Difference between revisions of "Uni Armor Fleet"

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===Minmatar===
 
===Minmatar===
 
====Hurricane====
 
====Hurricane====
<pre>
+
{{Fittings
[Hurricane, Armor Fleet]
+
|name=Hurricane, Armor Fleet
Damage Control II
+
|high=220mm Vulcan AutoCannon II, Republic Fleet Phased Plasma M<br>
1600mm Reinforced Rolled Tungsten Plates I
+
220mm Vulcan AutoCannon II, Republic Fleet Phased Plasma M<br>
Energized Adaptive Nano Membrane II
+
220mm Vulcan AutoCannon II, Republic Fleet Phased Plasma M<br>
Energized Adaptive Nano Membrane II
+
220mm Vulcan AutoCannon II, Republic Fleet Phased Plasma M<br>
 +
220mm Vulcan AutoCannon II, Republic Fleet Phased Plasma M<br>
 +
220mm Vulcan AutoCannon II, Republic Fleet Phased Plasma M<br>
 +
Medium Unstable Power Fluctuator I<br>
 +
Medium Unstable Power Fluctuator I
 +
|mid=Experimental 10MN MicroWarpdrive I<br>
 +
Warp Scrambler II<br>
 +
Stasis Webifier II<br>
 +
Stasis Webifier II
 +
|low=Damage Control II<br>
 +
1600mm Reinforced Rolled Tungsten Plates I<br>
 +
Energized Adaptive Nano Membrane II<br>
 +
Energized Adaptive Nano Membrane II<br>
 +
Gyrostabilizer II<br>
 
Gyrostabilizer II
 
Gyrostabilizer II
Gyrostabilizer II
+
|charges=
 
+
|drones=Vespa EC-600 x1<br>
Experimental 10MN MicroWarpdrive I
+
Hornet EC-300 x4
Warp Scrambler II
+
|rigs=Medium Trimark Armor Pump I<br>
Stasis Webifier II
+
Medium Trimark Armor Pump I<br>
Stasis Webifier II
 
 
 
220mm Vulcan AutoCannon II, Republic Fleet Phased Plasma M
 
220mm Vulcan AutoCannon II, Republic Fleet Phased Plasma M
 
Medium Unstable Power Fluctuator I
 
220mm Vulcan AutoCannon II, Republic Fleet Phased Plasma M
 
220mm Vulcan AutoCannon II, Republic Fleet Phased Plasma M
 
220mm Vulcan AutoCannon II, Republic Fleet Phased Plasma M
 
Medium Unstable Power Fluctuator I
 
220mm Vulcan AutoCannon II, Republic Fleet Phased Plasma M
 
 
 
 
Medium Trimark Armor Pump I
 
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
+
|recommended1=
Medium Trimark Armor Pump I
+
|recommended2=
 
+
|recommended3=
 
+
|notes=
Vespa EC-600 x1
+
*Bring damage drones if you can’t field ECM drones.
 +
}}{{Fittings
 +
|name=Hurricane, Armor Fleet Command
 +
|high=Skirmish Warfare Link - Evasive Maneuvers II<br>
 +
Skirmish Warfare Link - Interdiction Maneuvers II<br>
 +
125mm Gatling AutoCannon II, Republic Fleet Phased Plasma S<br>
 +
125mm Gatling AutoCannon II, Republic Fleet Phased Plasma S<br>
 +
125mm Gatling AutoCannon II, Republic Fleet Phased Plasma S<br>
 +
125mm Gatling AutoCannon II, Republic Fleet Phased Plasma S<br>
 +
125mm Gatling AutoCannon II, Republic Fleet Phased Plasma S<br>
 +
125mm Gatling AutoCannon II, Republic Fleet Phased Plasma S
 +
|mid=Command Processor I<br>
 +
Experimental 10MN MicroWarpdrive I<br>
 +
Fleeting Propulsion Inhibitor I<br>
 +
Faint Epsilon Warp Scrambler I
 +
|low=Damage Control II<br>
 +
1600mm Reinforced Rolled Tungsten Plates I<br>
 +
Armor Explosive Hardener II<br>
 +
1600mm Reinforced Rolled Tungsten Plates I<br>
 +
Adaptive Nano Plating II<br>
 +
Adaptive Nano Plating II
 +
|charges=
 +
|drones=Vespa EC-600 x1<br>
 
Hornet EC-300 x4
 
Hornet EC-300 x4
 
+
|rigs=Medium Trimark Armor Pump I<br>
</pre>
+
Medium Trimark Armor Pump I<br>
Fitting Advice:
 
- Bring damage drones if you can’t field ECM drones<br>
 
 
 
<pre>
 
[Hurricane, Armor Fleet Command]
 
Damage Control II
 
1600mm Reinforced Rolled Tungsten Plates I
 
Armor Explosive Hardener II
 
1600mm Reinforced Rolled Tungsten Plates I
 
Adaptive Nano Plating II
 
Adaptive Nano Plating II
 
 
 
Command Processor I
 
Experimental 10MN MicroWarpdrive I
 
Fleeting Propulsion Inhibitor I
 
Faint Epsilon Warp Scrambler I
 
 
 
Skirmish Warfare Link - Evasive Maneuvers II
 
Skirmish Warfare Link - Interdiction Maneuvers II
 
125mm Gatling AutoCannon II, Republic Fleet Phased Plasma S
 
125mm Gatling AutoCannon II, Republic Fleet Phased Plasma S
 
125mm Gatling AutoCannon II, Republic Fleet Phased Plasma S
 
125mm Gatling AutoCannon II, Republic Fleet Phased Plasma S
 
125mm Gatling AutoCannon II, Republic Fleet Phased Plasma S
 
125mm Gatling AutoCannon II, Republic Fleet Phased Plasma S
 
 
 
Medium Trimark Armor Pump I
 
Medium Trimark Armor Pump I
 
 
Medium Trimark Armor Pump I
 
Medium Trimark Armor Pump I
 
+
|recommended1=
 
+
|recommended2=
Vespa EC-600 x1
+
|recommended3=
Hornet EC-300 x4
+
|notes=
</pre>
+
*Drop guns if you have to.
-Drop guns if you have to<br>
+
}}
  
 
====Typhoon====
 
====Typhoon====
<pre>
+
{{Fittings
[Typhoon, Armor Fleet Torps]
+
|name=Typhoon, Armor Fleet Torps
Damage Control II
+
|high=Torpedo Launcher II, Caldari Navy Inferno Torpedo<br>
1600mm Reinforced Rolled Tungsten Plates I
+
Torpedo Launcher II, Caldari Navy Inferno Torpedo<br>
Energized Adaptive Nano Membrane II
+
Torpedo Launcher II, Caldari Navy Inferno Torpedo<br>
Adaptive Nano Plating II
+
Torpedo Launcher II, Caldari Navy Inferno Torpedo<br>
1600mm Reinforced Rolled Tungsten Plates I
+
Torpedo Launcher II, Caldari Navy Inferno Torpedo<br>
 +
Medium Unstable Power Fluctuator I<br>
 +
Heavy Unstable Power Fluctuator I<br>
 +
Medium Unstable Power Fluctuator I
 +
|mid=Prototype 100MN MicroWarpdrive I<br>
 +
Faint Epsilon Warp Scrambler I<br>
 +
Fleeting Propulsion Inhibitor I<br>
 +
Medium Electrochemical Capacitor Booster I, Navy Cap Booster 800
 +
|low=Damage Control II<br>
 +
1600mm Reinforced Rolled Tungsten Plates I<br>
 +
Energized Adaptive Nano Membrane II<br>
 +
Adaptive Nano Plating II<br>
 +
1600mm Reinforced Rolled Tungsten Plates I<br>
 +
Ballistic Control System II<br>
 
Ballistic Control System II
 
Ballistic Control System II
Ballistic Control System II
+
|charges=
 
+
|drones=Ogre II x5<br>
Prototype 100MN MicroWarpdrive I
+
Hornet EC-300 x5<br>
Faint Epsilon Warp Scrambler I
+
Warrior II x5
Fleeting Propulsion Inhibitor I
+
|rigs=Large Trimark Armor Pump I<br>
 +
Large Trimark Armor Pump I<br>
 +
Large Trimark Armor Pump I
 +
|recommended1=
 +
|recommended2=
 +
|recommended3=
 +
|notes=
 +
*The Phoon, pretty much a billion fits are possible. This is one with Torps and Neuts. Fit your Phoon in any way you like.
 +
*If you lack CPU, you can downgrade the heavy neut to a medium one.
 +
}}{{Fittings
 +
|name=Typhoon, Armor Fleet Guns
 +
|high=800mm Repeating Artillery II, Republic Fleet Phased Plasma L<br>
 +
800mm Repeating Artillery II, Republic Fleet Phased Plasma L<br>
 +
800mm Repeating Artillery II, Republic Fleet Phased Plasma L<br>
 +
800mm Repeating Artillery II, Republic Fleet Phased Plasma L<br>
 +
800mm Repeating Artillery II, Republic Fleet Phased Plasma L<br>
 +
Medium Unstable Power Fluctuator I<br>
 +
Medium Unstable Power Fluctuator I<br>
 +
Heavy Unstable Power Fluctuator I
 +
|mid=Prototype 100MN MicroWarpdrive I<br>
 +
Warp Scrambler II<br>
 +
Stasis Webifier II<br>
 
Medium Electrochemical Capacitor Booster I, Navy Cap Booster 800
 
Medium Electrochemical Capacitor Booster I, Navy Cap Booster 800
 
+
|low=Damage Control II<br>
Torpedo Launcher II, Caldari Navy Inferno Torpedo
+
1600mm Reinforced Steel Plates II<br>
Torpedo Launcher II, Caldari Navy Inferno Torpedo
+
Energized Adaptive Nano Membrane II<br>
Torpedo Launcher II, Caldari Navy Inferno Torpedo
+
Energized Adaptive Nano Membrane II<br>
Torpedo Launcher II, Caldari Navy Inferno Torpedo
+
1600mm Reinforced Steel Plates II<br>
Torpedo Launcher II, Caldari Navy Inferno Torpedo
+
Gyrostabilizer II<br>
Medium Unstable Power Fluctuator I
+
Gyrostabilizer II
Heavy Unstable Power Fluctuator I
+
|charges=
Medium Unstable Power Fluctuator I
+
|drones=Ogre II x5<br>
 
+
Hornet EC-300 x5<br>
Large Trimark Armor Pump I
 
Large Trimark Armor Pump I
 
Large Trimark Armor Pump I
 
 
 
 
 
Ogre II x5
 
Hornet EC-300 x5
 
 
Warrior II x5
 
Warrior II x5
</pre>
+
|rigs=Large Trimark Armor Pump I<br>
- The Phoon, pretty much a billion fits are possible. This is one with Torps and Neuts. Fit your Phoon in any way you like.<br>
+
Large Trimark Armor Pump I<br>
- If you lack CPU, you can downgrade the heavy neut to a medium one<br>
 
 
 
 
 
<pre>
 
[Typhoon, Armor Fleet Guns]
 
Damage Control II
 
1600mm Reinforced Steel Plates II
 
Energized Adaptive Nano Membrane II
 
Energized Adaptive Nano Membrane II
 
1600mm Reinforced Steel Plates II
 
Gyrostabilizer II
 
Gyrostabilizer II
 
 
 
Prototype 100MN MicroWarpdrive I
 
Warp Scrambler II
 
Stasis Webifier II
 
Medium Electrochemical Capacitor Booster I, Navy Cap Booster 800
 
 
 
800mm Repeating Artillery II, Republic Fleet Phased Plasma L
 
800mm Repeating Artillery II, Republic Fleet Phased Plasma L
 
800mm Repeating Artillery II, Republic Fleet Phased Plasma L
 
800mm Repeating Artillery II, Republic Fleet Phased Plasma L
 
800mm Repeating Artillery II, Republic Fleet Phased Plasma L
 
Medium Unstable Power Fluctuator I
 
Medium Unstable Power Fluctuator I
 
Heavy Unstable Power Fluctuator I
 
 
 
 
Large Trimark Armor Pump I
 
Large Trimark Armor Pump I
Large Trimark Armor Pump I
+
|recommended1=
Large Trimark Armor Pump I
+
|recommended2=
 
+
|recommended3=
 
+
|notes=
Ogre II x5
+
}}
Hornet EC-300 x5
 
Warrior II x5
 
 
 
</pre>
 
 
 
  
 
== Logistics==
 
== Logistics==

Revision as of 16:26, 16 October 2012

Template:DoctrineNavigation

Armor Fleet

General description

The Close Range Armor fleet is a setup that revolves around armor tanking ships that are supported by armor Logistic ships. As armor ships tend to be slow, this fleet usually excels at close range brawling situations. It is good for static fights at certain points of interest (e.g. station, gate, cap ship). Another advantage of the armor fleet is that every armor ship usually has some room to fit tackle or ewar in the medium slots.

As a slow close range fleet, it is vulnerable to kiting/sniping fleets that manage to stay out of the engagement range of the armor fleet and use their speed to keep it that way. To counter that, one can bring a sniper add-on squad that (depending on the numbers) will most likely not be able to destroy enemy ships but might be able to scare them away.

Pros and Cons

Advantages:

Very high staying power on the field due to the Logis As armor fleets tend to be slow and static, they are a bit easier to FC than kiting shield fleets where the FC and the pilots also have to check for their ranges, align points and such Close Range setups deal a lot of damage at their optimal

Disadvantages:

T2 Logis are quite an investment so this fleet is not cheap Close range fleets are easily countered by a good kiting/sniping fleet Logis are vulnerable to being alpha’ed, to ECM/RSD and to neuts

Command structure

Full command structure with CS and links

FC – Skirmish warfare links (they benefit everyone’s sig and prop mod cap) WC main body and Logi body – Armor warfare links SC – just leadership V, bring a boosting BC for an Ewar squad if you like

Small gang command structure with BCs and links

FC – A single evasive maneuvers link WC main body and Logistics – Passive defense and Rapid Repair warfare link SC Logistics – the other armor warfare link (don’t go overboard on that one)

Tactics

The close range fleet setup is quite easy to implement. Usually you will get your main body into the fight as close as possible (either by being punted or by warping to your tacklers which you sent in first). Usually the Logistic and Ewar body will warp in on your main body anchor at a bit closer than their engagement range (e.g. at 50). The Logistics and Ewar body will then usually anchor on the Logistics anchor and try to stay at that range to mitigate damage. In certain situations it can make sense to keep the Logistics body right at 0 on the target as well. This is the case if you can better protect your Logistics body by being close (e.g. when they can deaggress and jump a gate or dock at a station or when there is the risk of getting probed down and then being engaged out of the close range of the main body).


Fits

Main body

The main body of the Close Range Armor fleet consists of heavily armor tanked ships BC and BS sized ships


Amarr

Harbinger

Template:Fittings

Prophecy

Template:Fittings

Armageddon

Template:Fittings

Apocalypse

Template:Fittings

Caldari

Ferox

Template:Fittings

Scorpion

Template:Fittings

Gallente

Brutix

Template:Fittings

Myrmidon

Template:Fittings

Megathron

Template:Fittings

Domonix

Template:Fittings

Minmatar

Hurricane

Template:FittingsTemplate:Fittings

Typhoon

Template:FittingsTemplate:Fittings

Logistics

As a Guardian pilot you have to decide between good resists and a high rep amount or a 1600 plate (or you throw ridiculous amounts of money at your ship and get it all). I would suggest to bring the bigger plate in bigger fleets. Bigger fleets usually mean bigger fleets to engage. This increases the risk of being alpha’ed, which the 1600 plate should counter a bit. Note, that the med repper has not the full 70km range of the large.

Guardian

[Guardian, Armor 800 4L]
800mm Reinforced Rolled Tungsten Plates I
Damage Control II
Armor Thermic Hardener II
Armor EM Hardener II
Adaptive Nano Plating II

Conjunctive Radar ECCM Scanning Array I
10MN Afterburner II

Large 'Solace' Remote Bulwark Reconstruction
Large 'Regard' Power Projector
Large 'Solace' Remote Bulwark Reconstruction
Large 'Solace' Remote Bulwark Reconstruction
Large 'Regard' Power Projector
Large 'Solace' Remote Bulwark Reconstruction

Medium Anti-Kinetic Pump I
Medium Ancillary Current Router I


Light Armor Maintenance Bot I x5


job: get a cap chain going and rep and don't die

- if your fitting skills allow it, replace meta 4 reppers with T2 ones
- downgrade T2 reppers to meta 4 if you have to
- If some of your Logi group have Logi V, you can bring a 1/5 set up.
- When in doubt bring 2/4 as this fits better with the rest of the Logis

[Guradian, Armor 1600 3L1M]
1600mm Reinforced Rolled Tungsten Plates I
Damage Control II
Armor Thermic Hardener II
Energized Adaptive Nano Membrane II
Adaptive Nano Plating II

Conjunctive Radar ECCM Scanning Array I
10MN Afterburner II

Large 'Regard' Power Projector
Medium 'Solace' Remote Bulwark Reconstruction
Large 'Solace' Remote Bulwark Reconstruction
Large 'Solace' Remote Bulwark Reconstruction
Large Remote Armor Repair System II
Large 'Regard' Power Projector

Medium Ancillary Current Router I
Medium Ancillary Current Router I


Light Armor Maintenance Bot I x5

- if your fitting skills allow it, replace meta 4 reppers with T2 ones
- downgrade T2 reppers to meta 4 if you have to
- This fit reps less than the one with the 800 plate but it has a bigger buffer tank
- some faction and deadspace mods can work wonder on this fit (C-type ANP is still quite cheap so are med deadspace reppers)
- If some of your Logi group have Logi V, you can bring a 1/5 set up. When in doubt bring 2/4 as this fits better with the rest of the Logis


Oneiros

[Oneiros, 3L1M]
Damage Control II
1600mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Armor Explosive Hardener II

10MN Afterburner II
Cap Recharger II
Conjunctive Magnetometric ECCM Scanning Array I
Cap Recharger II

Medium 'Solace' Remote Bulwark Reconstruction
Large Remote Armor Repair System II
Large Remote Armor Repair System II
Large Remote Armor Repair System II

Medium Remote Repair Augmentor I
Medium Remote Repair Augmentor I


Medium Armor Maintenance Bot I x5

job:rep and don't die

Fitting advice: - deadspace medium reppers are quite cheap and add a nice bonus
- With very good skills, you can replace an EANM II for a RCU II and then fit 4 large solace reppers (that will gimp your tank though)

Support

With a fleet like this, you rely heavily on your tackle. Your engagement range ends at large scorch range at about 50km (unless you bring a sniper wing).

A great addition to this fleet are tackle recons. With the right boosts (CS/T3) or faction tackle you can point and web out to 70km (combined up to 100km). The main disadvantage of the tackle recons are their thin tank. Make sure to stay as much out of the enemy engagement range as possible and inside the range of your Logistic ships. Check out the armor version of the recons at the top of this document.