Smash and Grab/Chapter 2: For Fun and Profit

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Main article: Smash and Grab

For Fun and Profit is the second chapter of Smash and Grab.

You will be doing Missions for Cilis Leglise in 6NJ8-V VII - Moon 2 - Guristas Logistic Support.

Mission 7 will reward you with a Dread Guristas ECM Multispectral Jammer.

Mission 5 - Miscommunication

Level 3
Type Security
Objective Hack the Venal Regional Comms Tower structure
Faction Caldari State
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage Th
Ship size limit T1 Destroyer, Frigate
Rewards 6M ISK + 1M ISK (6h)
Extra Requires Hacking III; a Data Analyzer given by Agent
Mission briefing
I was hoping you'd contact me. You've made quite the impression among the Guristas ranks, so I had to jump at the chance of working with the hot, new capsuleer.

We've been picking up increased Navy activity in the region. It's really gutsy of them to come this far into Venal. This is our turf, after all. Before we can draw them into an ambush or respond in any meaningful (and hopefully humiliating) way, we need to know more about their activities. Luckily, Kori's provided me with some rather juicy information on a communications station that the Navy has erected. I need you to take it out.

According to our intel, the State uses the Venal Regional Comms tower to feed their forces information about our movements within this region. I don't know: This is pretty dirty, even by Caldari standards. We can change this situation, though. If you hack the tower, it'll redirect the signal to follow the Navy's movements instead of ours.

Take this Data Analyzer and hack the tower. You'll have to hang around the tower for a bit once you've successfully hacked the signal. Something may turn up, possibly some more trouble. Roll with the punches on this one, and think on your feet. I assume you know what you're doing. After all, we capsuleers are invincible warriors, right?

Gated semi-deadspace pocket up to nine jumps away.

Blitz: hack the Venal Regional Comms Tower and warp out.

Complete the Mission remotely.

Tips:

  • Remember to equip the Data Analyzer
  • Holoreel GRS-81A is a lore item

Warp-in

Structures
WD EWAR L


Acceleration Gate 1 x Acceleration Gate

Room 1

Initial defenders (30-50 km)
WD EWAR L


Frigate 10 x Frigate Caldari Navy Patrol Frigate
Elite Frigate 1 x Elite Frigate Caldari Navy Special Operations Patrol
Destroyer 2 x Destroyer Caldari Navy Patrol Destroyer

Reinforcements arrive after successful hacking.

Reinforcements
WD EWAR L


Frigate 2 x Frigate Caldari Navy Patrol Frigate
Destroyer 2 x Destroyer Caldari Navy Patrol Destroyer


Structures (12 km)
WD EWAR L


Hackable Structure 1 x Venal Regional Comms Tower Holoreel GRS-81A


Mission 6 - Fuel Gauge

Level 3
Type Security
Objective Take out at least one of the fuel depots, thereby destroying the surrounding ships.
Faction Caldari State
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage Th
Warp disruption Elite frigates
EWAR Web
Ship size limit T1 Destroyer, Frigate
Rewards 6M ISK + 1M ISK (6h)
Extra 2.4% Caldari State Faction Standing loss
Mission briefing
Thanks to your work back at the comms tower, we've discovered the locations of a budding Navy fleet. This Navy group is much larger than ones we've seen in recent times. It looks like they're trying to weaken our hold on the fringe systems and consolidate power in Venal.

Not quite a bad plan on paper, to be completely honest. But they're becoming cocky, expecting to sneak up on us and take out our forces with ease. We'll do them one better, though, and surprise them. If we strike first, they won't be able to muster their forces enough to overwhelm us. And that's where you come in.

The fleet is docked at a fueling station, preparing for their attack. They're sitting ducks, or fish in a barrel, or whatever cliché you want to use. What makes this a great opportunity for us is their fueling depots. Those silos have enough energy stored in them to take out three fleets, if they happen to catch on fire. And that's what you'll be doing. Destroy at least one of the fuel depots, which will cascade and destroy the surrounding ships. Ignore the big ships and go straight for the fuel depots. There may be some guards there, but your main targets are the fuel depots. This is way more bang for your buck than you were expecting, huh?

Accept the Mission remotely.

Gated deadspace pocket up to four jumps away.

Blitz: destroy ships at warp in and take the Acceleration Gate. Destroy Fuel Depot Alpha and warp out.

Tips:

  • You do not have to destroy the Caldari Stasis Towers to activate the Acceleration Gate
  • You will lose 2.4% Caldari State Faction Standing if you destroy a Caldari Stasis Tower
  • Don't stay and fight; destroy any Fuel Depot and warp out
  • Watch out for Elite Frigates as they Warp Scramble
  • Frigates and Destroyers are not harmed by the Fuel Depot explosion
  • Each battleship will drop a Caldari Navy Vice Admiral Insignia I; bookmark the site and return after turning in the Mission

Warp-in

Group 1
WD EWAR L


Frigate 3 x Frigate Fueling Depot Guard
Destroyer 2 x Destroyer Fueling Depot Guard
Sentry 1 x Sentry Caldari Stasis Tower They need not be destroyed Stasis Webifier


Group 2
WD EWAR L


Frigate 4 x Frigate Fueling Depot Guard
Sentry 1 x Sentry Caldari Stasis Tower Stasis Webifier


Structures
WD EWAR L


Acceleration Gate 1 x Acceleration Gate Locked until all the ships are destroyed

Room 1

Initial defenders
WD EWAR L


Frigate 7 x Frigate Fueling Depot Guard Warp Disruptor Stasis Webifier
Destroyer 7 x Destroyer Fueling Depot Guard
Battleship 18 x Battleship State Tenkyu/Utaisho/Yojimbo/Zewn


Structures
WD EWAR L


Structure Fuel Depot Alpha It blows up nearby Battleships
Structure Fuel Depot Beta It blows up nearby Battleships
Structure Fuel Depot Gamma It blows up nearby Battleships


Mission 7 - Knockout Punch

Level 3
Type Security
Objective Pick up the Guristas „Dirty‟ Explosive System and blow the Caldari State Carrier with it
Faction Caldari State
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage Th
Ship size limit Shuttle
Ship suggestion Shuttle
Rewards 1x Dread Guristas ECM Multispectral Jammer + 1M ISK (6h)
Extra Shuttle is given by the Agent; the Shuttle will be destroyed!
Mission briefing
You have no idea how much you frightened the Navy with that last strike. They're completely demoralized and retreating to a rally point in a nearby deadspace pocket. Turns out, they had a carrier waiting in their midst to bring extra destruction to our members. Well, we'll take care of that.

The fleet is pinned down, but we're having trouble getting to them. They've locked themselves in the pocket, only allowing shuttles to get through their gates. We thought we'd have a large siege on our hands, but a rather brilliant idea came to me. I am, of course, a capsuleer like yourself; we think differently than the mortals we have to deal with.

Time for a suicide run. Doesn't that sound like fun? We'll give you a shuttle to take specifically for this mission. (We have quite a stockpile of useless Caldari shuttles, for some reason.) You can join our talented Guristas Capsuleer Fleet, which specializes in suicide missions. Meet with the fleet at the deadspace pocket, pick up some of our “dirty” explosives from a fellow fleet member, and fly at the carrier. You'll lose the shuttle, but you'll take out that carrier. I wish I could go on this mission, but I've got my own orders to follow.

You will lose this shuttle that we have provided you, but you won't get podded. However, you will be a very easy target for wayward pirates in the area. Not to worry, though: You can minimize the risk for this mission. Besides, I'll make sure that you're handsomely rewarded for this effort. Hell, the thrill of the kill should be enough, right?

Gated deadspace pocket zero jumps away in the same System.

Blitz: board the Shuttle, take the Acceleration Gate, pick up the Guristas 'Dirty' Explosive System from Damaged Caldari Shuttle and take another Acceleration Gate. Fly towards the Caldari Carrier and blow it up then warp out.

Tips:

  • If you don't shoot at the guards and they won't shoot back at you
  • The Carrier will drop a Caldari Navy Rear-Admiral Insignia I; bookmark the site and return after turning in the Mission

Warp-in

Passive guards
WD EWAR L


Battleship 18 x Battleship Guristas Battleship


Structures
WD EWAR L


Acceleration Gate 1 x Acceleration Gate

Room 1

Ships
WD EWAR L


Frigate 18 x Friendly Frigate Captured Caldari State Shuttle
Frigate 7 x Frigate State Bo-Hi/Showato
Cruiser 2 x Cruiser State Bushi/Dogo


Structures
WD EWAR L


Container 1 x Damaged Caldari Shuttle Guristas 'Dirty' Explosive System
Acceleration Gate 1 x Acceleration Gate

Room 2

Target
WD EWAR L


Carrier 1 x Carrier Caldari State Carrier


Mission 8 - Culling the Weak

Type Branch
Objective Choose your path
Rewards 0.5M ISK + Time Bonus
Mission briefing
I've come across a problem in my operations. You may have noticed a lot of interloping on the part of other agents. Whether it's Kori trying to get you to show a modicum of mercy to the Navy or, as I strongly suspect, Irichi leaving those messages, I'm done with people trying to influence my business. I can't have all this politics messing with my operations, especially not where a valuable asset like you is concerned.

I want you to choose one of these offenders and follow their activity. They're both so eager to take you off my hands. I suspect one, or both, of them are actively betraying the Guristas in some fashion. Call me paranoid, but I just don't trust them. Thus, you will be my mole and try to determine who is undermining my operations. This previous operation went well, but I suspect some tampering from them. Operations like this don't normally go this well without a major disaster occurring directly afterwards. Let's try to avoid a fiasco, OK?

Once I have this information, I'll be able to send them the appropriate message. No, I'm not going to do anything extreme. I'm not going to do anything as stupid as encourage open infighting while the Navy is so active. Consider this a setting of boundaries; but yes, I'm essentially asking you to help me screw up another agent's operation. We'll see how they like it.

Threat Assessment >>
Alright. Irichi. There is a small chance you may have worked with him before. He was a Lai Dai ordinance engineer who failed one of his annual psychological evaluations. From there, he stowed away aboard a capsuleer's ship heading into lowsec space. His mistake. The capsuleer's crew found him, and he became the capsuleer's toy for two years before he escaped, absolutely insane and missing half of his body parts. We've been taking care of him ever since, and when he's lucid, Irichi is actually quite brilliant. He has made some small recoveries, but we're not out to make him normal. If we did, he might not want to be a pirate any longer. See the problem in that?

The notes you found make a lot more sense under that context, don't they? The fact that he's sending you missives on his “transformation,” or whatever the hell he's calling it, means you're either his favorite culprit at the moment, as is any capsuleer that he comes across, or he suspects someone you're working with. That worries me.

Any time he becomes particularly active in this sort of way, somebody gets killed. Don't believe anything he says about me unless you think it's gonna somehow give you an advantage, okay? He's dangerous, and even if he sees you as some kind of instrument, it's not beyond him to kill your for amusement. Be careful.

Smoke and Mirrors >>
Kori is one of the reasons I came over to the Guristas. But he's become soft, and he meddles. I've been monitoring his transmissions to you in the field, and I'm sure he's working with the Navy.

He won't be willing to work with you directly right now. I've arranged for you to meet with one of his operatives, Eroma Eralen. You'll meet him in a deadspace pocket at these coordinates. Be careful, though: Eroma is renowned for his technological ability. He's not good at anything else, but he sure does know his way around illegal pirate tech, especially wavelength and frequency modulation. Meet with him and see what he knows. He owes me a favor, anyway.

Choose between:

  • the Irichi Path
  • the Kori Path

Your choice has no lasting impact on the Epic Arc.