Syntax
- {{incursion rats|parameter}}
A template to use in order to build a flexible table of certain incursion rats only, without having to get all of them.
Opening and closing the table
- Start
- <Sansha Incursion Rat's name>
- End
The Start parameter is to open he table up, then close it with End. Then add whichever rats in question you want with additional calls, one for each rat you wish to have in the table.
Example
The following:
{{incursion rats|Start}} {{incursion rats|Renyn Meten}} {{incursion rats|Niarja Myelen}} {{incursion rats|Deltole Tegmentum}} {{incursion rats|Outuni Mesen}} {{incursion rats|End}}
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Would result in this:
|
Name |
Sig |
Speed |
Orbit / Speed |
Damage |
Range [1] |
Effective HP |
D/EHP [2] |
Sig/Speed [3] |
1  |
Renyn Meten Renyn Meten  |
33 33 meters |
2550 2,550 m/s |
9000 9 km 410 m/s |
192 192 dps 960 hp |
12,00 12 km  |
8898 9k ehp  |
0,022 0,022 dam/hp |
0,0129412 0,013 ratio |
1  |
Niarja Myelen |
53 53 meters |
2760 2,760 m/s |
15000 15 km 405 m/s |
-1 (no weapons) |
-1 (no weapons) |
3786 4k ehp  |
-1 (no weapons)
| 0,0192029 0,019 ratio |
5  |
Deltole Tegmentum |
540 540 meters |
850 850 m/s |
12000 12 km 118 m/s |
818 818 dps 4,500 hp |
35,00 35 km  |
179075 179k ehp  |
0,005 0,005 dam/hp |
0,635294 0,635 ratio |
5  |
Outuni Mesen |
400 400 meters |
790 790 m/s |
18000 18 km 110 m/s |
352 352 dps 1,760 hp |
65,00 65 km  |
215104 215k ehp  |
0,002 0,002 dam/hp |
0,506329 0,506 ratio |
- ^ This is the effective range of this ship, limited by effective weapon range and locking range. Some ships may lock before the range indicated here, but in those cases it's because while they can lock at range, their weapons will be ineffective until they come within this range value.
- ^ A simple measure of how much damage you're reducing from the field by shooting this particular enemy. It doesn't take into consideration signature or speed however, so you will have to factor that in yourself. Combining this ratio with the other signature/speed ratio makes it easier to judge what to kill first. Just remember to factor in the special abilities each ship has, as they often play a more vital role than mere damage.
- ^ A rough estimate of how hard it is to land good hits on the target. An increasingly lower value means the target is smaller and faster, thus much harder to hit than an increasingly higher value.
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