Difference between revisions of "Destroyers"

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(→‎T1 Destroyers: Expanded.)
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== T1 Destroyers ==
 
== T1 Destroyers ==
[http://wiki.eveonline.com/wiki/Item_Database:Ships:Destroyers All]: The destroyer is a class of ship that is larger than a [[frigate]]. It has a larger signature radius and will thus take more damage from larger ships than a [[Frigate]] will.
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Destroyers are larger than [[Frigate|frigates]], but they still mount the same small-sized modules that frigates use. With numerous highslots, and role bonuses to turrets' tracking and optimal range, Destroyers are designed specifically to destroy frigates. All destroyers fit direct damage turrets (hybrid, energy or projectile) rather than [[Missile Launchers|missiles]].
  
Destroyers also have more high slots than [[Frigate|Frigates]], which allow for fitting more weapons to chew through L1 missions more quickly than the smaller frigate. All destroyer class ships are specialized for direct damage weapons (e.g. blasters, rails, etc.) rather than [[missiles]].
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Destroyer hulls move more more slowly than frigates and have larger signature radii, making them nearly as easy to hit as cruisers. However, their cramped slot arrangements, powergrid and CPU mean that they can't mount cruiser-sized tanks and are consequently fragile for their size.
  
Another role that destroyers excel in are use as salvage vessels. With the large number of high slots, destroyers can handle numerous [http://wiki.eveonline.com/wiki/Salvager_I Salvager] and [http://wiki.eveonline.com/wiki/Small_Tractor_Beam_I Tractor_Beam] modules.
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These characteristics limit destroyers' uses in pvp, but they have developed niche roles. Their high damage output (for small ships) makes them popular tools for [[Suicide Gank|suicide-ganking]] weak targets in highsec. They are ideal ships for completing Level 1 combat missions very quickly, and with forethought and good piloting they can complete many Level 2 missions (though for newer players a properly-fitted cruiser is probably a more suitable tool).
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Finally, destroyers are also superb salvaging ships because of their many highslots. Salvaging destroyers commonly fit a full highslot rack split between equal numbers of Salvagers and Tractor Beams, with a propulsion module and some Cap Rechargers in the midslots and as many Expanded Cargoholds as possible in the lowslots. Fitted like this a Tech 1 destroyer is a suitable salvager for missions up to and including Level 3s.
  
 
Each race has only one destroyer class ship.
 
Each race has only one destroyer class ship.
* [http://wiki.eveonline.com/wiki/Coercer Coercer] (Amarr)
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* Amarr: [http://wiki.eveonline.com/wiki/Coercer Coercer]: Bonuses to tracking and turret cap usage.
* [http://wiki.eveonline.com/wiki/Cormorant Cormorant] (Caldari)
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* Caldari: [http://wiki.eveonline.com/wiki/Cormorant Cormorant]: Bonuses to tracking and turret optimal range; can 'snipe' at surprisingly long ranges with Tech 2 ammo.
* [http://wiki.eveonline.com/wiki/Catalyst Catalyst] (Gallente)
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* Gallente: [http://wiki.eveonline.com/wiki/Catalyst Catalyst]: Bonuses to tracking and turret falloff range; possibly the best salvaging destroyer.
* [http://wiki.eveonline.com/wiki/Thrasher Thrasher] (Minmatar)
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* Minmatar: [http://wiki.eveonline.com/wiki/Thrasher Thrasher]: Bonuses to tracking and turret damage; amazing [[Alpha Strike|alpha strike]] when fitted with artillery.
  
 
== Interdictors ==
 
== Interdictors ==

Revision as of 13:25, 24 February 2010

T1 Destroyers

Destroyers are larger than frigates, but they still mount the same small-sized modules that frigates use. With numerous highslots, and role bonuses to turrets' tracking and optimal range, Destroyers are designed specifically to destroy frigates. All destroyers fit direct damage turrets (hybrid, energy or projectile) rather than missiles.

Destroyer hulls move more more slowly than frigates and have larger signature radii, making them nearly as easy to hit as cruisers. However, their cramped slot arrangements, powergrid and CPU mean that they can't mount cruiser-sized tanks and are consequently fragile for their size.

These characteristics limit destroyers' uses in pvp, but they have developed niche roles. Their high damage output (for small ships) makes them popular tools for suicide-ganking weak targets in highsec. They are ideal ships for completing Level 1 combat missions very quickly, and with forethought and good piloting they can complete many Level 2 missions (though for newer players a properly-fitted cruiser is probably a more suitable tool).

Finally, destroyers are also superb salvaging ships because of their many highslots. Salvaging destroyers commonly fit a full highslot rack split between equal numbers of Salvagers and Tractor Beams, with a propulsion module and some Cap Rechargers in the midslots and as many Expanded Cargoholds as possible in the lowslots. Fitted like this a Tech 1 destroyer is a suitable salvager for missions up to and including Level 3s.

Each race has only one destroyer class ship.

  • Amarr: Coercer: Bonuses to tracking and turret cap usage.
  • Caldari: Cormorant: Bonuses to tracking and turret optimal range; can 'snipe' at surprisingly long ranges with Tech 2 ammo.
  • Gallente: Catalyst: Bonuses to tracking and turret falloff range; possibly the best salvaging destroyer.
  • Minmatar: Thrasher: Bonuses to tracking and turret damage; amazing alpha strike when fitted with artillery.

Interdictors

Interdictors are T2 Destroyers. These are useless in high and low sec, however, when they get into 0.0, they become one of the most important ships available. Their role is launching warp disruption probes, usually called bubbles. Those probes create a warp disruption field in a 20km radius from the probe, and inside that field, nothing can warp, nomatter how many stabs they fit. Anyone trying to warp to a spot within 150 (iirc) km of the edge of the bubble will be pulled to the edge of it, although only if the bubble is in line between the 2 objects that the ship is warping between. Interdictors and HICs (heavy interdictor) are the only ships that can tackle titans and motherships.