Difference between revisions of "User:Anidien Dallacort/Page1"

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== Booshers ==
 
== Booshers ==
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The plan begins with basics in maneuverability, command bursts, and then moves into unlocking the Command Destroyer class of ship, along with the namesake of the plan - the Micro Jump Field Generator, or "boosh" module.
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The plan then closes out with improvement of command burst skills up through use of a Skirmish Command Mindlink to ensure a rounded Command Destroyer pilot who can not only boosh - but enhance the abilities of their entire fleet.
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<br>
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*<u>EVE University Corporate Skill Plan Name</u>: EUni - PvP Study Groups - Booshers
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*<u>Corporate Skill Plan link:</u>
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<br>
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{{SkillQueue
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|name=Booshers
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|width=400px
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|desc=PvP Study Group Skill Plan
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|Acceleration Control I
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Evasive Maneuvering II
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Acceleration Control II
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High Speed Maneuvering II
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High Speed Maneuvering III
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Evasive Maneuvering III
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Acceleration Control III
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Navigation IV
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Evasive Maneuvering IV
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Acceleration Control IV
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Leadership I
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Leadership II
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Leadership III
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Leadership IV
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Spaceship Command IV
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High Speed Maneuvering IV
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Leadership V
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Skirmish Command I
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Wing Command I
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Shield Command I
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Armored Command I
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Information Command I
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Command Burst Specialist I
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Command Burst Specialist II
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Wing Command II
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Command Burst Specialist III
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Wing Command III
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Command Burst Specialist IV
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Spaceship Command V
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Command Destroyers I
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Micro Jump Drive Operation I
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Command Destroyers II
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Micro Jump Drive Operation II
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Command Destroyers III
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Micro Jump Drive Operation III
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Evasive Maneuvering V
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Command Destroyers IV
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Skirmish Command II
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Skirmish Command III
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Skirmish Command IV
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Skirmish Command V
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Skirmish Command Specialist I
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Skirmish Command Specialist II
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Skirmish Command Specialist III
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Skirmish Command Specialist IV
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Micro Jump Drive Operation IV
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Wing Command IV
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Cybernetics II
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Cybernetics III
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Cybernetics IV
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Skirmish Command Specialist V
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Cybernetics V
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}}
  
 
== Interdiction ==
 
== Interdiction ==

Revision as of 18:04, 23 December 2023

The track leads for the PvP Study groups recommend the following skill plans to enable learning and practice within each track.

These plans are also available as EVE University Corporation Skill Plans.

Note that there is some skill training crossover between the different tracks, and there is some skill training crossover with the Short Skill Plan and Pyramid Skill plan. These plans are written as if trained from a newly created character. Be sure to view your training options and craft a plan that works best for your goals in EVE!

Bombers

EWAR

Members of the EWAR PvP Study Group are recommended to follow the Short Skill Plan and Pyramid Skill Plan Level 1, then complete the Pyramid Skill Plan Level 2 - EWAR plan found here: Pyramid_Skill_Plan#T2_EWAR.

Logistics

Scouting and Tackle

This skill plan focuses on support for T1 Tackle and Interceptors. Once at Interceptors III-IV you can/should start flying an interceptor. Further training will make your ship better, but is not required.

Not shown on the plan - (Racial) Frigate V is required to fly the interceptor of your choice. Amarr Frigate V (Malediction) or Minmatar Frigate V (Stiletto) is recommended to tie in with Uni doctrines. Plan on training at least one Racial Frigate V around the time Interceptors III-IV is trained.

This plan is not entirely Alpha friendly - Interceptors as T2 ships are not available to Alpha pilots. However, Alpha clones can train the skills in the plan that are available to them to increase the capabilities of their T1 tackle frigates.


  • EVE University Corporate Skill Plan Name: EUni - PvP Study Groups - Scouting and Tackle
  • Corporate Skill Plan link:


Scouting and Tackle

PvP Study Group Skill Plan
Expand this box to view a Skill queue to use in-game

High Speed Maneuvering II
High Speed Maneuvering III
Acceleration Control I
Acceleration Control II
Acceleration Control III
Propulsion Jamming II
Propulsion Jamming III
Signature Analysis III
Long Range Targeting III
Evasive Maneuvering II
Evasive Maneuvering III
Warp Drive Operation III
Evasive Maneuvering IV
Evasive Maneuvering V
Interceptors I
Interceptors II
Interceptors III
Interceptors IV
Warp Drive Operation IV
Signature Analysis IV
Navigation IV
Propulsion Jamming IV
Capacitor Management IV
High Speed Maneuvering IV
Spaceship Command IV
Acceleration Control IV
Spaceship Command V
Capacitor Systems Operation IV
Capacitor Systems Operation V
Navigation V
Long Range Targeting IV
Signature Analysis V
Capacitor Management V
Long Range Targeting V
Interceptors V
Acceleration Control V
High Speed Maneuvering V
Propulsion Jamming V


BLOPS

Booshers

The plan begins with basics in maneuverability, command bursts, and then moves into unlocking the Command Destroyer class of ship, along with the namesake of the plan - the Micro Jump Field Generator, or "boosh" module.

The plan then closes out with improvement of command burst skills up through use of a Skirmish Command Mindlink to ensure a rounded Command Destroyer pilot who can not only boosh - but enhance the abilities of their entire fleet.


  • EVE University Corporate Skill Plan Name: EUni - PvP Study Groups - Booshers
  • Corporate Skill Plan link:


Booshers

PvP Study Group Skill Plan
Expand this box to view a Skill queue to use in-game

Acceleration Control I
Evasive Maneuvering II
Acceleration Control II
High Speed Maneuvering II
High Speed Maneuvering III
Evasive Maneuvering III
Acceleration Control III
Navigation IV
Evasive Maneuvering IV
Acceleration Control IV
Leadership I
Leadership II
Leadership III
Leadership IV
Spaceship Command IV
High Speed Maneuvering IV
Leadership V
Skirmish Command I
Wing Command I
Shield Command I
Armored Command I
Information Command I
Command Burst Specialist I
Command Burst Specialist II
Wing Command II
Command Burst Specialist III
Wing Command III
Command Burst Specialist IV
Spaceship Command V
Command Destroyers I
Micro Jump Drive Operation I
Command Destroyers II
Micro Jump Drive Operation II
Command Destroyers III
Micro Jump Drive Operation III
Evasive Maneuvering V
Command Destroyers IV
Skirmish Command II
Skirmish Command III
Skirmish Command IV
Skirmish Command V
Skirmish Command Specialist I
Skirmish Command Specialist II
Skirmish Command Specialist III
Skirmish Command Specialist IV
Micro Jump Drive Operation IV
Wing Command IV
Cybernetics II
Cybernetics III
Cybernetics IV
Skirmish Command Specialist V
Cybernetics V


Interdiction