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{{NPCTableRow|Frigate|2|Gistii Ambusher/Outlaw/Raider/Thug}} | {{NPCTableRow|Frigate|2|Gistii Ambusher/Outlaw/Raider/Thug}} | ||
{{NPCTableRow|Cruiser|2|Gistum Centurion/Liquidator/Marauder/Phalanx}} | {{NPCTableRow|Cruiser|2|Gistum Centurion/Liquidator/Marauder/Phalanx}} | ||
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Revision as of 23:58, 13 February 2024
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| Missions |
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| Mission Reports |
| Mission Guides |
| Special Missions |
| Helpful Links |
- This article details the Level 3 Angel variant of this mission. For other variants, see The Score (disambiguation).
| Mission briefing |
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| Something just came up that's right up your alley.
Aye I do, <Pilot> . We got reports of an Angel Cartel patrol in this sector. Our surveillance patrol reports they are scouts providing intel back to their leaders for a much larger raiding party. We cannot have them discover our weak points or gather any intel on our convoy travel routes. Teach them a lesson for us, <Pilot>. |
1st Pocket
Full room aggro upon attacking.
Single Group
| WD | EWAR | L
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7 x Frigate Gistii Ambusher/Nomad/Raider/Ruffian | |
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2 x Destroyer Gistior Defacer/Haunter | |||
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8 x Cruiser Gistum Crusher/Defeater/Depredator/Smasher | |
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2nd Pocket
Group 1 is the mission objective and engaging it causes full pocket aggro.
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