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= Crimewatch = | |||
... | |||
== CONCORD's response time == | |||
CONCORD's response time varies based on the security level of the system you're in. It can also be slightly manipulated to both increase and decrease their response time. | |||
{| class="wikitable" style="text-align:center;" | |||
! style="background-color:#222222;" align="left" | System security /<br>Response time | |||
! style="background-color:#222222;" | {{co|#EFEF00|0.5}} Security | |||
! style="background-color:#222222;" | {{co|#8FEF2F|0.6}} Security | |||
! style="background-color:#222222;" | {{co|#00F000|0.7}} Security | |||
! style="background-color:#222222;" | {{co|#00EF47|0.8}} Security | |||
! style="background-color:#222222;" | {{co|#48F0C0|0.9}} - {{co|#2FEFEF|1.0}} Security | |||
|- | |||
| align="left" | Not spawned<small> <ref>This is the natural state, so this is what you get without any manipulation going on by players.</ref></small> | |||
| 20 seconds | |||
| 15 seconds | |||
| 11 seconds | |||
| 8 seconds | |||
| 5 seconds | |||
|- | |||
| align="left" | Spawned elsewhere | |||
| 25 seconds | |||
| 20 seconds | |||
| 18 seconds | |||
| 15 seconds | |||
| 5 seconds | |||
|- | |||
| align="left" | Spawned on grid | |||
| colspan="5" | Existing CONCORD forces respond in mere seconds. | |||
|} | |||
<small><references/></small> | |||
Revision as of 09:46, 8 October 2015
Crimewatch
...
CONCORD's response time
CONCORD's response time varies based on the security level of the system you're in. It can also be slightly manipulated to both increase and decrease their response time.
| System security / Response time |
0.5 Security | 0.6 Security | 0.7 Security | 0.8 Security | 0.9 - 1.0 Security |
|---|---|---|---|---|---|
| Not spawned [1] | 20 seconds | 15 seconds | 11 seconds | 8 seconds | 5 seconds |
| Spawned elsewhere | 25 seconds | 20 seconds | 18 seconds | 15 seconds | 5 seconds |
| Spawned on grid | Existing CONCORD forces respond in mere seconds. | ||||
- ^ This is the natural state, so this is what you get without any manipulation going on by players.