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The Hard Way: Difference between revisions

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{{survival copy}}{{NPCTableCSS}}{{MissionLinks}}
<noinclude>{{survival copy}}
 
{{MissionLinks}}{{NPCTableCSS}} <!-- This article is transcluded into Location Location (Amarr) -->
Part 2 of 5 (Part 1 covered here: [[Location Location (Amarr)]])<br>
</noinclude>


{{Missiondetails
{{Missiondetails
|Name=The Hard Way, Level 5
|Name=  
|Level=
|Level= 5
|Type=Encounter
|Type= Encounter
|Objective=
|Objective=
|Faction=Amarr
|Faction1= Amarr
|Faction1=Amarr
|DamageToDeal= EM/Therm
|DamageToDeal=EM/Therm
|DamageToResist= EM 56% / Therm 44%
|DamageToResist=EM 56% / Therm 44%
|WebPoint= All Frigates
|WebPoint=All Frigates
|EWAR=
|EWAR=
|ShipSizeLimit=
|ShipSizeLimit=
|ShipSuggestion=(1) Maelstrom w/ Passive Tank and (1) Maelstrom w/ Shield Transporters but recommend more DPS
|ShipSuggestion= (1) Maelstrom w/ Passive Tank and (1) Maelstrom w/ Shield Transporters but recommend more DPS
|Rewards=
|Rewards=
|Extra=Amarr Energy Neutralizer Sentry IIIs, NOS, Tracking Disrupter
|Extra= Amarr Energy Neutralizer Sentry IIIs, NOS, Tracking Disrupter
}}
}}
==== Part 2 of 5 ====
(Part 1 covered here: [[Location Location (Amarr)]])<br>
Space type: Deadspace with Gate<br>
Space type: Deadspace with Gate<br>
** Mission requires the player to be able to use a Codebreaker module for hacking**
** Mission requires the player to be able to use a Codebreaker module for hacking**
Acceleration Gate into Deadspace
Acceleration Gate into Deadspace
=== Single Pocket ===
=== Single Pocket ===
Initial Group:<br>
Initial Group:<br>
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1 x Amarr Energy Neutralizers II
1 x Amarr Energy Neutralizers II
2 x Amarr Energy Neutralizer Sentry IIIs
2 x Amarr Energy Neutralizer Sentry IIIs
- Spawn 1:<br><br>
 
 
- Spawn 1:<br>
6 x Cruisers (Divine Imperial Champion/Justicar) orbits at 14-32km
6 x Cruisers (Divine Imperial Champion/Justicar) orbits at 14-32km
- Spawn 2:<br><br>
 
 
- Spawn 2:<br>
4 x Battleships (Imperial Templar Diviner) orbits at 21km, '''NOS, 10% Tracking Disrupter, -Trigger 3-'''
4 x Battleships (Imperial Templar Diviner) orbits at 21km, '''NOS, 10% Tracking Disrupter, -Trigger 3-'''
- Spawn 3:<br><br>
 
 
- Spawn 3:<br>
6 x Battleships (Imperial Templar Martyr) orbits at 49km
6 x Battleships (Imperial Templar Martyr) orbits at 49km
Variation Spawn:<br>
Variation Spawn:<br>
On occasion, additional ships spawn after smaller ships destroyed
On occasion, additional ships spawn after smaller ships destroyed
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2 x Battlecruisers (Imperial Templar Seer)
2 x Battlecruisers (Imperial Templar Seer)
5 x Battlecruisers (Imperial Templar Justicar/Champion)
5 x Battlecruisers (Imperial Templar Justicar/Champion)
- Amarr Relay Station Spawns:<br><br>
 
 
- Amarr Relay Station Spawns:<br>
(150,000 hp)
(150,000 hp)
** When the station is reduced to 70% Shields, there spawns**
** When the station is reduced to 70% Shields, there spawns**
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6 x Cruisers (Divine Imperial Ambrose/Basil) orbits at 7-19km, NOS
6 x Cruisers (Divine Imperial Ambrose/Basil) orbits at 7-19km, NOS
** When the station is reduced to 10% Structure, there spawns**
** When the station is reduced to 10% Structure, there spawns**
6 x Frigates (Divine Imperial Napat) orbits at 10km, '''Web/Scramble, 30% Tracking Disrupter'''
6 x Frigates (Divine Imperial Napat) orbits at 10km, '''Web/Scramble, 30% Tracking Disrupter'''<br>
Hack the Communications Hub with a Codebreaker I module to retrieve the ''objective''
Hack the Communications Hub with a Codebreaker I module to retrieve the ''objective''
'''Tips:'''<br>
'''Tips:'''<br>
- Use a Passive Tank or plan a capacitor that receives an additional 100 units/s<br>
- Use a Passive Tank or plan a capacitor that receives an additional 100 units/s<br>
- Maximum damage dealing of initial group if it gets into range is 2790 hp/s (EM 56%, Therm 44%)<br>
- Maximum damage dealing of initial group if it gets into range is 2790 hp/s (EM 56%, Therm 44%)<br>
==== Part 3 of 5 ====
 
See [[Prison Bust]]
<noinclude>
Part 3 of 5 [[Prison Bust]]
 
{{Missionrelated}}
{{Missionrelated}}


[[Category:Security missions]]
[[Category:Security missions]]
</noinclude>

Revision as of 16:47, 11 September 2022

Template:Survival copy


Part 2 of 5 (Part 1 covered here: Location Location (Amarr))


Level 5
Type Encounter
Faction Amarr
Best damage to deal EM/Therm
Damage to resist EM 56% / Therm 44%
Warp disruption All Frigates
Ship suggestion (1) Maelstrom w/ Passive Tank and (1) Maelstrom w/ Shield Transporters but recommend more DPS
Extra Amarr Energy Neutralizer Sentry IIIs, NOS, Tracking Disrupter

Space type: Deadspace with Gate

    • Mission requires the player to be able to use a Codebreaker module for hacking**

Acceleration Gate into Deadspace

Single Pocket

Initial Group:
Ships 25-80km away image
3 x Frigates (Divine Imperial Napat) orbits at 10km, Web/Scramble, 30% Tracking Disrupter 3 x Battlecruisers (Imperial Templar Phalanx) orbits at 22km 11 x Battleships (Imperial Templar Dominator/Judgment^^/Martyr/Ultara*) orbits of 17-49km, *Trigger 1, ^^Trigger 2 4 x Amarr Cruise Missile Batteries 1 x Amarr Energy Neutralizers II 2 x Amarr Energy Neutralizer Sentry IIIs


- Spawn 1:
6 x Cruisers (Divine Imperial Champion/Justicar) orbits at 14-32km


- Spawn 2:
4 x Battleships (Imperial Templar Diviner) orbits at 21km, NOS, 10% Tracking Disrupter, -Trigger 3-


- Spawn 3:
6 x Battleships (Imperial Templar Martyr) orbits at 49km


Variation Spawn:
On occasion, additional ships spawn after smaller ships destroyed 4 x Frigates (Divine Imperial Bahir) 5 x Destroyers (Imperial Templar Caius/Crusader) 2 x Battlecruisers (Imperial Templar Seer) 5 x Battlecruisers (Imperial Templar Justicar/Champion)


- Amarr Relay Station Spawns:
(150,000 hp)

    • When the station is reduced to 70% Shields, there spawns**

6 x Battlecruisers (Imperial Templar Phalanx) orbits at 22km

    • When the station is reduced to 50% Armor, there spawns**

6 x Battleships (Imperial Dominator/Martyr) orbits of 17-44km, NOS

    • When the station is reduced to 90% Structure, there spawns**

6 x Cruisers (Divine Imperial Ambrose/Basil) orbits at 7-19km, NOS

    • When the station is reduced to 10% Structure, there spawns**

6 x Frigates (Divine Imperial Napat) orbits at 10km, Web/Scramble, 30% Tracking Disrupter
Hack the Communications Hub with a Codebreaker I module to retrieve the objective

Tips:
- Use a Passive Tank or plan a capacitor that receives an additional 100 units/s
- Maximum damage dealing of initial group if it gets into range is 2790 hp/s (EM 56%, Therm 44%)


Part 3 of 5 Prison Bust