Building mission bases

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What is this all about?

This little guide should help you, when you feel that your assets get messed up, spread over dozens of systems and it gets harder to find the stuff you need. This is about setting up bases and getting your stuff sorted. It also tells you about what tools are there to get some order into your stuff and what you will need for a missioning base to have all things covert. Setting up bases is also a way to get very familar with an area. Rather than moving around a lot and doing missions over the whole hig sec, you can stay at some interesting spot and know it very well. Knowing tradehubs near your base can make you some extra isk by using the much higher sell prices there.


Setting up a basic missioning base

First you should use Eve Agents to find an missioning agent that suits your needs.

- If you want to do fighting missions, use the higest ranking command, internal security or security agents you have acess to.

- If you want to do transports as well, use Public Relations, Administration or Intelligence.

- If you want mining missions use manufacturing or astrosurveillance agents.

Look at the system the agent is in. If the system is crowded with players (constantly over 50 players), the system is most likely a trade or mission hub. This means the agent will send you to other systems very often for kill missions. Also neigboring low sec systems are a bad thing, as the agent will send you there very often, wich means you have to deny much missions. Best spot is a system that is not crowded with players surrounded by high sec systems.

If you have chosen a station, bookmark it. Crate a folder inside your "places" tab and name it "bases" move the bookmark there. Your base will now show up as a target when navigating in space. You can also use the assets tab to navigate very fast once you have gathered all your stuff at your bases.

To set up a base, you will need two things: Containers and ships.

Containers

There are various containers in the game, the most interesting for bases are giant secure containers and station containers.

- Giant secure containers have very limited space, but you can repackage and sell them anytime you want. You should use these if you dont have a good level 4 agent in the station (and you want to move on sometime soon).

- Station containers are really huge, but once you assemble them, there is a minimum time until you can remove them (30 days). You should only use them, if you want to use this base for a longer time.

For the basic missioning base you need 2 containers: One named "loot" and one named "equipment".

- The equipment container is for everything that you want to keep for fitting your ships. (like swap hardeners, drones, ammo, swap utilitys like afterburners or target painters...)

- The loot container is for all the loot you gather, minerals, ore, all things you wish to sort out later.

To set up the containers, first assemble them. Then right click and choose "rename" to give them a name. Then go to "configure container" and set the "items placed by me into this container are" to "unlocked".

This gives you a basic layout, wich keeps your valuable equipment safe from accidently selling or reprocessing. Just place everthing you get from your missions into the loot container and sort it out when you have enough stuff there.

Ships

There are ships you should have at every missioning base.

- Shuttles can do some easy courier jobs aswell as some mission blitzing (for example recon 1&2). They are also the fastest way to move between bases.

- Industrials can be used to gather your stuff and to do transport missions

- Cruiser to do level 1 and 2 missions

- Battlecruiser to do level 3 missions

- Battleship for level 3 and 4 missions

- Destroyer with salvage fit if you use gunboats/missileboats and want to get the salvage

- Mining barge or Mining cruiser if you want to do mining missions or mine at belts

Growing your bases

If you have other projects running like production, planetary interaction or research, add containers for the special goods like blueprints or pi-materials.

If you use gunboats and have large amounts of different ammo types, a seperate container for ammo and drones comes in handy.