User:Palja Kurman/Old user page

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Planetary Interaction

Apart from life as a Senior Personnel Officer for the Uni I spend my time in game working on Planetary Interaction installations. It's a relatively complex area and one which I've gained a lot of experience with. In this little corner of the Uniwiki that I call my own I'm going to try and capture some of that knowledge for two reasons. Firstly so that I don't forget it and secondly because others might find it useful. I also want to put together a training programme for potential PI entrepreneurs.

Benefits

So why would anyone want to spend the time on PI?

Answer: ISK!

To expand on that answer a little. As with anything in EVE the more you put in, the more you get out. You could set up a few P2 factories that you spend 15 mins on per week that produce commodities you can sell for 20-30mil ISK. That might be enough to fund your PvP habit nicely. At the extreme end you could run several accounts with many alts tending to an extensive PI empire and generate 7-8 PLEX per month. Obviously there are many degrees of effort in between.

The key phrase with PI is "Semi-passive income". It's not like exploration or mining where you have to be actively engaged in those activities to make any money out of them. PI is different. You have brief, but regular periods of involvement and then the rest of the time you get back to doing something else.

Below you're going to find lots of strategies for setting up your own PI installation. Don't take this as gospel, or the only way it can be done. This is a very personal take on the subject matter but I have devoted rather a lot of (some would say too much) time on building little factories on planets and hauling around their produce.

Products

  • P0 - These are the raw materials that extractors produce. They are huge and you pretty much never want to export these from a planet. If you do though, because they are not worth very much, the taxation on them is negligible.
e.g. stuff (TODO)
  • P1
  • P2
  • P3
  • P4