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The Score (Sansha's Nation) (Level 4)

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Revision as of 03:06, 4 November 2017 by Djavin novienta (talk | contribs) (Created page with "name=The Score, Level 4 __NOTOC__{{survival copy}} Faction: Sansha Nation<br> Mission type: Encounter<br> Space type: Deadspace<br> Damage dealt: EM/Therm<br> Web/scramble: N...")
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name=The Score, Level 4 Template:Survival copy

Faction: Sansha Nation
Mission type: Encounter
Space type: Deadspace
Damage dealt: EM/Therm
Web/scramble: None
Extras: Tracking disruption (Centus Plague Lord)
Recommended damage dealing: EM (best), Therm (secondary); range -38km
Recommended Ship Classes: Battleship, Command Ship, HAC, Strategic Cruiser.
Video: [Machariel], [Sniper Maelstrom][CNR]

Note: Time consuming mission as your ship will need to travel a total > 100km to reach the respective warp gates. Fitting an afterburner is highly recommended.

__All acceleration gates for this mission are locked until you have eliminated all hostile ships.__

Pocket 1

No aggro at warp-in.

Group 1 can be independently attacked without drawing aggro. Drones can be safely deployed as per normal.

Distance to warp gate = 58km

Group 1: Cloven Grey Asteroid (33-37km):

1x Destroyer (Centior Abomination)
2x Cruisers (Centum Hellhound/Fiend)
1x Battlecruiser (Centatis Devil/Daemon)

Group 2: Acceleration Gate & Hollow Asteroid (52-84km):

7x Frigates (Centii Butcher/Manslayer)
2x Destroyers (Centior Abomination/Monster)
2x Cruisers (Centum Hellhound/Fiend)
1x Battlecruiser (Centatis Devil/Daemon)
1x Battleship (Centus Savage Lord)

Pocket 2

No aggro at warp-in.

Attacking Group 2 will aggro the entire pocket. Attacking either Group 1 or Group 3 can/will aggro Group 2.

Distance to warp gate = 54km

Group 1: Giant Snake-Shaped Asteroid (42-50km):

2x Destroyers (Centior Cannibal/Devourer)
4x Cruisers (Centum Hellhound/Fiend)
2x Battlecruisers (Centatis Specter)

Group 2: Acceleration Gate (60-65km):

3x Battleships (Centus Mutant Lord/Slave Lord)

Group 3: Barren Asteroid (74-76km):

4x Cruisers (Centum Multilator/Torturer)
1x Battleship (Centus Mutant Lord/Slave Lord)

Pocket 3

Group 1 may or may not aggro at warp-in.

Group 1 & 2 can be independently attacked without drawing aggro. ++Attacking Group 3 will aggro the entire pocket.++ Did not get pocket aggro on attacking Group 3 as of 22-08-2014

Group 1:Asteroid Station (55-60km):

3x Frigates (Centii Butcher/Manslayer)
1x Destroyer (Centior Abomination/Monster)

Group 2: Asteroid Colony (58-64km):

3x Cruisers (Centum Hellhound/Fiend)
1x Battlecruiser (Centatis Daemon/Behemoth)

Group 3: Asteroid Mining Outpost (70-80km):

2x Battleships (Centus Plague Lord/Savage Lord/Mutant Lord)

Tip:

- Mission is flagged completed once you have eliminated the Centus Plague Lord or the closest battleship in Group 3 (when there is no Centus Plague Lord present).

Blitz:

- Pocket 1 & 2: Eliminate all hostile ships to unlock the warp gates.

- Pocket 3: Eliminate the Centus Plague Lord or the closest battleship in Group 3 (when there is no Centus Plague Lord present).

Bounty:
5,425,000.00

Loot + Salvage:
4,050,000.00

Mining

- Pocket 1 = 32 Roids Pyroxeres 1,315,672 Units
- Pocket 2 = 25 Roids Veldspar 1,224,709 Units
- Pocket 3 = 11 Roids Veldspar 531,329 Units