Unauthorized Military Presence (Angel Cartel) (Level 4)

From EVE University Wiki
Revision as of 04:33, 4 November 2017 by Djavin novienta (talk | contribs) (Created page with "name=Unauthorized Military Presence, Level 4 __NOTOC__{{survival copy}} Faction: Angel Cartel<br> Mission type: Encounter<br> Space type: Deadspace with gate<br> Damage dealt...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

name=Unauthorized Military Presence, Level 4 Template:Survival copy

Faction: Angel Cartel
Mission type: Encounter
Space type: Deadspace with gate
Damage dealt: Explosive/ Kinetic
Web/ Warp Disrupt: Elite Frigate, Cruiser
Extras: Target Painter
Recommended damage dealing: Explosive/ Kinetic
Recommended ship: Golem, Raven, Dominix, Typhoon
Difficulty: Easy
Video: [Ishtar (Blitz)], [Nightmare], [Paladin]

Initial Gate (20- 30km):
Possible auto aggro from all but Battlecruisers. 2x Destroyer (Gistior Defiler/ Haunter)
3x Cruiser (Gistum Liquidator/ Marauder)
2x Battlecruiser (Gistatis Primus/ Legionnaire)

Acceleration gate to next pocket is at 23km.

Single Pocket

The 3rd Group has a proximity aggro of about 80km, attacking it will draw room aggro. Ship amount in each group may vary, the list below is an example.

1st Group (75- 80km, Minmatar Commercial Station Ruins):
1x Frigate (Gistii Nomad)
2x Elite Frigate (Arch Gistii Impaler/ Hunter) Web/ Warp Disrupt
6x Cruiser (Gistum Crusher/ Marauder/ Liquidator/ Smasher)
4x Battleship (Gist Commander/ General)

2nd Group (74- 90km, Manufacturing Facility Control Tower):
2x Frigate (Gistii Nomad/ Ruffian/ Hunter/ Impaler)
2x Cruiser (Gistum Smasher/ Crusher/ Marauder/ Liquidator) Target Painter
3x Battlecruiser (Gistatis Primus/ Legionnaire)

3rd Group (98- 105km, Ripped Superstructure):
3x Frigate (Gistii Hunter/ Impaler)
2x Destroyer (Gistior Defiler/ Haunter)
7x Cruiser (Gistum Phalanx/ Breaker/ Defeater/ Centurion) Web
3x Battleship (Gist Warlord/ War General)
1x Industrial (Angel Cartel Personnel Transport)

Blitz:
Eliminate the small group at the initial gate. Destroy the 3rd group. Loot the Marines from the Transport wrecks. Return to Station.

Tip:
Don't forget to loot the 10 Marines from the Angel Cartel Personnel Transport wrecks.

Mining:
16x Veldspar asteroids (2- 36km).

Loot & Bounty:
Loot + Salvage: [2.75 mil]
Bounty: 4.6 mil

Standing Loss:
Killing the Transport Ship incurs a 4.0% standing loss.