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= Crimewatch =
...
== CONCORD's response time ==
CONCORD's response time varies based on the security level of the system you're in. It can also be slightly manipulated to both increase and decrease their response time.
{| class="wikitable" style="text-align:center;"
! style="background-color:#222222;" align="left" | System security /<br>Response time
! style="background-color:#222222;" | {{co|#EFEF00|0.5}} Security
! style="background-color:#222222;" | {{co|#8FEF2F|0.6}} Security
! style="background-color:#222222;" | {{co|#00F000|0.7}} Security
! style="background-color:#222222;" | {{co|#00EF47|0.8}} Security
! style="background-color:#222222;" | {{co|#48F0C0|0.9}} - {{co|#2FEFEF|1.0}} Security
|-
| align="left" | Not spawned<small>&nbsp;<ref>This is the natural state, so this is what you get without any manipulation going on by players.</ref></small>
| 20 seconds
| 15 seconds
| 11 seconds
| 8 seconds
| 5 seconds
|-
| align="left" | Spawned elsewhere
| 25 seconds
| 20 seconds
| 18 seconds
| 15 seconds
| 5 seconds
|-
| align="left" | Spawned on grid
| colspan="5" | Existing CONCORD forces respond in mere seconds.
|}
<small><references/></small>

Revision as of 09:46, 8 October 2015

Crimewatch

...

CONCORD's response time

CONCORD's response time varies based on the security level of the system you're in. It can also be slightly manipulated to both increase and decrease their response time.

System security /
Response time
0.5 Security 0.6 Security 0.7 Security 0.8 Security 0.9 - 1.0 Security
Not spawned [1] 20 seconds 15 seconds 11 seconds 8 seconds 5 seconds
Spawned elsewhere 25 seconds 20 seconds 18 seconds 15 seconds 5 seconds
Spawned on grid Existing CONCORD forces respond in mere seconds.
  1. ^ This is the natural state, so this is what you get without any manipulation going on by players.