intel and composition.
    • Asymmetry doesn't always work for the side with the ISK and the bigger guns. You can solo a Zealot in a Rifter and win: I have. Once you close in, it's not a challenging task. The warp-in is the challenge.
    • Of course, the "good fight" exists, when the thin margins of fit, tactics, piloting, and module management do make the difference. This is when you solo a Wolf in a Rifter (I've done that too).
    • But the reason we're in the cult of good fights is that they're rare.
  • Fittings and on-grid performance are important, but they're also sometimes a distraction from the things that matter more, like warp-ins.