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Emergency Aid: Difference between revisions

From EVE University Wiki
Created page with "{{Work in progress|Creating new pages for each HF site|~~~~}} {{Main|Homefront operation}} Category:Homefront Operations"
 
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{{Main|Homefront operation}}
{{Main|Homefront operation}}


{{HomefrontOperation
| name              = Emergency Aid: Clan Holding
| description      = A Clan Holding has refused to pay the Angel Cartel protection money, now the Cartel is trying to destroy the holding to send a message to others. We need you to keep that Clan Holding from being destroyed until reinforcements arrive.
| ship restrictions =
* Cruiser
* Destroyer
* Frigate
* Hauler
| objective        = Keep the Clan Commons from being destroyed before the timer completes.
| time to complete  = 10 minutes
| hostiles          = Angel Cartel
| friendlies        = Clan Commons
| fleet size        = 4-5 pilots
| roles            = Logistics, Enforcers
| module types      = Remote shield repair modules for logistics pilots
}}
{{HomefrontOperation
| name              = Emergency Aid: Automated Factory
| description      = AI malfunctions have caused a Rogue Drone outbreak at an automated factory. The Drone Control Tower is powering back up, but the Rogues are targeting it We need you to keep the Control Tower active long enough for it to shut down the outbreak
| ship restrictions = Frigate, Destroyer, Cruiser, Hauler
| objective        = Keep the Drone Control Tower from being destroyed before the timer completes
| time to complete  = 10 minutes
| hostiles          = Rogue Drones
| friendlies        = Master Controller
| fleet size        = 4-5 pilots
| roles            = Logistics, Enforcers
| module types      = Remote armor repair modules for logistics pilots
}}
{{HomefrontOperation
| name              = Emergency Aid: Holy Mission
| description      = Disciples of Purity are attacking a Holy Mission for supporting citizens who have earned their freedom by service to the empire. Keep the Holy Mission from being destroyed while its defenses come back online.
| ship restrictions = T1 Frigate (including Navy and Faction), T1 Destroyer (including Navy and Faction), T1 Cruiser (including Navy but not Faction), Hauler
| objective        = Keep the Holy Mission from being destroyed before the timer completes
| time to complete  = 10 minutes
| hostiles          = Disciples of Purity
| friendlies        = Holy Mission
| fleet size        = 4-5 pilots
| roles            = Logistics, Enforcers
| module types      = Remote armor repair modules for logistics pilots
}}
===From Emergency Aid: Holy Mission Page===
Note that all information is preliminary from 2023-06-13.
Combat sites found in Amarr space. Operation takes place in deadspace pocket with an acceleration gate that will pass: T1 Frigate (including Navy and Faction), T1 Destroyer (including Navy and Faction), T1 Cruiser (including Navy but not Faction), some Hauler (not investigated further).
Warp in is about 10 km from Holy Mission, in the middle of hostile group. There are approximately 20-30 frigate, destroyer, and cruiser hostiles. Those with "Shrouding" in the name have ECM, and are priority targets. About 1/3 to 1/2 of hostiles will target your ships, while remainder attack the Holy Mission. Enemies do primarily EM damage, and are weakest against EM.
Approximately 90 EHP/s of tank was sufficient for a cruiser that immediately pulled range, but not enough to brawl. Armor repair of 200 HP/s was not enough to keep the Holy Mission alive. My tentative estimate is that somewhere between 400-800 HP/s of armor repair is required (which seems high).


[[Category:Homefront Operations]]
[[Category:Homefront Operations]]

Revision as of 22:32, 19 August 2025

This page is a work in progress.
Notes: Creating new pages for each HF site

This article or section is in the process of an expansion or major restructuring. You are welcome to assist in its construction by editing it as well.
If this article or section has not been edited in several days, please remove this template.


Main article: Homefront operation


Emergency Aid: Clan Holding
A Clan Holding has refused to pay the Angel Cartel protection money, now the Cartel is trying to destroy the holding to send a message to others. We need you to keep that Clan Holding from being destroyed until reinforcements arrive.
Operational Intel
Objective Keep the Clan Commons from being destroyed before the timer completes.
Time to complete 10 minutes
Hostiles Angel Cartel
Friendlies Clan Commons
Fleet Recommendations
Fleet Size 4-5 pilots
Roles Logistics, Enforcers
Module Types Remote shield repair modules for logistics pilots
General information
Ship Restrictions
  • Cruiser
  • Destroyer
  • Frigate
  • Hauler
Best damage to deal Explosive damage ExKinetic damage Kin
Damage to resist Explosive damage ExKinetic damage Kin


Emergency Aid: Automated Factory
AI malfunctions have caused a Rogue Drone outbreak at an automated factory. The Drone Control Tower is powering back up, but the Rogues are targeting it We need you to keep the Control Tower active long enough for it to shut down the outbreak
Operational Intel
Objective Keep the Drone Control Tower from being destroyed before the timer completes
Time to complete 10 minutes
Hostiles Rogue Drones
Friendlies Master Controller
Fleet Recommendations
Fleet Size 4-5 pilots
Roles Logistics, Enforcers
Module Types Remote armor repair modules for logistics pilots
General information
Ship Restrictions Frigate, Destroyer, Cruiser, Hauler
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Explosive damage ExKinetic damage KinThermal damage Th


Emergency Aid: Holy Mission
Disciples of Purity are attacking a Holy Mission for supporting citizens who have earned their freedom by service to the empire. Keep the Holy Mission from being destroyed while its defenses come back online.
Operational Intel
Objective Keep the Holy Mission from being destroyed before the timer completes
Time to complete 10 minutes
Hostiles Disciples of Purity
Friendlies Holy Mission
Fleet Recommendations
Fleet Size 4-5 pilots
Roles Logistics, Enforcers
Module Types Remote armor repair modules for logistics pilots
General information
Ship Restrictions T1 Frigate (including Navy and Faction), T1 Destroyer (including Navy and Faction), T1 Cruiser (including Navy but not Faction), Hauler
Best damage to deal Electromagnetic damage EMKinetic damage Kin
Damage to resist Thermal damage ThExplosive damage Ex


From Emergency Aid: Holy Mission Page

Note that all information is preliminary from 2023-06-13.

Combat sites found in Amarr space. Operation takes place in deadspace pocket with an acceleration gate that will pass: T1 Frigate (including Navy and Faction), T1 Destroyer (including Navy and Faction), T1 Cruiser (including Navy but not Faction), some Hauler (not investigated further).

Warp in is about 10 km from Holy Mission, in the middle of hostile group. There are approximately 20-30 frigate, destroyer, and cruiser hostiles. Those with "Shrouding" in the name have ECM, and are priority targets. About 1/3 to 1/2 of hostiles will target your ships, while remainder attack the Holy Mission. Enemies do primarily EM damage, and are weakest against EM.

Approximately 90 EHP/s of tank was sufficient for a cruiser that immediately pulled range, but not enough to brawl. Armor repair of 200 HP/s was not enough to keep the Holy Mission alive. My tentative estimate is that somewhere between 400-800 HP/s of armor repair is required (which seems high).