Kidnappers Strike Part 5-10 (Sansha's Nation)

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This is the Sansha's Nation variant. For the first four missions, see Kidnappers Strike Part 1-4.

Part 5 - Incriminating Evidence

Level 3
Type Encounter
Objective Eliminate pirates in the area
Faction Sansha
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th


Mission briefing
Yes, the interrogation went well. We managed to find out who he was working for. Apparently he had been contacted by a Maru agent and paid a vast sum of money to kidnap our CEO's niece. A foolhardy task, but he did manage to pull it off and transfer her into the hands of the criminals.

Also, the data disc you transported in your last mission has revealed even more to us. It contained the precise meeting points between the kidnappers and the Maru agent for the past few weeks, as well as the exact coordinates for the next meeting, which is to take place very soon now. I'd like you to fly over there yourself and ambush the Maru goons at that location. Be quick: I don't know how long they will wait for their contact to arrive.

Single Pocket

Maru Overlord
How did you find us?!

... We know nothing about this kidnapping you speak of, but you certainly wont be leaving this place alive, you CONCORD-loving rat ...

Initial Spawn
WD EWAR L


Frigate 8 x Frigate Maru Raider
Cruiser 2 x Cruiser Maru Harbinger/Raid Leader Harbinger may drop +3 implant



Part 6 - The Flu Outbreak

Level 3
Type Courier
Objective Transport 110 x Antiviral Drugs (22.0m³)
Ship suggestion Shuttle or other fast frigate


Mission briefing
We've had a major influenza outbreak here on <Station>. Because of it, our antiviral drug supplies have grown thin, and we're afraid we'll run out soon. We have a lot of personnel here; given the current state of affairs, we wouldn't want half of them taking sick leave due to our lack of medicine. I've taken the liberty of ordering the purchase of some antiviral drugs at <Station>; I need you to transport them here.

Please hurry ― our staff is depending on you.



Part 7 - The Secret Meeting

Level 3
Type Encounter
Objective Retrieve 5 x Prisoners (37.5m³)
Faction Sansha
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th


Mission briefing
I just received an anonymous transmission asking me to send you specifically to a meeting place in <System>. It also said that the person you are to meet there has information that could be vital to our investigation of the disappearance of our CEO's niece. I'm reluctant to send you, since this may be a trap, but I really have no choice. If I send someone else, though, I could be compromising the investigation. So I ask you, please head out to the bookmarked location which was given to me through the anonymous transmission. Be sure to record anything said to you and save it into your ship's database, and then return with it to me.

Pocket 1

Attacking the Maru Envoy after talking to him does not affect the mission. It is ewar invulnerable and may drop an implant.

Incoming Transmission - Maru Envoy
Welcome, agent. I presume you are the one who reduced our base to rubble. That really ... complicated our operations, and caused our leader to become quite ... angry. Even so we don't blame you for it, you were simply following orders.

We were quite surprised to find out that the authorities had discovered the location of our outpost which you destroyed. We were certain that we had been betrayed, and during our thorough investigation of the matter we discovered that not only had we been betrayed but also framed by our most loathsome partners, the Sansha's Nation. They were the ones who kidnapped the girl and started this whole mess, we had nothing to do with it. Their obvious motive was to trick your government into attacking our base, which paralyzed our operations in the area, and resulted in the loss of most of our clients in these parts.

Although we found it hard to believe at first, we have a long-standing relationship with the Nation and regularly supply them with goods they cannot acquire through other means. Their meddling in our affairs makes no sense. But the evidence is overwhelming, and therefore we must act.

Now here is where you come in. We led you here for a reason, this acceleration gate leads straight to a Sansha convoy, ferrying some very valuable goods which they purchased from us. Its escort team is not prepared for a sneak attack, so this should give you the perfect opportunity to strike. Capture their leader, and your people may be able to acquire information leading to the girl through him. I'm sure he will give you the answer you seek, and hopefully end this crusade against our corporation.

Initial Group
WD EWAR L


Battleship 1 x Battleship Maru Envoy possible +4 implant


Structures
WD EWAR L


Structure 1 x Asteroid Factory Attacking will aggro Maru Envoy
Asteroid 8 x Veldspar
Asteroid 15 x Scordite

Pocket 2

4 groups at warp-in, no instant aggro. Attack in any order. All groups aggro independently.
The prisoners will be in the last ship destroyed.

Incoming Transmission - Sansha Captain
You do not fly a Maru ship! Who are you?! Speak now or we will attack!


Group 1 @ 31-37km
WD EWAR L


Frigate 4 x Frigate Centii Butcher/Manslayer
Battlecruiser 2 x Battlecruiser Centatis Phantasm/Specter


Group 2 @ 31-37km
WD EWAR L


Cruiser 3 x Cruiser Centum Execrator/Slaughterer


Group 3 @ 40-45km
WD EWAR L


Destroyer 5 x Destroyer Centior Cannibal/Devourer
Battlecruiser 1 x Battlecruiser Centatis Wraith/Devil


Group 4 @ 60-65km
WD EWAR L


Frigate 3 x Frigate Centii Enslaver/Plague
Cruiser 2 x Cruiser Centum Execrator/Slaughterer


Structures
WD EWAR L


Asteroid 32 x Veldspar



Part 8 - Defend the Civilian Convoy

Level 3
Type Encounter
Objective Eliminate pirates in the area
Faction Sansha
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
Warp disruption Web/Scram (Sansha's Berserker/Demon)


Mission briefing
A Sansha strike force entered this system earlier today and wiped out some of our patrol ships in a surprise assault! Now we've received a broken distress signal, only moments ago, from one of our civilian convoys traveling to a supply depot in Misha. I fear it has been attacked by these same pirate forces. Please undock immediately and get over there before it's too late! I'll supply you with a bookmark to their exact coordinates. Now hurry!

[when complete] Good job out there. Sadly, it seems that their attack on the civilian convoy was only a diversion; while the population here was in a state of panic, a few Sansha zombies managed to break into the prison cell containing the captives you brought back on one of your previous missions. We must get those prisoners back, as we still don't know the location of their base! Let me know when you're ready for another assignment: I need you ASAP.

Single Pocket

Mission Info
As you approach the convoy, you notice the charred wreckage left behind. None of the transport ships survived. However the Sansha ships are apparently still at the scene, and attack you immediately. At least you can extract some revenge for the brutal slaying of the civilian crew on board the industrials.

Last ship killed drops the prisoners


Group 1 @ 20-40km
WD EWAR L


Frigate 4 x Frigate Centii Butcher/Manslayer
Cruiser 2 x Cruiser Centum Hellhound
Group 2 @ 35-41km
WD EWAR L


Frigate 5 x Frigate Centii Butcher/Manslayer
Cruiser 2 x Cruiser Centum Ravager/Ravisher
Group 3 @ 47-51km
WD EWAR L


Frigate 4 x Frigate Sansha's Berserker/Demon Stasis Webifier
Battlecruiser 1 x Battlecruiser Centatis Devil/Wraith
Structures
WD EWAR L


Structure 1 x Storage Facility Various commodities
Asteroid 16 x Veldspar



Part 9 - Retrieve the Prisoners

Level 3
Type Encounter
Objective Retrieve 5 x Prisoners (37.5 m³)
Faction Sansha
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
EWAR Web (Sansha Berserker/Demon)


Mission briefing
As I've already mentioned, while we were scrambling to defend our convoys from the Sansha's Nation pilots, a few of their assault troopers broke into our prison module and managed to escape with your prisoners. Our interrogation was not complete and we still don't know where their base is located, so we must get them back. We know where their ships are headed, though, and we need you to intercept them before they manage to jump out of this system. This might be our last chance of getting them before they vanish into deep space, so please hurry!

Single Pocket

Groups aggro independently. No aggro on warp-in.

Group 1 @ 25-30km
WD EWAR L


Cruiser 3 x Cruiser Centum Execrator / Slaughterer
Group 2 @ 35-40km
WD EWAR L


Frigate 5 x Frigate Centii Butcher/Manslayer
Battlecruiser 1 x Battlecruiser Centatis Specter
Group 3 @ 40-50km
WD EWAR L


Frigate 3 x Frigate Sansha's Berserker/Demon Stasis Webifier
Battlecruiser 1 x Battlecruiser Centatis Specter
Group 4 @ 60-70km
WD EWAR L


Destroyer 3 x Destroyer Centior Cannibal/Misshape
Battlecruiser 2 x Battlecruiser Centatis Phantasm / Specter
Structures
WD EWAR L


Structure 1 x Scanner Post No loot
Asteroid 34 x Veldspar



Part 10 - The Final Battle

Level 3
Type Encounter
Objective Destroy the Control Tower
Faction Sansha
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
Warp disruption Web (Sansha's Berserker/Demon)
Rewards +3 hardwiring implant + 0.55 baseline faction standing + 1 million ISK


Mission briefing
Our intelligence team has just informed us of new evidence that apparently points to the girl being held in a Sansha stronghold in <System>. According to our information, she is being held in the base's Central Communication Tower; they will execute her if their leaders' demands aren't met. We must see that she is returned to her family safely before those mindless zombies murder her.

There is a fundamental problem, however; the Sansha leaders are fully aware of our intention to free her and have sent in a fleet of their battleships to guard their outpost. Now, I certainly do not expect you to fight against such odds, but I firmly believe you capable of infiltrating their base, rescuing the girl, and escaping with your ship intact.

We have located a series of acceleration gates leading straight to the <chapel/Communication Tower>. Once you arrive at the final room, all you have to do is destroy the tower and retrieve the girl from the ejected safety capsule. (All of their towers have this mechanism in place to save their leaders from death should the structure be obliterated.) If we send in a fleet of ships, the Sansha will simply kill her as soon as they realize they have lost. We need to hit them fast and hard, with a small force, before they know what hit them. That is the only chance we have of getting her out of there alive.

Now, if you do not find the girl alive after destroying the tower, then active your warp drive immediately and get out of there! I wouldn't want to lose you needlessly, <Capsuleer>. But rest assured, should you fall, then I will personally make sure the Raider scum pay the price. Good luck.

[when complete]

Nice work. This victory of yours will undoubtedly be a serious blow to the Sansha leader responsible for the outpost's defenses. I'm sure he will be severely punished by Sansha for failing in his duties. The Communication Tower also serves as a ‘mother-brain' of sorts for a large portion of the Sansha fleet, with it destroyed their forces will be paralyzed for some time to come.

I am also very pleased to inform you that our CEO's niece is now in our custody. We found her alive and well in a capsule floating around this very station. Apparently they drugged her, and she remembers hardly anything since her capture. But I can't help but wonder at how fortunately this all ended ... I have a nagging suspicion that someone else was behind all of this and played us like fools.

But enough of this, let us rejoice at a job well done. Our CEO sends his utmost gratitude, as well as a special bonus reward from his own coffers, which he hopes you will enjoy.

Pocket 1

Initial Group @ 15-24km auto-aggro
WD EWAR L


Tower 2 x Tower Sentry III
Frigate 3 x Frigate Centii Butcher/Manslayer
Cruiser 1 x Cruiser Centum Hellhound / Fiend

Pocket 2

Group 1 @ 40-45km
WD EWAR L


Battlecruiser 2 x Battlecruiser Centatis Specter


Group 2 @ 50-60km
WD EWAR L


Frigate 4 x Frigate Centii Enslaver/Plague
Cruiser 2 x Cruiser Centum Mutilator/Torturer


Group 3 @ 60-65km
WD EWAR L


Frigate 4 x Frigate Centii Butcher/Manslayer
Cruiser 2 x Cruiser Centum Hellhound


Group 4 @ 65-71km
WD EWAR L


Destroyer 5 x Destroyer Centior Misshape
Battlecruiser 1 x Battlecruiser Centatis Devil


Structures
WD EWAR L


Structure 1 x Hangar Various commodities
Asteroid 24 x Veldspar

Pocket 3

Groups 2-4 will not aggro until attacked. If you attack the Control Tower, they ALL aggro immediately.
Blitz: Destroy the Control Tower and warp out.


Group 1 @ 5-10km, auto-aggro
WD EWAR L


Battlecruiser 2 x Battlecruiser Centatis Specter
Group 2 @ 55-60km
WD EWAR L


Destroyer 4 x Destroyer Centior Cannibal/Misshape
Battlecruiser 2 x Battlecruiser Centatis Phantasm/Specter
Group 3 @ 83-87km
WD EWAR L


Destroyer 4 x Destroyer Centior Cannibal/Devourer/Misshape
Battlecruiser 6 x Battlecruiser Centatis Daemon/Devil/Phantasm/Specter
Battleship 5 x Battleship Centus Centus Dread Lord/Tyrant
Group 4 @ 90-95km
WD EWAR L


Frigate 4 x Frigate Sansha's Berserker/Demon Stasis Webifier
Battlecruiser 6 x Battlecruiser Centatis Behemoth/Daemon
Battleship 5 x Battleship Centus Tyrant

Notes

- Target structure or structure next to target may drop a +3 implant.
- Note the difference between "daemon" and "demon". Demon frigates web, while Daemon battlecruisers do not.