Recommended Curriculum

From EVE University Wiki
Revision as of 08:43, 31 December 2009 by Zephyru5 (talk | contribs) (partial save)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

As a new citizen of New Eden, learning all of the gameplay mechanics can be difficult, as can be seen by this rendition of the learning curve. It is crucial that you complete the five part tutorial line offering missions in Military, Advanced Military, Business, Industry, and Exploration. To find these agents, access your NeoCom on the left, click on Help (the last button), and under Career Advancement, show Career Agents. It is a requirement that you complete the tutorial missions before you join the University.

Otherwise, welcome to the uni! All the players in the uni are still learning something about EVE, no matter how long they have been playing. The amount of skills any pilot has trained does not dictate how successful they will be; the only way to be successful is to make yourself successful by understanding game mechanics. As the university founder, Morning Maniac, has once said, "To me experience doesn't mean much at all. I've been in this game for 4 years, and success to me is not the amount of skill points. If you look at the big names in EVE and the people with the big wallets and the big reputations, they are not earned because they were particularly good at firing guns or missiles; it's because they are good at dealing with people, have good ideas that make them work either in Industry or PvP with strategic or tactical dealings and that's what makes you successful. Its really the guy behind the computer".

At Eve University, we provide resources, namely classes, that can help you understand the game better; hopefully launching you into a successful career in anything, as in EVE, anything is possible! This page will provide a list of guides and classes all new players or even experienced players should listen to. It is highly recommended that you download the syllabus for the class if it is available and take notes. If you see the class on the syllabus, hear the class, write down notes, you will remember.

Varius Arcturus' Overview Guide

Setting up your overview properly is an important part of EVE survival and gameplay. The overview is essentially your eyes in the world of EVE. Varius Arcturus has created a guide which all university students should follow to set up their overview. Proper setup is required for wartime and fleet operations. Please visit this page for more information on setting up your overview.

Class Libary

Eve University offers an entire library of classes that are taught by our valued, volunteer instructors. The classes are accessible and downloadable anytime, thanks to Klaitu BenJohhn. If you would like to give back and teach for Eve University, contact the Director of Education.

A list of classes every new player should listen and take notes to is listed below.

General Classes

Introduction to Eve University

Description: What the University can do for you, what you can do for the University. How to get involved. Forum familiarity. What to expect as a student.

Missions 101

Description: Missions and agents. Selecting the correct Ammo. How to prepare for Missions.

NPC and Faction Standings

Description: What standings are used for. Types of standings. How to look up your standings. How to set standings towards others. Faction standings interactions. How to increase agent/corp standings. How to increase faction standings.

Gunnery 100

Description: The basics of Gunnery. Hybrids, Lasers, Projectiles. Falloff, Angular Velocity, Gun Traversal Speed, Gun Signature, Ship Signature Radius. Related Skills. Eve Fitting Tool is discussed.

Research and Production 101

Description: The mechanics of research, production, and manufacturing. Related skills.

Trading 101

Description: The basics of trading. Emphasis on interregional trade and getting started. Buy and Sell orders. Creating a Trade Alt. Buying Low, selling high. Trade via hauling. Details of the Market system, Market analysis. Recommended Skills.

The Dark Side of Eve

Description: CONCORD mechanics, Suicide Ganking, Corporate Theft, Piracy.

Race-Specific

Amarr

Amarr Spacecraft 101
Description: Introduction to the Amarr race and philosophy. Use of Amarr spacecraft. General strengths and weaknesses of the Amarr. Recommended fittings. Covers Frigates, Destroyers, Cruisers, Battlecruisers, Battleships. Also, Tech 2 information.


Armor Tanking
Description: Armor tanking Strategies, analysis, optimizing resistances, recommended skills, Tech 2 tanks. Examination of buffer and armour tank setups.

Caldari

Caldari Spacecraft 101
Description: Introduction to the Caldari race and the use of their spacecraft. General strengths and weaknesses of the Caldari. General Missile information. Covers Frigates, Destroyers, Cruisers, Battlecruisers, Battleships. Some Tech 2 information.


Shield Tanking
Description: Constructing and implementing shield tanks.


Gallente

Minmatar

War & PvP