Torpid Sleeper Hive

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Site Details
Torpid Sleeper Hive
Type Combat Anomaly
Rating None
Found in Pochven
Max ship size Unrestricted
Faction Sleepers
Best damage to deal Omni
Damage to resist Omni
Sig. strength 100% Anomaly

Torpid Sleeper Hive is a Pochven combat anomaly that spawns through out Triglavian space.

This site is very difficult to clear and should only be attempted by a very well-tanked ship or a small fleet with logi support. Frequently a gang of Crucifiers with tracking disruptors along with several sniper battleships are used to run the site. See Viscatus's post on Pochven for more info on the site.

Sleepers deal very high damage from long range. They primarily use long-range energy neutralizers, webs that reach out to 10 km, and warp scramblers that shut down MWD/MJDs.

The rats are primarily categorized into three distinct groups; Faded (weaker), normal (no prefix), and Aroused (stronger). The stronger Sleepers have more effective EWAR and deal considerably higher damage, in addition to extra armor and structure HP. Aroused types also have an additional shield layer, though it is very weak and can be easily destroyed.

The site has no trigger NPCs. The next wave is triggered by killing all ships from the previous wave.

Hypnosian Agonizer frigates use moderately strong webs, Watcher uses warp scramblers, webs and weak neuts, and Preserver uses remote repairs.

Hypnosian Avenger cruisers use short-ranged neutralizers, Upholder remote repairs other ships, and Warden uses combination of warp scrambling, webs and neutralizers.

Hypnosian Eristikon battleships use long-range energy neutralizers with high turret damage, Psychopomp remote repairs other ships and deal strong cruise missile damage, and Sentinel uses warp scramblers, long-range webs and neutralizers with damage spread out between turrets and missiles.

Drifter cruisers or battleships may spawn as part of the second and final waves. Scout cruisers deal around 500 DPS while Raiders deal around 1000. All Drifters warp scramble, web and neut.

Note: If a Drifter spawns, it is highly recommended to bring ships with very strong tank and logi support. There is no safe engagement range as they can hit you out to 450 km.

Initial wave deals around 200-400 DPS, second wave deals around 400-700 DPS without Drifter spawns, third wave deals close to 1000 DPS without Drifter spawns.

Initial defenders (total of around 2-5 ships)
WD EWAR L


Frigate 1-3 x Frigate Faded Hypnosian Agonizer/Watcher/Preserver Preserver uses remote repairs Warp Scrambler Stasis Webifier Energy Neutralizer
Cruiser 1-2 x Cruiser Faded Hypnosian Avenger/Warden/Upholder Upholder uses remote repairs Warp Scrambler Stasis Webifier Energy Neutralizer

Wave 2 warps in after a few seconds.

Wave 2 (around 4-5 ships)
WD EWAR L


Frigate 0-4 x Frigate Hypnosian Agonizer/Watcher/Preserver Preserver uses remote repairs Warp Scrambler Stasis Webifier Energy Neutralizer
Cruiser 0-4 x Cruiser Hypnosian Avenger/Warden/Upholder Upholder uses remote repairs Warp Scrambler Stasis Webifier Energy Neutralizer
Battleship 0-1 x Battleship Hypnosian Eristikon/Psychopomp/Sentinel Psychopomp uses strong remote repairs Warp Scrambler Stasis Webifier Energy Neutralizer