Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

The Score (Angel Cartel) (Level 3)

From EVE University Wiki
Revision as of 23:54, 20 May 2025 by Seamus Donohue (talk | contribs) (Mining: Clarified that the asteroid ore amounts are total for each type, not per asteroid.)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
This article details the Level 3 Angel variant of this mission. For other variants, see The Score (disambiguation).


Level 3
Type Encounter
Objective Time to settle the score. Go and destroy all the ships at the encounter. Your main target will be lurking around the radio telescope, seek and destroy then return to me.
Faction Angel Cartel
Best damage to deal Explosive damage ExKinetic damage Kin
Damage to resist Explosive damage ExKinetic damage Kin
EWAR Target Painting (Gistii Ruffian, Gistum Crusher/Defeater/Smasher)
Ship suggestion Battlecruiser
Mission briefing
Something just came up that's right up your alley.

Aye I do, <Pilot> . We got reports of an Angel Cartel patrol in this sector. Our surveillance patrol reports they are scouts providing intel back to their leaders for a much larger raiding party. We cannot have them discover our weak points or gather any intel on our convoy travel routes. Teach them a lesson for us, <Pilot>.

1st Pocket

Full room aggro upon attacking.


Single Group
WD EWAR L


Frigate 7 x Frigate Gistii Ambusher/Nomad/Raider/Ruffian Target Painter
Destroyer 2 x Destroyer Gistior Defacer/Haunter
Cruiser 8 x Cruiser Gistum Crusher/Defeater/Depredator/Smasher Target Painter

2nd Pocket

Group 1 is the mission objective and engaging it causes full pocket aggro.


WD EWAR L
Group 1, 60-70km [Left]
Frigate 6 x Frigate Gistii Ambusher/Raider/Thug
Cruiser 4 x Cruiser Gistum Centurion/Liquidator/Marauder/Phalanx
Battlecruiser 1 x Battlecruiser Gistatis Prime/Tribuni
Group 2, 60-65km [Right]
Frigate 2 x Frigate Gistii Ambusher/Outlaw/Raider/Thug
Cruiser 2 x Cruiser Gistum Centurion/Liquidator/Marauder/Phalanx


Mining

The first room contains minable asteroids. Remember that, in general, the activation of mining lasers can spawn hostiles regardless of other context.


1st Pocket
WD EWAR L


Asteroid 8 x Veldspar 199,996 units total (19,999.6 m^3)
Asteroid 6 x Plagioclase 173,925 units total (60,873.75 m^3)
Asteroid 6 x Pyroxeres 191,877 units total (57,563.1 m^3)