Hired Gun

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Escalation: HIRED GUN Part 1

You will warp in to Area 1 close enough to deactivate any cloaks. Bookmarking the position will allow you to warp in at any range you choose.

Area 1; 5 Battleship class npc; 4 Cruiser class npcs and a possible Dread Guristas Battleship. Please note: To blitz, Kill the DG Battleship if it spawns. Otherwise ignore all ships and activate the acceleration gate. This strategy is applicable to all four parts of the escalation.

Inside is nothing, but you will get either an escalation or DEAD END. Escalation: HIRED GUN Part 2

Warping to this stage places you in a cloud around 20-30km from the nearest enemy ships. Bookmarking the location will allow you to warp to any distance you choose.

This stage comprises; 7 Frigate class npcs (3 dire); 6 Cruiser class npcs (2 dire); 3 Battleship class npcs and a possible Dread Guristas Battleship. There is a chance the escalation will end after this site. Escalation: HIRED GUN Part 3

Warping to this area will place you in the middle of all of the hostiles and right next to the accleration gate, close enough to deactivate any cloak. Bookmarking will allow you to warp to any distance you choose.

Area 1; 7 Frigate class npcs (3 dire); 3 Battleship class npcs and a possible Dread Guristas Battleship.

Activate the acceleration gate. Inside is 4 Frigate class npcs; 6 Cruiser class npcs (5 Dire); and 2 Battleship class npcs.

The escalation will either end here, or continue. Escalation: HIRED GUN Part 4

Unlike the previous escalation sections, this one begins with a clear acceleration gate.

1st Room; 3 Battleship class npcs; 6 Cruiser class npcs; 5 Frigate class npcs.

2nd Room; 3 Frigate class npcs; 18 Cruiser class npcs (7 Dire); 4 Battleship class npcs; and 1 BS named Dread Pith Protagonist (End Boss).

To blitz (if you can take full room aggro) just kill the Pith Protagonist.